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GAME DESIGN *Please note the dates are subject to change YEAR 1 Serious gaming: An introduction to gaming development (NQF level 5) Specific learning outcomes: Modules 1; 2; 3 (see detailed descriptions below) Purpose of the course: This course empowers the student to start building a successful career in the gaming industry. Lecturer(s): Industry experts Who will benefit by attending: Any individual wanting to build a career in the gaming industry Entrance qualifications: Grade 12 Duration: 6 months Times: 8 to 5 daily Dates: March 2014 to August 2014

Course overview cput 3d design animation (ver3)

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GAME DESIGN

*Please note the dates are subject to change

YEAR 1

Serious gaming: An introduction to gaming development (NQF level 5)

Specific learning outcomes: Modules 1; 2; 3 (see detailed descriptions below)

Purpose of the course: This course empowers the student to start building a successful career in the gaming industry.

Lecturer(s): Industry experts

Who will benefit by attending: Any individual wanting to build a career in the gaming industry

Entrance qualifications: Grade 12

Duration: 6 months

Times: 8 to 5 daily

Dates: March 2014 to August 2014

GAME DESIGN

*Please note the dates are subject to change

Course fee*:

YEAR 1

Serious gaming: An introduction to gaming development (NQF level 5)

Modules 1; 2; 3 (see detailed descriptions below)

Month Course fee

1 Mar 4 700,00R

2 Apr 4 700,00R

3 May 4 700,00R

4 Jun 4 700,00R

5 Jul 4 700,00R

6 Aug 4 700,00R

28 200,00R ex VAT

3 948,00R VAT

32 148,00R TOTAL

GAME DESIGN

*Please note the dates are subject to change

YEAR 1

Serious gaming: 3D Design for Game Development (NQF level 5)

Modules: 4; 5 (see detailed descriptions below)

Specific learning outcomes: Modules 4; 5 (see detailed descriptions below)

Purpose of the course: This course empowers the student to start building a successful career in the gaming industry.

Lecturer(s): Industry experts

Who will benefit by attending: Any individual wanting to build a career in the gaming industry

Entrance qualifications: Grade 12 & successful completion of the introductory course: Serious gaming: An introduction

to gaming development

Duration: 6 months

Times: 8 to 5 daily

Dates: Sept 2014 to February 2015

GAME DESIGN

*Please note the dates are subject to change

Course fee*:

*Course fee includes:

YEAR 1

Serious gaming: 3D Design for Game Development (NQF level 5)

Modules: 4; 5 (see detailed descriptions below)

Month Course fee

1 Sep 4 700,00R

2 Oct 4 700,00R

3 Nov 4 700,00R

4 Dec 4 700,00R

5 Jan 4 700,00R

6 Feb 4 700,00R

28 200,00R ex VAT

3 948,00R VAT

32 148,00R TOTAL

GAME DESIGN

*Please note the dates are subject to change

YEAR 2

Game Design

Fees and Dates tbc

GAME DESIGN

*Please note the dates are subject to change

Year1

Module Name Topics Details Weeks Start date Description

1 Orientation Introduction week 1 Feb 4, 2014 – Feb 7, 2014

Moodle, Intro to 3D, Delivery, other information

3D Foundations 1 (Front-End 3D) - Modelling & Texturing

Modeling 01-02 Texturing 01-02

T

Basic, Advanced Basic, Intermediate

4 Feb 10, 2014 – Mar 7, 2014

This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include 3D modelling and texturing.

2 3D Foundations 2 (Back-End 3D) - Introduction to lighting & rendering - Basics of dynamics

Lighting & Rendering 01 Lighting & Rendering 02 Modeling 03 Texturing 03 Lighting & Rendering 03 PROJECT 01

Basics Intermediate Advanced Advanced Advanced

8 Mar 10, 2014 – May 9, 2014

This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include sculpting, lighting and rendering, post production, simulation and particle effects.

3A Character Design & Creation - Introduction to Animation (IA)

Particles & Dynamics IA 01 IA 02 IA 03

Basics Simple Objects & Simple Hierarchies, Set Driven Keys/ Expression Bouncing Ball

4 May 12, 2014- Jun 6, 2014

Your drawing skills will be further developed with this module. You will also get the opportunity to turn your designs into believable 3D characters and poses. An introduction to a work flow that mimics the industry forms part of this module.

3B Character Animation 01 CA 02 CA 03 PROJECT 02

Shot planning & Mechanics of movement Walk cycles Other character cycles.

4 Jun 9, 2014 – Jul 25, 2014

GAME DESIGN

*Please note the dates are subject to change

4 Character Animation (CA) 1

Character Development 01 CD02 CD03 Character creation 01 CC02 CC03 PROJECT 03

Character Studies, templates & silhouettes Further Character Development Character Finalling Simple Character Cartoony Character Gaming Character

6 Jul 28, 2014 – Sep 19, 2014

This module's main goal is to raise the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.

5 Character Rigging Character Animation (CA) 2

CR 01 CR 02

CA 04 CA 05 CA 06 CA 07 PROJECT 04

Rig Setup Skinning Movement with weight Animating Emotion & Thought Acting Drills 01 Acting Drills 02

9 Sept 22, 2014- Nov 28, 2014

This module's main goal is for the students to develop the skills and

understanding to build and skin an industry level animation rig. They will

also learn work discipline like the importance of naming conventions.

It also raises the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.

GAME DESIGN

*Please note the dates are subject to change

Year 2

Course outline - 3D Gaming (Year 2)

MODULE SUBJECT LENGTH GOAL

MODULE 1

CONCEPT DEVELOPMENT 1

- Gaming Environment

1 week This module aims to increase your knowledge and improve your practical skills in creative development and the production of concept drawing, production design and idea development in game production.

MODULE 2

GAME DESIGN 1

- Single UDK Level

3 weeks This module aims to increase your knowledge and improve your practical skills with the development of 3D level design.

MODULE 3

GAMING INDUSTRY AND HISTORY

1 week The module touches on industry-related subjects, such as game history, the game industry, ethics, social conditions and the gaming community.

GAME DESIGN

*Please note the dates are subject to change

MODULE 4

CONCEPT DEVELOPMENT 2 1 week This module focuses on further increasing your knowledge and practical skills in creative development and production of concept drawing, production design and idea development for game production.

MODULE 5

GAME DESIGN 2

- Advanced UDK Level

3 weeks This module aims to further increase your knowledge and improve your practical skills with the development of 3D level design.

MODULE 6

CONCEPT DEVELOPMENT 3

- Game Characters

1 week This module aims to increase your knowledge and improve your practical skills in creative development and the production of concept drawing, production design and idea development in game production even further.

MODULE 7

GAME DESIGN DOCUMENTS 2 weeks The aim of this module is to develop your knowledge and practical skills in the production of games and the first design document.

GAME DESIGN

*Please note the dates are subject to change

MODULE 8

GAME PRODUCTION 2 weeks Production planning and the budgeting of game projects are the focus of this module.

MODULE 9

SCRIPTING 3 weeks This module aims to develop your knowledge and practical skills in basic object-based game programming and scripting.

MODULE 10

STUDENT PROJECT

- Game Prototype

16 weeks In the final module, you will develop your knowledge and practical skills in creating, planning, producing and finishing a game prototype.