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GAME DESIGN
*Please note the dates are subject to change
YEAR 1
Serious gaming: An introduction to gaming development (NQF level 5)
Specific learning outcomes: Modules 1; 2; 3 (see detailed descriptions below)
Purpose of the course: This course empowers the student to start building a successful career in the gaming industry.
Lecturer(s): Industry experts
Who will benefit by attending: Any individual wanting to build a career in the gaming industry
Entrance qualifications: Grade 12
Duration: 6 months
Times: 8 to 5 daily
Dates: March 2014 to August 2014
GAME DESIGN
*Please note the dates are subject to change
Course fee*:
YEAR 1
Serious gaming: An introduction to gaming development (NQF level 5)
Modules 1; 2; 3 (see detailed descriptions below)
Month Course fee
1 Mar 4 700,00R
2 Apr 4 700,00R
3 May 4 700,00R
4 Jun 4 700,00R
5 Jul 4 700,00R
6 Aug 4 700,00R
28 200,00R ex VAT
3 948,00R VAT
32 148,00R TOTAL
GAME DESIGN
*Please note the dates are subject to change
YEAR 1
Serious gaming: 3D Design for Game Development (NQF level 5)
Modules: 4; 5 (see detailed descriptions below)
Specific learning outcomes: Modules 4; 5 (see detailed descriptions below)
Purpose of the course: This course empowers the student to start building a successful career in the gaming industry.
Lecturer(s): Industry experts
Who will benefit by attending: Any individual wanting to build a career in the gaming industry
Entrance qualifications: Grade 12 & successful completion of the introductory course: Serious gaming: An introduction
to gaming development
Duration: 6 months
Times: 8 to 5 daily
Dates: Sept 2014 to February 2015
GAME DESIGN
*Please note the dates are subject to change
Course fee*:
*Course fee includes:
YEAR 1
Serious gaming: 3D Design for Game Development (NQF level 5)
Modules: 4; 5 (see detailed descriptions below)
Month Course fee
1 Sep 4 700,00R
2 Oct 4 700,00R
3 Nov 4 700,00R
4 Dec 4 700,00R
5 Jan 4 700,00R
6 Feb 4 700,00R
28 200,00R ex VAT
3 948,00R VAT
32 148,00R TOTAL
GAME DESIGN
*Please note the dates are subject to change
Year1
Module Name Topics Details Weeks Start date Description
1 Orientation Introduction week 1 Feb 4, 2014 – Feb 7, 2014
Moodle, Intro to 3D, Delivery, other information
3D Foundations 1 (Front-End 3D) - Modelling & Texturing
Modeling 01-02 Texturing 01-02
T
Basic, Advanced Basic, Intermediate
4 Feb 10, 2014 – Mar 7, 2014
This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include 3D modelling and texturing.
2 3D Foundations 2 (Back-End 3D) - Introduction to lighting & rendering - Basics of dynamics
Lighting & Rendering 01 Lighting & Rendering 02 Modeling 03 Texturing 03 Lighting & Rendering 03 PROJECT 01
Basics Intermediate Advanced Advanced Advanced
8 Mar 10, 2014 – May 9, 2014
This module's main goal is to lay a foundation for the student’s knowledge and practical skills in most of the disciplines demanded by the industry today. These include sculpting, lighting and rendering, post production, simulation and particle effects.
3A Character Design & Creation - Introduction to Animation (IA)
Particles & Dynamics IA 01 IA 02 IA 03
Basics Simple Objects & Simple Hierarchies, Set Driven Keys/ Expression Bouncing Ball
4 May 12, 2014- Jun 6, 2014
Your drawing skills will be further developed with this module. You will also get the opportunity to turn your designs into believable 3D characters and poses. An introduction to a work flow that mimics the industry forms part of this module.
3B Character Animation 01 CA 02 CA 03 PROJECT 02
Shot planning & Mechanics of movement Walk cycles Other character cycles.
4 Jun 9, 2014 – Jul 25, 2014
GAME DESIGN
*Please note the dates are subject to change
4 Character Animation (CA) 1
Character Development 01 CD02 CD03 Character creation 01 CC02 CC03 PROJECT 03
Character Studies, templates & silhouettes Further Character Development Character Finalling Simple Character Cartoony Character Gaming Character
6 Jul 28, 2014 – Sep 19, 2014
This module's main goal is to raise the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.
5 Character Rigging Character Animation (CA) 2
CR 01 CR 02
CA 04 CA 05 CA 06 CA 07 PROJECT 04
Rig Setup Skinning Movement with weight Animating Emotion & Thought Acting Drills 01 Acting Drills 02
9 Sept 22, 2014- Nov 28, 2014
This module's main goal is for the students to develop the skills and
understanding to build and skin an industry level animation rig. They will
also learn work discipline like the importance of naming conventions.
It also raises the character animation skills of the students to a level that will be acceptable in the industry and to develop their workflow that mimics the industry in speed and quality.
GAME DESIGN
*Please note the dates are subject to change
Year 2
Course outline - 3D Gaming (Year 2)
MODULE SUBJECT LENGTH GOAL
MODULE 1
CONCEPT DEVELOPMENT 1
- Gaming Environment
1 week This module aims to increase your knowledge and improve your practical skills in creative development and the production of concept drawing, production design and idea development in game production.
MODULE 2
GAME DESIGN 1
- Single UDK Level
3 weeks This module aims to increase your knowledge and improve your practical skills with the development of 3D level design.
MODULE 3
GAMING INDUSTRY AND HISTORY
1 week The module touches on industry-related subjects, such as game history, the game industry, ethics, social conditions and the gaming community.
GAME DESIGN
*Please note the dates are subject to change
MODULE 4
CONCEPT DEVELOPMENT 2 1 week This module focuses on further increasing your knowledge and practical skills in creative development and production of concept drawing, production design and idea development for game production.
MODULE 5
GAME DESIGN 2
- Advanced UDK Level
3 weeks This module aims to further increase your knowledge and improve your practical skills with the development of 3D level design.
MODULE 6
CONCEPT DEVELOPMENT 3
- Game Characters
1 week This module aims to increase your knowledge and improve your practical skills in creative development and the production of concept drawing, production design and idea development in game production even further.
MODULE 7
GAME DESIGN DOCUMENTS 2 weeks The aim of this module is to develop your knowledge and practical skills in the production of games and the first design document.
GAME DESIGN
*Please note the dates are subject to change
MODULE 8
GAME PRODUCTION 2 weeks Production planning and the budgeting of game projects are the focus of this module.
MODULE 9
SCRIPTING 3 weeks This module aims to develop your knowledge and practical skills in basic object-based game programming and scripting.
MODULE 10
STUDENT PROJECT
- Game Prototype
16 weeks In the final module, you will develop your knowledge and practical skills in creating, planning, producing and finishing a game prototype.