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sierra-king
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Creating Avatars for ActiveWorlds. Modeling your Avatar. Each body part must be a separate object Arms, legs, hands, torso, pelvis, etc. Setting up the Avatar. Each body part must have its own material. Exporting the Avatar. Export everything as one Wavefront .obj. Using Accutrans. - PowerPoint PPT Presentation
Creating AvatarsCreating Avatarsfor ActiveWorldsfor ActiveWorlds
Modeling your AvatarModeling your Avatar
Each body part must be a Each body part must be a separate objectseparate object Arms, legs, hands, torso, Arms, legs, hands, torso,
pelvis, etc.pelvis, etc.
Setting up the AvatarSetting up the Avatar
Each body part must have its own Each body part must have its own materialmaterial
Exporting the AvatarExporting the Avatar
Export Export everything as everything as one one Wavefront .objWavefront .obj
Using AccutransUsing Accutrans Download/Install Download/Install
(http://www.micromouse.ca/download(http://www.micromouse.ca/downloads.html)s.html)
Opening ModelOpening Model
Import .obj Import .obj into into AccutransAccutrans
Set up AvatarSet up Avatar
Open avatar windowOpen avatar window
Set tags for body partSet tags for body part Build avatar hierarchyBuild avatar hierarchy
Avatar JointsAvatar Joints Set auto position for joints in the Set auto position for joints in the
joints tabjoints tab Adjust any joints if neededAdjust any joints if needed
X - Left/RightX - Left/Right Y - Front/BackY - Front/Back Z - Up/DownZ - Up/Down
Applying ImagesApplying Images
Assign images to Assign images to each body parteach body part Unwrap any body Unwrap any body
part that might need part that might need it (Face)it (Face)
SavingSaving Save with optionsSave with options
Renderwave object (.rwx)Renderwave object (.rwx) Check “Avatar”Check “Avatar” Pick filenamePick filename SaveSave
Import into WorldImport into World
Zip up .rwx fileZip up .rwx file Put .zip into avatar folder and any Put .zip into avatar folder and any
textures into the textures foldertextures into the textures folder Add Avatar toAdd Avatar to
avatar file (Next Step)avatar file (Next Step)
Adding SEQsAdding SEQs
Open Avatar.zip Open Avatar.zip in avatar folderin avatar folder
Open avatar file Open avatar file in wordpadin wordpad
Deciphering CodeDeciphering Code
beginimp/endimp - general beginimp/endimp - general behaviors for avatar (walking, flying, behaviors for avatar (walking, flying, waiting)waiting)
beginexp/endexp - special actions for beginexp/endexp - special actions for your avatar when you press a button your avatar when you press a button in the ActiveWorlds browserin the ActiveWorlds browser
Creating SEQsCreating SEQs
Add life to your Add life to your Avatars!Avatars!
Animate joints Animate joints using Key framesusing Key frames
30 frames = 1 30 frames = 1 secondsecond
Make your Avatar Make your Avatar wave, walk, or wave, walk, or even danceeven dance
Saving SEQsSaving SEQs
Zip SEQ fileZip SEQ file Add to SEQ Add to SEQ
folderfolder Add SEQ file to Add SEQ file to
avataravatar
TestingTesting
Clear world cacheClear world cache Show DownloadsShow Downloads Right click and empty cacheRight click and empty cache Select avatar from Avatar menuSelect avatar from Avatar menu
TroubleshootingTroubleshooting
Scale - adjust the scale in the "Save with Scale - adjust the scale in the "Save with options" window in Accutransoptions" window in Accutrans
Textures - make sure the images are in Textures - make sure the images are in the right folder and applied to the body the right folder and applied to the body parts correctlyparts correctly
Laggy - Model may need to be optimized Laggy - Model may need to be optimized better to have a smaller filesizebetter to have a smaller filesize