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Creativity The generation of novel and useful ideas

Creativity The generation of novel and useful ideas

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Page 1: Creativity The generation of novel and useful ideas

Creativity

The generation of novel and useful ideas

Page 2: Creativity The generation of novel and useful ideas

Key Issues

1. The Thinking Process

2. Patterning Systems

3. Mind Set

4. Playfulness

5. Techniques

6. Innovation

Page 3: Creativity The generation of novel and useful ideas

The Thinking Process

• First Stage Thinking(Lateral Thinking)

• Second Stage Thinking(Vertical Thinking)

Page 4: Creativity The generation of novel and useful ideas

387 teams in a football tournament.

In a straight knock-out (extra time then penalties), how many games are played through to and including the final?

Page 5: Creativity The generation of novel and useful ideas

Second Stage Thinking

Page 6: Creativity The generation of novel and useful ideas

First Stage Thinking

• How many losers are there for each game played?

• How many losers are there in the entire tournament?

• So …….. How many games played?

Page 7: Creativity The generation of novel and useful ideas

Generic Solution

N teams in the tournament, number of games:

N-1

Page 8: Creativity The generation of novel and useful ideas

The Point: #1

• Most problem solving in business is dominated by second stage thinking – particularly for scientists and engineers

• But first stage thinking can radically speed up the problem solving process, and even produce generic solutions

• How much better would problem solving be in the business setting, if first stage thinking was applied

• Once this blockage to creativity is understood, the chairman of the problem solving session can facilitate a change in process

• Knowledge of the blockage is the key

Page 9: Creativity The generation of novel and useful ideas

Patterning Systems

Page 10: Creativity The generation of novel and useful ideas

The Point: #2

• The brain will naturally search for a pattern in the features of any problem, and will actively try to match that pattern against one already on file

• The brain will settle for “near enough” – then convince you that the patterns are identical to a previous problem

• But no two problems have exactly the same features, so the solutions (successful or not) from past experience may be misleading

• Understanding this blockage to creativity, the chairman of the session can use techniques to dismantle past patterns

Page 11: Creativity The generation of novel and useful ideas

Mind Set

Without taking pen off paper, connect all points with just 4 straight lines

Page 12: Creativity The generation of novel and useful ideas

Mind Set

Page 13: Creativity The generation of novel and useful ideas

• With 3 lines?

• With 1 line?

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The Point: #3

• Mind set defines conditions or constraints on problem solving, which do not necessarily exist

• Knowing this blockage to creativity, it is possible for the Chairman of the problem solving session to actively challenge the assumptions

Page 15: Creativity The generation of novel and useful ideas

Playfulness

• Imagination

• Intermediate Impossible

• Creative Charter

Page 16: Creativity The generation of novel and useful ideas

Creative Charter1. We shall collectively work to produce a creative atmosphere

2. Thou shalt not pass premature judgement upon anysuggestion

3. Thou shalt look positively upon all suggestions, finding thegood, rather than the bad

4. We all reserve the right to make complete fools of ourselvesin a completely safe environment, without fear of any latercomeback

5. We are all completely equal, irrespective of position orfunction

6. No one shall opt out

7. We shall have fun

Page 17: Creativity The generation of novel and useful ideas

Creativity Techniques

• Synectics

• Rolestorming

• 6 Thinking Hats

• Reversal

• Storyboards

Page 18: Creativity The generation of novel and useful ideas

Creativity Club• Volunteers from all areas (18 members)

• Meet once a month (groups of 6-8)

• Try new techniques

• Work on real business problems

• Works best with “problem owner”

• Meetings last no more than 1 hour

Page 19: Creativity The generation of novel and useful ideas

CREATIVITY

The generation of novel and useful ideas

INNOVATIONMaking money out of creativity

Page 20: Creativity The generation of novel and useful ideas

Innovative Roles

• Ideators

• Inventors

• Technology Gatekeepers

• Champions

• Sponsors

* Entrepreneurs

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Innovation Club• All staff are automatic members

• Meet at least once every 3 months

• Lunchtime meetings – all welcome

• Focus on strategic issues

• Discuss issues, use creative techniques to aid idea generation

• Assign project teams

• Teams report back to whole meeting

Page 22: Creativity The generation of novel and useful ideas

Summary• Creativity - Generation of Novel and Useful Ideas

• Blocks to Creativity - thinking, patterning, mind set, play

• Creative Charter

• Creativity Club – systematic approach

• Focus on Innovation – making money out of creativity

• Innovation Club – systematic approach