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As the full army list for the Kingdom of Denmark and Norway is still a WIP, we decided to present the players with one of the Danish skirmish forces available, as a sample of this army. The full list will contain 2 more skirmish forces and 4 divisions. The Danish
skirmish force in Scania/Holstein is mix of lower quality national (Danish) troops and bet-ter trained mercenary units. Such blend of troops was typical for the Danish military in the 17th century. We also included the famous Snapphanar, in this case we tried to balance both the unit and its influence on the battlefield. You will find some modeling suggestion for all the troops, based on current Swedish and Danzig models (some extra information will be provided on the BFaS forum). In the future – once we release the Imperial and Brandenburg miniatures – they will also be suitable for the Danish army.
Danish Skirmish Force in Scania/Holsteinin 1657
Michał „Kadrinazi” Paradowski, Daniel Staberg, Rafał Szwelicki
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
COLONEL [ ]Commander
Colonel 20/+10 4 7 5 1 1 Hand weapons 0 CC Commander
Pistols 0 5 Scarce ammunitionShooting while Charging
- pistol
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
CAVALRY LIEUTENANT COLONEL/MAJOR [ ]Commander
Major 20/+10 4 7 5 1 1 Hand weapon 0 CC Commander
Pistols 0 5 Scarce ammunitionShooting while Charging
- pistol
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
REITERS - NATIONAL CAVALRY REGIMENTSCavalry
National reiters 20/+10 4 5 4 2 2 Hand weapon 0 CC Poor Tactical
Pistols 0 5 Caracole Arquebus 1/0 10/20 Shooting while Charging
- pistol
Discipline
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
REITERS – MERCENARY CAVALRY REGIMENTSCavalry
Reiters 20/+10 4 5 4 2 2 Hand weapon
0 CC Shooting while Charging
Pistols
0 5 Caracole
Arquebus
1/0 10/20
Armoured 20/+10 6 5 4 2 2reiters
- pistol
1. You may use any Danish, Swedish and Danzig commanders as Danish officers.
1. Some of national reiters may have arquebus – see Army Lists.
2. Use miniatures from SWE-1, SWE-4 and GDA-2 sets as na-tional cavalry.
1. Some of mercenary reiters may have arquebus – see Army Lists.
2. Use miniatures from SWE-1, SWE-4 and GDA-2 sets as well as Swedish veterans as mercenary cavalry. SWE-2 and SWE-3 sets can be used for armored mercenary cavalry.
Special RulesOn their own land [Rulebook, p. 220]
Charge with cold steel! In some circumstances troops had to save ammunition for pitched battle. All Cavalry Units in Skirmish Group have Scarce Ammunition Special Rule.
SnapphanarDanish forces – especially in Scania – were supported by local partisans. They excel at ambushes and sabotage actions against the Swedes. Before starting the game, after rolling for Additional Effects but before the Reconnaissance phase, roll a d10. If you’re fighting against a Swedish army, reduce the score by 2.
0 and less You can field 2 bases of Snapphanar. Each base is treated as separate Unit. They can be set up using Special Rules described in their stats. Reconnaissance points of your Skirmish force are increased by 4. 1-3 You can field 1 base of Snapphanar. It is treated as separate Unit. It can be set up using Special Rules described in its stats. Reconnaissance points of your Skirmish force are increased by 2.4-7 Blocked roads and poisoned wells: Snapphanar did not arrive at the battlefield but manage to prepare acts of sabotage on the enemy’s rear. If you are the Weaker Player your opponent’s Reconnaissance is lowered by d5 points, if you are the Stronger Player it is lowered only by 1 point. Additionally, if your opponent is playing the Swedes, his Reconnaissance is lowered by extra 2 points. 8-10 Snapphanar failed – nothing happens…
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
NATIONAL DRAGOONSDragoons
Mounted 20/+10 2 4 4 1 - Hand weapon 0 CC
Dismounted 10 2 4 4 1 2 Hand weapon 0 CC
Half-musket 3/1 10/25dragoons
dragoonsDragoons
Countermarch
Salvo
Poor TacticalDiscipline
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
MERCENARY DRAGOONSDragoons
Mounted 20/+10 2 5 4 1 - Hand weapon 0 CC
Dismounted 10 2 5 4 1 2 Hand weapon 0 CC
Half-musket 3/1 10/25dragoons
dragoonsDragoons
Countermarch
Salvo
Formation Move Armor Morale Skill Close Combat Shooting Weapon E�ectiveness Range Special Rules
SNAPPHANARInfantry
Snapphanar 10 2 6 4 1 2 Hand weapon 0 CC
Good quality 2/0 10/25
Skirmishers
Independent
Rifled Barrelsfirearms
1. Use SWE-9 set as national dragoons.
1. Use SWE-9 set as national dragoons.
1. Snapphanar base has 2 Strength points2. Regardless of the Reconnaissance result the Snapphanar
may make a Flanking Maneuver or be deployed in Ambush. They do not count towards the limit of units that can use a Flanking Maneuver or be deployed in Ambush. This rule is
in force regardless of the Tactics chosen by the opponent unless a given Scenario/Tactic clearly states to the contrary.
3. Use any Western-type musketeers with light muskets (wi-thout forks), especially kneeling models. We will post addi-tional information on the BFaS forum, in order to help you with this formation.
44
Danish skirmish force in Scania/Holstein in 1657
+1FSP for Colonel instead of+1FSP for Major+1 FSP for any 3 additional bases* You can replace up to two companies from basic force with dragoon companies of same size. Mercenary reiters are replaced with mercenary dragoons, national reiters with national dragoons. Dragoon companies can be expanded to 3 bases.
+1 FSP for 4 bases of mercenary armored reiters [Armor:6]* You may deploy up to half of reiters (any type) with arquebuses
NO
TE
S:Special rules:
On Their Own Land, Charge with Cold Steal! Snapphanar