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[Desert war] The battle for "Snipe" - The Rifle Brigade stops the panzers. Setup order 1 x3 2 x1 3 x10 4 x6 5 x12 6 x6 7 x1 "Snipe" PC duLt Col Turner Kidney Ridge Historical Background On the first day of the battle of El Alamein, the infantry of the XXXth Corps had reached its objective, the "Oxalic" line. However the British tanks failed to break through the enemy lines in the following battle. The 2nd Battalion of the Rifle Brigade under the command of Lt Col Turner was ordered by the commander of 1st Armoured Division to defend the "Snipe" position, ahead of Kidney Ridge, with the anti-tank guns of the 76th Anti-tank Regiment. During the night 26th to 27th, Turner and his battalion entrenched in a former German position, knowing that the 24th Armoured Brigade was behind Kidney Ridge. At dawn, "Snipe"was attacked by German tanks of the 15.Panzer Division and Italian tanks of the armoured division "Littorio". The two attacks were stopped. Then in the afternoon, Rommel ordered the counter-offensive and launched 70 tanks, Germans and Italians, against the British positions. On "Snipe" the anti-tank guns made a real slaughter of Axis tanks. In the evening, horrified by the heavy losses of his tanks, Rommel stopped his counter-offensive. The soldiers of the 2nd Rifle still alive could withdraw with only two anti-tank guns. Lt Col Turner had won a Victoria Cross for this heroic battle. The stage is set, the battle lines are drawn, and you are in command. The rest is history. Briefing Axis player [Germany/Italy] : 5 command cards, you move first. Allied player [United Kingdom] : 5 command cards. Conditions of Victory 12 medals. LTC Turner's HQ is a permanent medal objective for the Axis player. Special Rules - Use "BCF Command" rules (Nations 5) to all Allied units. - Use "Royal Italian Army" rules (Nations 6) to all Axis units with Italian badges. Don't use the "Italian High Command" rule. - Special Weapon Asset rules (SWAs 1) are in effect for the units equipped with Anti-tank guns (SWAs 2) and Machine-guns (SWAs 8). - Use "North African Desert" rules (Actions 9). - If you played with "New Flight Plan" rules, the Axis player could use only the fighter while the Allied player could use the three types of aircraft. Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc. Produced with permission, for non-commercial use only.

[Desert war] The battle for Snipe

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Page 1: [Desert war] The battle for Snipe

[Desert war] The battle for "Snipe" - The Rifle Brigade stops the panzers.

Setup order

1 x3

2 x1

3 x10

4 x6

5 x12

6 x6

7 x1

"Snipe"

PC duLt Col Turner Kidney Ridge

Historical BackgroundOn the first day of the battle of El Alamein, the infantry of the XXXth Corps had reached its objective, the "Oxalic" line. However theBritish tanks failed to break through the enemy lines in the following battle. The 2nd Battalion of the Rifle Brigade under the commandof Lt Col Turner was ordered by the commander of 1st Armoured Division to defend the "Snipe" position, ahead of Kidney Ridge, with theanti-tank guns of the 76th Anti-tank Regiment. During the night 26th to 27th, Turner and his battalion entrenched in a former Germanposition, knowing that the 24th Armoured Brigade was behind Kidney Ridge. At dawn, "Snipe"was attacked by German tanks of the15.Panzer Division and Italian tanks of the armoured division "Littorio". The two attacks were stopped. Then in the afternoon, Rommelordered the counter-offensive and launched 70 tanks, Germans and Italians, against the British positions. On "Snipe" the anti-tank gunsmade a real slaughter of Axis tanks. In the evening, horrified by the heavy losses of his tanks, Rommel stopped his counter-offensive.The soldiers of the 2nd Rifle still alive could withdraw with only two anti-tank guns. Lt Col Turner had won a Victoria Cross for this heroicbattle.The stage is set, the battle lines are drawn, and you are in command. The rest is history.

BriefingAxis player [Germany/Italy] : 5 command cards, you movefirst.Allied player [United Kingdom] : 5 command cards.

Conditions of Victory12 medals. LTC Turner's HQ is a permanent medal objective for the Axisplayer.

Special Rules- Use "BCF Command" rules (Nations 5) to all Allied units.- Use "Royal Italian Army" rules (Nations 6) to all Axis unitswith Italian badges. Don't use the "Italian High Command"rule.

- Special Weapon Asset rules (SWAs 1) are in effect for theunits equipped with Anti-tank guns (SWAs 2) andMachine-guns (SWAs 8).- Use "North African Desert" rules (Actions 9).- If you played with "New Flight Plan" rules, the Axis playercould use only the fighter while the Allied player could use thethree types of aircraft.

Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc.Produced with permission, for non-commercial use only.