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Digital Backbone Project Overview1
Digital Backbone Project Overview
Sony Pictures Technologies
Phil Molyneux Presentation1/18/2011
Digital Backbone Project Overview
Why a Digital Backbone?
Digital Backbone Project Overview
The Digital Backbone is a seamless infrastructurefrom content capture through distribution.
From Camera Lens to Cellphone
Digital Backbone Project Overview
DISTRIBUTION BACKBONE (DBB)PRODUCTION BACKBONE (PBB)
Sony United Implementation Team• Sony Pictures Technologies• Sony DADC• Sony Professional Solutions Group
Sony United Implementation Team• Professional Solutions Group (PSG)
• Professional Solutions A merica (PSA) in San Jose
• CWS• Atsugi
• Cross Functional SPE Team• Technologies • Columbia Pictures, Screen Gems• Television• Post Production & Studio Operations• Imageworks, Digital Media Group
Although the distribution and production segments of the backbonewill be integrated, two different implementation approaches are being used.
Two Implementations, One Backbone
Digital Backbone Project Overview
Current SPE Production Backbone Configuration
Storage and asset tracking infrastructure■ Over 1 PB of disk storage including high performance SAN and NAS■ 8 PB tape storage capacity■ Proprietary software for ingestion, access control, and automated retrieval of picture files and metadata
Connected facilities■ Secure network connection (10 Gb/s) throughout SPE Studio Lot■ Secure network connection (1 Gb/s) to external facilities (e.g. Efilm)■ Aspera file transfer capabilities currently supporting over 10 productions
Backbone allowing for data exchange between facilities■ Colorworks (Dailies, DI, Mastering, Restoration…): ■ 9 Baselights, 4 Smokes, 4 X 4K Scanners…
■ Post Media Center and Post Sound: ■ 50 Avid, 5 Final Cut, 56 ProTools workstations
■ Imageworks (visual effects, animation…)
Digital Backbone Project Overview
Sony Media Backbone Conductor (MBC) at Sony Pictures
Control and orchestration layer to Production Backbone (PBB)■ Integrate into PBB storage, asset tracking, data movement, content processing■ Facilitate sharing of PBB assets across production facilities (internal and external)■ Create a connected eco-system of users, devices, business systems, facilities■ Automate workflows and process management■ Provide real-time activity dashboard monitoring and reporting
Loosely-coupled, Flexible, Scalable service-oriented architecture: ■ Adopt standardized interfaces with 3rd Party Vendors to minimize integration cost and meet customer preferences■ Business rules based; agile changes to meet dynamic business environments
MBC integration roadmap at SPE■ Identified and analyzed over 80 production related workflows■ Deployed first test workflow in post media center■ Next 6 months focused on designing, building, integrating, deploying 2 more workflows■ Longer term plans include integrating w/ PBB DAM + other workflows
4/7/15SPTech - Confidential DRAFT7
PBB Content Library(4K DPX, sequences, originals & masters…)
Dailies
PictureEditori
al
VFX
Sound Editori
alDI
Art/ Pre-Prod
Marketing
Calypso
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DBB
Production Management Platform(preview dailies, casting, photos, pre-viz, animatics, rough cuts, textures, integrations into SAP, IdM, GPMS…)
EAGL-PBB
integration
1
23
4
1 Workflow services2 Storage services
3 DAM and Core services4 File transfer services
PIX
PBB Cache (WIP)
SPE Production Backbone Asset/ Data Flow
So what makes it complicated and challenging to do extremely well?
SKUs
General Timelines
30,000
10 Days
2,100,000+
10 Days
Content Owners provide core assets,
metadata
240,000+
20 Days
Vendors provide audio, subs,
captions, elementsSignificant differentiations
in technical specs and metadata requirements
• Hundreds of thousands of assets
• Different source providers
• Numerous formats
• Lots of specialized tools
• Unique package specs for each distributor
• Complex rights management
• Compressing release windows
• Metadata management
• Channel tailored marketing collateral
• Changing technical standards• Packaging and revisions• Myriad of delivery tools
Content Prep& Delivery
• Drives the ability to manufacture to spec
• Increases the potential for growth velocity
• Makes sure the content that should be there is there; and content that should NOT be there isn’t
• Informs process and creative improvements
• Simplified 3-step ordering interface to remove reliance on “tribal knowledge”
• Built for self service
• One view into the entire supply chain
• Identifies and manages a single, pristine version of the asset and all its associated components
• Enables auto-configuration and manufacturing on the fly
• Provides lineage across an asset’s life cycle
Services Overview
Capacity
Customers
• 200+ Customers planned for onboarding into early 2011
Processing Power
• 300+ Hours HD and 250+ Hours SD Ingest capacity per week
• 1800+ HD and 1400+ SD Transcodes and Deliveries per week
Storage
• 1.8 PB of Delivery Storage
• 645 TB of Processing Storage
• 1.5 PB of Archive Storage
We are building an infrastructure that will not only support a tremendous amount of business today, but will also scale linearly as demand continues to grow.
We Launched in October 2010 and are open for business
Project approvalApr 2009
RFP issuedJune 2009
Capgemini selected as vendorSept 2009
Project launchOct 2009
Requirements completeDec 2009
End-to-end workflows complete
March 2010
Live end-to-end process
demonstratedApr 2010
Production ready August 2010
Ready for live transactions
Oct 2010
Release 2 kick-off
Nov 2010
• Operationally ready 08.01.10
• 3rd Party Client business kicked off 09.15.10
• Sony Pictures kicked off 10.10.10
Suite of Applications
Digital Asset & Inventory Management Media Servicing & Fulfillment Administrative & Supporting Functions
Ordering & Request Mgmt
Materials Analysis &
Manufacturing Planning
Orchestration of Auto Content Processing, Packaging &
Delivery
Encode IngestInventory
ManagementBilling &
FinancialsReporting
Distribution Partner On-Boarding
Logging Tool to Streamline Ingest and Inventory Management
Customized Client, Customer Service and Distribution Partner Portal
Client On boarding Management Portal