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    Digital Storytelling and Learning

    Vladimir Ceri

    MA Student of University of Arts in Belgrade; Bukureka 21, 11000 Beograd Serbia

    [email protected]

    Abstract: In the last decade of the 20th century, a new digital era for learning first emerged through

    movies, and then came to television almost silently. Digital storytelling has started new digital learning

    era with Hollywood spectacle The Jurassic Park. Then, it was the first time digital technology was

    used to create a complete and detailed living creatures, the dinosaurs. Their photo-realistic appearance

    opened a new world for many broadcasters such as BBC, Discovery and History. Today we could

    hardly imagine their new production of television shows without some amount of digital storytelling,

    which is going to be analyzed by its self-oriented being, and its acceptance by the spectators on the

    example of the BBCs educational series: Walking with Dinosaurs.

    Keywords: digital narrative, learning, television, educational television shows, digital visual effects.

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    Table of Contents

    1. Preface.................................................................................................................12. Ontology of Digital Video Effects ......................................................................33. Digital visual effects and Narrative ....................................................................53.1.Case study: Walking with dinosaurs...................................................................94. Survey ...............................................................................................................105. Conclusion ........................................................................................................15Bibliography ............................................................................................................16

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    NOTE:

    Term digital storytelling means two opposite things. In this paper, term digital

    storytelling is used for a process of storytelling by using digital visual effects. Other

    meaning is for short Internet based video form made for educational purposes, from

    archive footage with narrators voice explaining in interesting way some famous

    person, event or a fact.

    1. Preface

    Process of information, which came from other media than television, had educational

    contents. Learning in the traditional manners, on television, because of mainly

    commercial program that television offers didnt exploit all the possibilities that

    television as a media offers. Learning is often part of narrative on television, not

    dominant.

    Worldwide there are specialized television channels that are based on education:

    fundamental education and append education for big masses.

    television channels that are giving priority to the basic knowledge usually are made in

    such a way to show recorded lectures from a classroom, school or university; not only

    that they have a slow rhythm and hardly any interactivity in studying, but they also

    present the coldness of television as a media. These kind of television channels could

    be found in many developed countries, sometimes they are broadcasted on special

    frequencies, but sometimes they are sharing the frequency with commercially more

    attractive channels in non-prime time; very often they are produced by some

    universities, institutes or colleges. There are also other channels that are adjusted to

    the modern technical and recording means used on todays television: live recording,

    using archive footage, re-recording, reporting, interview, reconstruction and

    visualization of historical events, special visual effects... these means bring the new

    creative way in education to the audience (de Moura Castro 2000). These kind of

    specialized channels exist in countries with the low standard of living, such as Mexico

    and Brazil, where the great part of population has only lower education. Because they

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    have almost no condition for getting regular education, they now have the chance to

    get educated via television, instead of going to school.

    These channels, made for the masses of different age and education level, are

    specialized for science and social studies: History, Discovery, NASA, and Animal

    Planet etc. As channels, they evolved from educational channels of big broadcasting

    corporations such as BBC, ITV, NBC, ABC, CBS and ITV, by taking their shows

    connected to history, architecture, art, music, geography, biology, medicine, computer

    science. Nowadays, the mentioned television channels often combine their education

    programs with reality television shows, such as Man Vs. Wild.

    Almost 25 years ago, synonyms for a good educational television program in Serbia

    were wildlife series Survival in production of British ITV. Practical implementation

    of recording, from documentary point of view, shots made world wide, and

    technically revolutionary framing, camera movement, also specific sound design

    made standards for every future television production regarding wildlife series

    program.

    In the last decade of 20th century, new era of learning and production of educational

    forms came from movies to television gradually.

    Hollywood spectacle Jurassic Park by Steven Spielberg started new development of

    digital storytelling. Than it was the first time digital technology was used for making

    detailed and complete presentation of live beings dinosaurs (Elsaesser 2002). Their

    photorealistic display opened new production forms that many broadcasters such as

    BBC took and have implemented for many other genres of educational program.

    Perception of digital narrative by television and movie spectators, their adequacy,

    relation with real world, and basic ontological problems of DIGITAL VISUAL

    EFFECTS as main ingredient of digital narrative were analyzed based on BBC

    educational series Walking with Dinosaurs with a retrospective view on Jurassic Park

    and foundations it has made.

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    2. Ontology of Digital Video Effects

    Theory by French film theorist and critic Andr Bazin of ontology of photographic

    image (Bazin 1967), is based on historical tendency of human kind of portraying real

    world and its analogy with a real world.

    Based on analyses of psychological circumstances that led to archeological findings

    of many artifacts and problem of preservation of human body in time of his

    immortality, Bazin makes his theory with a reflection of transformation of fine arts

    from basic reproduction of form to illusion. In this process of transformation and

    development, perspective, third dimension, gave a possibility of completely

    understanding the form, shape of things. So the next step was to eliminate problem of

    movement, which wasnt possible until much later with a new technical innovations

    (Workers Leaving the Lumire Factory, 1895). Bazin emphasizes the difference

    between subjective work of painter while portraying real world, and the photography

    that made absence of human from its mechanical portraying of real world, objectivity

    and its real presence in time and place. Bazin says that: photography does notcreate eternity, as art does, it embalms time, rescuing it simply form its proper

    corruption.

    Bazin says that reproduction of real; its objectivity comes from portraying motion

    through movies.

    Thanks to studies of modal logic David Lewis and possible worlds and their goal,

    which is to have same ontological status as real world, digital photography can be

    matching to analog, have same ontological status, which is their jointly being based

    on impossible possibilities in real world.

    Digital photography, opposite to analog, which is based of portraying the real, trace of

    light on a film, its presence is based on process of digitalization and recalculating

    information which light sensors embraced.

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    These information, are chains of numbers which can be seen on computer display.

    Their numerical values can be easily changed, and by changing one or many new

    generated images can be produced. With every change we make we will be more

    apart displaying real world. These previews can be visible or invisible. Visible

    In case of Spielbergs movies or television shows Walking with dinosaurs visible

    visual effects make dinosaurs share same time and place in real world where they

    normally cannot be. They are hidden with their photorealistic appearance and by that

    they could be referred as invisible. Digital images are not produced by optics,

    mechanics, by real or real possible environment, and they are portraying images of

    ideal dinosaurs from real world. For viewers, spectators, they could be real.

    In Studying contemporary American film, Elsaesser said: although optical

    composites can always give the impression that the two separate events occupy the

    same screen space, they eventually fall short in convincing the increasingly

    sophisticated spectator that the separate events occupy the same diegesis

    In movie Jurassic Park composite of real environment, people and dinosaurs within

    the frame, made semblance of real with a main goal to make believable image for the

    spectators. Implementing different recording techniques, editing and visual effects

    made those composites real:

    Use of deep focus shot for making easier spatial interaction betweenpeople and dinosaurs (and their placing into real space) and dynamic

    camera movement made framing less needed;

    Use of subjective low-angle shot for people, and high angle shot fordinosaurs made real point of view for the audience;

    Due to different nature of shots (digitally and optically made),problems when displaying movement could be seen so differences in

    focus of real object in motion and computer generated motion of model

    (which is by its nature perfectly focused and unnaturally clear) could

    be span by using motion blur effect which made composite real in

    same diegesis.

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    3. Digital visual effects and Narrative

    Many theories written within past 20 years about using digital video effects on film

    have same background; they include their relation to spectacle or narrative. Authors

    of these theories have almost same starting points:

    Digital video effects could be substitute for a good story; Development of new technologies doesnt underline the story, instead

    story develops from, and based on new technological development;

    Heavy usage of digital visual effects takes control over many filmgenres, which were, in time of their development and early age natural

    space for exploring new narrative possibilities.

    Questions that Shilo McClean makes about usage of digital video effects on film in

    the first chapter of a book Digital Storytelling (McClean 2007, 3), could be

    transformed and used on television (instead of film):

    Does usage of digital video effects underestimates classical narrativestructure by specific television genres?

    Can usage of digital video effects be replacement for a story?

    Can usage of digital video effects be invisible from its self-orientedexistence?

    Does usage of digital video effects on television changes televisionproduction, and how?

    Common narrative structure of movie is easy to understand story, linear development,

    with clear why and clear because, with typical characters, and especially clear end.

    While in that kind of movie structure there is headroom for different interpretations,

    television is more specific in its goal to be very easy to understand and totally linear

    story. If we make an assumption that film using too much digital visual effects can be

    bad for a story, on television, because of its stronger and simpler narrative structure,

    their use can be freer for interpretation with out being bad for the story. There is a

    problem, however, television doesnt have to many programs based on this kind of

    narrative structure, so by using digital visual effects in for example news we could be

    abusing spectators. For example, state owned Serbian broadcasting corporation in

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    October of year 2000 used digital narrative when there was an opening of new bridge

    in Novi Sad called Rainbow, dough it was very bad weather with no sun at all digital

    visual effects made rainbow just above the bridge, as a part of propaganda how

    everything is going well in troubled war destroyed country.

    Too much of digital visual effects can put the story in background, in movie and

    television. Examples for these claims are easiest to be found in science fiction genre,

    with digital visual effects only used as a spectacle and when their technical superiority

    (comparing it with previous blockbuster, with more and more of photorealism), hides

    very weak narrative. In the early days of digital visual effects their usage was

    spectacle without any high esthetic standards, while with technological development

    digital visual effects started to create reality more real than world we see with our

    own eyes.

    Authors of many theories about digital visual effects underestimated that they were

    used in a manner in storytelling that traditional special effects never could. Also with

    their massive usage, progress, they led to creation of new movie and television

    subgenres. Common position of most authors is that digital visual effects are simply

    bad or negatively critical.

    By using photorealistic digital visual effects on film we can cut expenses of

    production, but wit their use on television this, yet because of relatively high price,

    isnt a case. Only biggest broadcasters freely use all the possibilities of digital visual

    effects, exploring its capabilities in different types of programs from educational to

    central news show.

    On the opposite of film stories were you can expect happy ending, or justice to be

    served, in television educational shows, because of their scientific and historical

    background in both cases immortality of a hero or his idea, television educational

    shows, hero isnt a motive for structuring the story (all dough he can be a part of it), it

    is a relation between truth which is being told and dramatization that it follows.

    Between these two, there is a story.

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    Importance of story in digital narrative can be examined on example of typical show

    on History channel: Egyptologist talks about life of a pharaoh (dramatization) based

    on data collected from new tomb they have discovered. In that relation dramatization

    is digital storytelling, and because of television environment, narrator and the facts

    based on live, claims by professionals, from fiction dramatization is transformed to

    faction and in their togetherness they act as a digital narrative. Digital narrative can or

    doesnt have to exist dough story can be combined just from digital visual effects, an

    example for that is in medical shows, where there is no narrative, in the way human

    body works, of course it runs in a complex system, with beginning and ending.On the

    other hand, writers will use dramatization and reconstruction of time, place and

    people that took part in that medical discovery. So by placing non-narrative digital

    form inside wider narrative they make a connection on higher level into a digital

    narrative.

    Digital narrative on television has to have a narrator, regardless where story took

    place; he shares our trust with a control he has over a situation. He knows what is

    next, and he has a knowledge that he is sharing with the audience piece by piece. He

    is an immortal hero, who didnt get his status with spoiled tears or blood; he used his

    knowledge and facts to explain from a distance what we see on a television screen.

    Knowledge is his power to draw attention of spectators to a show. Narrator is a

    usually a man, he talks from off, or he is sitting in some cozy leather chair of

    important university or institute. He is framed in close shoot, with his eyes pointed

    straight into the camera. With all this, we cannot be unsure in what he is saying, is it

    true or false. With the help of narrator, narrative, we believe in show. Sometimes he is

    in same space where story is happening, but not in same time, or not same

    circumstances: between dramatized story and the past, presence or the future he talks

    about, he never crosses the line which makes him a hero, and he stays on correct, true

    side, as the strongest non digital link of digital narrative in educational television

    programs.

    On television, part of diegesis and mimesis in digital narrative of educational

    television programs takes our attention from a spectacle of new technologies to its

    main goal to educate. Also, television a spectacle by itself by implementing digital

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    narrative in educational shows - tries to position itself on higher intellectual scale that

    it normal would be.

    Audience partially let themselves free to the narrators will, and partially because of

    photorealistic dramatization and corresponding true data, audience inserts themselves

    into diegetic faction that show is all about. Other goal for producers of educational

    shows is to make audience partially identified with the science show is about.

    Because the way that science is presented, its easy to correspond with fundamental

    education that its target population has. Good educational shows have very wide

    range of targeted population. Because of fundamental knowledge it refers from its

    first minutes to last shot, educational shows are placed higher in television hierarchy

    when comparing to other programs. On every few minutes producers made us believe

    that our fundamental knowledge is of great importance for understanding what just

    have happened or what is happening next.

    Storytelling as a part of educational television show uses digital narrative to interpret

    many times, in (very) similar ways, every aspect of a problem that shows is about.

    Often there are few summaries, which have connections with fundamental facts its

    comparing to, from something audience learned today, or even in elementary school.

    All that makes audience feel smart, as a participant, as co-builder of a new learning

    process.

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    3.1.Case study: Walking with dinosaurs

    Walking with dinosaurs has six episodes. It was presented as BBC event of the year at

    the end of 1999. When it was fires aired, more than half of Englands population

    watched it.

    Program is based on newest research in paleontology which was brought to life thanks

    to advanced 3D modeling, animating, animatronics and real (and adapted) recordings

    of natural habitat: it was shot in California, Bahamas, Tasmania and Chile. All

    episodes have chronological evolutionary development of dinosaurs. Storytelling in

    every episode is based on main member of particular species of dinosaurs and his

    factional life on Earth, with massive usage of digital narrative. From the experience

    that television audience had from other wildlife series, like already mentioned

    Survival, they can construct fictional inter-narrative that connects characters, and we

    connect them with audience by showing dinosaurs almost as a pets, with a narrators

    voice presenting scientific facts and assumptions in elegant and easy to understand

    way.

    Show is based on scientific facts, but very important part is a factional reconstruction

    of dinosaurs lives, even the way they looked, and their interaction with other

    members of community or other species.

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    4. Survey

    For the purpose of examination of viewers reception of television show Walking

    with Dinosaurs, small survey was made (Figure 1). In survey that contained twenty-

    two questions, there were four sections regarding different approaches to peoples

    point of view regarding the show.

    Figure 1 - Example of survey, with most different types of questions and answers

    First section had three general questions about gender, level of education and age.

    Second section had eight questions about storyline, narration, and overall quality of

    the show. Third section had five questions about narrator, his place within the

    storyline, and his attribution for reception of show by viewers. Last section has six

    questions about dinosaurs, their photorealistic appearance, and their (non) believable

    role in the show.

    Twenty-five carefully selected people participated in the survey regarding their

    gender and background. Among many principles, goal was to select people withdifferent level of computer skills. They could be divided into three categories. First

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    category, skilled computer natives includes a number of participants that use

    computer for everyday business. Their skills exceed everyday usage of Office

    package and user side of Internet, by using interactive applications for Webs, E-

    learning, video editing, sound design or graphic editing. Second category would be a

    category of everyday computer users with much less skills regarding multimedia and

    web; they participate everyday in digital world but not as developers. Third, and last

    category were mostly older participants with very few or no computer knowledge at

    all, but they were also mostly well educated like other categories just in different

    fields. Score was: 28 percent of finished secondary school students, and 72 percent of

    finished higher education students. In gender score, 52 percent of participants were

    females. Both males and females were mainly between 25 and 35 years old (64

    percent), with five participants age 14-19, and four participants older than 36 years of

    age.

    Questions Possible

    ValuesGiven Answer - Value Mean Answer

    Would you say that the relations between

    dinosaurs, for example family relations, are

    important for the quality of the video?

    1-4

    Extremely important - 1

    Somehow important - 2

    Somehow unimportant -3

    Extremely unimportant - 4

    1.84

    Would you say that family bonds between

    dinosaurs are realistically presented?1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.68

    Do you think there are too many scientific terms

    and data in the video (for example timelines,

    years, Latin names etc.)?

    1-3

    Yes - 1

    Maybe - 2

    No - 3

    2.88

    Do you think that the video would be less good

    with fewer scientific terms and data?1-3

    Yes - 1

    Maybe - 2

    No - 3

    1.64

    Do you think that visual presentation of scientific

    data, for example timelines, Latin names,

    geographical maps would make the video more

    understandable?

    1-3

    Yes - 1

    Maybe - 2

    No - 3

    2.08

    Do you think that graphical presentation of

    scientific data on screen could draw our attention

    from the story of the video?

    1-3

    Yes - 1

    Maybe - 2

    No - 3

    1.68

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    This video could be described as: 1-4

    Extremely interesting - 1

    Somehow interesting - 2

    Somehow uninteresting - 3

    Extremely uninteresting - 4

    1.68

    When it comes to learning about dinosaurs, this

    video could be described as?1-4

    Extremely useful - 1

    Somehow useful - 2

    Somehow useless - 3

    Extremely useless - 4

    1.60

    Figure 2 - Table with questions about storyline and quality of the show

    In this section (Figure 2), it was important to understand audiences point of view

    regarding storyline, narration and overall quality of the show. A key point in this

    section could be that well educated audience wanted to watch somehow more

    challenging television program so the answers pretty much emphasize the importance

    of science inside the show. But, a natural socially oriented view for factional family

    and other bonds could led to a conclusion that hero-story pattern which could be

    described as a basic narrative structure also had importance to well educated, as well

    as small number of less educated participants. Interesting was that well educated

    audience was pretty unsure about using more visible graphics inside the show, which

    by their everyday use of hyper textual environment could be seen as fear in television

    environment as a media for serious study, so they have seen that as more challenging

    environment that television should be. Overall quality of the show was described as

    interesting, and when it comes to learning about dinosaurs neither one participant saw

    this show as extremely useless, mostly it was described as extremely useful.

    Questions Possible

    ValuesGiven Answer - Value

    Mean

    Answer

    How does the narrator fit in the story in show? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.48

    3How does the narrator tell the story in this video? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.52

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    Physical appearance of the narrator in the story in

    this video would be:1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    3.68

    Do you think that the narrator is the specialist

    from the same field of research as shown in the

    show?

    1-3

    Yes - 1

    Maybe - 2

    No - 3

    2.20

    Would a female narrator have a better impact on

    the story rather than a male one?1-3

    Yes - 1

    Maybe - 2

    No - 3

    2.68

    Figure 3 - Table about narrator within the story

    In section about narrator (Figure 3), almost all participants unanimously described

    narrator as an important part of the story. His part was pointed as very important to

    the viewers, they do believe him, they dont question his field of expertise, but his

    physical appearance in show for most of them would be extremely unrealistic or

    somehow unrealistic. Interesting is, regarding a number of women in survey, that for

    most participants, female voice would be inappropriate.

    Questions Possible

    ValuesGiven Answer - Value Mean

    How realistic do the dinosaurs look in video? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.76

    How realistic do the dinosaurs sound in video? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.84

    Are the movements of dinosaurs realistic in video? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    2.12

    Is the dinosaurs behaving realistic in video? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.84

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    Is the shown environment realistic? 1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.48

    Are the relationships between different species

    presented realistic?1-4

    Extremely realistic - 1

    Somehow realistic - 2

    Somehow unrealistic - 3

    Extremely unrealistic - 4

    1.48

    Figure 4 - Table about dinosaurs' appearance

    Because of the fact that people believe their senses this section of question is of a

    great importance (Figure 4). Realism of dinosaurs appearance had a key impact for

    the success of the Walking with dinosaurs, and also for audiences embrace of newtechnologies such as digital visual effects, silently without too much resistance. Here

    data showed that although show is old, and beside the fact animators use animatronics

    much better these days, than in 1999, every participant saw dinosaurs as realistic, 76

    percent of them as somehow realistic. They had less believe in the way dinosaurs

    sound or move or interact with each other. But, with a help of real life composites

    with environment and other known animal species people started to believe more in

    what they see with only few answers in unrealistic domain, and with very few

    differences between the answers.

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    5. Conclusion

    Using digital narrative is pretty much undefined terrain for television writers and

    theorists especially in educational programs. In theory there are very few examples

    of television forms and digital narrative, and usually where they exist, they are too

    connected with film, and ties between film and digital narrative. Problem of digital

    narrative in movies is seen through two types of digital visual effects: visible or

    invisible and their legitimate usage inside the storyline.

    Film theory justifies use of digital narrative if it is in simplest form: introduction

    body conclusion, based on certain type of esthetical norms, if it is not self-oriented,

    and if is blending seamlessly in structure of storytelling. But, in television programs,

    especially educational, this form isnt possible: there is no hero, instead, there are

    chronological and scientific facts that make narration. In that chronological order

    dramatization (which is digital storytelling), with a narrator-hero aside in television

    environment combine, all together in higher narrative structure which has no

    problems of it self-oriented ontological being for exploiting and using digital visual

    effects.

    In Spielbergs movies dinosaurs are simulacrum, put in same space and time with

    people, but in television show Walking with dinosaurs authors of this Survival-like

    show were send back to past for live footage to record and show reality.

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    McClean, Shilo. 2007.Digital storytelling : the narrative power of visual effects in

    film. Cambridge Mass.: MIT Press.

    de Moura Castro, Claudio. 2000.Is Education by Television

    Just an Old Technology? Notes from the Education Unit. Washington D.C.:

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    Ryan, Marie-Laure. 2001. Beyond Myth and Metaphor: The Case of Narrative in

    Digital Media. Game Studies. http://gamestudies.org/0101/ryan/.