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1 TABLE OF CONTENTS PAGE DOUBLE DIGIT COVERAGE SYSTEM------- 2-3 43 MO------------------------------- -------------------- 4-6 47 MO------------------------------- -------------------- 7-9 34 MO------------------------------- -------------------- 10-12 74 MO------------------------------- -------------------- 13-15 43------------------------------- -------------------------- 16-17 47------------------------------- -------------------------- 34------------------------------- -------------------------- 18-19 20-21 4 CHECK 3-------------------------------- ------------- 22-23 3 CHECK 4-------------------------------- ------------- 24-25 DOUBLE DIGIT COVERAGES

Double Digit Coverages 09

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  • *DOUBLE DIGIT COVERAGES

    TABLE OF CONTENTSPAGEDOUBLE DIGIT COVERAGE SYSTEM-------2-343 MO---------------------------------------------------4-647 MO---------------------------------------------------7-934 MO---------------------------------------------------10-1274 MO---------------------------------------------------13-1543---------------------------------------------------------16-1747---------------------------------------------------------34---------------------------------------------------------18-19 20-214 CHECK 3---------------------------------------------22-233 CHECK 4---------------------------------------------24-25

  • *

    Double Digit Coverage System

    The Huskies Double Digit coverage system allows our defense to play the best coverage based on the Shade of the Defense and Offensive Formation. This system also allows the coverage to be changed vs. Change of strength motion without changing the front.

    There are four ways to determine which Digit will be played.

    1. When playing STRONG / WEAK Fronts the call will be tagged with the word MO to allow the Coverage to change.

    MO = 1st Digit is played vs. ALL Formations.

    Check to 2ND Digit ONLY vs. Change of Strength Motion

    Example: STRONG 43 MO

    = Cover 4 (1st Digit) vs. ALL Formations

    = Cover 3 (2nd Digit) ONLY vs. Change of Strength Motion

    2. When playing CLOSED / OPEN Fronts no tag words will be used.

    1st Digit is played to all PRO Formations

    2nd digit is played to all TWINS / SLOT Formations.

    Example: CLOSED 47

    = Cover 4 (1st Digit) vs. PRO Formation

    = Cover 7 (2nd Digit) vs. TWINS / SLOT Formation.

    3. When playing FIELD / BENCH Fronts the call will be tagged with the word CHECK to allow the Coverage to change.

    CHECK = 1st Digit is played vs. Pass Strength to the FIELD (Husky Call).

    Check to 2ND Digit ONLY vs. Pass Strength Away from the Husky Call (FSL).

    Example: FIELD 4 CHECK 3

    = Cover 4 (1st Digit) vs. Pass Strength to the Field (Husky Call).

    = Cover 3 (2nd Digit) vs. Pass Strength Away from the Husky Call (FSL).

    4. When the coverage Digits are Mirrored (33) we will play a 4 under, 3 Deep Rotated Zone coverage to all formations Regardless of Motion. Tag words will be added to determine the direction of the Rotation.

    X = Rotation away from Pass Strength.

    Z = Rotation to Pass Strength.

    Y = Rotation to the Closed Side (TE).

    SPLIT = Rotation to the Open Side (SE).

    SHORT = Rotation to the Short Side (Away from the Husky Call).

    Coverage Digits

    Even Digits are 2 Deep or , , Coverage.

    4

    , , 3 Under, Weak side Rotation

    Odd Digits are Rotation Coverages

    3

    3 Deep 4 Under Rotation to Strength

    5

    2 Deep 5 Under Rotation to Strength

    7

    , , 3 Under Rotation to Strength

    Double Digits with Front

    STRONG = Even to Odd (MO)

    WEAK = Odd to Even (MO)

    BIG = Even (PRO) to Odd (SLOT/TWINS)

    OPEN = Odd (PRO) to Even (SLOT/TWINS)

    STRONG: Front is set to Pass Strength.

    Play 1st Digit to All Formations.

    Play 2nd Digit Only vs. Change of strength Motion.

    Coverage call will be tagged with the word MO.

    DROP OLB is to the Front Call.

    RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3.

    ILB away from the Ringo/Lucky call (Pass Strength) is off #2.

    WEAK: Front is set to Single Receiver.

    Play 1st Digit to All Formations.

    Play 2nd Digit Only vs. Change of strength Motion.

    Coverage call will be tagged with the word MO.

    DROP OLB is to the Front Call.

    RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3.

    ILB away from the Ringo/Lucky call (Pass Strength) is off #2.

    BIG: Front is set to the TE.

    Play 1st Digit to PRO.

    Play 2nd Digit to Slot/Twins.

    Pro Doubles = 2nd Digit

    Possible Check SOLO vs.1 Back.

    No Tag words will be used with coverage.

    DROP OLB is to the Front Call.

    RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3.

    ILB away from the Ringo/Lucky call (Pass Strength) is off #2.

    OPEN: Front is set to the SE.

    Play 1st Digit to PRO.

    Play 2nd Digit to Slot/Twins.

    Pro Doubles = 2nd Digit

    No Tag words will be used with coverage.

    DROP OLB is to the Front Call.

    RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3.

    ILB away from the Ringo/Lucky call (Pass Strength) is off #2.

  • *

    Double Digits with Front

    STRONG = Even to Odd (MO)

    WEAK = Odd to Even (MO)

    CLOSED = Even (PRO) to Odd (SLOT/TWINS)

    OPEN = Odd (PRO) to Even (SLOT/TWINS)

    FIELD = Even (Pass Strength to Field (Husky Call) to Odd (FSL)

    BENCH = Odd (Pass Strength to Field (Husky Call) to Even (FSL)

    STRONG: Front is set to Pass Strength.

    Play 1st Digit vs. All Formations.

    Play 2nd Digit Only vs. Change of strength Motion.

    Coverage call will be tagged with the word MO.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

    WEAK: Front is set to Single Receiver.

    Play 1st Digit vs. All Formations.

    Play 2nd Digit Only vs. Change of strength Motion.

    Coverage call will be tagged with the word MO.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

    CLOSED: Front is set to the TE.

    Play 1st Digit vs. PRO.

    Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)

    No Tag words will be used with coverage.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

    OPEN: Front is set to the SE.

    Play 1st Digit vs. PRO.

    Play 2nd Digit vs. Slot/Twins. (Pro Doubles = 2nd Digit)

    No Tag words will be used with coverage.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

    FIELD: Front is set to Field (Husky Call).

    Play 1st Digit vs. Pass Strength to the Field (Husky Call).

    Play 2nd Digit Only vs. Pass Strength Away from the Husky Call (FSL).

    Coverage call will be tagged with the word CHECK.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

    BENCH: Front is set to the Boundary (Short Side).

    Play 1st Digit vs. Pass Strength to the Field (Husky Call).

    Play 2nd Digit Only vs. Pass Strength Away from the Husky Call (FSL).

    Coverage call will be tagged with the word CHECK.

    DROP OLB is to the Front Call. RUSH OLB is away from the Front Call.

    ILB to the Ringo/Lucky call (Pass Strength) is off #3. ILB away from Ringo/Lucky call is off #2.

  • PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES: Play 1st Digit to all Formations Play / 2nd Digit vs. Change of Strength Motion only CloudReadFlipCloud4 LUCKY4 LUCKYSTRONG LEFTSTRONG LEFT*

    FRONT: STRONGCOVERAGE: 43 MOCALL SIDE: PASS STRENGTH

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH. V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the Flat.CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleMIDDLE READ TECH off #3 to #2.Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.COLT = CUT Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1FLIP Technique. All of #1 Except Slide/Loop by #2. READ Technique. All of #1. Cut the Hard Under.CHECK 3 = OUTSIDE 1/3 TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLT TECHCHECK 3 = OUTSIDE 1/3 TECH.UNIT TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TEFLIP Technique. Play All #2 Except Slide/Loop by #2.READ Technique. TE Vert. = Man on TE. CHECK 3 = SKY /STAR TECH. AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT TECHCHECK 3 = MIDDLE 1/3 TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 43 MOZZZFlipCloudColtFlipFlipColtFlipClubCloudFlipColtFlipCloudFlipCloud/FlipColtFlipColtReadCloudCloud / FlipFlipColtNOTE: CloudReadFlip

    Flip

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    CCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSLuckyRingoLuckyLuckyLuckyLuckyRingoRingoRingoLuckyLuckyLuckyRingoRingoLuckyCloud*

  • FORMATION ADJUSTMENTS VS RECEIVER MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO to SLOTSLOT to PROTIGHT Left to TIGHT RightPRO DBLS to SLOT TRIPSACE to ACE TRPSPD DBLS to TRIPSSLOT TRP to PRO DBLSPRO TRIPS to PRO DBLS ZCK 3 RINGOSTARREADSTARBACKERSTARFLIPSTARBACKERFLIPCLOUD / LOCKBACKERSTARSTRONG 43 MOCK 3 RINGOCK 3 RINGOCK 3 RINGOCK 3 RINGOCK 3 RINGOCOLTREADREADSTARNO CHECK 4 PLAYSNO CHECK 4 PLAYS4 RINGO4 LUCKY*

  • PROTWINSSENTMZWCCHFSSTENMZWCCHFSNOTES: Play 1st Digit to all Formations Play / 2nd Digit vs. Change of Strength Motion only CloudReadFlipCloud4 LUCKY4 LUCKYSTRONG LEFTSTRONG LEFT*

    FRONT: STRONGCOVERAGE: 47 MOCALL SIDE: PASS STRENGTH

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH. V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the Flat.CHECK 7 = INVERT TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleMIDDLE READ TECH off #3 to #2.Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.COLT = CUT Vertical of #3.CHECK 7 = VERTICAL / SEAM off #2.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT TECHCHECK 7 = MIDDLE READ off #3.CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1FLIP Technique. All of #1 Except Slide/Loop by #2. READ Technique. All of #1. Cut the Hard Under.CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLT TECHCHECK 7 = INVERT TECH.UNIT TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TEFLIP Technique. Play All #2 Except Slide/Loop by #2.READ Technique. TE Vert. = Man on TE. CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT TECHCHECK 7 = COMBO or ROBBER TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 47 MOZZZFlipCloudColtFlipFlipColtFlipClubCloudFlipColtFlipCloudFlipCloud/FlipColtFlipColtReadCloudCloud / FlipFlipColtCloudReadFlip

    Flip

    Flip

    Flip

    CCCHHFSFSHFSCCCCCCCCCCCCCCCCHHFSFSHFSHFSHFSHFSCCCCCCFSHHHFSFSLuckyRingoLuckyLuckyLuckyLuckyRingoRingoRingoLuckyLuckyLuckyRingoRingoLuckyCloud VS. 1 BACK POSSIBLE Check to Cover 3*

  • FORMATION ADJUSTMENTS VS RECEIVER MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHPRO LT to SLOT RTSLOT LT to PRO RTTITE Lt to TITE Rt OPEN Lt to OPEN RtZCK 7 RINGOCOMBOREADROBBERINVERTROBBERREADCOMBOINVERTSTRONG 47 MOCK 7 RINGOCK 7 RINGOCK 7 RINGOCK 7 LUCKYROBBERREADINVERTCOMBOCK 7 LUCKYTITE Rt to TITE Lt OPEN Rt to OPEN LtENTWSMCCFSHENTWSMZCCHFSZCOMBOREADINVERTROBBERCK 7 LUCKYCK 7 LUCKYPRO RT to SLOT LTSLOT RT to PRO LT*

  • PROTWINSSENTMZWCCHFSSTENM ZW CCHFSBackerSkyRead3 LUCKY3 LUCKYSkyNOTES: Play 1st Digit to all Formations Play / 2nd Digit vs. Change of Strength Motion only WEAK RIGHTWEAK RIGHT*

    FRONT: WEAKCOVERAGE: 34 MOCALL SIDE: WEAK SIDE

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGOpen #1 = BACKER TECH. Seam/Curl/Flat #2 to #1. Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat CHECK 4 = FLIP or READ TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back to Flow TriangleHOOK / CURL TECH off #3 to #2.DOUBLES = Open away from #3.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear back to Flow TriangleHOOK/ CURL TECH off #2 to #1.DOUBLES = Open away from #3.CHECK 4 = SEAM / CURL off #2.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = FLIP or READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = CLOUD or COLT TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1. CHECK 4 = FLIP or READ TECH.

    AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat CHECK 4 = CLOUD or COLT TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 34 MOZSkyBackerReadSkyStarBackerBackerSkySkyBackerBackerSkySkyBackerBackerSkySkyBackerBackerSkyNOTE:ZBackerStar

    Read

    StarBackerStarBackerStarRead RingoStarZPROLuckyLuckyLuckyLuckyLuckyLuckyLuckyLuckyLucky Ringo Ringo Ringo Ringo Ringo*

  • FORMATION ADJUSTMENTS VS RECEIVER MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO to SLOTSLOT to PROTITE Lt to TITE Rt PRO DBLS to SLOT TRIPACE to ACE TRIPSPR DBLS to TRIPSLOT TRIP to PRO DBLPRO TRIPS to PRO DBLS ZFlipCloudReadCloudCK 4 RINGOReadCloudStarReadFlipColtColtFlipSkyBackerCloudFlipNO CHECK- 3 PLAYSWeak 34 MOCK 4 RINGOCK 4 RINGOCK 4 RINGONO CHECK-3 PLAYSCK 4 RINGOCK 4 RINGO3 RINGO3 LUCKY*

  • PROTWINSSENTMZWCCHFSSTENM ZW CCHFSInvertRobberRead7 LUCKY7 LUCKY

    ComboNOTES: Play 1st Digit to all Formations Play / 2nd Digit vs. Change of Strength Motion only WEAK RIGHTWEAK RIGHT*

    FRONT: WEAKCOVERAGE: 74 MOCALL SIDE: WEAK SIDE

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OG Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat Open #1 = INVERT TECH. Buzz to #1. V-Cut 1st Inside Rec. to the Flat.CHECK 4 = FLIP or READ TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back to Flow TriangleMIDDLE READ TECH off #3 to #2.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT TECHCHECK 4 = SEAM / CURL off #2.CALL SIDECORNERInside Shade of #1 by 6 yards.COMBO = #2ROBBER = #1COMBO TECH. All of #1 Except Slide/Loop by #2. ROBBER TECH. All of #1. Cut the Hard Under.CHECK 4 = FLIP or READ TECH.AWAY SIDE CORNERInside Shade of #1 by 6 yards.#1INVERT TECH. Play 1//2 Field, Read #1 to #2. CHECK 4 = CLOUD or COLT TECH.CALL SIDE SAFETY2 X 2 Outside TE.3 X 3 Inside Open #2.COMBO = #3ROBBER = TECOMBO TECH. V-Cut #3 to the Flat. ROBBER TECH. V-Cut 1ST Inside Rec. to the Flat CHECK 4 = FLIP or READ TECH.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COMBO = #2ROBBER = TECOMBO TECH. Play All #2 Except Slide/Loop by #2.ROBBER TECH. TE Vert. = Man on TE. CHECK 4 = CLOUD or COLT TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 74 MOZCombo InvertZZInvertRobberCombo Combo Invert7 LuckyLuckyLucky LuckyLuckyLuckyLuckyRingo7 Ringo7 Ringo7 RingoRingoLuckyLuckyRingo*Combo Combo InvertInvertCombo InvertCombo InvertCombo InvertCombo InvertCombo InvertRobber InvertCombo InvertCombo InvertCombo Invert

  • FORMATION ADJUSTMENTS VS RECEIVER MOTIONENTWSMCCFSHENTWSMZCCHFSENTWSMZCCHFSENTWSMZCCFSHENTWSMZCCFSHENTWSMZCCFSHENTWZMSCCHFSENTWSMZCCHFSPRO to SLOTSLOT to PROTITE Lt to TITE Rt PRO DBLS to SLOT TRIPACE to ACE TRIPSPR DBLS to TRIPSLOT TRIP to PRO DBLPRO TRIPS to PRO DBLS ZFlipCloudReadCloudCK 4 RINGOReadCloudComboInvertFlipColtColtFlipCloudFlipNO CHECK- 7 PLAYSWeak 74 MOCK 4 RINGOCK 4 RINGOCK 4 RINGONO CHECK-7 PLAYSCK 4 RINGOCK 4 RINGO7 RINGO7 LUCKY*InvertCombo

  • PROTWINSSENTMZWCCHFSSTENM ZW CCHFSCloudReadSkyRead4 LUCKY3 LUCKYNOTES: Pro = 1st Digit / Twins = 2nd Digit*

    FRONT: CLOSEDCOVERAGE: 43CALL SIDE: CLOSED (TE)

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OGCOVER 4= READ TECH or FLIP TECH..CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleCOVER 4 = MIDDLE READ TECH off #3 to #2. COLT = CUT Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleCOVER 4 = SEAM/ CURL TECH off #2 to #1. TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1COVER 4= READ TECH or FLIP TECH..CHECK 3 = OUTSIDE 1/3 TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2COVER 4= CLOUD TECH.. TRIPS = COLT TECHCHECK 3 = OUTSIDE 1/3 TECH. UNIT TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TECOVER 4= READ TECH or FLIP TECH..CHECK 3 = SKY /STAR TECH. AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBCOVER 4 = Field TECH.. TRIPS = COLT TECHCHECK 3 = MIDDLE 1/3 TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACEFCSMWBCFSHENTFCSMWBCFSHENTFCSMWBCFSHENTCover: 43ZZZFlipCloudReadCloudCloudReadStar

    Flip

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    BackerFlipColtColtColtColtFlipCloud/FlipFlipFlipFlipFlipCloud/FlipReadCloud*

  • *PROTWINSSENTMZWFCBCHFSSTENM ZW FCBCHFSCloudReadComboRead4 LUCKY7 LUCKY

    NOTES: Pro = 1st Digit /Twins = 2nd Digit *

    FRONT: CLOSEDCOVERAGE: 47 Pirate/TrapCALL SIDE: CLOSED (TE)

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OGCOVER 4= READ TECH or FLIP TECH..CHECK 7 = INVERT TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleCOVER 4 = MIDDLE READ TECH off #3 to #2. COLT = CUT Vertical of #3.CHECK 7 = VERTICAL / SEAM off #2.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleCOVER 4 = SEAM/ CURL TECH off #2 to #1. TRIPS = COLT TECHCHECK 7 = MIDDLE READ off #3.CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1COVER 4= READ TECH or FLIP TECH..CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2COVER 4= CLOUD TECH.. TRIPS = COLT TECHCHECK 7 = INVERT TECH.UNIT TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TECOVER 4= READ TECH or FLIP TECH..CHECK 7 = COMBO or ROBBER TECH.AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBCOVER 4 = Field TECH.. TRIPS = COLT TECHCHECK 7 = COMBO or ROBBER TECH.

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACEFCSMWBCFSHENTFCSMWBCFSHENTFCSMWBCFSHENTCover: 47ZZZFlipCloudInvertCloudNOTE: VS. 1 BACK Cover 7 Checks to Cover 3CloudReadCombo

    Flip

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    FlipColtColtColtColtFlipCloud/FlipFlipFlipFlipFlipCloud/FlipReadCloud*INVERTINVERT

  • PROTWINSSENTMZWCCHFSSTENM ZW CCHFSBackerSkyFlipClub4 LUCKY3 LUCKY

    NOTES: Pro = 1st Digit /Twins = 2nd DigitOpen RightOpen Left*

    FRONT: OPENCOVERAGE: 34CALL SIDE: OPEN (SE)

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGCOVER 3 = BACKER or READ COVER 4= READ TECH or FLIP TECH..

    RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back to Flow TriangleCOVER 3 = HOOK / CURL off #2.COVER 4 = MIDDLE READ TECH off #3 to #2. COLT = CUT Vertical of #3.AWAY SIDEMIKE / ZIP30 TECHNear back to Flow TriangleCOVER 3 = HOOK / CURL off #3.COVER 4 = SEAM/ CURL TECH off #2 to #1. TRIPS = COLT TECHFIELDCORNERInside Shade of #1 by 6 yards.#1 to #2COVER 3 = OUTSIDE 1/3 TECHCOVER 4= READ TECH or FLIP TECH..BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2COVER 3 = OUTSIDE 1/3 TECH. UNIT TE = READ TECHCOVER 4= CLOUD TECH.. TRIPS = COLT TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2COVER 3 = SKY /STAR TECH.COVER 4= READ TECH or FLIP TECH..AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBCOVER 3 = MIDDLE 1/3 TECH.COVER 4 = Field TECH.. TRIPS = COLT TECH

  • DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: OPEN 34ZSkyBackerColtSkyCloudFlipBackerFlipCloudBackerSkySkyBackerBackerSkySkyBackerReadSkyNOTE:ZBackerStar

    Cloud

    FlipBackerStarBackerStarRead 3 RingoStarZVS. 2 TE / 0 TE = WEAK RULES * PRO DBLS = 2nd DIGITPRO3 Lucky3 Lucky3 Lucky3 Lucky3 Lucky3 Lucky4 Lucky3 Lucky3 Ringo3 Ringo 4 Ringo 4 Ringo 3 Ringo4 LuckyOpen RightOpen RightOpen LeftOpen RightOpen RightOpen RightOpen LeftFlipOpen LeftOpen LeftOpen RightOpen RightOpen LeftOpen LeftOpen RightOpen Right*

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSReadCloudFlipClub*FIELD LEFTFIELD LEFT4 LUCKY4 LUCKYNOTES: Pass Strength to Husky = 1st Digit Pass Strength to FREE SAFETY (FSL) = 2nd Digit

    FRONT: FIELDCOVERAGE: 4 CHECK 3FSL CHECK: 3

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side = TE Open Side = OG Pro = READ TECH. V-Cut 1st Inside rec. to the Flat Slot = FLIP TECH. V-Cut #3 to the Flat.CHECK 3 = BACKER or READRUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOTRUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP30 TECHNear back to Flow TriangleMIDDLE READ TECH off #3 to #2.Open to #3 and Read #3 to #2. Match the Final #3 receiver when he declares in your zone.COLT = CUT Vertical of #3.CHECK 3 = HOOK / CURL off #2.AWAY SIDEMIKE / ZIP20 TECHNear back to Flow TriangleSEAM/ CURL TECH off #2 to #1.TRIPS = COLT TECHCHECK 3 = HOOK / CURL off #3.CALL SIDECORNERInside Shade of #1 by 6 yards.FLIP = Key #2READ = Key #1FLIP Technique. All of #1 Except Slide/Loop by #2. READ Technique. All of #1. Cut the Hard Under.CHECK 3 = OUTSIDE 1/3 TECH.AWAY SIDE CORNEROutside Shade of #1 by 6 yards.COB Thru #2Funnel Technique. Re Route #1 Keep, Vision on #2. TRIPS = COLT TECHCHECK 3 = OUTSIDE 1/3 TECH.UNIT TE = READ TECHCALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.FLIP = Key #2READ = TEFLIP Technique. Play All #2 Except Slide/Loop by #2.READ Technique. TE Vert. = Man on TE. CHECK 3 = SKY /STAR TECH. AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB Field Technique.Midpoint is 4 Yards Outside the Hash.TRIPS = COLT TECHCHECK 3 = MIDDLE 1/3 TECH.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINS PRO DOUBLES RTPRO DOUBLES LTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 4 Check 3ZZZFlipCloudColtFlipCheck 3ReadFlipColtFlipCheck 3ReadCloud / FlipColtFlipCheck 3FlipFlipColtFlipCheck 3ReadCloudFlipFlip / SqueezeCheck 3NOTE: All FSL check 3BackerStarStar

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    ReadBackerBacker

    Read*

  • *PROTWINSSENTMZWCCHFSSTENMZWCCHFSSkyBackerSkyReadBENCH RIGHTBENCH RIGHT3 LUCKY3 LUCKYNOTES: Pass Strength to Husky = 1st Digit Pass Strength to FREE SAFETY (FSL) = 2nd Digit

    FRONT: BENCHCOVERAGE: 3 CHECK 4FSL CHECK: 4

    POSITIONALIGNMENTKEYRESPONSIBILITYDROPSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipClosed Side= TE Open Side = OGOpen #1 = BACKER TECH. Seam/Curl/Flat #2 to #1. Unit TE = READ TECH. V-Cut 1st Inside rec. to the Flat CHECK 4 = FLIP or READ TECH.RUSHSAM / WILL7 TECHOpen # 2 = WalkOpen # 1 = HipOT RUSH TECH C Gap To Chase. Outside Cage vs. Pass.*BLOOD TE.CALL SIDEMIKE / ZIP20 TECHNear back to Flow TriangleHOOK / CURL TECH off #3 to #2.DOUBLES = Open away from #3.CHECK 4 = MIDDLE READ off #3.AWAY SIDEMIKE / ZIP30 TECHNear back to Flow TriangleHOOK/ CURL TECH off #2 to #1.DOUBLES = Open away from #3.CHECK 4 = SEAM / CURL off #2.FIELDCORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = FLIP or READ TECH.BOUNDARY CORNERInside Shade of #1 by 6 yards.#1 to #2OUTSIDE 1/3 TECH. All vertical routes of #1. CP: Mid Point of Zone is Top of the Numbers. *Hitch/Out/Under by #1 See #2 (Wrong Guy Deep).Unit TE = READ TECH.CHECK 4 = CLOUD or COLT TECH.CALL SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COB THRU #2SKY (H) STAR (FS) = SEAM/CURL/FLAT #2 to #1. CHECK 4 = FLIP or READ TECH.

    AWAY SIDE SAFETY2 X 10 Outside TE.2 Yards Outside Hash vs. Open #2.COBMIDDLE 1/3 TECH. Land Mark is the Goal Post.Open #1 = BACKER CALL. Seam/Curl/Flat #2 to #1. Unit TE = READ CALL. V-Cut 1st Inside rec. to the Flat CHECK 4 = CLOUD or COLT TECH.

  • *DOUBLESTRIPSFSLFORMATION ADJUSTMENTSOPENSLOT TRIPSPROACE TRIPSTWINSPRO DOUBLES LTPRO DOUBLES RTPRO TRIPSOPENSPREAD TRIPSSPREAD TRIPSSPREAD DBLSACE TRIPSEMPTYACECSMWCFSHENTCSMWCFSHENTCSMWCFSHENTCover: 3 Check 4ZSkyBackerReadSkyCheck 4SkyBackerReadSkyCheck 4SkyBackerBackerSkyCheck 4SkyBackerBackerSkyCheck 4SkyBackerBackerSkyCheck 4NOTE: All FSL check 4 3X1 = possible Green BayZCloudRead

    Cloud

    FlipCloudFlipCloudFlipCloudFlip*

  • *NOTES:

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