11
Software Design Explorations 2009, adapted from d.school.bootcamp.2008 d.school.bootcamp.2008 DP 0 The Wallet Project

d.school. bootcamp . 2008

Embed Size (px)

DESCRIPTION

The Wallet Project. 0. DP . d.school. bootcamp . 2008. DP . 0. d.school. bootcamp . 2008. Sketch … your ideal wallet. Don’t think too much. Put your pen to paper and start drawing. 00:05 . DP . 0. d.school. bootcamp . 2008. An example sketch . . DP . 0. d.school. bootcamp . 2008. - PowerPoint PPT Presentation

Citation preview

Page 1: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

d.school.bootcamp.2008

DP 0 The Wallet

Project

Page 2: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

DP 0

d.school.bootcamp.2008

Page 3: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

00:05 Sketch… your ideal wallet.

Don’t think too much. Put your pen to paper and start drawing.

DP 0

d.school.bootcamp.2008

Page 4: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

An example sketch.

DP 0

d.school.bootcamp.2008

Page 5: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Interview… to gain empathy. Ask your partner for stories about his/her life told through the contents of his/her wallet.

00:08

DP 0

d.school.bootcamp.2008

Page 6: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Some example interview questions…

DP 0

d.school.bootcamp.2008

Page 7: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Define… your point of view. Use the insights gathered from your interview to fill in the blanks and draft a point of view.

00:05

___________’s WALLET IS HIS/HER_____________

BECAUSE__________________________________

__________________________________________ .

user user’s need

insight/meaning

_________________’s WALLET IS HIS/HER_________________________

BECAUSE____________________________________________________.user user’s need

insight/meaning

DP 0

d.school.bootcamp.2008

Page 8: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Ideate… To visualize alternatives. Sketch at least 3 different ideas that would meet the needs define by your point of view.

00:08

DP 0

d.school.bootcamp.2008

Page 9: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Some example sketches. 00:08

DP 0

d.school.bootcamp.2008

Page 10: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Test… to gather feedback. Briefly walk your partner through your sketches. As your partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

00:05

Iterate… with a physical prototype. Decide which elements you will include in your new wallet concept. Grab materials and build!

00:10

DP 0

d.school.bootcamp.2008

Page 11: d.school. bootcamp . 2008

Software Design Explorations 2009,

adapted from d.school.bootcamp.2008

Reflect… partner reacts capture feedback and changes directly on your sketches. Make modifications as you go!

00:05

• Was your first wallet and your final wallet the same?

• Why were they different?

• How much did your prototype tests change your understanding?

• What would happen if you did another iteration?

• How might you continue this iterative process?

• How is this different from a traditional project approach?

DP 0