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E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

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Page 1: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

E19.2176 Simulations and Games for Learning

NARRATIVE AND PLAYJan L. Plass & Jonathan Frye

Page 2: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Name the Character

Page 3: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Ludology

Game Study Analysis of abstract and formal systems that games

describe Interactivity Dynamic, always changing Systems Approach Non-linear

Representations are incidental Juul’s (2001) problem of translation of story

Stories can be translated among movies, books, and theatre

Games differ from these: different idea of time, different relations of player/game v. reader/viewer v. story world

Games are not media (Lantz) conversations between player and game system

Page 4: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Narratology

Uncharted 2 Heavy Rain Games are understood through the stories

they tell Definitions:

J. Hillis Miller: Components of a narrative: Situation (initial state, change, insight = events) Character: Personification of events (via a system of

representations, signs) Form: Representation is constituted by patterning and repetition

Bruner: mind as creator of meanings through narrative, not information processing

Page 5: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Group Activity 1

Role of Narrative Can game narrative be considered in the

same way it is for books, movies, etc.? Do all games have narrative? How do you think we should describe the

relation of narrative and games?

Page 6: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Structuring Narrative

Story told by the game Player Experience

Each session is unique Greater Meaning

Tetris as an analogy Embedded or Emergent Narrative Micro-narratives

Page 7: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Model for Game Narrative

Page 8: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Ways to Portray Narrative

Narrative Descriptors (Salen and Zimmerman)

Making sense of the world Characters Setting Events

Cut scenes Audio/text Events/Situations

Page 9: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Cutscenes (Salen and Zimmerman)

Surveillance or Planning tool Game Play Catapult Scene and Mood Setting Choice and Consequence Rhythm and Pacing Player Reward

Halo Wars WoW - Frozen Throne Intro WoW Frozen throne 2

Page 10: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Using Narrative

Core Principles (Salen & Zimmerman)

Goal of the Game Conflict Uncertainty Core mechanics Narrative Space

Page 11: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Educational Games

Uses for narrative Delivery of learning content Motivator Context Scaffold

Simulations (Molecules and Minds) Affect

COD: Modern Warfare 2 Ethics (not so much for educational games)

Page 12: E19.2176 Simulations and Games for Learning NARRATIVE AND PLAY Jan L. Plass & Jonathan Frye

Group Activity 2

Develop a narrative for your educational game! What are your trying to convey? How will it be structured? Apply the core principles we discussed.