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eCOOL eLearning combined with cooperative , open learning. what is eCOOL ? working with assignments competence based learning individualization eCOOL tools für Moodle ePortfolio work & feedback game-based learning scenarios. Overview. What is COOL?. History. - PowerPoint PPT Presentation
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andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOLeLearning combined with cooperative, open learning
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Overview what is eCOOL?
working with assignments
competence based learning
individualization
eCOOL tools für Moodle
ePortfolio work & feedback
game-based learning scenarios
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
… based upon work from John Dewey & Helen Parkhurst
… using Dalton-Principles COOL (COoperative Open Learning) was first introduced in Upper
Secondary Schools with business-background in Austria – ages 14-20 focus at first was in classes with weak learners due to the big success it was shortly after transferred to all classes now the transfer to different school-types (schools with technical or
general focus) has been initiated
What is COOL?History
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
teamwork
responsibility
self-dependency
learning to cooperate, freedom, creativity, learning to be a teamplayer
free choice of when to do what (budgeting time, place of work and being responsible for individual advancement („learning-contract“)
controlled planning of projects, documentation of learning-advancement, individual activities
= cooperative, open Learning
What is COOL?
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
COOL Quality-Criteria
class-teacher teams with team communication (at least three meetings per semester)
COOL-course training required by at least two teachers
written assignments with precise educational objectives
freedom of choice to work on assignments within open learning phases –recommended at least 3 hours per week
class councils as a social-integrative method (3 per semester)
Must-Haves
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Center of Cooperative Open Learning
main tasks cooperation / networking / information/ pr continuous development educational concepts organizing seminars http://cool.schule.at
Austrian-wide center to establish this learning-method on a broad range – an initative of the Austrian Federal Ministry of Education (bm:ukk)
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Quality-Criteria COOL
COOL networking partners optional certification at
http://cool.schule.at
COOL (impulse)schools certified visitable school multiplier HQ
3-year-certifications
schools using COOL & eLearning
some logos…
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
certified COOL impulse-schools
HAK KlagenfurtInternational CHS Villach
BHAK/BHAS Bludenz
BHAK/BHASReutte
BHAK/BHASImst
BHAK/BHASDeutschlandsberg
BHAK/BHAS Bruck/Mur
BHAK/BHAS Oberwart
HAK/HASMödling
BHAK/BHASNeunkirchen
BHAK/BHASKirchdorf
BHAK/BHAS Laa/Thaya
WienHAK22-Donaustadt
SZ UngargasseHAS FriesgasseBHAK Neumarkt
AC SalzburgHAK Hallein
center of cooperative open learning
HLW Linz-Landwiedstr.
HLW Bregenz-Marienberg
HLW Zwettl
HLW Hartberg
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL
eCOOL uses eLearning tools with the cooperative, open learning method
utilizing COOL method eLearning platforms
(lms systems such as MOODLE) minimizing online-phases eCOOL assignments ePortfolio-work game-based learning
definition
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL
lms systems using collaborative & communicative elements, activities
promotion of social competences & soft skills
results of assignments as parts of ePortfolios
verbalized feedback & reflection
individualization
didactical scenarios like game-based learning
more aspects
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
working with assignments
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL
goals precognition budgeting time (release & deadline) interest pockets materials tasks & learning products examination
method, choice of social-form feedback/ePortfolio/SCORM/blogging commitment, learning contract
assignments
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Basic: assignments in structured form with goals, time-table, social-form assignments in word format distributed via lms upload of assignments verbalized teacher feedback
Advanced: feedback of students – electronic questionnaire downloadable in SCORM format
Expert: integration & use of ePortfolios use of social media didactical scenarios such as game-based assignments
eCOOLassignments
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
compentence based learning
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
(e)COOL-compete
nces
competenceseCOOL
social competence (teamwork)
methodological competence
(extract, structure, reflect, ….)
eCOOL: media competence
content competence (Vienna educational standards)
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
competence orientation
… is done primarily by the description of educational objectives
competences are referred to with„I can…“-statements within the educational objectivesas part of assignments = descriptors for educational standards
Example: „I can present myself within a social community in a correct manner“ or „I can do calculations using an electronical spreadsheet“.
assignments
understand
use
analyze
develop
competence model actions (…used for competence grid)
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
educational objectives
teachers‘ viewpoint: by describing educational standards as goals within a given assignment
students‘ viewpoint: pre-assignment goal assessments – self-reflection
competence orientation
assignments
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
educational objectivesexample
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
educational objectivesmethodological competence - examples
„find the provided expression (i.e. what is usb?) on the web and summarize it into the MOODLE-glossary – all informationin the glossary will part of an examination“
„read the weblink provided, extract some multiple choice questionswith answers, enter them in MOODLE question creation activity“.
then: do quiz reflect results rework questions do quiz again use superbrain game with quiz and work on it at home match yourself with others – MOODLE results block
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
„If you can google it – don‘t teach it!“
educational objectivesmethodological competence
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
individualization
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
COOL
related to environment: school architecture, netbooks
related to time: schedule, COOL hours
related to content: individualized differences
within assignments
individualization
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
learning contracts (COOL assignments) consist of main topic possible subtopics several assignments
educational objectives are proposed by the student and
negotiated with the teacher (who adds or removes items).
COOLlearning contracts
With my signature I confirm that I have carefully read this assignment and that I have understood all the tasks.
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL
ATTLS-questionnaire to gain information related to the types of learners (connected knower vs. seperate knower)
electronical assignments with educational objectives and
individualized subtasks (obligatory/voluntary)
self-assessment with additional tools (rubrics)
ePortfolio-upgrade – competence-grid
individualization
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL tools for MOODLE
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
exabis student review for MOODLE
exabis ePortfolio block for MOODLE
exabis flashgames for MOODLE
eCOOLtools
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL ePortfolio work
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL
Usage of ePortfolios within eCOOL concept
document management self-reflection & trainer-feedback (blogging) publishing-aspect (i.e. one‘s best work) documentation of learning progress
ePortfolio work
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
exabis ePortfolio block
internationally certified1
freely available/opensourced integrateable into Moodle as a block downloadable via moodlekurse.org easy start into ePortfolio work easily exportable and transferrable
ePortfolio data via SCORM export1 – first internationally certified third-party-tool for Moodle
facts
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
viewsexabis ePortfolio block
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
exabis ePortfolio blockSCORM-export
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL reflection & review
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
reports for students aggregated from different teachers based on variable time period verbalized feedback rating on COOL scale
(teamwork, responsibility, self-dependency) printable customizable version
exabis student reviewfacts
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
exabis student reviewmask
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
exabis student reviewreport
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOL game-based learning
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
game-based learning
there are many games around, but…
they are usually not developed by/for teachers
cannot be manipulated by teacher
are not integrateable into platforms
usually don‘t have a didactical concept
introductory thoughts
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
game-based-learning – categorization of serious games1:
knowledge-oriented contents questions glossary memory …
operative competence and systematical context virtual worlds role-playing games simulations
1simplified illustration from Mayer/Seufert, 2003
game-based learningsystematics
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
The games-module of Moodle combines simple games with contents of courses: questions, quizzes, glossary…
games: hangman, crossword, cryptex, millionaire, sudoku, "Snakes and Ladders", "Book with questions" and "The hidden picture"
game-based learningMOODLE games
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Do you think it is useful to use games as part of class work?Would you use games to learn certain subjects?How should a game work so it will be accepted by students? Re: Game Based Learning2
Yes, I think that games are useful for class work. They are fun and can simplify learning. A game has to be fun and thrilling for students!
Re: Game Based LearningNice game – even though it does not quite come up to Warcraft III. It can be used for learning in class because it is good for a change. I would however prefer multi-player games so I can match myself with classmates.
2students asked were age-group 15-18
game-based learningstudent feedback – snakes & ladders
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Re: Game Based LearningIn my opinion it is very innovative to use games during classes. They can help teachers make courses more interesting and simplify learning. Re: Game Based LearningI think that this game is way too boring – there is no benefit for me to play this game. All you do is climb up a ladder and after finishing nothing really happens. A game should be exciting, challenging and also useful for learning. It might be a good start but there is still a lot to do ;)
game-based learningstudent feedback – snakes & ladders ctd.
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
game-based learningexabis flash games
so far: superbrain game
combinable with results block
future
business simulation „start-up“
new game: click and unhide
full integration of gamelabs.at
http://www.moodlekurse.org/course/view.php?id=61
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
didactical setting communicates
with MOODLE challenge-aspect
downloadable at:www.moodlekurse.org
game-based learningsuperbrain game
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Where is the connection between eCOOL and game-based learning?
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
usage of games using eCOOL-assignments:
using different social-forms (individual work, group-work, partner-work)
assignments with work packages
individualized knowledge acquirement
interdisciplinary work
development of media competences
eCOOLgame-based learning
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
game category assignment time aspects
Superbrain-game quiz read articles make questions/answers enter questions into lms give test reflect play superbrain-game
2-4 hrs
motivationalindividualizedchallenge
Startup simulation introduction into subject produce scenario play game reflection of results do alternative scenarios
2-4 hrs
simulationmanipulation of scenarios
Museum Online adventure use different subjects develop storyboard with students use software/editor other students play adventure reflection and correction
8-10 hrs
interdisciplinaryhigh level of student-involvement
eCOOLgame-based learning scenarios with micro games
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOLgame category assignment time aspects
The movies simulation getting acquainted with the game creative process: find ideas, develop storyboardIndividualized development of
dialogs actors scenes audio-sequences film
12-16 hrs
high level of individualization strengthening of media competences interdisciplinarymotivational
Rockband rythm-game
group of students become band develop marketing-concept develop virtual identities play game business-aspects: management competition „Battle of the bands“
12-16 hrs
challengesocial competence multimedia competence interdisciplinary
scenarios with complex games
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOLI wanna be a rockstar
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
eCOOLI wanna be a rockstar – evaluation criteria
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
cooperative project between teachers (provide professional contents) students (provide ideas for games, concepts) and developers (professional output).
game-based learning scenarios and gaming concepts should be developed and published using
game development engines (i.e. for making of adventures) and individually produced games (i.e. during school-projects).
eCOOLgamelabs.at
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
game category assignment time aspects
gamelabs text-based adventure with background-graphics
develop a game idea write a storyboard develop dialogs with questions and answers define scenarios create the game online integrate into MOODLE-courses challenge others
12-16 hrs
high level of individualization emphasis on social competences strengthening of media competences interdisciplinarymotivational
eCOOLgamelabs.at
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
play games register as a teacher create online-adventures integrate games in Moodle challenge others
eCOOLgamelabs.at
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Future project
social communities
communication
act in a community
intercultural
differences strategies for solving
problems can be extended by
adding new tasks
eCOOLcommunity game „little green planet“
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
COOL-Trailer:http://www.youtube.com/watch?v=cbDFfjz39Qc
eCOOL-Trailer:http://www.youtube.com/watch?v=vXSfVPWAqnw
DVD:http://cool.schule.at
andreas riepl, center of cooperative open learning, ceo gtn gmbh, [email protected]
Thank you!
information regarding COOLhttp://cool.schule.at
communication-platform for COOL-teachers
www.cooltrainers.at/moodle
eCOOL-assignments &exabis-MOODLE-modules
www.moodlekurse.org
my company: elearning, social media, cms
twitter: http://twitter.com/gtnsolutions mail: [email protected]
web: www.gtn-solutions.com