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EDU 3105
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EDU 3105 (Technology & Education) Anmm04s Note1) EDUCATIONAL TECHNOLOGYDEFINITION
Study - facilitate L & performance create/use/manage - Techno (process/resource)
Applction knowledge -practicalScience skill (tool) - purpose
DOMAIN
Instructional Tech Domain 1977Instructional Tech Domain 1994
T Development FunctionModel > Lesson > Media > Evluate > Rsource > DisseminateL Resources FunctionMessage, Manpower, Materials, Equipment, Techniques, SettingT Management FunctionNeed, Goal, Objctv, PersonnelDesign domain System, Message, Strategy, S BcDevelopment domainDesign > MaterialUse domain ApplicationManagement domain Plan, Organize, Cordinate, AdviseEvaluation domain Analysis, Criteria, For/Summative
PRINCIPLES
Support mterial, Effctive (Intro/end/concept/evaluation), Apprpriateness
ROLES IN T&L
Curriculum (media), T approach, L exp (meaningful) , Environment, Cooperative, Collaborative
2) INSTRUCTIONAL DESIGNCONCEPT
Definition Process T( design, develop, implement, evaluate)Importance Guideline, Effective, Respect, Competent
ID MODEL
ADDIEASSURE (Heinich)
AnalysisBc, Schema, L style, Design Objctv, Media, EnrichmentDevelopmentSelection (Content/Tech)ImplementationEntire L ProcessEvaluationFormative/SummativeAnalyse LearnerBc, Schema, L style, State ObjectiveCognitive, Effective, PsychomotorSlct Tech, Strtegy, Mterial, Mdia, Type, Method, Format, ModifyMotivate, Accurate, Suit, QualityUtilisePreview, Prepare (S/M), Environment, , L expRequire L ParticipationS-centred, Reinforcement: projectEvaluate & ReviseAchievement, L outcome, Method, Quality, Usage Improve, Follow-up, Reflection
(+)Continuous Imprvmnt, Save Time (+)Class-based design,
MESSAGE DESIGN
Message (content)Info, Motivation, Sign, ReminderMssge Form (how)Picture, Table, Chart, SymbolMssge Chnnel (dvice)Electrical, Mechanical, Digital
Edgar Dales Cone of ExperienceVerbal > Visual > Still Pic > Move Pic > Edu Tv > Exhibition > AR > Demonstration > Enact > Simulation > Direct Exp
3) TEACHING MEDIAEdgar Dales Cone of Experience(Symbol) Verbal > Visual > (Observation) Still Pic > Move Pic > Edu Tv > Exhibit > AR > Demo >(Involvement) Enact > Simulation > Direct Exp
Concepttransmit messages (S/R) stimulate L processFunctionClass control, Clear, Confident, Motivate, Concrete exp
TYPES
Print MediaNon-Printed Media
Guide, Info, Focus
Textbooks, reference, magazines, brochures, newspapers, newsletters
T Aid (Instrctnl / L source guide)Guide, sheet, Jobs aid, Pic SeriesTraining (L source guide)Manual, Hand-out, L guideInfoGuide, sheet, Jobs aid, Pic SeriesKnowledgeReference, Fiction, Non-FictionHardwareCam, Rcrdr, Tv, Radio, PrjctorSoftwareCassette, Slide, Film, TrnsprencyLow Cost (2D)Chart, Drawing, Photo, PosterLow Cost (3D)Model, Realia, Diorama, Puppet, Anime
(+)Easy, Economic, Longer, Familiar, Update, Accurate(+)
(-)X Move/Audio, Individual Level, Late Feedback (-)
SELECTION
Bc, Goal, Method, Cntnt, SituationType
Support / FacilitiesS media / equipment
Service (1/2 way comm)Environment
4) PLANNING , SELECTING, PRODUCING AND EVALUATING OF TEACHING MEDIA MODEL ASSUREANALYSE LEARNERSTATE OBJECTIVE
General Characteristics age, level, gender, bc, socio-economic status, culture, interestsCompetency Precondition exp / knowledgeLearning Stylesvisual, aural, kinaesthetic, group, quiet, light ABCD conceptaudience, behaviour, condition, degreeClassify Objectives
Individual objectives and differences
SELECT TECH, STRATEGY, MATERIAL, MEDIA,UTILISE (5Ps)
Determine Tech typeFlexible, Access, L style, BcSelect Methodvariety, achievableChoose Mediaclear, accurate, suit, attrct, qualitySelect, Modify, Designreliable, clear, interest, involvePreview MaterialPrepare EquipmentProvide EnvironmentPrepare StudentProvide L Experience
REQUIRE L PARTICIPATIONEVALUATE & REVISE
L Activitiesvariety, opportunityResponse > ReinforcementS Achievement (skill / attitude), L outcome, Media / Method, Media Quality, T&S Usage
5) BASIC GRAPHICSgraphikos = material drawn as visual essay
RoleConnect (fact/idea), Clarify idea, Explain conceptExamplePic, Sign, Symbol, Lettering, Figure, Word, Drawing, Sketche
PRINCIPLE
Contrast (difference)Small/Large, Dark/BrightAlignment (arrangement)Formal, Informal/DynamicSimplicity (understanding)Brief, SimpleProximity (grouping)arrow, line, shape, colour, spaceEmphasis (focus)shape, colour, line, perspectiveRepetition (consistent)font, line, bullet, design, format
VISUAL DESIGN
Element (choice / control)Visualrealistic, analogy, organisationOral (lettering)style, no, colour, size, distance, Attractionspace, line, surface, shape, colour(ORY = close, anger, strength)(BPG = calm, gentle, peace)Pattern (item layout)
ArrangementLink (principle + element)Eg: Rules of Third
EQUIPMENTcamera, scanner, pc, tablet, printr
6) APPLICATION OF 2 DIMENSION AND 3 DIMENSION MEDIA2D3D
visual materials - flat surface3 dimensional shape
Width, lengthWidth, length, height
cloth, paper, glassrealia, model, puppet
DrawingIdea sketchPhotoscenery, job, hobby, daily lifeChartorganise, clssfiy, time, table, flow,graph (bar, picto, line, pie)Posterline, letter, colourFlash cardBrief info (child)Puppetfinger, glove, stick, stringed Model (imitate structure)scale, mock, cross-sectional Realia (real)natural, preservedSpecimenexample / sampleDiorama3D scenario modelMobile (wind)Variety shapeMask (action)Aquarium (aqua)Terrarium (soil)
(+)
(+)Efficient, understand, experience, motivate, opportunity, curiosity, construct concept
(-)
(-)
7) BASIC PHOTOGRAPHYHISTORY
Phos = light / graphien = writePhotography Founder = Louis Jacques Mande Daquerre (1837)1st Camera = Obscura CameraPhotography into Film = Edward MuybridgeFlash Founder = Harold E.Edgerton (1938)
PARTSFUNCTION
View FinferApertureLensShutterShutter ReleaseFilmFocusView targetAllow light into camera (Len size opening)Collect light / Project it into filmCurtain cover film surface (close/open)Open shutter & let light into camera / image on filmStore image (light sensitive surface)Change lens position from film surface
Lens (focal length/mm)Wide = 6-45 (scenery/narrow)Standard = 43-50 (human eye) Telephoto = 85-120 (portrait), 135-200 (sport), 300-600 (nature)Zoom = 28-50 (wide > normal) 50-100 (normal > moderate)70-200 (normal > distant)135-300 (moderate > distant)ShutterTime light enter lensAperture (1/1 > 1/200)
Aperture (stop number/f)Lights amount = enter the lens f4, f5.6, f8, f11, f16, f22
Focus (lens distance from film)Clear image on film
TYPES OF CAMERA
Fixed Focus No focus, fixed apertureRange Finderfocus mechanism
Single Lens ReflectInterchangeable lens, rear viewfinderMedium FormatLarge, heavy, 2 identical lens, SLR/TLR
Large FormatLarge, Pro, Studio, Max qualityInstant Produce photo in short time
FILMspecial plastic sheets - light-sensitive chemicals surface
Black & White = - film, B&WColour = - film, colour, B&WSlide = + film, clr (slide/trnsprncy)Film Speed (ISO)Light sensitivityEg: 25 (light) ,500 (dark)
SHOOTING TECHNIQUES
Close-up, Medium, Long, Action, Macro, Portrait, Perspective, Freeze, Landscape, Symmetrical, Silhouette
COMPOSITION
Visual comm, Subject + bc, MoodThe Rules of Thirds
DIGITAL CAMERA
No film, Fast, Review, Record, Transfer, Image Resolution (Pixel)Storing Image/Memory Smart Media Card, Compact Flash, PCMCIA card, Hard disk
8) OHP AND TRANSPARENCIESTransparencymedium = slide - projection viewOver Head Projector (OHP)Project image to white screen
PARTSFUNCTION
Focus KnobLensGlass stageSwitchBulb ReflectorFan
OHP HANDLING GUIDE
1.5m (40), Height (70cm), 45 tilt, Block, Function, Damage, Clean mirror, Trolley, White, Not glossy screen, Upright, Straight Pointer
(+)Repeat, organized, save time, flexible, interesting, easy-handle(-)
TRANSPARENCY
TypesWriteon (Wter), Thermal (Crbon), Phtcopying (Machine), Ink jet Film TechniquesWrite-on, Window, Stripped, Overlapping, Round, Animation
Preparation PrinciplesMethod, Content, Format, Alphabet clarity, 2.56cm=8m, Heading=large, 7 line, 10 words
PLAYBACK SCREEN
Translucent (both side), Front viewingTypeMatt,Silver matelled, Glss beaded
Presentation2.5 (Front/2,Last/8), keystone effect (distortion) , right side of teacher
9) AUDIO MEDIASound wave range heard
AUDIO EQUIPMENT (Recording, Output, Storage, Editor)
Recording
MicrophoneDynamicCondenser, UnidirectionalBi-directionalOmni-directional FeaturesClose, tough, cheap, low, percussion Distant, fragile, high, performance/studioOne direction, eliminate noiseOpposite direction, dialogue/meetingAll direction, many speaker, hang
ShotgunLavaliereHeadsetWirelessVideo cameraAttach (body/cloth)Move (recording/performance)Move (wider area)
Output
TweeterMidrangeWooferhigh frequency sound, small sizemiddle frequency soundlow frequency (bass), big size
Software (Mixer/Editor)Storage
Analogue (mix), Digital (remix)Tape, cassette, CD, memory card
AUDIO MEDIA PREPARATION
Objectives/L outcome > target audience > Info (content) > Script > Rehearsal > Talented act > Prepare Equipment/Studio
RECORDINGEDITING
Equipment > Place > Sound level (optimum) > Record (no sound effect) > Playbackfade in, fade out, cross-fading, amplify, silence, echo, change pitch, change tempo
10) EDUCATIONAL VIDEO PRODUCTIONVIDEO IN T&L
Moving media, motion speed, manipulate space,
TYPE
AnalogMagnetic tape, VHS/Hi-8/U-MaticDigitalSmall V cassette, DVC
PARTS
Focus ring, White balance button, Lens, Zoom button, Eye focus, Recording button
SHOTSMOVEMENT
Extreme Close Up, Close Up, Bust, Waist, Kne, Ful Lngth, LongPanning, Tilting, Dolly, Trucking
PLANNING EDU VIDEO PRODUCTION
Aim > Material > Selection > Script > Schedule > Prop > Test equipment > V record > Edit > A Record > Preview > Utilize > Evaluate
VIDEO EDITING
AnalogDigital
Linear video editing (modify image in sequence)CaptureSource EditingCut / ContinuityTimeline EditingTool (Razor, Move, Rate Stretch)Add EffectAdd TransitionVideo Rendering
Video (player, recorder), 2 TVs
11) INTEGRATION OF ICT IN TEACHING AND LEARNINGTraditional L EnvironmentNew Era L Environment
T-centredSingleSingleSingleIsolatedDeliveryPassiveFactual, KnowledgeReactiveIsolated, Artificial T&LStimulationProgressionMediaWorkInfoMethodLResponseContextS-centredMultiMultiMultiCollaborateExchangeCritical T/Decision MkingActive, InquiryProactiveAuthentic, real world
Teachers RoleObjective, Suitable, ICT skillRequirementsEngage, motivate, approach, self-learning, cnnect, reality, prduction
EffectsComm, confidence, skill, collaborate, share, self-accessSs FeaturesShare, analyse, conclude, collaborate, interact, solve prblm
ApproachesL About ICT (network)L With ICT (MS Office)L Through ICT (DVD)ModeTutorial (content, demo) Exploration (access, exp)Application (task, share)Communication (chat, email)
T&S (slide) / T(aid)/ S (courseware)
WORD PROCESSINGELCTRONIC SHEET (SPREAD)
manipulate text documentOrganize info (row/column)
FeaturesInsert, delete, cut paste, copy, save, font, margin, find & replace, print, spell check, thesaurus, graphic, header, table FeaturesData (row/column), data platform, math calculation, math function/formula, redo calculate, data (chart/graph)
(+)save time, organize, share, support T&L, support W process(+)easy correct/detect, save time, neat data, easy access, share, lock, graph, easy calculate
ELECTRONIC PRESENTATION
Text/visual info, multimedia element
FeaturesModify text, graphic edit, animation, audio management, Slideshow engine, layout management
(+)
PrinciplesAnalysis > Design > Materials > Select > Produce > Preview > Use > Evaluate
CriteriaGraphic (Simplicity, Contrast, Emphasis, Space, Focus), Message (simple, accurate), Logical sequence, Multimedia (visual/audio split, spatial, chunk, coherent), Explanation, Effect
DATABASEAUTHORING TOOLS
Organized info to be accessedMltimdia courseware (e-Learning)
FeaturesTable (link/field), save data in field (table) = record, data (save, edit, retrieve) FeaturesManage/Edit, Programming, Interaction, Playback, Multiple platform delivery (stand-alone/internet)
(+)Efficient data management, save time (keyword), save test Q (filter), HOTS (report in database)TypesIcon-Design (framework)AuthorwareTimeline-BasedDirectorPage/Card-Based (book)ToolBook/HyperStudio
MULTIMEDIA = integration of multiple media (L strategy + content)
Interactive MediaInteractive Multimedia
Media integration - Environment - purposeUsePrblem Slving, cncepts (MT&SC), Skill (L+PC), comm, access, indi/coop L, data manipulate
Web, game, forum, social network
MULTIMEDIA INTERACTIVE DEVELOPMENT (ADDIE)
AnalysisPupil, Syllabus,, MaterialImplementationAlpha testing, Beta testing (P)
DesignLayout, storyboard, nvigation planEvaluationEffectiveness, process
DevelopmentModify, Convert, Menu, Link
INTERACTIVITY DESIGNFeedback, Control, Creativity, Productivity, Communication, Adaptation
(+)S-centred, L style, motivate, theme-based, constructivistSuitable forComplex/Dynamic process, 3D, Cmprhensive content, Simulation
12) ISSUES AND THE LATEST TRENDSCOPYRIGHTSAFETY
exclusive right - control utilization invention - periodPersonal, Equipment
LawCopyright (purity), Patent (discovery), Trademark (identity), Trade secret (secret)Fraud, Data Damage, Info Theft, Illegal Copy, Espionage, Cyber Gaming, Pornography, Hackers, Virus Diffuser
Sign elementSymbol/word, 1st Publication Year, Owners Name
Get Materials without Violate LawRight, not sme, slf-build, agrment
CONFIDENTIALITYSELF-REGULATION
Preservation - Tech materials info produce, augment, reproduce Ability self power sense against obstacles - action
Cryptographic techniques(safeguard digital info secret)Procedure / Ethical use(material / technology)
Especially Communication tools
CURRENT / FUTURE TREND IN TECHNOLOGY
e-Learning (CD/Internet)Relevance of Traditional media
Change of Teachers Role
GOOD LUCK!!!MAY ALLAH BLESS US ALL!!!(-_-) > (^_^)