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Emerging Trends in Engineering and Technology
Prof. M.M. Pant
A Quick Recap of Engineering in the Past
Use of simple machines (changing direction of forces)
Potential energy, kinetic energy transformers (mainly mechanical)
Steam, petrol and diesel (external and internal combustion engines)
Electricity, Magnetism and electro-magnetism (motors, generators, relays and switches)
Electronic Valves, Transistors, Integrated circuits, VLSI
Computing Devices
What does Research in Engineering mean?
Understanding in detail and special contexts
Improvement in efficiency of processes
Breakthrough, Transformational and Disruptive Processes or Systems
Application of new concepts, such as Fuzzy sets and Mathematics
Building upon new ideas from an apparently unconnected field (Bio-mimetics)
Outcomes of Research in Engineering Research publications (Papers, Thesis,
Monographs, Books) Intellectual Property (Patents,
Trademark, Trade secrets) Better compliance to prescribed
standards (Sustainability, Greener) Innovation with emphasis on reverse
innovation or frugal innovation, one earth living
New design (not acknowledged as research traditionally, but very important and significant)
Abundance (massification in access of a technology because of cost reduction)
Some trends in Engineering and Technology
Rapid large-scale construction ( China making a 15 storey hotel building in 6 days)
Bullet trains Flying Cars New Technology
as creator and driver of new businesses
Emerging Trends in Computingand ICT
Big Data (need for data scientists and information engineers)
Cloud Computing
Voice Technologies
Superior Machine Intelligence
Quantum Computing
3D Printing
Continuously becoming affordable
Transforming Prototyping
May emerge as a method of customised manufacturing (on-demand)
Very significant for artificial body parts
Negative effects of Technological Advances
De-forestation to find space for factories
Industrially caused environmental Pollution
Resource Depletion (Limits to Growth)
Waste disposal (radio-active waste, e-waste, heat)
De-humanisation, privacy concerns, information warfare
Impact of Technology in Education
Tablets and Mobiles Educational Apps Gamification of
Education Gesture based
computing Internet of Things Learner Analytics