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Engaging Generation Z Presented by: Mandy Clayton and Shannon Fulp Greenville ISD A day Made of Glass – A Corning Inc. Vision

Engaging Generation Z

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Engaging Generation Z. Presented by: Mandy Clayton and Shannon Fulp. A day Made of Glass – A Corning Inc. Vision. Poll. Children born from the late 1990’s through today. Currently up to age 11-12. Access to internet from birth. Access to email since elementary school. - PowerPoint PPT Presentation

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Page 1: Engaging Generation Z

Greenville ISD

Engaging Generation ZPresented by: Mandy Clayton and Shannon Fulp

A day Made of Glass – A Corning Inc. Vision

Page 3: Engaging Generation Z

Greenville ISD

Who is Gen Z?

Children born from the late 1990’s through today. Currently up to age 11-12.

Access to internet from birth.Access to email since elementary school.Embedded in social media and

globalization.Visual Learners – The Gaming Generation

Page 4: Engaging Generation Z

Greenville ISD

What are they looking for?

PersonalizationCollaborationConnectivityExploration

Page 6: Engaging Generation Z

Greenville ISD

How to allow personalization?

Mobile devices: Allow the student to choose which app or method to show their learning.

Web 2.0 toolsBlogs/PodcastsWiki

Page 7: Engaging Generation Z

Greenville ISD

How to promote collaboration?

TwitterSocial Bookmarking Google Docs/Office 365PLNs

Page 8: Engaging Generation Z

Greenville ISD

Connectivity?

All students need access to the information.

Family social status?

Page 9: Engaging Generation Z

Greenville ISD

Exploration(Engagement)

Product Oriented EducationFlipped ClassroomCollaboration GroupsGamification

Page 10: Engaging Generation Z

Greenville ISD

What is gamification?

Ways to achieve?◦Gamify grading by replacing grades with

experience points students earn.◦Integrate learning games that already exist on

game systems.◦Treasure hunts or quests for homework.◦Classbadges.com gives customized badges and

it’s free!◦http://3dgamelab.org.shivtr.com

Page 11: Engaging Generation Z

Greenville ISD

How to teach and engage?

Pick your objectives, then pick your technology.

Allow personalization of learning.Leave them to problem solve.

Page 12: Engaging Generation Z

Greenville ISD

Digital Citizenship/Security

Public vs. Private Social Media◦Safe, Responsible and Respectful◦Teach kids how to:

◦think critically◦behave safely ◦participate responsibly

Page 13: Engaging Generation Z

Greenville ISD

Other Important Topics!

Information literacyThinking globally

Page 14: Engaging Generation Z

Greenville ISD

References

Hunter-Jones, P. (2012). The Continuum of Learner Disengagement: Ethnographic Insights into Experiential Learning in Marketing Education. Journal Of Marketing Education, 34(1), 19-29.

Igel, C., & Urquhart, V. (2012). Generation Z, Meet Cooperative Learning. Middle School Journal, 43(4), 16-21.

Page 15: Engaging Generation Z

Greenville ISD

Questions? Comments?