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Entering Third Dimension

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  • -OPEN THE DESIRED DETAILED FLOORPLAN AND LOCATE THE

    WALL BOUNDARIES TO BE CONSTRUCTED.

  • -DELETE ALL THE LINES AND LABELS

    THAT WILL NOT BE INCLUDED IN THE

    MODEL LATER ON. RETAIN THE

    ENTIRE EXTERIOR WALLS AND

    PROPERTY LINE AS POSSIBLE.

    NOTE:

    -DONT FORGET TO PURGE THE FILE

    SO THAT THE UNNECESSARY AND

    UNUSED LINES WILL BE ELIMENATED

    ON THE FILE WHEN EXPORTED. IT

    WILL ALSO LESSEN THE FILE SIZE.

    -THEN SAVE IT ON ANOTHER FILE

    NAME .

  • -GO TO FILE IN THE MENU BAR AND

    HIT IMPORT

  • -ON THE WINDOW TAB, CHANGE

    THE FILES OF TYPE INTO AutoCAD

    Files.

  • -HIT THE OPTION BUTTON TO SETUP

    UNITS AND SET IT INTO METERS.

    -CLICK OK.

  • -SELECT THE CADD FILE THAT WILL

    BE USED FOR THE MODELING.

    -HIT OPEN.

  • -A DIALOUGE BOX WILL APPEAR.

    REVIEW FOR THE UNNECESSARY

    LINES. MAKE SMALLER VALUES AS

    POSSIBLE.

    -HIT CLOSE.

  • -FROM SCRATCH, YOULL HAVE

    YOUR FLOOR PLAN OUTLINE AND

    START MODELING.

    -DELETE UNUSED LINES AND DONT

    FORGET TO GROUP EVERY

    COMPONENT FOR EASY EDITING.

  • -START FIRST WITH YOUR WALLS.

    -EXTRUDE THEM BASED ON THE

    GIVEN ELEVATIONS FOR PROPER

    PROPORTION OF THE STRUCTURE.

    -IDENTIFY YOUR PROPERTY AND

    BUILDING LINE.

  • -LOCATE AND WORK WITH YOUR

    OPENINGS (DOORS, WINDOWS,

    AND ARCHWAYS. ETC.)

  • -LOCATE AND WORK WITH YOUR

    WINDOWS, DOORS AND WALL

    ACCENTS.

  • -FOR MINIMAL WORK, EDITING

    AND TIME CONSUMTION FOR

    MODELING, ALWAYS PUT YOUR

    MODELS ON A GROUP AND PUT

    THEM ON APROPER LAYER.

    -YOU CAN ALSO MAKE THEM AS

    COMPONENTS FOR THOSE WHO

    SIMILAR IN PROPERTY ESP. FOR

    WINDOWS, TRELLISES, WALKWAYS

    ETC.

  • -IN CONSTRUCTING YOUR ROOF,

    YOU CAN USE A QUICK AND

    ACCURATE TOOL BY USING

    OFFSET AND FOLLOW ME TOOL.

    -PUT MORE DETAIL INTO YOUR

    ROOF AS YOU CAN TO ACHIEVE

    MORE REALISTIC OUTPUT.

  • -IN CREATING YOUR GUTTER, YOU

    CAN ALSO USE THE FOLLOW ME

    TOOL.

    -SET YOUR OUTDOOR CEILING

    EAVES LOWER THAN YOUR GUTTER

    TO ACHIEVE BETTER MODEL.

  • TIPS:

    -TO LESSEN MODELING AND

    DETAILING TIME, WORK ONLY ON

    THE PORTION THAT WILL CAUGHT

    BY YOUR VIEW AND CAMERA.

    -YOU CAN ALSO GET A MINIMAL

    TIME CONSUMTION BY PUTTING

    EVERY COMPOSITION INTO GROUP

    FOR A QUIKER EDITING.

    -DONT FORGET TO SAVE.

  • -HIT THE PAINT BUCKET TOOL OR

    SIMPLY PRESS B TO PUT UP AND

    SET YOUR DESIRED MATERIAL.

    -CLICK THE CREATE MATERIAL

    BUTTON ON THE UPPER RIGHT

    PROTION OF THE MATERIAL

    WINDOW.

    -TO BROWSE YOUR MATERIAL ON

    YOUR DRIVE, CLICK THE FOLDER

    ICON.

    -TO ACHIEVE A BETTER REALISTIC

    MATERIALIMAGES, YOU CAL ALSO

    GET THEM ON THE WEB.

    -THE LARGER THE IMAGE SIZES THE

    BETTER.

  • -AFTER HITTING THE FOLDER ICON,

    YOU MAY SELECT THE DESIRED

    MATERIAL ON YOUR FOLDER.

    -CLICK OPEN.

  • -BEFORE GETTING YOUR SELECTED

    MATERIAL ON YOUR MODEL, YOU

    MAY ADJUST THE PARAMETERS OF

    YOUR MATERIAL BY CHANGING

    THE VALUES OF ITS PROPERTIES.

    -HIT OK.

  • -YOU MAY APPLY THE MATERIAL BY

    POINTING THE BUCKET ICON ON

    THE DESIRED DESTINATION ON

    YOUR MODEL.

    -CAREFUL ON CLICKING WHEN

    YOUR DESTINATION IS ON A

    GROUP SET UP. YOU AY HIT THE

    ENTIRE GROUP NOT JUST YOUR

    DESIRED SURFACE.

    -TO AVOID THAT MATTER, MAKE

    SURE YOU ARE INSIDE THE GROUP

    BEFORE APPLYING YOUR

    MATERIAL.

    -TO SELECT A SIMILAR MATERIAL,

    YOU MAY ALSO USE THE SAMPLE

    PAINT BY HITTING THE

    EYEDROPPER ICON ON THE

    MATERIAL WINDOW.

  • -COUPLE OF MINUTES IN APPLYING

    MATERIALS.

    -NEXT STEP WILL BE PUTTING

    ENTOURAGE COMPOSITION

    NAMELY YOUR SKY, FOREGROUND,

    TREES, VEHICLES, ROADS ETC.

  • -TO IMPORT TREES AND SHRUBS TO

    YOUR MODEL, GO TO FILE AND HIT

    IMPORT.

  • -SELECT THE TREES AND SHRUBS

    THAT YOU DESIRE TO ATTACH ON

    YOUR MODEL AND HIT OPEN.

    NOTE:

    THE MORE POLYLINE ON YOUR

    TREES AND SHRUBS THE HEAVIER

    THE FILE YOULL GET. TOO RISK FOR

    YOUR COMPUTER OTHERWISE.

  • -IN A SIMPLE RESIDENTIAL

    DESIGN,IT IS MORE ADVISABLE TO

    USE ATLEAST 1-2 VEHICLE TO

    REDUCE THE FILE SIZE OF YOUR

    MODEL.

  • -SETTING UP YOUR ENVIRONMENT,

    YOU MUST CONSIDER ALL ITS

    COMPOSITION INCLUDING THE

    REFLECTIONS AND SKY FOR MORE

    REALISTIC.

  • -HIT THE SHADOW TOOLBAR TO SET

    THE DESIRE AND TO ADD DRAMA

    TO THE SCENE.

    NOTE:

    -WHENEVER YOUR IN THE

    MODELING PROCESS IT IS

    ADVISABLE TO SHUT OFF FIRST THE

    SHADOW TO REDUCE THE USE OF

    MEMORY AND GRAPHICS.

  • TIPS:

    -TO ACHIEVE MORE REALISTIC

    OUTPUT, TRY TO PLAY MORE ON

    YOUR SHADOW SETTING.

    -SHADOWS ARE ALSO IMPORTANT

    ON SCENE.

    -LET THE TREES SHADOW HIT YOUR

    BUILDING FOR ADDITIONAL

    DRAMA ON YOUR MODEL.

  • -IN SETTING UP YOUR CAMERA, GO

    TO CAMERA AND HIT TWO-POINT

    PERSPECTIVE TO AVOID VERTICAL

    SHIFT ON YOUR SCENE.

  • -TO SAVE YOUR SCENE, GO TO

    VIEW WINDOW > ANIMATION AND

    HIT ADD SCENE.

    -GOOD VIEW PROPORTION OF THE

    MODEL AFFECTS ALSO YOUR FINAL

    OUTPUT.

  • -RIGHT AFTER YOUR STEUP YOUR

    SCENE, A SCENE BAR WILL APPEAR

    ON THE UPPER LEFT OF YOUR

    SCREEN, RIGHT CLICK AND HIT

    UPDATE TO SAVE THE SCENE.

  • -TO REDUCE THE FILE SIZE AND

    REMOVE ALL THE UNNECESSARY

    LINES IN THE MODEL, GO TO

    WINDOW AND HIT MODEL INFO.

  • -GO TO STATISTICS AND HIT PURGE

    UNUSED.

    -THEN SAVE.

  • -UPDATE YOUR FINAL SCENE FOR

    RENDERING AND MATERIAL SETUP.

  • -IN V-RAY MATERIAL EDITOR, YOU

    MAY USE THE SAMPLE PAINT IN THE

    MATERIAL WINDOW FOR SPECIFIC

    SELECTION.

    -HIT THE PAINT BUCKET TOOL AND

    CLICK SAMPLE PAINT TO SELECT

    THE MATERIAL TO EDIT.

  • -EDIT YOUR MATERIAL TO ACHIEVE

    THE REQUIRED TEXTURE AND

    REALISM OF YOUR OUTPUT.

    -HIT V-RAY SKETCHUP MATERIAL

    EDITOR AND YOU MAY INPUT THE

    VALUE ON THE PARAMETERS

    SHOWN FOR THE SELECTED

    MATERIAL TO BE EDITED.

  • STONE MATERIAL

  • GLASS MATERIAL

  • ROOF MATERIAL

  • WALL MATERIAL

  • CARPAINT

    MATERIAL

  • PLANT MATERIAL

  • PALM MATERIAL

  • SIDEWALK

    MATERIAL

  • SHRUBS

    MATERIAL

  • TREES MATERIAL

  • WALL ACCENT

    MATERIAL

  • ROOF GUTTER

    MATERIAL

  • CONCRETE

    FENCE MATERIAL

  • GRASS MATERIAL

  • WOOD MATERIAL

  • PALM MATERIAL

  • DOOR MATERIAL

  • WALL MATERIAL

  • STONE MATERIAL

  • -HIT V-RAY FOR SKETCHUP

    OPTIONS EDITOR TO SET UP YOUR

    RENDER SETTING.

    IN THIS TUTORIAL, I JUST SIMPLY

    USED DEFAULT SETTING AND

    INCREASE MY OUTPUT INTO

    2600X2600 PIXELS FOR A HIGH

    QUALITY IMAGE.

    NOTE:

    THE HIGHER THE OUTPUT, THE

    LONGER THE RENDERING TIME.

    YOUR COMPUTER SPECIFICATIONS

    MAY ALSO TAKE EFFECT ON THE

    RENDERING.

    AT THIS POINT, IM USING A CORE

    i7, 8GB RAM AND 2GB VIDEOCARD

    ASUS LAPTOP UNIT.

    FOR A LOW SPECS COMPUTER,

    YOU MAY USE 1600 X 1200 PIXELS

    FOR A QUITE BETTER RENDER

    OUTPUT.

  • -RIGHT AFTER SETTING UP YOUR

    RENDER SETTING, YOU MAY TAP

    THE START RENDER BUTTON AND

    WAIT FOR THE RAW OUTPUT.

  • -WHILE WAITING FOR THE FINAL

    OUTPUT, YOU MAY ADJUST THE

    BRIGHTNESS AND CONTRAST OF

    YOUR RAW IMAGE.

    -ACTIVATE THE 2 BUTTON ON THE

    LOWER PORTION OF THE V-RAY

    FRAME AND COLOR CORRECTION

    WINDOW WILL APPEAR ON THE

    SCREEN.

    -ADJUST YOUR DESIRED IMAGE

    BRIGHTNESS.

  • -AFTER THE RENDERING WAS DONE.

    SAVE YOUR RAW OUTPUT INTO

    PORTABLE NETWORK GRAPHICS

    (PNG) FILES.

    -THEN HIT SAVE.

  • RAW RENDER

  • -OPEN YOUR FILE AND GET THE

    DESIRED IMAGE SIZE AND VIEW BY

    USING THE CROPPING TOOL.

    -THEN HIT ENTER

  • -TO FILL THE UNEVEN PORTION OF

    THE SKY BACKGROUND, YOU MAY

    USE THE CLONE STAMP TOOL BY

    CLICKING THE DESIRED PORTION

    WHILE HOLDING DOWN THE ALT

    KEY.

    -THEN REPAIR AND FILL THE SKY

    PORTION OF THE IMAGE.

  • REDUCE NOISE

    -GO TO FILTER > NOISE AND HIT

    REDUCE NOISE.

  • -ADJUST THE VALUE OF SHARPEN

    DETAIL BY 70%.

    -THEN HIT OK.

  • COLOR BALANCE

    -GO TO IMAGE > ADJUSTMENTS

    AND HIT COLOR BALANCE.

    -OR SIMPLY CTRL + B.

  • -ADJUST THE VALUES BASED ON

    YOUR DESIRED COLOR SCHEME.

    -IN THIS EXAMPLE, I CHANGED THE

    VALUE OF CYAN AND RED FROM 0

    TO -50.

    -THEN HIT OK.

  • BRIGHTNESS/ CONTRAST

    -GO TO IMAGE > ADJUSTMENTS

    AND HIT BRIGHTNESS/CONTRAST.

  • -ADJUST THE VALUES BASED ON

    YOUR DESIRED BRIGHTNESS AND

    SHADES.

    -IN THIS EXAMPLE, I CHANGED THE

    VALUE OF BRIGHTNESS FROM 0 TO

    50 AND CONTRAST FROM 0 TO -10.

    -THEN HIT OK.

  • BRIGHTNESS/ CONTRAST

    -GO TO FILTER AND HIT LENS

    CORRECTION.

    -OR SIMPLY PRESS SHIFT+CTRL+R

  • -UNDER CUSTOM, ADJUST THE

    VALUE OF VIGNETTE FROM +50 TO -

    65.

    -THEN HIT OK.

  • AUTHORSHIP

    -ADD SOME WATERMARKS OR

    SIMPLY PUTTING YOUR NAME ON

    YOUR FINAL OUTPUT BY USING TEXT

    TOOL.

  • SAVING

    -GO TO FILE AND HIT SAVE AS.

    -OR SIMPLY PRESSING SHIFT+ CTRL+ S.

  • -SAVE YOUR FINAL OUTPUT INTO A

    JPEG FORMAT

    -THEN HIT OK.

  • -ON THE JPEG OTION, JUST SIMPLY

    INCREASE THE QUALITY INTO

    MAXIMUM IN THE VALUE OF 12.

    -THEN HIT OK.

  • FINAL OUTPUT

  • TO GET A BETTER QUALITY, REALISTIC MODELING AND RENDERING OUTPUT

    DESIGN AND CONCEPT OF THE MODEL ITSELF

    A BETTER EYE PLUS A CREATIVE MIND

    PUSH YOUR LIMITATIONS

    EXPLORE AND ENJOY

    INVEST FOR A GOOD HI-SPEED & WELL SET-UP COMPUTER UNIT

    LEARN FROM YOUR MISTAKES AND DO GOOD LATER

    PRACTICE & EFFORT COUNTS

    MOST OF ALL, CORINTHIANS 10:31