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Software evaluation instrument
AMNA AL-ABRI ASILA AL-HASHMI
2 + 2 =?? Mathematics
4Children
Part 1The standard
Evaluation of Computer-Based Instruction
Pedagogical aspects
• goal; • underlying psychology; • learning strategy;• accuracy of content;• student role; • teacher role; • flexibility of integration; • motivation and reinforcement; • meeting individual differences; interactivity; assessment;• cultural sensitivity.
Technical aspects
navigation; standardization; accessibility; user-friendliness; presentation; documentation; performance; Costs Easy of use
1. Necessary technical documentation is included
2. Objectives are clearly stated 3. Learning activities that facilitate
integration into curriculum are suggested
4. Materials for enrichment and remedial activities are provided
DOCUMENTATION & SUPPLEMENTARY MATERIALS:
Quality of content :
1. Instruction matches stated objectives 2. Instructional strategies are based on current research 3. Instruction addresses various learning styles and intelligences 4. Information is current and accurate 5. Program is free of stereotypes 6. relevance to the audience7. appropriate language8. Intuitiveness : easy to understand9. organization of the information10.information quality.11.Teacher can modify content locally.12.The content is transferable and generalizable.13.The content represents an important curricular topic.
PRESENTATION:
1. Information is presented in a developmentally appropriate and logical way
2. Examples and illustrations are relevant 3. There is appropriate variety in screen displays 4. Text is clear and printed in type suitable for
target audience 5. Spelling, punctuation, and grammar are correct
EFFECTIVENESS: 1. Students are able to recall and use information
presented following program use 2. Program prepares students for future real-world
experiences 3. Students develop further interest in topic from using
program 4. This is an appropriate use of instructional software 5. Interactive/media-rich presentation of material
improve faculty and students' abilities to teach and learn the materials
6. Use of the software be readily integrated into current curriculum and pedagogy within the discipline
7. Use the software in a variety of ways to achieve teaching and learning goals
8. Teaching-learning goals easy to identify 9. Good learning assignments for using the software
application be written easily?
AUDIENCE APPEAL & SUITABILITY: 1. Program matches interest level of indicated
audience 2. Expected input is appropriate for indicated
audience 3. Reading level is appropriate for indicated
audience 4. Examples and illustrations are suitable for
indicated audience 5. Required time is compatible with student
attention 6. Program branches to remediation or enrichment
when appropriate
PRACTICE/ASSESSMENT/FEEDBACK:
1. Practice is provided to accomplish objectives 2. Practice is appropriate for topic and audience 3. Feedback is relevant to student responses 4. Feedback is immediate 5. Feedback is varied 6. Feedback gives remediation 7. Reinforcement is positive and dignified 8. Assessment is aligned with objectives 9. Open-ended responses and/or portfolio
opportunities are promoted 10.Collaborative learning experiences are provided for
EASE OF USE: 1. User can navigate through program without difficulty
2. Screen directions are consistent and easy to follow
3. Help options are comprehensive and readily available
4. Program responds to input as indicated by directions
5. Title sequence is brief and can be bypassed 6. User can control pace and sequence 7. User can exit from any screen 8. Only one input is registered when key is held
down 9. Labels, buttons, menus, text, and general
layout of the computer interface consistent and visually distinct
10.User get trapped in the material 11.User get lost easily in the material? 12.module provide feedback about the
system status and the user's responses 13.Module provide appropriate flexibility in its
use? 14.Learning material require a lot of
documentation, technical support, and/or instruction for most students to successfully use the software
15.The material present information in ways that are familiar for students?
16.The material present information in ways that would be attractive to students?
EASE OF USE:
USER INTERFACE AND MEDIA QUALITY:
1. Interface provides user with an appropriate environment
2. Graphics, audio, video, and/or animations enhance instruction
3. Graphics, audio, video, and/or animations stimulate student interest
4. Graphics, audio, video, and/or animations are of high quality
Part 2The software ( Drill
and Practice )
2+2 math for kids
2+2 math for kids is a program aimed to help children's education in the area of basic mathematical skills. The child learns how to count, compare numbers, add, subtract, multiply, and divide. 2+2 math for kids can be used for individual lessons as also at school.
Screen Shots
2+2 features:
• Learning: counting, addition, subtraction, comparing numbers, multiplication and division (ranging from 0 to 100).
• 21 interesting exercises.• Easy and intuitive program usage.• Comments read by lector. Possibility of changing his
voice.• 16 bit graphics with high resolution..• Great music.• Possibility of printing the multiplication table.• Possibility of changing the language.
Target Learner
• Learner from Kinder garden to grade 3(K-3)
Students Role
• Choosing the process that they need to play.
• Implement the game.• Follow the instructions• Improve they thinking skill • Improve mathematics skill.
Teacher Role
• Giving the learner appropriate instructions‘
• Choose the appropriate math process for kids
• Solve technical problems which faced the kids.
• Evaluate learner’s level and their response.
• Observe the learner when they practice.
Technical feature
• Easy to install and operate it .• Sound is clearly understandable.• The user can change sound voice
language.• Use feedback.• Visuals appropriate to learner’s
level.
weakness
• No controllable sound• The feedback not appropriate
for the learner’s level.
Part 3Observation Instrument
Date : Student name : Grade :
Pre-observation
1 For what purpose the student use software?1-2-
2 How are the student working ?* Individual * group
3 How many time the student use software?
4 Are the students motivated to use software?
During observation
5 Do the students understand software language? Yes ……………….No …………………..
6 Do the Graphic & audio stimulate student interest? Yes ……………….No …………………..
7 Do the Graphic & audio enhance instructions? Yes ……………….No …………………..
8 Is interface provide students an appropriate environment? Yes ……………….No …………………..
9 Does software present information in ways that are familiar for students? Yes ……………….No …………………..
10 Does the user get lost while they use software? Yes ……………….No …………………..
Student engagement :None Few Some Most Other information teacher observe . ……………………………………………………………………………………………………………………………………………………………………………………………………………………………………………
Student read help option. Do they understand it? When?
Students can navigate through software without difficulty
Feedback is relevant to students age
Remediation that given by feedback influence in the time that the students take to response
Students develop further interest in topic from using software.
The End…