Exploring problem solving with technology

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<ul><li> 1. EXPLORING PROBLEM SOLVING WITH SOFTWARE, APPS, AND GAMES Chandler Stroup </li> <li> 2. WHAT WE MEAN BY PROBLEM SOLVING Educational activities in which students ask questions, make predictions, test theories, and revise ideas based on data and evidence (Maloy, 2014). </li> <li> 3. PROBLEM SOLVING FRAMEWORK Understanding the Problem Identify the type of question being asked What is the question asking the students? What do the students know that can help them solve the problem? Using Problem Solving Strategies Connect information with what they know Making further deductions Decide if the chosen strategy will lead to a solution to the problem Checking results Determine if problem was solved correctly If not, solve the problem again by: Reassessing what is being asked, eliminating wrong answers, or rechecking computations. Open-end problems can be tricky for students to tackle but Polyas Framework for problem solving assists with resolving that problem. </li> <li> 4. HOW HAS TECHNOLOGY ASSISTED WITH PROBLEM SOLVING? </li> </ul>