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Fairy Meat Core Rules

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Earth, Water, Air and Fire...Why can't they just get along?

Elementaf"is an exciting strategy board game that will have you

and up to three ofyour friends at each other's throats ftr hours.

You and each of your opponents represent one of rhe fouf b;lSic element's: C3rlh, water, air. or fire. Blast your opponents' pieces

with Fireballs and Volcanos, convert them to your element with Winds o/Change, annihilate them with a Tidal Wave or Erosionor solidify yom position by building impenetrable Mountains. Take theif pieces, control the board, dominate the elements, winthe game. Are you up to it?

Elemental has no set up time and you can teach a friend the rules of play in just 10 ffiil1LlleS (in racl, all the moyes arc printedright on the board). Like all great games, the rules arc simple but the comp[L"X strategies are limited only by your crcariviry andresourcefulness.

ONLY $9"

'~-'. -"'; -.!:-

GAME COMPONENTS• 11 x 11 inch Full Color Game Board• 4 FuJI Color Reference cards• Scads of double-sided full color

playing pieces• Rules of Play Card• SLOrage Bag

Ekmmtaf G"me Board. (Actual siu is 11 x 1/ inches)

Available now at better game and hobby shops or directly from Kenzer and Company(see www.kenzerCO.COmfor ordering details).

C Copyright 2000 Kenzer and Company. An rights reserved. Elemental is a trademark of Kelller arld Company_

TM

- -atmInI ·uresgame

CREDITS

Produced by Kenzel' and Compan)"'

Concei,'ed, bottle·red, raised, edUCdted, and butchered aliveby: Scan Lealon and Brian van Hoose with minor contributionsby Peter Ashton

Edited b)': Gary Jackson and D.o,'1ll S. K~nL~r

ne\'elo~d, refined, ~ruund and processed (ideas, advice and rule­knockinl-:) h~': Richard Rnn4111o. Ben MerbilZ. Mark Pytd. MallBavougian. David S. Kenzer. Brian JclkcQualil~' control and primary taste testing by: Ak:l:is l'ladley, Chris &Bill Le:ltoll. Claire P(Mlluka. Katie PlC'liak. Ben Merbitz. Mark Pytel. EdHirs<:h. Richard Ranallo. James Collelli. Brinn Jcll;l:. Karl Ainanicmi,Steve Johansson. Adam NiepomnikAdditionallaSlc testing and nutritional analysis "olunleers:Phillip PClnmck. Joeseph Zarcbski 311d our m:my. manyeon-);oin' friends(you know who you all an:!)Scot! would likc 10 giw special thanks to: John. Tracy & Harley. Bo.Mum & Dad. Da\·id Bowie. the National Park Service. David Kenzcr andHis Rctinue of Fine Sirs. and :d$O Vaughn and Mark Bode. Brian Froud.Alan Lee. Lewis Carroll. Roald Dahl. Jim Henson. and 1bey Might BeGiants. for their countless contributions to SO many hungry eyes. ears.and heads.Den!lopment. Design. LaJoul, Editing: Brian Jelke. Steve Johansson.Da\'id S. Kenzer. Jennifer S_ Kem:er.CO\'cr Artist: David DayMiniatures Artist: David DayIntcrior Artists: Manny Vega. David Day. and Scot! LealOn

ManufaClured in the United Stales ofAmeric:lFirst Printing: May 2000

PUBLISHER'S NOTEThis is a work of fiction. Names. char:lC­lers. places and incidents either :ll"C theproduct of the authors' imaginations or areused fictitiously. and any resemblance toactual persons. living or dead, e,-ents orlocales is entirely coincidental.

Qucstions? Comments? We'd lo,'c to hear from yOll!830 W. Main S1.. PMB 11·t, Lake Zurich. Illinois 6OCJ..t7...-mail: [email protected]

www.kenzerco.com

TABLE OF CONTENTS

On Fairies. _ . . .. . . _.. 2lbeCommon Fairy _.,., .•• _. _•........... 2Appearance and Anatomy .......•.•. , ..........•........2Fairy Lives , _. . . 2How Fairies Got That Way.. , .......••..••.... _..•..... , ,3Modem Sylvan Society. . . . . . . . . . . . . . . . . . .. 3Fairy Meal ...........................•.............. 3Fairy Style. . . . . . . . . . . .....•...•...•........ 3Organization ..............•.•••.. , •...••••....... 4Fairies Among Man. . . • . . . • . . . . . • . 4

Introduction. . . . . . . . . . . . . . . . . •. • . . . . . . . . . . . 5What is Fairy Meat? . . •...•...•...• ' . . . . • . . . 5\Vh:l.l You'll Need .......•...•.•.•...•...•.•.•..... 5The Playing Field. . . . . . . . . . • . . . • . . . . . . 5

The Basics .....................•................ 6Game Tenns .........••••••••••••••. _.•.•.. _.... 6The Fairy Canis .....•...•...•...•...•...•..•..... 6The Fairy Deck . . . . . . . . . . . . . . . . . • . . . • . . . • . . . . . . .. 7

Game Play .........................•................. 8Prepar:lIion . _. . . ......••.••••••••••••••....... 8Entering the Banlcfield ...................•...•.... , 8Aying Fairies. . . . . . . . . . . . . . . . . . ..... , 9ToKjllaFairy ............••••••••••• _••••••...... 11Summary of Combat .....••••••..•........••.•...... 13Ranged Attacks .........•..•.....•..........•...... 14Special \Veapons .............•..•..•..•.••..•...... 14Wrestling ................•.••.••.••.••.••.•...... 15Mad about Meal- Frenzy ......•..•......•..•........ 15Eating Meat. . . . , .•..•..•................ 16Twinkling. . ...............••••.••••••..•...... 17

Bits 'N' Pieces. . 19Fairy Thralls. .. . . . ......•. . .. 19The Fungus Among Us . . .... 20Fairy Circles.. . •..•... , ..•• _••.••......21Grave-Robbing... . .•........21Tug-Tug!... . .21

Fairy Warbands . . . . . . . . •. . . .22The Fairies. . . . . ...........•••••• _.• _.••........22

The Fair)' Lists. . . . . . . . . . . . . . . . . . •. . . . . 24Fairy Weapons (descriptions) ... , .....•..• _••........ , .24Fairy Weapons. Ranged (list) .....•.••••.••.••••..... , .25Fairy Weapons (list) ..................•..•..••...... 26Twinkle S~llsSweet Magic (list) .............•......•...•........26Mean Magie (list) ..............•••.•• __ •••••...... 27Fairy Thralls (list) .......................•..........28Making a Warband (example) , . , 28

Scenarios. . . . . . . . . . . . . . . . . . . . . ...•.•............. 29Quick Reference Charts ... , , ..........•............ 31-32

© Copyright 2000, Kenzer and Company, All Rights Reserved.This book is protected under international treaties and the copyright laws of the United States of America. No pan of this book may

be reproduced wi{houtthe express written consent of Kcnzer and Company. Pennission is gramed to the purchaser of this product toreproduce sCl:tions of this book for personal use only. Sale or trade of such reproductions is strictly prohibited.

Fairy MCllt and the Kenzer and Company logo are trademarks of Kenzer and Company.

Fairy life was once such aninnocent, dreamlike affair,

with the day's events consisting oflovely tastes and songs, of sharinggiggles, playing games with squirrels.

finger·painting on dried leaves. and soon. There were no concerns for survival, and themost pressing issues were usually things like, "do

we have enough berry wine for the party'?" or. "now..., ....... that we've licked all the honey off, how many of us can

fit onto that sunny patch of moss and go for II noontimenapT

Oh, but those beautiful days ended a very long time ago.Today, their lives have direction, their actions have agoal. This is to eat as many of their friends as possible.But before we get into that, let's take a look at the crea·tores themselves.

The Common FairyFairies are cute, tiny little creatures, standing approx-i­mately 23mm high. They belong to no order within theanimal kingdom. If one had to classify them as any­thing, it would be among those odd, improbable entitieswe might call "spirits": although they are mostly mater·ial and not really very .vpiritual. as most would think ofit. Their origins are unknown but certainly ancient, andprobably didn't involve evolution of any sort. Theyseem to change mannerisms and clothes over timeaccording to the current trends among humans, so it ispossible that they relied (and still rely) on human influ­ence to develop. Anolher theory is that they influencehuman creativity in some mysterious way, and that theirstyles and trends actually influence ours...

Appearance and AnatomyTheir skin varies in hue. from snow white to mauve toorange, and is usually decorated with colorful paintedstripes and spirals. Hair can be just about any color, bulis usually one of the bright colors nature reserves forpoisonous things, like blue or bright yellow. This rajn·bow apparition is framed by a pair of shimmering insectwings. All fairies have wings of some sort. 1bese areusually brightly colored, iridescent buuerlly wings,

although in the southern hemi­sphere and much of Asia, glittering dragonflywings are also common. A fairy's wings, solidthough they may look. are magical in natureand act solid only to the willed touch of fairiesand of the air, which they were made to beat against. Ifa person tried to touch a fairy wing. the finger wouldpass right through. as though the wing were an illusionor irresponsive hallucination; a fairy, however, couldtear one in half with her hands.

Fairies usually look somewhat child-like and androgy·oaus, leaning somewhat more towards female thanmale; as reproduction is not a fairy function. they theo­retically don't have any genitaliat: at least not to any·one's knowledge. They are lightwcight and spindly,what one of us might call "impossibly thin". Accordingto legend, their shape came from the dreams of ancientman. 11ley have large. slightly slanted eyes, and twOseemingly functionless antcnnae originating at Ihe inneredges of the eyebrows. Breasts are negligible, andthough lithe and shapely, there is no muscle tone on afairy frame. Male or female, no-one seems to know; allwho see them enjoy the vision, at any rate. They areunequivocally charismatic and adorable.

The innards of a fairy are a simple affair. The maw con­sists of two singlc cresccnt'shaped tooth-ridges, whichrespectively span the upper and lower jaw. as wouldrows of teeth. These incisive implements border a thin,triangulartt tongue, which can be stretched and extend­ed (after some difficult oml exertion) to a length longenough for the fairy to clean her own eyeballs. Past thetongue, we come to a dark and mysterious channelwhich leads into the fairy's chest and abdomen. Todescribe the loathsome details of what lurks within Ihatwann. wet, wretched place would require dissection onthe part of the author, as there are no medical resourcespertaining to such things. 11le author thinks dissection isicky and smelly. The author was intentionally absentfrom biology classes on several occasions as a youth.You're a sick, naughty littlc badger for even wanting toknow what :1 fairy's slimy bloody gully-wulS are like.Boys are so gross. Yick.

.:. ..,: }

,,

,.. ;

This practice spread like Beatlemanja among

fairykind. who thought the new food was exciting :'~~:--~~~~and delicious. Mouse, baby or bug, anything smaller

~

than a breadbox was fil to be hunted, and the fairieslhrived. But fairies aren't

very ethical spirits.and tend to

take newideas asfar aspossible;Ihus, ilwas n

Ion g

Modern Sylvan SocietyFairy society was not always structured around anarchy.as it seems to be nowadays. There are stories and leg­ends telling of noble fairy courts. and of influence inhuman affairs, even of fairies directly influencing theBrilish monarchy. If this was ever the case in the pa.~L

it is cellainly nOI so today. Fairics arc huntcrs, gather­ers and survivors now. and with that comes a nomadic.violent lifestyle more savage Ihan civiL This is nOIbecause of low intelligence or sinister nature, althoughone might say Ihal fairies are cursed by both: il is main­ly due 10 their unhealthy, all-eonsuming addiclion toIheir own meat.

happy­Soon

enough. Ihispractice wasjust as popular

as animal-eating; in facl,animals were beginning

to seem a bit bland.Everything but fajry­meat seemed bland!

No fairy could have known that fairy·meat would be soaddictive, so consuming, so empowering. Little by lit­tle. bloody night fell upon fairykind. and the old way oflife vanished..

tfaj"", rccl IIw 0.11 ro=2lion3I ri,·ilirs p.>It in cornp:ui5on to killiR;;md e;qing..... """"'--~W Ii .... by -slttpi~•. "itich is «lft of 3 ........ ifk3 10 WI1I..

Fairy LivesA fairy life span is typically around four years. Theypop QUI of pods which grow. apparently at random.from amber drops on IrcC.~ in thc Springtime (undevel­oped fairy-pods are a most yummy delicacy amongfairies: they lack any nutrients. but feed theaddiction nicely). Fairies emerge fullygrown. although a liulc ~""'.,.

naive. Usuallythe only podsthat Ia';! longenough to

gestate into

a fairy arcthe ones

enough

In thedar klabyrinthine treetops for hungryfairies to unknowingly pass

them by. Sometimes, a filiry willchance upon a pod thaI's about (0 halch. and will killand eat the fairy thc moment it pops out (a common tac­

tic among weakened OJ" crippled fairies). On a few rareoccasions, the newborn wins. and gets a good healthybreakfast to start Ihc long, beautiful day wecall life. She usually has to vomit up a load of birthing­fluid out of her belly first.

How Fairies Got That WayThis all Slallcd nOt 100 long ago. in Ihe spring of 1917.MCITyzot. a newly born fairy. hadjusl found some honeyand was on her way to tell her friends. She was disrfact­ed by a frail of ants. which she followed to a large. glow­ing mushroom. Arrer a quick bitc and a nap. she awoke10 find a dying mouse by her side and a hunger in herbelly. One minule passed. and Merry made history as!he firsl fairy 10 eat meal.

Fairies Among ManMany fairies have relocated to places where men live, orvice versa. The presence of free food lying around intheir kitchens and pantries hasn't affected the practice ofanimal hunting, though. People food is usually cookedor stale, and their wine is bitter and sour. But people

themselves come in all SOilS of size..., and the little onesmake funny noises when they're being ripped up bydozens of busy, tiny knives and hatchelS. They don'ttaste too bad with honey, either.

These keep company with each other for the strengthof numbers and the subsequently increased chance forvictory in a scuffle. Often. these fairies get a littleattached to each other. sometimes so much that thestrongest of them will draw their own blood for theweakest to drink. in the name of survival of the whole.Sometimes these tighter groups give themselves a groupname and designate the strongest as leaders. and wearmatChing war-paint and garments. Fairies are very poorat sustaining healthy social systems. though, and theserelationships usuaUy break down aher some of them getbored and try to cat each other. Treachery in these fairy­packs is quite common, and it isn't unusual for a weak­er members disappearance to coincide with a strongermember merrily glowing for no admitted reason.

A h:lOdful of people are sharp enough to have seen fairiesin action. and some have made slUdies of Fairies andtheir ways. These are usually artists and poets, and somOSt infonnation concerning finds itself told throughstories. plays, art, and (less accurately) miniature games.There has been much speculation about exactly why thisiii. One expltll1ation come from Gustav Abbasid, photog­n1pher and fonner profesiiOr of psychology 3t Berkeley,Califomia. who was fired in 1963 following the pubica­tion of his report Fairies, Crow-People. and RelatedMythological Pheollomena, and who later went into soli­tude in the woods. He speculated thai creativity is "a kindof warmth or vitality felt to supernatural, and thus natu­rally anractive to ethereal animals who seek shelter fromthe cold felt in its absence," While his repon is still held

to be true by some odd Theosophists and the modemfringe, it fails to mention any of the strange behavioramong fairies today. But we know the truth!

OrganizationMost fairies live together in naturally-forming Circles.A Circle is a son of tribe that shares meat within itself tobetter distribute the precious goods, Circles usuallyreside in tree stumps, abandoned wood-mouse warrensor hallowed-out bee or wasp hives (the original inhabi­

tants of these dwellings usually gel relocated to thatwarm, wet place mentioned earlier). The advantage of

being in a Circle is that you never go completely hungry,as a few successful hums can feed every fairy in theCircle, at least enough to stave ofT withdrawal. But woebetide the fairy who eats all the day's winnings andreturns healthy and empty-handed: dozens of hungry.angry and betrayed fairies are more than a small prob­lem for even a well-fed hunter.

There are also small packs of fairies wandering theforeslS. groups who are independent of any Circle.

Fairy MeatFairies are all utterly addicted to fairy meat. The prac­tice of cannibalism has so perverted the universal fairyspirit thai they are addicted to the flesh of their kin frombinh. born knowing thaI fairy-meat will ease the numbpain in their heads. This addiction is coupled whh thethrill of hunting. the red haze which infects the mindafter a fresh kill, lIle drum of being strOng enough to eat

anyone in the world. The Hum is Life, you see. Ifthey're well fed. they still occasionally have time for alittle fun between hunts, but that's mainly just to pass the

time until they're hungry again.

Fairy StyleCreative creatures from binh. fairies love to decorate.and often their bodies are all they have to work wil.h.Seeing a fairy, you might conclude lIlat they s~nd Jotsof lime putting together their colorful outfits and paint·iog their faces. In truth. this comes SO naturally to thefairy folk thaI they really don't need 10 try at alL Thesimplest (and most common) fairy dress consisl~ of tie­dye rags and headbands. as well as tiny mocca~ins,

Many have adopted styles which seem a bit more mod­em and human (but still very fairy), adopting knee­boots, gloves. T-shirts, kneepads and elbow-pads,Exactly where these artifacts come from is unknown,but it probably involves Twinkle-magic: there's just noway a fairy could find tiny rhinestones in the wild,

The Playing FieldYou can make a model of the forest floor out of styro­foam and plywood if you like. but it's really not neces­sary. lbe world of fairies is our very own mooem Earth.you see, and the playing pieces are all actual-sjze, so anyplace in the world is actually your very own highly­detailed three-dimensional game board! Fairies origi­nate in the forest, but their new hunting habits havecaused them to be found all over. Bus stops, alleys,kitchen tables. and laundromats have been stained byfairy blood. Of course. you ean't easily play it under­water or atop an active volcano: be sensible, man.

Once you've got everything you need, you're almostready to begin playing. First. however, you'll need to

read the rules. Tum the page. and begin your educationin the how~to's of itty-bitty bulterfly.winged butchery!

Some Very Bad Places to Play Fairy Meat:• Darkened movie theatres• The intensive care ward• The middle of the road• Prison (unless you're already there)• Subterranean steam tunnels• On a table being used by other gamers (the fairies land­ed here and staned fighting! Honest! ...011.', hey! Gil'eme back Illy loolh!)

Some Rather Nice Places to Play Fairy Meat:• A local forest preserve• A cluttered table or desk• That filthy mess you call a bedroom• A church or other plnce of worship• The food court at the mall

If playing in an open area. you might like to section offa playing field with tape or string. to eomain the baltle.Avoid the floors of bustling public places. and anyplaceillegal or dangerous. Basically, anywhere you can liedown and sleep without waking up dead, imprisoned, orpartially eaten. Here's some ideas:

rn--trocluc.--tionWhat is Fairy Meat?

Fairy meal, the substance, isthe magical. addictive meal of

a fairy. As the game you hold in yourhands concerns the collection anddigestion of fairy meal, it, 100, is called

Fair)' Meat. But what manner of game isthis. you ask?

Fairy Meat Slr.tyS from this definition a bit. You see,miniatures in Fairy Meat are actual size, and use theworld as their game board! This is because real fairiesare actual size. and usc our world as their bloodyplaypen. This game is thus an incn:dibly accurate sim­ulation of fairy combat in this respeCI.

What You'll NeedTo begin playing, you' II need (0 have the following:• Two or more players (including yourself, silly!)The game is truly ideal for three or more players, buttwo is enough.• A deck of cards of the standard Poker variety. Ifyou're playing with lots of people. or don't want to shuf­fle quite so often, you can combine two decks. but thiscan lead to some pretty extraordinary hands. Keep thoseloveable Jokers in the deck!

• Fairy Cards and Counters. These are providedwith the game, and may be copied for personal use.Counters can be glass beads. coins, whatever you like.You'll also need some playing pieces or miniatures to

represent fairies on the board; some splendid paper fig­ures are provided for you herein.• A Ruler or Measuring Tape, marked in inches, tomea."ure the movemenl of the miniatures. The Metricsystem is forbidden, as it makes too much sense, andgives fairies headaches.

Fairy Meat falls into the category of "miniaturewargamc". For lhose new to the hobby. this silly termrefers to the type of game which simulates combat usingsmall plastic, paper, or metal models ("miniatures").The movements of these diminutive desuoyers is usual­ly measured in spaces or inches, along a board or map ofa correspondingly small Si7.e.

You'lI also need a place to play: a fairy banlefield inwhich combat will take place. Be it a messy dorm roomor an area of forest floor. a playing area must be agreed

Turn - The length of time in which a player may actwith all of her fairic....

The Fairy CardsEvery fairy in the game has her own Fairy Card (theseare found in the back of the book). Using this card.playen. keep tmck of the respective fairy's ability andhealth. using counters 10 represent Lil·~. Kill. andTlt'illk/~ Poillts. The players should keep the fairy cardsoutside the playing area. in fronl of lhe player who·susing them. All players should feci free 10 e;<amineeach other's Fairy Cards. unless evcryone agn..'Cs other­wise.

Round·1ne ROll1ld is the length of time in which eachplayer takes her tum_ In s(:enarios. the game is mea­sured in Rounds.

Looking a[ the card. you' II see that it's divided into twohalves. murked Fail)' and Meat. The top half is theFairy side. where the player places all of the pointswhich [he fairy can u~e (her Fairy PQillf.f). Fairies Slartthe game with all of their points on Ihe Fairy area of thecard. rearin' to go.

The bouom half. the Meat area. is where the playermoves a fairy·oS points when they can no longer be uti­lized by the fairy (thus becoming Meat P()ims). When afairy takes damage. she moves damagl:d Live and KillPoinl.~ from the Fairy area to the Meat area. whichdenotes their status as Meat Points: also. when a fairycasts a spell. the Twinkle Points ~hc spends go to theMeat area. Although a fairy cannot u~ points which arein the Meat section. circumslanees CUll sometimes returnthem to [he Fairy area. When all of a fairy·s Live andKill Points arc on Ihe Meat area of the Fairy Card. itmeans the poor fairy is completely dcad. and fit for eal­ing by any other fairy.

Meat Points ­Meat Poinls is the name 10

describe all of the Live and Kill PoinL~ thathave been damaged. and have become uselessmeat. Th~ are noted by their location on theFairy Card.

1))e BaSics

Order Cards - The Order Cards are the cards Ihnldetermine which player goes firsL second. etc. Each fig­ure is dealt a card at me beginning of every round.

Live Points - A fairy uses her Live pojnL~ to defendherself againsa attacks (so she can lil·e). When a play­er's fairy is attacked. the player draws a number of card~based on her fairy's Live Points.

Game TermsThis rulebook cOnlains some

Icnns you've probably neverused Ix:fore. which is most likelybecause we made them up. Before

~.........~ you go on 10 the aclUai roles. read thislillie list. to familiarize yourself with

our new fairy \'ocabulary:

Kill Points· Kill Points are what a fairy uses to attack(hence Kif{ Poi/lts). When a player auaclu.. she draw~ anumber of cards based on her fairy's Kilt Points.

Fairy Deck • Any ordinary d....ck of playing card..Utal. when used with lhis game. becomes a magically­

powered randomizer of de:uh and destruction. Thecards drawn from the Fairy Deck are USl.'<! as OrderCards and for random draws to resolve Anacks.Wrestling. Twinkle and Olher events requiring a rnndomdm\\'.

Points· The term Poillt.f is used quite a bit. It refers tothe counters. placed on the Fairy Cards. to denote theMatus of the fairy. There are t.hree types of fundamen!3lpoints: Lil-e. Kif{. 3nd Twinkle. 311 described below.

Fairy Points· Fairy Points is the name [0 describe 311of the Live and Kill PoinL.. that the fairy is able to use.noted by their location on t.he Fail)' Card.

Fairy Cards - These are special cards players usc tokeep track of an individual fairy's Live. Kill. andTwinkle Points. Each fairy on lhe board has her ownindividual Fairy Card.

Twinkle Points - Twinkle Points are what a fairy uses[0 cast spells. or "Twinkle".

,•

After such a draw, each player selects one numberedcard and any supporting trumps from her hand, Theattacker places her main card face·down, then placesany supponing trumps behind it. (Each Trump placeddown adds I to Ihe value of the number card, so an 8and IWO trumps is considered a 10). The defender thendoes the same. After the players are done placing theirselected cards down. tum the cards face-up. WhoevergelS lhe highcst total result is the winner of !hal partic­ular conflict.

JokersJokers are panicularly liked by !he magical luck-mon­keys, as they serve to screw up the player's intendedresults. They have different effects on different situa­tions, and only have to be played if the holding playerwishes, or if it's the only card available. If a playerplays a Joker. il is lhe only card played; that player maynOI place other cards down. The effects of Jokers aredescribed throughout lhe rules. according to situation. Iftwo involved fairies should get jokers, they cancel eachother out, and nothing exciting happens.

Wild TrumpsIf a player places a trump as her main card (perttapsbecause she drew no numbered cards in her hand), it'scalled a Wild Trump. When the cards are revealed, theplayer draws another card. and places it on top of thewild trump. This continues until the top card is a num­bered card. The value of the wild trump is considered tobe the number of the card on top, plus one for eachtrump beneath it.

In such contests, fairies always want to get a higherresult !han their opponents, so drawing a greater numberof cards increases a fairy's chance of drawing a highercard to play.

Example: Mableton a fairy~ plays a Killg as her maindefense card. Once the players reveal their main cards,Mabletart (Who every'one /lOW knows ha.f played a WildTrump), draws another card and places it atop the King.It's a Queen (aI/other Trump), so she place~' it atop thewild frump and draw.f another card. The next card is aNine, which makes theftl/al value ofher main card (9 +2)= II.

A fairy can playa wild trump as her main carcl and stilluse more trumps as support cards.

There are also blanks on the card for writing down thefairy's name and armament. You should remember eachfairy's name, so you know which particular card refers toher. You might like to use pencil, so you can erase what­e\'er you write. We recommend you laminate the cardsand use a fine-point dry-erase marker for marking them,so they can be re-used. You'll kill many more trees thisway. as you will conslantly be buying tissues [Q wipe offthe cards; the resulting two-dimensional deforestedwastelands enable one 10 see many more stars at night,which is good.

The Fairy DeckIn life. nothing is cenain; the mischievous spirit-mon­keys of Luck have the last word in who lives and whodies. It is their law that almost every game contains amndomizer, a device for these ethereal monkeys tomanipulate events in our world. Usually, players usedice. coins or knuckle-bones for lhis purpose. but inFairy Meat, we use a slandard deck of Poker cards. con­taining both jokers. This comprises lhe Fairy Deck fromwhich players draw their cards.

TrumpsKings. Queens, Aces and Jacks are known as TrumpCards here. and function differently than the numbercards listed above, in thm they are used to bolster thestrength of nonnal cards or to regenerate Twinkle Points.This is ex.plained in more detail below.

Numbered CardsCards in Fairy Meal are ranked from lowest to highest inthe typical order, Twos through Tens. These are hereaftercalled the /lumbered canis. for ease of reference. There isno hierarchy of the particular suits (Hearts, Spades,Diamonds and Clubs). but if the players agree, they canscttle upon one to eliminate ties.

Drawing HandsWhen fairies are called upon to draw cards against eachother, the players use their fairies' Live and Kill Points10 determine how many cards they draw. For instance,in normal fairy combat, the attacker draws her Killagainsl the defender's U'·e. This means the attackingplayer draws as many cards as her available fairy's KillPoinls (remember if Li\'e, Kill or Twinkle Points are inthe Meat area lhey are NOT available), and the defend­ing player draws as many cards as her fairy's availableLive Points.

ues until one of threethings happens:

"Round·· is taken to mean the completion of the fol­

lowing events:

I) Only one player's fairies nre still alivc, orthe game objective is mel.

~

2) Players suddenly become injured. mentallyill. drafted. or otherwise unable 10 play long enough tocomplete the game objective.3) The sun bums ouI.

In a player's fairy's tum. she may make that fairy move.fire. and Twinkle (in any order). She may also eat meatin lieu of moving or alluding. Play then moves on tothe next player's fairy or another fairy of !he same play·er. as chosen by the Order Cards. a process describedbelow.

I) The round begins.2) The Fairy Deck is shuffled. and each fai!)' is dealt anOrder Carel.3) Players take turns acting with their fairies (Twinkle.move, allack, and/or e.lt meut). in the order determinedby Order Cards.4) The round ends.

Order CardsThe turn opens with the shuffling of the Fairy Deck.The players then draw Order Cords. one for each fairy.to dctennine the order in which fairies take their turns.Someone then counts down. from Kings to Aces.

Redmw any ties and the player with the higher cardchooses whether her fairy will take her tum before orafter the other fairy(ies) with the formerly tied OrderCard.

Upon hearing her fairy's Order Card being called. aplayer may choose lO take her turn or wait until hernumber is reached again. After the countdown reachesAces, the count goes back up from Two to Kings. Anyplayer whose initiati ve card is cal led during this secondcount must take her turn.

The TurnEach game of Fairy Meat is broken into rowuls. Eachround. every player takes a turn with all fairies underher COntrol. After the laS! player has taken her turn. ifthe game isn't over, a new round begins. This comin-

Selecting FiguresThe next step is for the players to select their fairies.Scenarios might call for u specific assortment ofpieces nnd weapons to each plnyer. or a Force Limit.Unless otherwise specified by a i\cenario. each fairystam the game with all of her points (includingTwinkle Points) in the Fairy area of the card. Thefairy's weapon counters should be placed in the Meatsection. (For more information on selecting and arm­ing your little fairy warband. see the section entitledThe Fairy Lists below)

The Playing AreaBefore the game actually starts. the players musl des­ign3le a playing area. Make sure it meets uny particu­lar criteria described in the sccnario!

Entering the BattlefieldHow fairies get on the batllcfield is also described inthe scenario. If they sel up directly on the playing area.as opposed to entering along the battlefield's border. a··round zero" will take place. During round zero. play­ers draw Order Cards (as described below) to deter­mine who sets up first, second. etc. If they like, theplayers might also start off the area during turn zeroand enter along the edge during the first turn (assum­ing the playing arca has an edge).

PreparationExactly what the players are

meant to achieve during II

battle is explained by the scenario,which they have agreed upon.,..--Oi:" beforehand. Objectives can vary

from "capture the Golden Acorn" (Q "drag eightpoints of meat off the board" or "kill everything."

V._~ among others. Some scenarios arc listed later in

this book. oddly enough, in the chapter entitledScenarios.

\

,.

,"""­" (l rAt.. .". ('

r ," ..

high.This is

the basicmove: sort of afairy walking

speed. ifyou will.

Frolic The fairy moves a distance up to6". reaching an altitudeof up to 6"

Pounce - The fairy moves a distance up to r. at analtitude of up to 12" high. This is good for scalinglarge obstacles.

grollnd. Determine the speed of the fairy imme­diately after selccting the fairy to act. before mov­ing or auacking. The speeds arc ali follows:

Pose - The fairy doesn't move at ali. but sits still andlooks prelly. A posing figure may only pivot on thespot. A Fairy fights better when posing.

fonn of movement. sonof a low-altitude force­flight.

The different modes of movement have respective ben­cfits and drawbacks; the farther the distancc. the lowerthe altitude. Also, a" you"ll see in How to Kill aFairy later. fairies who pose have an edge in com­baL A figure can attack before it moves.

FlutterThe

f air ymoves a

distance upto IT. at an altitude of up

~~~~~~t~~j~~~~~tO~3~" high. This is~ the fastest

Jokers!If a fairy dr..tws a Joker for her Order Card. she maytake hcr tum whenever she likes by shouting out anyobscene word and showing evcrybody her Joker card.If she shouts while another player is acting. she mustwait untillhat action is done.

A fairy with multiple OrderCards can still only act onceper round. but additional OrderCards give her more options as towhen shc may take her tum.

Types of MovementAfter the player selects one of her fairies to act. thatfairy may move about the baulefield. Movement ismeasured in inches, up to the distance detennined by

the fairy"s speed. This distance is measured alollg the

ThinkingWhilc i(s not Ihe easiest Ihing for a Fairy to do. fairiesare capable of some forcthought. Any fairy withenough Twinkle in her head can engage in this mostunfairylike behavior. A fairy mayspend Twinkle Points at thebeginning of the round to getextra Order Cards. Each Twinklegives her one additional OrderCard.

Fairies fly about on their little wingsfrom lhe moment they pop oul of lheir pods.It's how they've always moved around. and as aresult they fly much faster than they can walk upontheir lithe. weak legs.

Flying Fairies"Flying is probably the coolestthing in the world. next 10 shav­mg:"

-Pterry.Pee-Wee \ Playhollse

Moving the FiguresSome games use "spaces" for dctermining how far apiece can movc: Fairy Meat uses inches. To move apiece. simply choose where you want it to go. and mea­sure the distance from the piece to that point with aruler or mea<;uring tape.

although the rate of movement has some affecton how well the fairy can fight that tum. This is why

the player must declare the fairy's speed at the begin­ning of the figure's action.

AltitudeA fairy may change facing at any point during move·menl, as many times as she likes. Before and aftermovement, the fairy is considered to have landed, andduring movement is considered to be airborne, at analtitude up to the maximum heights listed above. Evenif she's flying along the ground (at an altitude of 0), sheis still considered to be flying; fairies don't walk, yousee. If you had wings, you wouldn't walk, either.

Vertical movement (up and down) does not count asdistance traversed, so a fairy who frolics 6" across theboard may travel over rocks and under twigs, up anddown, as long as she doesn't exceed her maximum alti­tude (6" for a frolicking fairy) in doing so.

A fairy can fall any height without injuring herself.She merely floats down to safety with her lightweightframe and magical wings.

Fairies can't stop in mid-air: in a typical flight they flyupward and drift downward a number of times usingtheir delicate wings. Hovering would take its loll oneven the most durable pair of fairy-wings after a fewseconds of effort!

Dragging LootAs dull as physical labor may be, a fairy might occa­sionally need to drag something from point A to pointB once in a while. After a successful kill, fairies areoften obligated to drag some meat back home to theirhungry friends or just somewhere they can eat inpeace, or perhaps a scenario requires the retrieval ofsome (relatively) large and heavy object. For simplic­ity's sake. we say that such burdens decrease move­ment altitude and distance by half. This includes move­ment resulting from Twinkle spells!

Obviously, carrying a one-point piece of fairy meat isn'tgoing to be that heavy, so we also say that draggingany amount of meat which is less than half of the act­ing fairy's Fairy Points plus Meat Points (round up) isnot considered a burden at all, and won't slow anyonedown.

Example: if Merryzm (with 6 Fairv Points)wished to carry the grisly remains of Pixypulf (ojwhich only 2 Meat Points remain) to her friends. shewould not be hindered at all, as 2 is less than halfof6.Math isfun..

RushingRushing an enemy fairy is a good way to knock her tothe ground, a perfect position for some rowdywrasslin'! For one fairy to rush another, the actingplayer must first announce the target of her rush (asusual, pre-measuring is a no-no!). Treat a rush as aflutter, going in a straight line, with no obstacles in­between; rushes are not like normal flutters in thatthey are a direct, linear flight at high speed. Thus. thetarget of the rush must be within direct line-of-sight ofthe rushing fairy.

A fairy can't rush another fairy who is alreadywrestling; she can, however, simply flutter right up andjoin in.

For the rush to be successful, the target figure must beat a rush distance of 6" or more. Before this poinl, therampaging fairy doesn't have enough inertia, and justkind of lightly 'bumps' into her target, which sadlyresults in no wrestling at all.

If the rush is successful, the attacker pushes the targetalong the rush path a bonus distance equal to the attack­ing fairy's Kill Points. If the fairies bump into anyobstacles or other fairies, the bonus movement stops.

At the end of this push, the attacking player draws anumber of cards from the Fairy Deck equal to herfairy's Kill, and the defending player draws a numberof cards equal to her Live. Weapon modifiers(described below) are not used here. If the defendingfairy gets a lower result than the attacking fairy, thetwo of them are now on the ground, wrestling, and atum of Wrestling immediately commences. Wrestlingis described in greater detail in the aptly·namedWrestling section on page 15.

Jokers!If either player plays a Joker wben drawing for theresult of a rush, the fairies still wind up on the ground,but the target fairy saw it coming, and so she gets theRush Bonus instead of the attacking fairy. Rushbonuses are described later. in the Combat section.

l", .,o

Nasty HilsIf the attacker's card (including support trumps) ishigher than that of me defender by an amount greaterthan four. it's considered a Nasty Hit. and result.s intwo points of damage. rather than one. If the attackerbealS the defender by more than eight. the hit results inthree points of damage. These are hilS that nOt onlybreak the assaulted fairy's defense. but result in a nastyinjury to boot. Ouch!

The One Card RuleIf a fairy is attacked. and she hasn't yet taken her turnthis round (she still had an Order Card at the time ofanack). she always gets olle extra card to defend with.She receives this card even if she has no Live Points. orif a weapon has reduced her number of defense cards 10zero.

draws a number of cards from the Fairy Deckequal to her fairy's available Kill (the Kill Points inthe Fairy or active section of the Fairy Carel. i.e.. onecard for each Kill Point lOT in the Meat section). Thedefending player draws just like the attacker. exceptshe uses her fairy's Live Points mther than Kill Points:if the attacker gets a higher result. the target takes onepoint of damage: otherwise. the target is unharmed. Asyou'll see below we toss many additional modifierssuch as weapon, terrain and movement modifiers intothis process. These modifiers make combat more fun.We know they do. because if they didn't fairies would­n't use them.

Note: A fairy with only one card to defend with lIIust

use that card to defend, even if it's that horrid little Aceof Spades card (described below).

Multiple AttacksSome weapons grant a fairy more than one au.ack.These auacks all come from the same hand of cards:the attacker doesn't draw her Kill again rorcach attack.Likewise. the defender must use the same hand ofcards to defend against all anacks. A rairy who is capa­ble or attacking more than one target in a tum may doso: so a bow which ha<; two attacks can fire at two dif­ferent fairies in a single turn, or a sword with twoattach may be used to attack two different fairies.Simply divide the number or cards in the attacker'shand into two different hands. however lhe attackerwishes.

A fairy must have at least one Kill Point to attack. evenif a weapon lets her draw extra cards. The only way fora fairy without Kill PoinL<; 10 attack is to [rellzy,described below.

Note that a fairy may pounce stmight up out ofwrestling and land back atop her opponent again, andstill receive a bonus. She still has to successfullyescape the brawl to do so. however (see wrestlingon page 14).

Firs!. the fairy nominates her target. A fairy may attackanyone within her weapon's Range. Hand weapons(swords. knives. fingernails and the like) require basc­to-base contact. Ranged weapons. such as bows. havemuch longer mnges. a few of them having no limits atall!

To Kill a FairyAfter the studious fairy is done learning how 10 pranceabout. it's time for her to whip out some sharp pointythings and get herself some breakfast!

AttackingA fairy may make an attack before or after her move­ment. If your fairy should like to attack d/lring move­ment. try to talk her out of it: if that doesn't work, takeher weapon away until she apologizes for disobeying !berules.

PouncingA fairy who Pounces and lands atop another fairy mayalso try to knock her foe to the ground and beginwrestling. A fairy who gels pounced-on can only drawone card (instead of ber Live as in a normal rush). ortwo if the a...sauhed fairy hasn't moved yet this round.Dof!

Line 0' SightAn attacking fairy also requires visual comact [Q hither larget. The target must be within the anacker'sLine of Sight. To detennine whether or not a fairy cansee a dislant target, draw an imaginary line from herhead to the target. If you can't get in a position 10dearly determine this by eyesight, tty using a shoelace,bird intestine, or laser pointer.

The Combat ProcessThe basic process is as follows. The attacking player

If a Joker is used in a rangedattack, either the weaponmisses or the weapon hits anyother figure in the anacker's

line of sight, selected by thedefending player.

Jokers!If either player uses a Joker in hand-lo-hand combat,either the attacker takes a poim of damage, or thedefender heals one point of meat. It's up to the player

who used the Joker.

Summary of Combat.The attacker draws as many cards from the Fairydeck as she has Kill Points and the defender

mushroom-stem which covers at least 50% of thefairy. (Use your best judgment here; if you don't haveany judgment whatsoever, flip a coin. If you don'thave a coin, go to a street corner and beg like a filthyurchin!)(Note- the author is just bitter 'cause he~· broke fromsupporting numerous unsavory vices. -Dave)(They're not that unsavory, really. -Scott)

TakingDamage

When afa i r ytakes apoint asdamage.the con­trollingplayer

moves apoint. her

choice of Liveor Kill (or a com­

~,.r::: bination if more"ol~ than one point has

been suffered), fromthe wounded fairy's Fairy

Points to her Meat Points. This means that, while shecan no longer make use of the poims, they're stillaround to be digested after she's dead. Move damagedpoims (represented by the counters Live and Kill coun­ters) from the Fairy half of the fairy's Fairy Card to theMeat half.

Attack ModifiersWeapons and Twinkle-enchantmcms modify the

number of cards drawn by the attacker and defender.These modifiers are listed by the appropriate weapon

or spell in the Weapon & Spell Lists. AllackModifiers arc bonuses applied to attackers

who use the weapon; Defense Modifiersare penalties applied to those who

defend against the weapon.Other modifiers are listed

below:

Partial Cover is terrain such as grass and moss-hedges,and the partial line-of sight obstruction caused by

another fairy. Hard cover, which cannot be firedthrough, is anything like a waH, glass window, or

Target in Partial Covert defender receives +1 cardAttacker posed auacker receives +1 cardAttacker flmtered auacker receives -1 card

t ranged weapons only

Her player meaSl/re.f the distance between her

alld Merryzot Qlldfillds it's less than six inches, the:~~~~~~~~~ominimum rush distance. Drat.' She failed to rEIsh, alld f 0 • ..

simply bl/mps illto Merryzot, Undallllled by Ihis. e:-...- +., -.-"BerrJwine proceeds to attack her foe. "\ f) ...

i •

tl!~\ <

Berrywine has two Kill Poims, alld is anned wilh agremlin tOOlh. Berrywines player draws two cards forher Kill Points, and her weapoll gives heron extra MO.giving her a total offour cards.

Merryzot's player drew a Ten and three trumps, whichcall give her a total \'a/lle of 13; itO/ bad! Her playergiggles a bit alld places the cards,face-down.

The players reveal their cards: Merryzo,'s J3 beatBerrywine's 7. and so the attack failed miserably. NowBerrywine can oll/y hope (hat Merryzol's iiI/Ie knife isas hanllless as it looks...

Merryzot has four Lil'e Poims. The situation does notpreselll any modifiers. so her player draws fOllr cards.

Ranged AttacksCombat with ranged weapons (guns, magic wands,bows and the like) is a bit different from normal "hand­to-hand" fighting. There's only two differences, listedbelow.

Now it's time 10 place the cards 011 Ihe lable.Berrywine's highest card was a 5, and she has MOtrump cards in her hand. which will bring that numberlip to 7. She places these three cards On the rable.face­down.

Ranged WeaponsRanged weapons are listed with a strength attribute.This is how many cards the attacking fairy draws.Ranged weapons always draw a number of cards equalto their Strength. regardless of how many Kill Pointsthe anacker has.

The defender draws her Live Points. as with normaJanacks.

Attack RangesEach ranged weapon also has a Rallge attribute, Thisis simply how far, in inches. the weapon can fIre: if thetarget is beyond this distance, she is out of range.

draws as ",allY cards as she ha.f Live Points(remember modifiers!).

The Infamous Ace of SpadesYes, the card everyone dreads: the Ace of Spades. Howthis card came to be so evil is lost to us, but it is evil,make no mistake. Just look what it docs in Fairy lv/eat:

Whethet a player uses this card as a supporting trump ora wild trump. it not only COllnts as a trump. but that theattack (if successful) will automatically result in athree damage Nasty Hit. even if the attacker did notbeat the defender by more than eight (nor even four!).To make matters worse, a target hurt in such a way hasher mo\'ement distance (and flight height) impaired byhalf for Ihe reSI of lhe game. or umil the wound is com­pletely healed somehow. Note that this effect takesplace if either player involved uses an Ace of Spades,not just the attacker!

5./f rhe attllcking fairy has more dum one auack (byI·irtue of a special weapoll or a spell) tI,e sequencecamillI/exfro", step IWO Oil (ill other words, cards areollly drawlI ONCE and all atracks are generatedfrom that single draw of cards and, likewise, thedefender may only defend lI'ilh her sillgle draw ofcards).

3. The defellder selects olle of her cards 10 defendand places il all Ihe table face-dolnJ, along with GIl)'

trumps. Note: If the defender has 110 cards 10 use,allY of the enemy's hits alllomalicafly penelrate!

z. The anacker Ihen seleels 01l~ card with which 10

a/tack. alollg willf any trumps, and places it (orthem) all tI,e tableface-dowll.

4. The players flip o\'er cmd rel'eal their selected cards.If tlfe defellder's card is equalro or higher rhan thatof the attacker, 110 damage i.f dealt. If the defender'scard is lower, the assai/am has scored a hit, and thedefender 1IIust lose one point af IIt:r choice (either aKill Paim ar a UI'e Poim). The slain point is themfII01'ed from the Fairy half of the fairys card to theMeat half

Combat Example:It's BerrJlI'ine S 1Um to mOl'e. She decides 10 msh theneare.ft fairy: a harmless looking sprite namedMerry:.ot.

rather thanbecoming meal.

Mangle iJ a silly word.Mangle mangle mangle!

If a fairy uses a Riot weapon to make a non­Wrestling :.mack. she sufTers a -I card modifier.

ManglersCertain weapons. like explosives. chain­

saws and such. actuallydestroy meal by splatter­ing it all over or charring

it. reducing ils potency to auseless degree. We call

I

Such entangled figures are rolling upon the ground.fighting at each other's throats. Combat

SwordsSwords arc a bit more powerful than most closeweapons. being able 10 carve wide gashes in a fairy'ssoh sylvan flesh. Still. any sword is well met by anoth·er sword. If the attacker has a sword and lhe defenderdoes not. the attacker gets one extra card. If bmhfairies have swords. the defender can parry. and so the

attacker loses this bonus.

WrestlingIf one fairy successfully rushes another. as describedabove in the movemenl section. place both ligureslying on Iheir sides next to each other. 'cause the twoarc considered to be wrestli/lg. Kinky!

Long-range weapons cannot be used to hit largets lessthan one inch away. That's what knivcsare for. silly!

The player must declare ranged attacks beforemeasuring: fairies aren't amazingly good at judging

distance.

SpecialWeapons

For the fairy withspecial needs, wealTer several kinds ofspecial hand-to-handweapons. Weapons whichhave special attributes. such as those listed below. arcnoted as such in the weapon descriptions.

Riot WeaponsRiot weapons are hand-to-hand weapons which arcsmall and light enough 10 usc in extremely close quar­lers. Unlike nonnal weapons. a fairy may use Riotweapons when Wrestling.

•'.

• •Va 1.- '- ()

V',') l,~ "';y ,

bmw!'She can

then moveout of Wrestling

however she choos­es, including pouncing

back in.

Outside InterferenceShould an outside fairy decide to attack a fairy who isin the wreslling pile, she may do so. The wrestlingfairy is less able to avoid getting hit in such an attack,being otherwise engaged at the moment, and so losesone card from her defense hand. But, if a targetinvolved in wrestling successfully defends herselfagainst one or more close-combat attacks from anuninvolved fairy, she can grab the attacking fairy andpull her into the mess! The fairy is then tangled up inthe wrestling herself.

JokerslIf either player uses a Joker in wrestling, the fairiesmake eye contact and experience one of those awk­ward moments (you know how that is). No damage isdealt by either fairy, as they pause for a moment 10

evaluate Ihe nature of their relationship. Ah, love...

Mad about Meat· FrenzyNormally, an acting fairy may only make an attack ifshe has Kill Points left. If she has only Live Points left,then after moving, she may (reluctantly) give in 10 herdark side and be overtaken by a meat-frenzy. This con­verts all her Live Points into Kill Points! However,the frenzy is not reversible: a fairy can'l turn KillPoints into Live Points.

usingonly me KillPoints, wim­out takingweapons intoaccount. (Note thatRiot weapons can be used in wrestling, as describedabove.)

The More, the Merrier!Any fairy may join in on the wrestljng by moving upnext to the involved figlltes and saying, "'I'm gonnawrassle!" Place the figure on its side with me omers.

Wrestling BonusesThe attacker in Wrestling (the fairy who's turn it is)always gets an extra card. Also, when a fairy chargesinto another, the force of the impact entitles her to oneextra attack card during the ensuing wrestling that turn,should she choose to attack her new friend. This is theRush Bonl/s.

First, the Attacker selects a target. The attacker anddefender then each draw their Kill Points. and me play­er with the lowest result takes damage, as usual. Incase of a tie, both players take one point of damage!Rawr!

Escaping the BrawlIf a fairy makes a successful attack in Wrestling,

instead of doing damage, she may opt to leave the

Allhough it takes time for one fairy to ingest anotherbite by bite. the etTen.. of consumption arc immediate

enough to use on the battlefield. Herearc the rulc.s for engaging in such a

meal in the midst of a fairy skir­mish.

much for. suy. a rabid squirrel. But when the car­nivore in question is born of fairy-stock. the corpse'senergy merges with that of the consumer! The neshmagically dissolves into oblivion within the chambersof her belly. and she obtains the power dwelling with­in the meal of the carcass which lay before her. Sideeffects include stomach-aches and minor natulcnce.

Eat Them Up, Yum!Eating a fellow fairy is not acomplicated affair. Ba..ically,when a fairy eats a bit ofanother (dead) fairy. oncpoint from the dead fairy's

Meat Points (consumer'schoice of one Live or one KillPoint - Twinkle points are NOT

meat. they are removed whcna fairy dies) goes directly tothe feasting fairy's f-airyPoints; the dead fairy'slotal Meat Points beingdecreased by one. and theliving fairy's Fairy Pointsincreasing by one. Once

all of the Melll Points on thedeceased are gone. the player

removes her dead fairy's fig­ure from the board. with justabout all of its precious mcat

having been eaten. Lafer. thevictors may return to gnaw on the

bones or suck the marrow. However. thisis a slow (albeit delicious!) process and

thus has no game effect.

Mealtime MannersFor one fairy to eat another. the consumer in questionmust be in contaCt with the ready-to-em corpse (if youlike, imagine that the fallen fair)' is still squinning a little).

A fairy can take a bite instead of moving or attacking.or both (take two bites). An eating fairy may not

)

EatingMeat

"Meat is meat.and a man'sgotta eat!"

-Granny. Mmel Hell

Whcn a fairy dies, the magic which fueled it so well inlife resides in the corpse for a short while after death.

Consuming the meat from such a body doesn't do

A fairy~ frenzy if she has at feast one Kill Point.Besides being exquisitely painful. a meat~rrenzy is per­mancnt. slowly drawing her into madness and eventu­ally death. Because it hurts. and because most fairies

instincti\'ely know that it's a one-wayticket to mindlessness, ifs always a

last resort.

If a frenzied fairy is within IT of a fairy corpse.shc cannot resist feeding. and must head towards lhe

body and eat as much a.. shc can. She may not fire atothers whilc eating. Also. any Live Points eaten by afrenzied fairy become Kill Points.

Why-ever arc the fairies killing each other? For meat.of course. There's good eating on a fairy. especially ifyou're a fairy as well.

When fairies usc magic, lillie pinpoints of

light glimmer around them, making themsparkle and shimmer with color-

....--, ful, flickering stars. They callthis ''Twinkling''. Fairies can

Twinkle from the momemthey're born. and theybecome better able to

Twinkle as they increase inage and get more energy from

committing murder a few

times.

When players draw cards during combal. before placingany cards on the table (including jokers. which areplayed face-down like any other attack or defense card).the players may discard any trumps they receive duringany draw to charge the fairy up with Twinkle Points.Each trump is worth one Twinkle Poim. The playermoves regenerated Twinkle PoiOls from the Meat halfof the card to the Fairy half. The fairy may not gainmore Twinkle Points than are already on the card.

Twinkle PointsFairy brains generate Twinkle Points

through action and violence.developing in an excited

Fairy's brain during combat.Casting fairy-spells requiresthe expenditure of these

Twinkle Points. These arewholly separate fromLive or Kill Points.

They can be regenerated,and they cannOt be gained from eating

another fai.ry.

Also, a fairy may pause for a moment and reminisceabout some violent deed she once performed: this canget her worked up enough to regain one Twinkle Point.

This is done illstead of anacking!

magic. it usually involves lots of hard work. ""lI,;~......~concentration, time. and a few ounces of newt ,:.blood_ Fairies. on the other hand, can use magic as eas- I W

iJy as fish can swim. It's litemlly born into their bones. ~"t €I ...

t I+ ."1'

VIOq

EachTwinkle (Twinkling is described below).bite takes one Meat Point ofT the carcass.

TwinklingFairies live on magic. II's the shimmering iniemalspark which lends life to their limbs. While people andother equally mundane manners of life wish to tap inio

For all her l.:arnivorousefforts. a fairy may neverexceed a total of twelveFairy Points. She fcan still eat. sim+ply to steal themeal from other <\

fairies. but the ?energy gainedwill level offafter twelve.

10 .\"Iflllg al ,~

Merry::01 TO lake abite.

Here's an example:Merry::,ol is a short (JjSIlIllCe from LullplI'illk.Merry::,ol shoots (11/ arrow iI/rol/ghLolfynrillks braill. flIkillX her la.w F(liryPoillt afld killillg her. MerrY::'01 Ihellfrolics Ol'er to Lollynrillk:f twitchillgcorpse ami kneels down torake a bite. Oops! Shealread,' more(1 (lfIdattacked. alld so Ihere S 110

time left to .nIack.

GlitrersfXlrk. a fairy 11'110

IfaS lIeur I,er 1)(/rlller

LoIlYllrillk. also

;;;:~.~. 0~ ~It' S I~II 0 W

" (' r11Irll. soshe STrutsol"er to

Lolly's bodyalld sacri­fices Ihe limeif would lake

Casting SpellsA fairy may cast a spell at the beginning or end of her

turn. Unless otherwise stated in the spell's descrip­tion, a fairy cannot cast spells when engaged inwrestling. A fairy who is caught in a wrestling pit isconsidered to be perpetually fighting, and simply does­n't have the time for spells!

When a fairy casts a spell, the player moves a numberof Twinkle Points equal to the spell's cost from theFairy half of the card to the Meat half. A fairy canregenerate these in subsequent turns by spendingtrumps. If a fairy doesn'r have enough points to cast aspell, she simply can't cast thespell.

A fairy can cast as mayspells per turn as shewants, as long as she hasenough Twinkle 10 use forthem all. She cannot,however, cast the samespell twice in one turn.

Fairies cannot share Twinkle '~~t"-...:::;:~Points with other fairies, even ifthey really like each other.

TargetsA spell may target either the castingfairy, or any fairy to which astraight, unobstructed line can bedrawn from the caster. Thecaster needn't be facing hertarget, though. Partial Coverdoes not block spells.

ZappingBy using her own Twinkle to blow away anotherfairy's Twinkle. a fairy can Zap another into losingmagic. This pisses fairies oCf, and has tactical value aswell!

To Zap a fairy's Twinkle, the acting player must spendtrumps in the same way used to regain Twinkle. Forevery two trumps spent, you can Zap one point of theenemy's Twinkle. The Zapped Twinkle Point falls

from the Fairy half of the card to the Meat half. Even

if a fairy has no Twinkle Points left, she can stilluse any trumps she gets to Zap another fairy. TheZapping takes place after the concerned fairies havedeclared how many trumps they will use to regainTwinkle.

Any fairy can Zap any other; line of sight is not nec­essary.

Who Casts WhatThere are two different styles of Twinkle magic: Sweetand Mean. Each fairy may have only one style, reflect­ing the mood her magic-gland is usually in. A fairymay cast any spells within her style of Twinkle, but shemay not cast any spells belonging to a different style.

Fairies pick their styles of Twinkling,in the same way they pick theirweapons, at the beginning of the

game. The Spell Lists are foundby the Fairy and Weapon Lists

later in this book; see section 4 formore details on selecting your

fairy's style.

Jokers!player casts a spell that

requires the drawing of5t;\l);;;;:, cards by either fairy,

the opportunity existsfor a Joker to come up.

When a Joker is drawnbecause of a spell. the spell is cancelled,and the target fairy acts as if it just cast

the spell (draw the cards again).

TreacheryIt's not unusual for one fairy to violently end herfriendship with another. Times can be tough, and sur­vival is usually at the top of a fairy's priority list.

If a player decides to have one of her fairies attackanother one of her fairies, another player (the one withthe next highest Order Card on the table) immediatelyassumes control of the defending figure for the rest ofthe game. If there are no players with Order Cards leftin the current round, the attacking player may chOOSewho gets control.

Crawling is simply a way oftr..tvelling along the ground.Any obstacle tallcr than the animal is too high 10 crossby Crawling.

11 ThIS shouldn·1 be hard. The hc:od i, lhe p<ln Wllh ~ mouth.What do you m.~n. which 01\0"" ... '" you suy~ play;,,};whil~ imo~icaled agai,,' I C'r.,ct~" bellc, frum )'00 this lim."I'C>Ilnd. 1','. half a mind to call you' mum. Ilo"",tly!

Also. thralls don't Rush enemies unless [hey have hornsor antlers. Whcn a fairy emhralls anything like that.we'll let you know: for now, though. no rushing thralls.

No. silly! A fairy can't Wrestle with a thrall. That sortof thing just isn't natural.

Thrall MovementThralls move just like fairies, but most lack the ability 10

fly. Each animal has a Climbing, Crawling, orBounding skill: the thrall may only use one of thesemethods to move cach turn.

When Animals AnackThe animal may issue one attack to each fairy it is incontact with. These all come from the same hand ofcards, just like a fairy with multiple attacks Dependingon the miniature·s pose. the flayers should agree onwhere its head and elaws aret , as those are the placesthat result in auack. Frightening as a squirrel's tail m::lYbe. ::III may rest assured that no one's going to get eatenby it. Usually.

Resolve auacks from thralls just like nomlal Fairyattacks. Thmlls may have no weapons other than teethand nails. unless otherwise stated in the Thrall Lists.

Climbing is just like walking along the ground, except itcan be measured up the sides of obstacles as well. Athmll only needs to climb if the obstacle is taller than theanimal itself (don't include long cars or tails as height).

As to what a Thrall can and cannOl climb on. we canonly ask Ihat players use their own judgment. They canclimb over a firm cake. for example. but probably not abig pile of gelatin and whipped cream.

Fairy ThrallsDuring the old days, when fairies began hunting animalsfor food. one of the most beneficial spells was that ofanimal cnchiUlIment. If the prey was smull enough. andits mind simpk enough. a fairy could possess it andguide il through mental projection. lcading it unsuspect­ingly into an ambush. where it was u"ually eaten alive.If the possessing fairy hadn't pulled out of the animal·smind by then. it usually proved to be a tr..lumatic experi­ence for both the creature and herself...

Each Fairy-Thrall "belongs" 10 one Fairy. This animal­possessing fairy may not cast spells or fight, as her mindis too occupicd with the information coming from theanimal's lillie brain. Should she die, the animal is"Liberated" as described below, A Thrall-Fairy canrelease control of her pet at the beginning of her turn. ifshe likes, She may then fighl and Twinkle as usual.

Bloody Vermin!Players purchase Fairy-thralls before the battle, just likefairil,;s. They fight like fairies, too: each has its ownThrall CUITI. with a number of Live and Kill PuinL".There are just a few differences:

Killing ThrallsWhen a Fairy-Thrall is damaged, only itl> Kill Points arelost. and those points arc lost forever. Eating the meatof mundane criuers has no bearing on the game whatso-

Today. this spell has fallen into disuse. Animals arc con­sidered 10 be a bland altemalive to the meat of a fairy.and are only ealcn when there aren't any enemies formiles around: still. [he spell does pro\'e useful in com­bat. Any gentle woodland creature can get rabies. andeven those are nOlhing compared to the dreaded Fairy­Thralls: possessed squirrels, mice, small raccoons.insects, and the occasionaJ geographicallyout-of-placemonkeyt.

S IN f)

_-1"l!!13~~rl(H:::,:.,:",=mc:ru:I':':lh:",:p:I":Ye:,,~e:v:e~~.a:n~:1~:::O';fa::;'Y::c.-'\,..e__s_....._can use to make things a bit has ever bothered to learn how o:;;~_.....more interesting for our fairy to magically heal a wounded animal. An

friends. All these rules are optional. animal without any Kill Points is dead. Whenand everyone should agree on whether an animal dies, leave it on the board (perhapsor not to use them before the game placed on its side. to emphasize its sorry sta- ·If,~...,,,~

starts. tus) and use it as terrain.

1 M:my ~ wandmng gyJ!"Y ha.' 1"'1 ~ lingcr , .. 1'.... 1" 'heir "*'IkIcnly f~,...,..iousI1II;lIl·mon~~y~.

If the play­er drnws atrump ofClubs, them u s h ­roo mheals oneKill Point.

If it's an Aceof Clubs, all

Kill Point~ arehealed!

If the player draws atrump of Hearts.

the mushroomheals one LivePoint. If it's anAce of Hearts.all Li ve Points

replen­ished!

If the playerdraws a trump

of Spades. thepoor fairy begins to trip

If the plnyer draws a trump of Diamonds. the mushroomreplenishes onc spent Twinkle Point. If it's an Ace ofDiamonds, all Twinkle Poims are replenished!

t:,iries, &ting certain varieties of mushroom cancnuse a fairy to hallucinate. become disoriented, experi­ence di7.Ziness, nausea. or feel a false sense of power,speed or strength. Fairies, being carefTCC (some wouldsay suicidal) spirits, have a lot of fun toying with thisstmnge brain-twisting food. The effect" of said fungusarc often significant enough to have an effect on a baltle.All a fairy has to do is land on or next to any mushroomon the board. and then eat it as though it were meat. Tousc these rules. you will have to make some mushroomsas terrain. or playa game in an area of the forest floorwhere mushrooms grow.

Fairies cannot tell one mushroom from another, so theynever know what will happen should they hazard a biteoff the cap. The Fairy Deck knows. though! The actingplayer draws a card after the fairy eats a piece of mush­room. and then checks the effect below. Only Trumpcards have any effect.

Bounding is the same as flying is for a fairy. Theahitude and distance are both equal to the animars

Bounding skill.

In moldy basements or shady foreslfloors. mushrooms can be found justabout anywhere. We all know thatmushrooms have no strangeeffects on us humans, and arethus utterly useless,excepl perhaps aspizza toppings andhideously retrokitchen decorations. However.

they often have strange effects on

Thrall ModelsFinding miniatures to rcprc....ent Thralls shouldn't be 100

difficult. Any approximately-actual-size stuffed animnlor I:lwn ornament will do. In playlesting. cute rubberraccoons and squirrels from a local hardware storewere used. We evcn painted the cute, beady· ~~~~5eyes with black and white psycho-swirls. to :J

denote their enthralled status. and painted a •bit of blood aboul the maw. This had the P

added effecl of terrifying children. as ~~~~;;~:;:;~~~;:~~well. i

The Fungus Among Us"Feed your head!"

-Anonymous Door Knob

A mad Thrall can be used to move and fight once byel'ery player in a round. On each player·s first OrderCarel. she gels to use the mad Thrall however she likes.This confuses the poor frenzied beasttcrribly. and is alsogreat fun to watch.

Liberated ThrallsWhen a Thralrs master (the fairy who has claimed con­trol over it'i mind) is either killed or voluntarily releasesher grip on the ThroWs mind. tbe animal is affected inone of two ways: either it goes mad and is wbipped intoa rJ.bid frenzy. or it comes to its senses and runs like hell.To lind out whal happens. draw a number of cards equalto the Twinkle level of the ThraJrs previous master. IftwO or more trumps come up. the Thrall has gone mad:otherwise. it flees. Lf it flees. it moves it'i maximummovement towards the nearest table edge (or away fromeombat if playing in a field or something) at the begin­ning of each turn.

RRRRIPIIf the dragging fuiry wins. the resisting fairy can opt tomake a violent ripping motion away from the enemytugger. tearing the corpse in two and gelling bloodevcrywhere in the process.

To do this. she simply initiates an immediate secondround of Tug·Tug. If she wins. the body is ripped inhalf. The total Meat Points are divided by half. Live andKill Points being distributed as evenly as possiblebetween the IwO fairies. If the number of Livc or KillPoints is odd. any cxtra JXlints go to Ihe fairy with themost active Kill Points (Ihe slrongest).

the meat by playing Tug~Tug. If more Ihan onefairy is opposing the dmgg:ing away of the body.each player should dmw a card to find who geL.. to resislfirst (highest goes first).

If Ihe resisting fairy wins, she's held on tight. and thebody isn't going :lnywherejusl yct. If the dragging fairywins, she's pulled the corpse frec of any enemy grip andmay proceed to drag the meal wherever she likes, unlessthere's another feeding fairy who wants to play Tug-Tugnext.

Players resolve Tug-Tug just like a single attack ofwrestling combat. using only Kill Points. The COOlest isbased solely on the strength of the fairies involved. andso any weapons the fairies may h.ave do IlOI. affect thenumber of c.ard:. used. NOle that no fairies get hun in agame of Tug-Tug. No living onc~, anyway.

After the poor corpse has been mutilated by this grislydivision, the tugging fairy is free to cany her half of thecorpse away (usc a counter for the new separate bundleof meal), unless there's another fairy who wanlS to play.A new Tug-Tug commences. and the freshly fracturedcharnel chunk of fairy-flesh might then gel torn in halfagllin...

Jokers!If either pla)'er uses a Joker during Tug-Tug. lhe corpseis incredibly slippery with fairy-blood. causing thefairies to loloe their respective grips and fall on theirbacks. The meal goes nowhere. but all fairies involvedmove I" awny from the cal"CaSlo.Now that )'ou· ve read the rules, you might feel the urgeto run out of the game shop where you're loitering andstart playing right away. Stop right there! First younLocd to pUt togelher a Fairy warband.

Note that in some scenarios. this rule isn't optional. A.sthe proverbial rhyme goes "fairies of 3 wing sticktogether-ing.' Erm. Something like that, yes.

If the players agree. the Discretion rule can be put intoeffcct. This rule says. basically. that nonc of any play­er's fairies can attack any other fairies belonging to thaIplayer. You can eat your friend once she's dead. you justcan't be one of lhc fairies who attackcd her while shewas alive.

When a fairy Opl.o; to drag her meal somewhere. anyenemy fairy who hasn ~ acted yet thi.f round and is

louching the corpse can try 10 prevent Ihe thievery of

[f the playel1i agree. instead of eating n point of meat, afairy may steal a wenpon from a fallen fairy's mortalcoil. A fairy can only hold two wcapons at once, though.If the stolen weapon gives her three. she must leave oneof her own weapons on the corpse. Another fairy canthen sleal this weapon, in exactly the same way.

Fairy CirclesFairies within circlclo often must obey ccrtain rules. Thisirritates fairies immensely, but it's bener than beingealen.

The main rule is, usually, no killing your huming matesuntil thc hunt is over. The cntire Circle likes to watchthe action of hunting through magic lOOking-pools, andwhen the whole Circle is watching. these rules can feelvery hard 10 break...

Tug-Tug!It's not uncommon for a feeding fairy 10 try to drag themeat somewhere else. perhaps to her mates or a safe din­ing area. And it's not uncommon for other fairies, whohappen to be feeding on the same corpse, to decidethey'd prefcr it if their meat didn't go anywhere. Suchdisagreements result in a fun (and often messy) game ofTug·Tug!

Grave-RobbingYOII can', rake it M,'i,h )'0/1...

something fierce, making her a bit wiggy for around. Each player may u~ the fairy to mon~ andattack on their tum. as if she is a mad Thrall. until thecrv.cd fairy's next tum comes around. If iI's an Ace ofSpades. the poor creature is utterly tripping gonzo nuts,and this effect is p;:rmanent!

no particular strengths or weak- ":" ~

nesses. these form the bulk of fairiestoday.

These arc younger fairies. stilt new to the worldand not quite conupt. they naturally lean towardstraditional pre-carnivore dress. painting their faces andtie-dyeing whatever clothing they wear. As they grow inage and lust, these fashions give way to more elabomteand glamorous equipment. such as brighlly-coloredgloves, collars and knee-high boots.

Glitter Fairy

Some fairies are born a bit closer to their magical originsthan others. These are Glilter Fairies. named for theshimmering. ethereal "glitter"

which perpetually floats~

about them They fecI ~ f """"-Inklings of what --:-1"1/

fames once were. ..t{...)1'A"and are usually a G \~~~bit reluctant to • {'

While they do havea magical edge, meatdoesn', stick to the bonesof Glitters for very long, Evenafter a long carnivorous career, they 're slill physically asweak as the day they were born.

fight until they'restarving.

Glitter fairies feel cold unless they're wearing a shim­mering glitter-spark gown. Anything else just seems tooconstraining. tOO people-ish, And Ihey u/Jl"lI)'s carry a

wand, magic or nOlo Anything else wouldn't be...rig"'.

Seasoned FairyAs fairies move up in life, the school of battle leachesthem how to be meaner and sharper. Once the lessons of

Special Rules- A Glitter fairy may automaticallyrecharge I spent Twinkle per tum.

~e Fairy W'ar8al1ds

Fairy Force limitsYour warband has a value, a

sort of power raling. We usethis value to ensure mat two fairywarbands are an even match in battle.

We call this the Fairy Force.

If you're using a scenario, it will state the Force Limiteach player gels. and the players must then selectenough fairies and weapons to meet that number. Aplayer's force can cost less man the scenario's ForceLimit. but she cannot select more than the Force Limit.

Each fairy type and weapon has a basic cost inForce: when you pick a fairy and her weapons. you

add their force COStS together, and add thal cost to the

force of your other fairic~. The IOlal is the Fairy Forceof your warband.

The FairiesWild Fairy

This is yourbasic fairy.

~~<:7!" 'a She's eaten... (~ before and she's

F'~~ jonesin' for more.

A good standby. with

If you're not using a scenario. all players should agreeupon a Force Limit. You might also want to give bonuspoint... to a less experienced player. or one who is strate­gically disadvantaged somehow, if everyone involved isfeeling friendly.

•.~

t +. .".r

cold smile, a wicked sense of humor and a wild.staring gaze. they terrorize night and day withoutrest. But every junkie's like a setting sun. and these

fairies soon crave more meat than they can possibly get.Mosl eventually die from the ineffably nightmarishwithdrawal pains that follow such a life.

Hardcore fairies, it can be said. have eilher influenced orare influenced by the darker side of human cullUre.Spiked collars, whips, chains and boolS, often in the

unfairylike color of black. compliment their menacingappearance. Their hair styles are another telltale mark ofFairy madness: mohawks, spikes and partially-shavedheads abound among these insane elite. SomeHardcores work solo. but most keep at least a few matesaround, for security (or unsuspecting snacks).

Hunter FairyOf the Hunter Fairy's

innocence only a dropremains, the rest having

been frozen into hard. hungry chunks

of meatlust long ago. At this point. the Hunter-fairy ismore than a little whacked, and thinks only of combat.

These fairies don't try to keep friends or play around,and many lead their own huming-packs. ~ -.

Hardcore FairyThe hardcore fairysits high upon the fairy-

folk food chain. With a ...._-_...~

war stan to show ina Wild fairy, shegraduallybecomes whatwe here call a c.:::;;;;;;=../Seasoned Fairy.SeasonedFairies arespunky youngwarriors who

occupy that awk­ward transitional phasebetween novice and Humer,between user and abuser. Their little me!abolisms aretweaked and their skills more refined, giving them morekick than they had in their wild days, but not by much.While not too differem in appearance from a Wild Fairy,

a Seasoned Fairy can beidentified by her faster

response time. hermore confidenlform, and hermuch larger col­lection of disgust­ing war jokes.

Professional fighters.stronger and wilierthan most, even aHunter is less

than a match forL..

sized fang of onc ofthese creatures will

magically bond to a fairy'sown teeth, giving her a nastybite allack!

Vibro-MasterThe "vibro-master" is one of the oldest andmost ingenious fairy inventions; indeed,how such a device came into a fairy's mindis a mystery today, as each new vibro-mas­ter is simply copied directly from the designof an older onc.

RipperRippers are unique weapons, consisting

of a magically animated pair of sharp bee­tle mandibles. tied to the end of a stick,

When something comes between thesemandibles. they respond by snapping shut.This device is known to rip off bits of afairy's flesh, which (for a fairy) means a lessnutritious meaL should the victim die; thisha<; limited its popularity among fairy-folk.

It consists of a vcry large fairy-knife wilha heavy amber bubble attached to the base of the han­dle; inside the

bub b I e ",,::=;="'i~i4

floats a reanimated mouse hean, beatingso swiftly as to produce a humming noise. Thismakes the entire weapon vibrate, improving its abili­ty to messily CUI through fairy-nesh.

SpritecarverA Gnomic weapon, usuallyrowed" from dead gnomes,sword

Fairy Weapons

1))e Fairy Lis-t. s

pie device.

Press-OnClaws

The practiceof using the nat­ural weapons of smallanimals is a favorite among the fairy-folk, a.<; perhaps

best demonstrated by "press-on claws." These areusuully the fingers and claws of birds, lizards. andpredalory vennin, worn upon a fairy's hands like fin­

ger-caps or gloves.

Moon Dagger"Moon blades," as fairies call them, arc

exquisite, fairy-sized blades of unknown origin.These are usually found in or near mysterious, uneat­en fairy-corpses, and are usually accompanied by evi­dencc of a bloody fight. This dagger is one of thesmallcr moon-weapons commonly found by fairies,

and like all moon weapons, it glowseerily under the light of the moon ...

Gremlin ToothAlthough gremlins typicallyhaunl their rumored creators, theGnomes, their bodies are some-

~~.,~~~times found (or kiUed) by wan­dering fairies. The sharp. over-

sim-

Fairy-KnifeThe most common fairy weapon,

~__""'., this knife is usually carved fromanimal bone or teeth. They can vary

from crudely chiseled spearheads (0 finely sculpt­v._" cd blades. but all fairy-knives are essentially the

,ame~~2~

.'

Mangler

Special

8

112

2

Brownie BowA high-quality bow made by theusually peaceful Brownie folk.and like so many other weapons.frequently "borrowed" by fairies.This bow is carved from wood andstrung with high-tension Fairy-gut.

Black WandThe most common magic wand of

"':!'!!I... the Fairy folk.:; and the only one

with ils own Twinkle supply.It's cut from the leaf of a black oak.dipped in Fairy-blood. and hung out to

dry on a fullmoon. Whcn fired.

a tiny redspark bolts

OUI of the star­shaped tip. which

creates a homble smoking nnd burningpinhole in Fairy nesh. It needs to be

re-dipped in blood about once amonth.

36

Infinite

Fairy Weapons, RangedDel. Mod. Range Strength Cost

24 1 5

weapons aremuch harder to find thanmoon-daggers.

forged from Faecide. an enchanted form of iron.Wounds from Faedde weapons are incredibly painfulto fairy-folk. and cause weakness and dizziness: itcan. however. be safely wielded by a fairy.

Black Wand

Brownie Bow

WeaponFairy-Shot

Crystal BladeA long. sharp sword made of dark blue crystal. its

sparkling. blood-repelling edgcsnever need sharpening. Another

varicty of moon bladc. these

Fairy-ShotA simple bow, madc fWnl h"dc"cd leaf-stem '"ct: w__~tightly '''""g bcownie-gut. Ii', "0Bro~ -bow. bUI il does the job orten

enough. ~__ ~

finest fairy-butcher­ing tools available. the

Faeslayer is a gnomic device developed especially forkilling fairies. Made of gleaming black Faecide, it'sprogrammed with a dim hunger for fairy-meat. whichit attempts to satisfy by twisting and making big.messy gashes as it cuts.

Fairy Weapons

Weapon Del. Mod. Alt. Mod. Attacks Cost SpecialFairy Knife +1 1 1

Press-On Claws +1 1 2 Riot

Moon Dagger +2 1 2

Gremlin Tooth +2 1 3 Riot

Ripper -1 +2 1 3 Mangler

Vibro-Master -1 +1 2 5

Sprite Carver -2 1 6 Sword

Crystal Blade -1 +2 2 9 Sword

Faeslayer -1 +2 3 12 Sword

Cost Spell

1+ Wind·up

2+ Shimmer

3 Ritalize

4 Kiss

Twinkle SpellsSweet Magic

Effect

"Winds up" a fairy, giving her a little boost of wing- power. The target fairy gains4" extra movement (and altitude) on jts next move. Each additional Twinkle spentincreases this bonus by 2".

A wall of Kinetic Twinkle-Stars spin around the target like a tornado. acting as a forcefield of sorts. The target fairy gets a +2 card bonus to all Live-based draws until hernext tum starts. Each additional Twinkle spenl increases bonus by + 1.

This spell has the amazing ability of improving a fairy's ability to pay attention to

what's going on! The target fairy may discard her next hand and draw again, ifshe wishes.

The caster blows a magic kiss which seals wounds and stops bleeding, repairingdamaged muscle and skin tissue. The target fairy may return one point of Meatto the Fairy area of the card.

Cost Spell

L Wing Bind

2+ Rose Prick

3 Gentle Zephyr

4 CorkScrew

Twinkle SpellsMean Magic

Effect

Tightens the muscles in a fairy"s back, restricling the wing movement.Halves target fairy's movement and altitude on its next lum.

Cremes a huge (for a fairy) thorn that stabs into the larget fairy"s flesh.viciously tearing through bone and sinew alike. This :utacks the targetfairy with a nannal. l-card attack. Each additionallwinkle spent increasesthe number of attack cards by I.

This spell creates a liny gale of wind which grabs the target and carriesher away. Target fairy may be moved 6" in any direction: this may beused to carry a fairy safely oul of wrestling. without her being anacked.

Creates a magical corkscrew-like cone of energy which bores through afairy"s body. eviscerating her. Destroy one point from target fairy's LifePoints (Live or Kill. anacker's choice).

The StarknockersWe want Olle really stroll~ fail)' fo head 01/1' lI'arbGlul, sowe'll pick a strong fail)' type and a powelfl.ll weaponand calf her Emily-pop (most roughened l'eteralls spend

Fairy ThrallsEach Fairy-Thrall is purchased for a single fairy tocommand. just like purchasing a weapon.Remember. as long as she's guiding her Thrall, afairy can't attack or l\vinkJe!

17

22

29

12

Total 80

time in the harsh \\'orld of humans, and mallY arc illflu­enced illlo mak.ing lip people-sol/lulillg nallles for tflelll­se/res).Seasoned Fairy 17knows Mean-Style TwinkleFaeslayer + 12

Sunripple

The secolldfiliry will be a GliTter Fairy. These are lesscapahle ill combat. hut hal'e good Twinkle. lVe'lf callher SUllripple, partly hecause it sound.l· nice, alld partlyhecause it rhymes with "lIipple". which will COllie illhandy whell fimericks (Ire writrell ahout the adl'enture.I'[() CO/III'.

Glitter Fairy 11knows Swcct-Style TwinkleFairy Knifc +I

We've arrived at 80 poims, which is exactly at the ForceLimit decided on earlier. Of course. getting exact pointsmight be tricky at times, so one should allow for forcesof(wo more (or less) poims.

Lilysnap

We·w got /7 points left. Our last fairy will he (I stall­dard-typefairy, tofill out the squad. We'llllame this oneLil)'sllap, for I/O reason wlwt.l"Oel'er.Wild Fairy 14knows Swcet-Style TwinkleRipper +3

Bitterkiss

We ~·hollid hal'e Olle with a boll'. 10 keep Ihings balanced.This olle's lIamed Biuerk.iss, because she has this /lastyIrick. ofhilillg in Ihe middle ofa kiss.Wild Fairy 14knows Mean-Style TwinkleBrownie Bow +8

13 pis.

15 pis.

14 pis.

15 piS.

17 pis.

Fluffy SquirrelKill 2Live 2Crawling 8Climbing 6

Young RaccoonKill 2Live 6Crawling 6Climbing 8

Unusually Large SpiderKil14Live 3Climbing 8

Bunny RabbitKill 1Live 3Bounding 12

Adult RaccoonKill 3Live 6Crawling 8

Making a WarbandAs an example. we'll look at the composition of theStarknockers, a vicious forest-ronming fairy gang fromupstate Illinois. The players decided that a Force Limitof 80 sounds good, so our warband will have a forcevalue of 80 points or less:

Sc.enarioS

The Fairies- Each player has a Fairy Force of 75point<;.

The Fairies- Each player has a Fairy Force of 80points. No Thralls!

Playing Area- The playing area can be any size. butshould be no larger than 36 square feet.

turns inorder placing theirfairies (one at a time) anywherein the playing area. Fairies may not beplaced within 16" of enemy fairies.

3. It's just a Bunny! (2 to 6 players)It lras lookillg like a IJrelty dear fight. TI,e aftert/oollSlIlI .sholle ye/Jow tillvugh the frees. From Ihe slliftingshadows of the thicket branches, the fairies emerged.A/J wert' poised 10 strike, tlleir be/Jies eager for IUllch.lI'hell an adorable mOl/ster leap/from tile bl/shes.beady eyes loaded with glis/el/ing IIate. buck-teeth likeye/Jow chisels pregl/alll with dealll...

The Battle- The game ends after eightrounds. or when only one player's fairies remain on thefield. The player that has the most points at the game'sfinish is the winner. Points arc awarded at the end ofthe game, as follows:

Setting Up- The playing area can be any size. withlots of terrain. In the very center of the board, place amad Rabbit thrall (usc a lawn ornament or smallstuffed animal). This little bunny is more ferociousthan usual. duc 10 snacking on some tainted ham: hehas four Live points and six Kill points. Each playerenters their fairies on their own edge of the playingarea during the first tum.

Each Fairy a player kills: 4Each point of Mcm a player's fairies eat:

The Battle- The RabbiHhrall is mad, so each playergets to act with him on her own tum. The game end5when only one player remains on the field: that playeris the winner.

4. Run Fairy Run (2 to 8 players)A gaggle of1)()\I'erfid fairies IIW-e jl/st auacked by mys­tenous IIil-(lIId-nm assai/(/IIts...a"d they (Ji(ill ~ finisIIthe job! £"eryolle call IIear 11Ie1ll1/01l', screamil/g andwailing as tltey lie helplessly bleedillg ill the Jlu)()JIJight.

This is a training scenario. If you've just learnedthe rules. you should play this one OUt a couple of

times before moving on to other scenarios. Good luck!

Setting Up- Before the battle starts (during the myth­ical Turn Zero), players draw Order cards. and take

Playing Area- The playing area should be 4" x 4'. orlarger. Seaner the landscape with lOiS of ternlin (pilesof books. boxes. etc.).

2. II's Raining Meal (2 to 6 playe,s)The oaken boughs concealed several fairies, (llf sfilfand waitillg for the first //love. Without lI'(lming, (I

strong wind shook the treetops alld selll everyonecrashing to the ground be/OIl: Eachfairy saw herselfSIIrroullded, alld a le'Tib/e battle ensiled...

The Fairies- Each player has three fniries. These arevery young fairies. not to strong or smart just yet: treatthem as Glitter fairies with only one Twinkle pointeach. They're all anned with Fairy knives.

The Battle- The game lasts eight rounds. or until onlyone player remains. The player who has eaten the most(the one with the most total points on her cards' Fairyand Meat sections) at the end of the gamc is the winner.

This is the standard scenario. and it doesn't have anygimmicks. The Fairy Force below, and the number ofrounds, can be tweaked however the players like.

Setting Up- Each player. in an order determined bythe Order Cards, selects an edge of the playing areaaod enters on their first tum.

Playing Area- The playing area should be 4· x 4', orlarger. It should be peppered with plenty of terrain.

1. Breakfast! (2 to 8players)

11 sJUSt a little after sUI/rise.The birds are singing. the

leol'es glimmer with II/Oming de\l;and some Imnderillg youllg fairy-folk

~"'-"';f# enCOll1l1er their fir.51 meaL.

When a fairy is touching a box, she may open itinstead of attacking. Draw a card and check the listbelow to see what's in the box!

Note- The Gnomes do Ihis sort of thing all the lime. totest their craftsmanship. If the players agree, a box ortwo can be placed into the middle of any scenario. andthe card above used to determine the results.

••

•4".---.4" t• •• •

The Battle- The goal of this battle is, of course,to be the last player left: when the winner is thusdetermined, the game ends. To aid (or hinder) fairiesin this mission, they may tl)' and find out just what's inthose lovely little boxes.

2,3- Poison gas! This box was full of loathsomeGnomic by-products. The stuff burns and bubbles,emitting a foul-smelling smog. Each fairy within 3"of the box is choking and gagging, unable to act forthe rest of the round.

4,5,6- Neat! It's a fancy Gnomic firearm, a pistolsmall enough for a fairy to wield, Whirring andclicking, these bizalTe gizmos are the stuff of fairydreams. This particular gun is a Crystal Pistol, thesmallest of Gnome pieces. It has a Range of 24", aStrength of 3. and a Defense Modifier of -I. Cool!

7,8,9,10~ Doh! It's some kind of buzzing, toothedmotor-sword. It growls like a mommy raccoon. andeats through anything. It has two attacks, an AttackModifier of 3, and a Defense Modifier of -2.

Trumps or Joker- Booby-trap! When the lidcomes off, a bomb inside expl(x1es. Each fairy with­in 3" of the box must remove two fairy~points fromtheir card. What a lousy present.

The Fairies- Each player has a Fairy Force of 90points.

The Battle- The game ends after all of one player'sfairies have crossed the finish line, or when only oneplayer's fairies remain on the field. The player that hasthe most points at the game's finish is the winner.Points are awarded at the end of the game, as follows:

Why, there:-" got to be great big gobs of lusciousflesh ripe for the chewing over there! If you and

your mates cOl/ldjust stake a claim before it's toolate...

Each Fairy a player kills: 1Each Fairy that crossed the finish line: 4

Playing Area- The playing area can be any size.

Playing Area- The playing area should be 2' x 10'.There should be plenty of high obstacles along theway, to make things more interesting.

Setting Up- Place nine gift-box counters in the centerof the playing area, in a three box by three box squaregrid four inches away from each other, as shown.These are Un-Birthday Presents, left by the Gnomes forthe fairy-folk to enjoy. The players set up on the board

during Turn Zero. No fairy may slart wilhin twelveinches of a Present or an enemy fairy.

The Fairies- Each player has a Fairy Force of 50points, and may have no more than three fairies.

Are the Gnomes just friendly guys? Are they usingfairies 10 test their terrible weapons? Is it a IIap? Whocares? It's your Un-Birthday!

This is a high-stakes race to the scene of the crime.The winner will find enough meat to rule the block,and the loser will find lots of well-fed enemies withsmiles on their faces!

Setting Up- One of the short sides of the board isconsidered the staning line, and the opposite side is thefinish line. All fairies start out along the Starting Line.,

5. Happy Un-birthday! (2 to 4 players)How delightflll.! Those boring 01' Gnomes are ]inallyhavill'somefulI, TheY'I'e galle an' leji liS sOllie shillYpresents, ill that glade over there. Lei's go see what we

8ms.'

Round Order1) l1le round begins2) The Fairy Deck is shuffled. and each fairy is dealt an Order

Card (note that a fairy can spend Twinkle before the draw to

get one extra Order Card per Twinkle Point expended)3) Players take ('urns acting with their fairies (move. attack. and

TwinkJe), in the order detemlined by Order Cards4) The round ends

Quick Re-ferenceChar-tsPar-t r

Turn OrderPresent Order Card when number is calledDeclare speedMove. attack and twinkle (any order)

or eal (instead of moving. attacking or both andtwinkling not allowed)

or regenerate twinkle (instead of attacking)

TypePosePounce

FrolicFlutterRush

MovementHorizontal Vertical

0" 0"3" 12"6" 6"12" 3"

6" min to 3"

Initiating WrestlingRushingt: Attacker draws Kill versus defender's Live (noweapon modifiers). If attacker gets a higher result thandefender, the two are wrestlingPouncing: as rushing, but defending fairy only draws onecard rather than her Live (or two cards if she has not yet takenher tum)Joining Wrestling In-progress: just fly up and step-on in!

Ir maxt

tbonus distance = attacking fairy's kill poims in inches

Special: dragging objects or meat equal 10 or more than halfthe fairy's Fairy Points plus Meat Points (rounded up) decreas­es movement distance and altitude by 50%

Wrestling ProcessI) Attacker must be currently involved in wrestling

(see initiating)2) Attacker draws Kill (need at least one Kill 10 attack

regardless of modifiers), defender draws Kill(each + or· any modifiers)

3) Players may elect to use any drawn trumps to Zapor regenerate Twinkle

4) Attacker places face-down one card for anackplus any supporting trumps

5) Defender places face-down one card for defense plus anysupporting trumps

6) Cards are revealed and any wild trumps immediatelyreceive additional cards until a non-trump is drawn

7) Results detennined (see chart)

31

tlllust be more than 6" away to Rush

Wrestling ModifiersWrestling attacker receives +1 cardRush Bonus rushing fairy receives +1 cardWeapon modifiers may only use Riot Weapons

- see chart on page 26

Wrestling ResultsAttacker's score was: Result is:less than defender's Attacker suffers 1 damagehigher than defender'st Defender suffers 1 damageequal to defender·s Both suffer 1 damage

tattacker lIIay opt to leave wrestling rather than deal damage

Attack ProcessHand·to·Hand

I) Anacker picks target in base-to-base contact2) Anacker draws Kill (need at least onc Kill (0 attack regardless

of modifiers). defender draws Live (each + or - any modifiers)2a) Each player uses only cards from Ihis draw, even for multiple

attacks3) Players may elect 10 use any drawn uumps to Zap or regener­

atc Twinkle-I.) Attacker places face-down one card for attack plus any sup­

porting rrumps5) Defender places face-down one card for defense plus any sup­

porting lJ1lmps6) Cards are revealed and any wild trumps immediately recei\"e

additional cards until a non-lrUmp is drawn7) Results detennined (see chart)8) Process repeats from step 4 for additional attacks

Quick Re-ferenceChar-t:s

Par-t: rr

Attack ModifiersTarget in Panial Covert defender receives + I cardAttacker posed attacker receives + I cardAttacker flunered allacker receives -I cardWeapon modifiers varies by weapon - ~e pages 25-26Using a Riot wcapon wielder receives -I cardAttacker wields swordbut defender does nOL anacker receives +1 cardOne Card Rule a fairy thai hasn't yet had her tum

receives +1 card

t ranged l\'eapons only

Attack ProcessRanged

1) Attacker picks larget in line-of-sight2) Measure to check if within range of weapon but greater than I··3) Attacker draws weapon strength (need at least one Kill to attack

regardless of modifiers). defender draws Live (each + or - anymodifiers)

3a)Each player uses only cards from this draw, even for mUltipleattacks

4) Players may elect to use an}' drawn trumps to Zap or regener­ate Twinkle

5) Attacker places face-down one card for attack plus any sup­porting trumps

6) Defender places face-down one card for defense plus any sup­porting trumps

7) Cards are revealed and any wild trumps immediately receiveadditional cards until a non-trump is drawn

8) Results determined (see chart)9) Process repeats from step 4 for additional attacks

32

Attack ResultsAttacker's score was: Damage is:less than or equal to defender·s Odamagehigher than defender·s I damage> 4 points higher than defender's 2 damage> 8 points higher than defender's 3 damage

Special Card EffectsAce of Spades - If played during attack. successful attackrcsults in a three damage Nasty Hit plus movement slowed 50%until henled

Trumps - + I [0 nnnek/defense. or regenerate onc twinkle or Zap(two trumps zap one twinkle from opponent)

JokersOrder Card: take tum whenever fairy wantsRushing: defender gets Rush Bonus rather than allackerHand-to-Hand Combat: auacker loses one Fairy Poin! ordefender heals one Fairy Point at the option of the player whoused the jokerRanged Attack: either we.apon misses or hits a diffcrenltargetin attacker's line-or-site (defender's option)Wrestling: no damage to either fairyTwinkle: the spell is cancelled and the target fairy casts thesame spell back (automatically) and both fairies dmw again withthe original target as the new allackerTug-tug: fairies lose grip and mo\'e 1- away from corpse (inopposite directions)

"Taunt Y tl a Second Timet"New non-colleclible fonnat - one rarity for all cards

One deck is all each player needs!Contains scenes not included in the movie!

Over 150 new cards.

- Both a stand alone new non-collectible card game

and also completely compatible with original game.

• Contains marquee cards like Tim the Enchanter. the

Black Knight and the Trojan Rabbit.Rules include a complete sample game betweenBob Herzog and Dave Bozwell!

I don"t want to talk toyou no more. you empty·

headed animal food trouyhwiper! 1 fart in your generaldirection! Your motber Was

a hamster and your ratbersmelt of elderberries. Now.9"0 and get you r own deck

or I shall_

Taunt You a Second Time.

Malty Python and the Holy Grail CCG is produced by Kenzef and Company, the exclusivetDJder ollhe worldwide catd game r from Python (Monty) pictUres. Ud. Card contentDesign@cq,yrighl2000Kenz6l' Con"parly. All r~s reserved. Movie sl:~Is@NFTCUd.

\ '!(

TH~ FUNNI~ST MOVI~

OF AL.L. nM~ PL.AYI'DOUT IN A CARD GAN£D~SIGN~D BY TH~

KODT D~Vl:L.OP~NT

reAM. MAK~RS OF TH~

FUNNI~ST COMIC OF AL.L.TIM~ ...IT'S GR~AT!!!

only $9.95

B mlDlature ..argamebrougbt tl> lJOII !IV the""llsbers 01 Knlgbt. or the

er Table ~, This slmplelearn game is a bold adoenture

• mlDlature gaming lor .... or more. rlDjOrs. P1lDjOrs gel tl> play OOe and

§dlY""fe I_s. Thelwfst Is, the!j'oe

warped !IV eoll and .... Ibe o.fy Ihfng.bey care aboal Is ..bom lbefr next meal fs

ng tl> .... Once bappy-go-Incky Ialdes are .... homlddal6uninxds I. Ihls Iltllor be Iltlled wodd or raw camnge and~fnt-sl%ed maybem. Whelber It's a one sbot scenado or an~ng cmnpaIgn. lilts Iwfsted game or brntal adIon Is lor alli""""" gamers who ..... sometbfng d1l1erent. B game or l'aInj/D""',1Ibe real battles_a Ibe wee \'elk. can last QIIIjWlIererom ten miDDIes 01 slapstick s1aagbler 10 bom ollerodeas lmt.~ Is resoIoed aslng h....lIofd playlag canis (not IDdnded)land Ibe g.... also f.dndes a complete magic system. elI....hom weapons Uke llIe 1711m>-b1ade. llIe RIpper or tbe l'aesllDjOr.

011 eating meatWby-eoer are tbelaldes

IltlUag each otbel'l ier meal.

of coarse, There's geed eaDng

o. a laInj. espedally IIlJ011'rea

Ialllj as welf, Wbea a Ialry dies.

tbe magic wIltclllneled It so well fa Ule

resides la llIe corpse ror a shod ..blle aIIer

_b. eoasamlng Ibe meat irom saell a bodq

doesn'l do mncll ror. say. a rabid squirrel. IlIIt

..bea Ibe carntoore la qneslfoa Is born ollalrv-sIock.

Ihe corpse·s energy merges wltb Ihat 01 llIe _r1nolIesb magically dl55OloesllllO obOolo...lIf11.111e ch_

or ber belly. and she oblal.. Ibe power dwelUng wIIMn IfIe

mealollbe car"", ..Iltcb lay belore ber. SIde eIIeds

ladnde stomach-aches and minor llalnlence.

US24i

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Fairy Knife Press-On Claws Moon Dagger Ripper VibroMaster Sprite Carver

,-r_.. I \\\b )1 I~I I~I i~1~~-~ ~, ~

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Constructing your Fairy Miniatures

1

4

2

I) Cm our the fairies on the opposite side of this page2) Fold the base such that the two whire boxes fit over the gray box.3) The twO halves of the Fairy should now lil1e up. Apply a drop of glue to the back

to hold it rogerher.

4) Fish through your pockets/couch/car for a penny and glue the miniature ro saidcoin (we have compensated yOll [or the use of your own coinage by reducing theprice or rhe product 12et). In theory, any circular mettl1!ic disk /lpproxinllilely 3/4"in t!iameter could work IlUt we highly discourage such tinkering. ..

5) Viola!! You now have a life-size Fairy ready to hUIlt for meat.

The Fairy Arsenal\Vc'vc included an assOrtmCIH of Fairy weaponry co enhance youc gamcpby. Just curour {hese counters and usc them as markers whenever a Fairy is slain and leaves herweapons behind for her ravenous fellows. Or perhaps as incenrives...

5

,•--......-..

NAME

,

,

"

Fairy Cards (see page six of rules for use)

NAME NAME

1

,j

I.

The Fairy CardsEvery f;liry in the game ha'i her own Fairy Card (th~sc arc localcd on Ihc opposite sidt.: of Ihissheet - please cui them OUI wilh a lit''} sharp pair of sci:-sor'i as Ihey arc rather ullwicidly 10 U'iCothcrwi"c). sing Ibis l";lrd. players keep Ifad ur the respective fairy's ability ami health. u:-.ingcounter-; In rcprcsell! Lin', Kill. and Twill!../(' /.10 ;1/1:"0 (these counters are locah..·d 011 the ccnlcr

inscrI). The players should keep lhe fairy l:,lrds olltside the playing area. in front uf the player

w!l(l':-.u"ing them. All pl'lyers should recl free 10 examine each ulhcr"s fairy Cards. ullles:-. every­one agn.:cs otherwise.

Loul..ing allhe l'ard. you'll sce th,11 il"s dividcd inlo two halves. marked f·air.\' and Mea', The lOphalf i.. Ihe FlIiry side. where the player ploJccs all of the poilUS which lh~ fairy can lI:-oe (her I-"ail:\'

PO;lJIs). Fairic... slart the game with all of their poilUS on the fairy area orlhe c.ln.!. rc'lrill'to go.

Thlo: hOllOlll hall'. lhc Mc.1I area, is where the player moves a fairy's poin's whcn they can 110l()n~cr hc utili/.cd hy the rairy (thus becol11ing Mco! Poi",s), When a fairy lake.. d;llllagc, ..hemovc.; damaged I.ive ami Kill !'oinlS from the Fairy area 10 the Me.1I arc.1, which dcnotes theirstalu.; as Me.1I Points: al:-on, when ;1 fairy cast .. a spell. the Twinkle Points :-ohc spcmh go to lhc!\'lc,1I <lrea. Ahhough a lairy comnol usc points which are in the Me.1I section, circum:-ol,lllces C.lIlsomctimcs rclum them to the Fairy area, When <III ur ... r:tiry's Live and Kill Point .. <lrc nn the{\,lc;11 arca of the Fairy (',Ird, it me.llls the poor r'liry is completely dead. and III for ealing by anyotl1l.:r rairy.

TI1Cn:: arc abo blanks un the card for writing dnwn the l':.1iry·s name and ann.uncn!. You shouldrcl1lcm~rc;u.:hfairy's name. so you know which particular card refer.-. to her. You Illigllllile to IISC

j>Clll·il. "'0 you COIll Cf'J.se whatever you write, We recommend you laminate the card:-o and 11M: a finc­point dry-crase marker for marking them. so they can be fe-used. You'll kill many more trees this

Wily,:I:-O yOll willconslanlly he huying 'issucs to wipe olT the cards: thc resultin,g. two-dimensionaldcl'lll'e"led wastelands enable one to sec many more sial'S 0.11 night. which is gootl.

?,'!~...'

'1''1 }

)

I

....lMJ ..r"vVi

Crystal Blade Brownie Bow Fairy Shot Faeslayer Btack Wand

Fairy WingsAn alternative ro using the Fairy miniatures we've painsukingly provided (Of yOll is tousc your own lead miniatures. Forsooth. it is possible bur who wanrs to lise dumbold orcs to represent deligluful little fairies? Oon'( frcl, we've created a solution. Onthe opposite side of this sheer is a colorful assorrmcnt of rhe latest fashion in Fairywings. All you have to do (0 enhance your ore scours is [() cut our the wings and foldalong the dorted line. Next, apply a thin film of glue (0 rhe backsides and hold 'em

rogethcr. Once dry, trim rhe excess white area away. Fold the wing in half and glue it

ro your lead miniawfc's back. Old Cronk never looked so good~

Kill Counters

®C!)C!)C!)C!)C!)C!)(!)®®C!)C!)C!)C!)(!)(!)

-® C!) C!) C!) C!) C!) (!) (!)C!)C!)C!)C!)C!)C!)(!)®C!) C!) C!) C!) C!) C!) C!) (!)®®C!)C!)C!)C!)C!)(!)®®®®C!)C!)C!)®®®®®®®®@®(!)® ®-------@C!)(!)® ®

Live Counters

Live Counters

9 , ,

Kill COllnters

Twinkle Counters

Live Counters