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MI Hauptseminar Wintersemester 2009/2010 PrototypingEduard Held ‟ 22.02.2010 / 23.02.2010 Folie 1 LFE Medieninformatik „ Eduard Held From Paper Prototyping to Sketching with Hardware Medieninformatik Hauptseminar Wintersemester 2009/2010 „Prototyping“

From Paper Prototyping to Sketching with Hardware · PDF fileFrom Paper Prototyping to Sketching with ... From Paper Prototyping to Sketching with Hardware ... M. Rettig. Prototyping

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MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

Eduard Held ‟ 22.02.2010 / 23.02.2010 Folie 1

LFE Medieninformatik „ Eduard Held

From Paper Prototyping to Sketching with Hardware

Medieninformatik Hauptseminar Wintersemester 2009/2010 „Prototyping“

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

Eduard Held ‟ 22.02.2010 / 23.02.2010 Folie 2

From Paper Prototyping to Sketching with Hardware Agenda 1. Paper Prototyping 2. Experience Prototyping 3. Paper Protoyping vs. Experience Prototyping 4. Conclusions: Future of Prototyping

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

Eduard Held ‟ 22.02.2010 / 23.02.2010 Folie 3

1. Paper Prototyping: History • started in the mid 1980s • became popular in the mid 1990s

Image Source: Snyder, C. (2001). Paper Prototyping

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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1. Paper Prototyping: Use

1. determine appropriate tasks

2. create the paper prototype

3. conduct a testing session

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1. Paper Prototyping: Use determining tasks

• realistic • deal with critical components • appropriate scope • clear end point

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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1. Paper Prototyping: Use creating the paper prototype

• each component on seperate piece of paper • whole team can be involved

Image Source: http://blogs.webtrends.com/files/2009/04/supplies.jpg

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1. Paper Prototyping: Use conducting a usability testing session

Image Source: M. Rettig. Prototyping for tiny fingers. Commun. ACM, 37(4):21–27, 1994.

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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1. Paper Prototyping: Advantages • very efficient • usability testing before programming • early user involvement and validation • users criticize functionality • the whole team gets involved

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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1. Paper Prototyping: Disadvantages • less problems are found • lack of details • authenticity of interaction

• people watching • answering times • scrolling

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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2. Experience Prototyping: History • term introduced by Buchenau et al. in 2000 • gain subjective experience by active interaction • sketching with hardware

Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.

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2. Experience Prototyping: Use • understand existing user experiences

• explore and evaluate design ideas

• communicate ideas to an audience

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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2. Experience Prototyping: Use understanding existing user experiences

underwater remotely operated vehicle

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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2. Experience Prototyping: Use exploring and evaluating design ideas

• control device for a videogame Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.

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2. Experience Prototyping: Use communicating ideas to an audience

• early device for digital photography Image Source: M. Buchenau and J. F. Suri. Experience prototyping. New York, NY, USA, 2000. ACM.

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2. Experience Prototyping: Advantages • Lao Tse: ”What I hear I forget. What I see, I

remember. What I do, I understand!” • simulate important parts of relationships

between people, places and objects • inspiration, confirmation, rejection • shared experience

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2. Experience Prototyping: Disadvantages • we cannot be other people

• experiences can not be predicted

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3. Paper Prototyping vs. Experience Prototyping Things in Common

• early focus on user • involvement of the whole team • tool to communicate ideas • explore solutions

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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3. Paper Prototyping vs. Experience Prototyping Differences

• single technique vs. multiple techniques level of versatility • functionality test vs. creating experiences • area of application

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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4. Conclusions Future of prototyping

• use of many techniques complementarily • early focus on users • creating a shared understanding of problems

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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References: • M. Buchenau and J. F. Suri. Experience prototyping. In DIS ’00:

Proceedings of the 3rd conference on Designing interactive systems, pages 424‟433, New York, NY, USA, 2000. ACM.

• M. Rettig. Prototyping for tiny fingers. Commun. ACM, 37(4):21‟27, 1994.

• C. Snyder. Paper prototyping: the fast and easy way to design and refine user interfaces. Morgan Kaufmann, 2003.

MI Hauptseminar Wintersemester 2009/2010 „Prototyping“

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Thank you!