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Game-Based Learning Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology University of Central Florida 407.823.1760 [email protected] http:// insttech.education.ucf.edu

Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

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Page 1: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Game-Based LearningGame-Based LearningInstructional Technology

Research & Development Initiatives

Atsusi “2c” HirumiAssociate Professor & Co-Chair

Instructional TechnologyUniversity of Central Florida

[email protected]

http://insttech.education.ucf.edu

Page 2: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

R&D Initiatives R&D Initiatives Taxonomy for analyzing game design (Angelique) Review game engines (Pete) Integrating ISD “hooks” into Delta 3D Engine (Patty) Develop instrument distinguishing Digital Natives

and Immigrants (Kelsey & 2c) Test Prensky’s propositions (Jeonghee, Kelsey & 2c) Develop EME6XXX Instructional Game Design for

Training and Education (2c, Chris, Kelsey, Pete, Rodney)

Integrate ISD tasks and principles (2c) Maintain Storytelling and Gaming Support Site (2c)

Page 3: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

R&D Initiatives R&D Initiatives Taxonomy for analyzing game design (Angelique) Review game engines (Pete) Integrating ISD “hooks” into Delta 3D Engine (Patty) Develop instrument distinguishing Digital Natives

and Immigrants (Kelsey & 2c) Test Prensky’s propositions (Jeonghee, Kelsey & 2c) Develop EME6XXX Instructional Game Design for

Training and Education (2c, Chris, Kelsey, Pete, Rodney)

Integrate ISD tasks and principles (2c) Maintain Storytelling and Gaming Support Site (2c)

Page 4: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Test Prensky’s PropositionsTest Prensky’s Propositions

Digital ImmigrantsStep-by-StepLinear ProcessingText First Work Oriented Stand Alone

Digital NativesRandom AccessParallel ProcessingGraphics FirstPlay OrientedConnected

Page 5: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Test Prensky’s PropositionsTest Prensky’s Propositions Identify Subjects, Contents & Learning Outcome Design interventions

– Step-by-Step vs. Random Access

– Linear vs. Parallel Processing

– Text vs. Graphics First

– Work vs. Play Orientation

– Stand Alone vs. Connected

Review Literature Design Instruments

– Digital Propensity Index (Kelsey)

– Attitude/Motivation

– Learning

Page 6: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Develop IGD courseDevelop IGD course Syllabus & Content Information (2c) Game Design Document (Chris S.) Interface Design (Chris S.) Instructional Design (2c & ?)

– Goals and Objectives (2c)

– Learner Assessments (2c & ?)

– Instructional Strategy (2c & ?)

Game Engine (Pete, Kelsey, ?) Graphics and Animations (Rodney, ?) Sound/Music (?) Voice-overs (?)

Page 7: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Integrate ISD Tasks & PrinciplesIntegrate ISD Tasks & Principles

Game Development Process (Novak, 2005)Concept Development PhasePre-Production PhasePrototype PhaseProduction PhaseGold PhasePost-Production Phase

Page 8: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Integrate ISD Tasks & PrinciplesIntegrate ISD Tasks & Principles

Concept Development Phase Goals - Determine what the game is about and convey to

others in written form. Concept document:

– Premise (basic idea of the game, describing mood and unique “hook”)

– Player Motivation (briefly discusses the game’s victor condition)

– Unique Selling Proposition (what makes the game stand out)

– Target Market

– Genre

– Target Rating

– Target Platform and Hardware Requirements

– License (if applicable)

– Competitive Analysis

– Goals

Page 9: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Integrate ISD Tasks & PrinciplesIntegrate ISD Tasks & Principles

Pre-Production PhaseGame proposal: Hook (element that will attract players and keep them there) Gameplay (10-20 elements that describe game playing experience) Online Features (if applicable) Technology (special hardware or software if applicable) Art and Audio Features Production Details Backstory (summary of everything that took place prior to game) Story Synopsis (main story incorporating how gameplay will reflect story) Character Descriptions Risk Analysis Development Budget Concept ArtThe Game Design Document (GDD): Game Interface Character Abilities and Items Game World Game Engine

Page 10: Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology

Maintain Support SiteMaintain Support Site

Research Support Site: “Harnessing the Power of Stories and Games.”

Access Course and Research Support Site:

Go to: http://webct.ucf.edu Select: Log in to My WebCTEnter UserID: ah02Enter Password: guest

Maintained by ?