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Game DesignGame Design
Aspects of Game DesignAspects of Game Design
Game PlayStoryCharactersEnvironmentAudioInterface
Game PlayStoryCharactersEnvironmentAudioInterface
Game PlayGame Play
How will your game play?What genre is your game?
PuzzleActionSimulationAdventure
How will your game play?What genre is your game?
PuzzleActionSimulationAdventure
Game PlayGame Play
What will be the player’s perspective and control style? First person? (through the eyes of the hero)
Third person? (distant from the character)
Top down?
What will be the player’s perspective and control style? First person? (through the eyes of the hero)
Third person? (distant from the character)
Top down?
Game PlayMost important!Game PlayMost important!
GoodPongLemonade Stand
Desktop Tower Defense
Wii
GoodPongLemonade Stand
Desktop Tower Defense
Wii
BadGames based on Movies
Clone gamesCash in!
BadGames based on Movies
Clone gamesCash in!
Storythe glueStorythe glue
The story draws you into the game
ExamplesGood- Knights of the Old Republic
Bad- Bad Dudes
The story draws you into the game
ExamplesGood- Knights of the Old Republic
Bad- Bad Dudes
Good StoryGood Story
Long before the Galactic Civil War, an epic drama begins. Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi.
Long before the Galactic Civil War, an epic drama begins. Engage in this saga set in the Golden Age of the Republic - over 4,000 years before the first Star Wars film, when both Jedi and Sith number in the thousands. With the Galaxy reeling from a recent conflict with the Dark Lords, the ongoing battle between the Jedi and the Sith rages on. Your actions determine the outcome of this colossal galactic war - and your destiny as a Jedi.
Bad StoryBad Story
“The President has been kidnapped by ninjas. Are you a bad enough dude to rescue the President?"
“The President has been kidnapped by ninjas. Are you a bad enough dude to rescue the President?"
Characters2 types
Characters2 types
PlayerPlayable CharacterEx. Mario
NPCNon Playable CharacterEx. Peach
PlayerPlayable CharacterEx. Mario
NPCNon Playable CharacterEx. Peach
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
QuickTime™ and aTIFF (Uncompressed) decompressorare needed to see this picture.
Characters2 parts
Characters2 parts
DescriptionA short explanation of the character
SketchA detailed picture of the character
DescriptionA short explanation of the character
SketchA detailed picture of the character
Charactersdescription
Charactersdescription
1. Your character's name
2. At least eight adjectives
3. A major goal of your character.
5. A physical description
6. Tell character's likes, dislikes, some actions, etc.
7. What does your character wear, or carry around?
1. Your character's name
2. At least eight adjectives
3. A major goal of your character.
5. A physical description
6. Tell character's likes, dislikes, some actions, etc.
7. What does your character wear, or carry around?
8. Your character's greatest strength.
9. Your character's greatest weakness.
10. Your character's favorite hangout.
11. Anything else interesting.
8. Your character's greatest strength.
9. Your character's greatest weakness.
10. Your character's favorite hangout.
11. Anything else interesting.
Charactersdescription exampleCharacters
description example
Malden Stonebridge: Malden is a guard in the queen’s palace. He is large for a dwarf and was chosen as a guard for his strength and skill with a pole arm. He never leaves his post and is very dedicated to the Queen. Malden wears a red uniform with a white neck ruffle and gloves. Atop his head he wears a dragon-crested helmet. He carries an ornate spear as a weapon. A creature that looks like an overgrown rodent with large luminous eyes accompanies Malden on his rounds.
Malden Stonebridge: Malden is a guard in the queen’s palace. He is large for a dwarf and was chosen as a guard for his strength and skill with a pole arm. He never leaves his post and is very dedicated to the Queen. Malden wears a red uniform with a white neck ruffle and gloves. Atop his head he wears a dragon-crested helmet. He carries an ornate spear as a weapon. A creature that looks like an overgrown rodent with large luminous eyes accompanies Malden on his rounds.
CharactersSketch exampleCharactersSketch example
Environmentthe setting
Environmentthe setting
Written descriptionGameplay features highlightedAccurate description for the Artist and Programmer
Written descriptionGameplay features highlightedAccurate description for the Artist and Programmer
Environment ExampleEnvironment Example
Dungeon Hallway The hall extends for about 40 feet from the foot of the stairway to a massive door at the far end. Along either side of the hallway about every 10 feet are doorways cut into the solid rock walls. Each doorway is fitted with a rusty ironbound wooden door about 4 inches thick. The doors have no windows and only a small slot at the base to pass through a meal tray. The floor is damp with slime water about an inch deep. The massive door at the far end of the hall looks about the same as the other doors except that it is lager by half with a painted shield on the center of the door. The painted shield is of a hangman’s noose.
Dungeon Hallway The hall extends for about 40 feet from the foot of the stairway to a massive door at the far end. Along either side of the hallway about every 10 feet are doorways cut into the solid rock walls. Each doorway is fitted with a rusty ironbound wooden door about 4 inches thick. The doors have no windows and only a small slot at the base to pass through a meal tray. The floor is damp with slime water about an inch deep. The massive door at the far end of the hall looks about the same as the other doors except that it is lager by half with a painted shield on the center of the door. The painted shield is of a hangman’s noose.
Environment PicturesEnvironment Pictures
AudioAudio
Sound effectsVoiceMusic
How loud and when?
Sound effectsVoiceMusic
How loud and when?
Audio DescriptionAudio Description
RTS Base The initial base is established on the barren hillside. In the background the lonely moan of a desert breeze is heard. Mechanical noises come from the machinery used to extract raw materials from the ground. The whine of hovercraft is heard as the units transport refined metals to the manufacturing plant. Banging and construction noises are heard from the manufacturing plant. The sound effects are kept low to create the feeling of a busy colony just starting out on a desert planet. Over the background noise, the music plays an inspiring march song. The highest level of sound is the command center giving the player audio updates on the progress of the colony and its defenses.
RTS Base The initial base is established on the barren hillside. In the background the lonely moan of a desert breeze is heard. Mechanical noises come from the machinery used to extract raw materials from the ground. The whine of hovercraft is heard as the units transport refined metals to the manufacturing plant. Banging and construction noises are heard from the manufacturing plant. The sound effects are kept low to create the feeling of a busy colony just starting out on a desert planet. Over the background noise, the music plays an inspiring march song. The highest level of sound is the command center giving the player audio updates on the progress of the colony and its defenses.
InterfaceInterface
How does the player control the game
How does the player get information
How does the player control the game
How does the player get information
InterfaceInterface
How does the player control the game Physical controls (usually set) How are they configured
Examples Good
Halo
Bad Bad camera
How does the player control the game Physical controls (usually set) How are they configured
Examples Good
Halo
Bad Bad camera
InterfaceInterface
How does the player get information Visual information Menus HUD (Heads Up Display)
Menus Good
Castle Crashers, Black Bad
Call of Duty 4, Halo
How does the player get information Visual information Menus HUD (Heads Up Display)
Menus Good
Castle Crashers, Black Bad
Call of Duty 4, Halo