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Games 101 Intro to Game Studies Intro to Game Design Intro to Game Dev. Intermediate Game Dev. Game Dev: Team Studio Intro to Visual Communication Intermediate Programming for Games NYU Tandon CS1124 (OOP) Intro to Programming for Games Game Dev: Solo Studio Prod. Prac- ticum FUNDAMENTALS year 1 INTERMEDIATE years 2-4 GAME STUDIES CRITICAL PLAY Revised October 31, 2016 CAPSTONE PROJECT SENIOR CAPSTONE GAME DESIGN GAME DEV. VISUAL DESIGN AUDIO DESIGN GAME CODING ADVANCED years 3-4 THE “CORE” Each student is required to take 1 semester 1 semester of CAPSTONE where they complete a capstone project to Beta state. Students can apply for the second semester of CAPSTONE, which focuses on finishing projects from 1st semester and strategies for launching them to the public. double-outline means required “core” course Intermediate Game Design Advanced Game Design Advanced Topics Seminars Games Journalism Advanced Visual Systems Tackling Representation in Games Intermediate Game Studies Senior Capstone 1 Senior Capstone 2 CREDIT REQUIREMENTS General Ed Requirements Game Center Electives Gen Ed (CAS) credits 56 44 28 14 11 7 avg. classes (4 creds) Expository Writing x2 Humanities x2 Sciences (hard & social) x2 Team OR Solo Studio required for all other “Studio” courses Arrows show prerequisites If an arrow crosses a dotted line, it is also a prereq for anything in that category below the line 2 cred,uses a current class proj as case study Undergrad Game Design Curriculum Updated Spring 2017 Production Workshop The 9 courses with the double outline are required to be taken by all BFA students prior to graduation. Only 1 semester of Capstone is required as part of the core. Undergrads work on gradate and capstone projs Star Craft Indie RPGs Table- top Lit. Look- ing Glass Board Game Design Level Design Game Feel Audio For Digital Games Games & Players Designing for Museums Procedural Generation for Games VR Studio Thtr Game UI/UX Design for Games 2D Art & Animation Gameplay Programming Patterns Trad. Card Game Biz Lab Intro to Narrative Design 3D Modeling Procedural Generation for Games Minimalist Game Design Beyond the Joystick thicker outline means grad-level courses open to Juniors/Seniors by request

Game Design BFA Curriculum

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Page 1: Game Design BFA Curriculum

Games 101Intro toGame Studies

Intro toGame Design

Intro toGame Dev.

IntermediateGame Dev.

Game Dev:Team Studio

Intro toVisual

Communication

IntermediateProgramming

for Games

NYU TandonCS1124(OOP)

Intro toProgramming

for Games

Game Dev:Solo Studio

Prod.Prac-ticum

FUNDAMENTALSyear 1

INTERMEDIATEyears 2-4

GAMESTUDIES

CRITICALPLAY

Revised October 31, 2016

CAPSTONEPROJECT

SENIORCAPSTONE

GAMEDESIGN

GAME DEV.

VISUALDESIGN

AUDIODESIGN

GAMECODING

ADVANCEDyears 3-4

THE “CORE”

Each student is required to take 1 semester 1 semester of CAPSTONE where they

complete a capstone project to Beta state.

Students can apply for the second semesterof CAPSTONE, which focuses on finishingprojects from 1st semester and strategies

for launching them to the public.

double-outline means required “core” course

IntermediateGame Design

AdvancedGame Design

AdvancedTopics

Seminars

GamesJournalism

Advanced Visual

Systems

TacklingRepresentation

in Games

IntermediateGame Studies

SeniorCapstone 1

SeniorCapstone 2

CREDIT REQUIREMENTS

General Ed Requirements

GameCenter Electives Gen Ed

(CAS)

credits56 4428

14 117 avg. classes(4 creds)

ExpositoryWriting

x2

Humanitiesx2

Sciences(hard & social)

x2

Team OR Solo Studio required forall other “Studio” courses

Arrows show prerequisitesIf an arrow crosses a dotted line, it is also a prereq for anything in that category below the line

2 cred,uses a current class projas case study

Undergrad Game Design Curriculum Updated Spring 2017

ProductionWorkshop

The 9 courses with the double outline are required to be taken by all BFA students prior to graduation.

Only 1 semester of Capstone is required as part of the core.

Undergrads workon gradate andcapstone projs

StarCraft

IndieRPGs

Table-topLit.

Look-ing

Glass

Board GameDesign

LevelDesign

GameFeel

Audio For Digital Games

Games &Players

Designingfor Museums

ProceduralGenerationfor Games

VR Studio

ThtrGame

UI/UX Designfor Games

2D Art &Animation

GameplayProgramming

Patterns

Trad.CardGame

BizLab

Intro to NarrativeDesign

3D ModelingProceduralGenerationfor Games

MinimalistGameDesign

Beyond the Joystick

thicker outline means grad-level coursesopen to Juniors/Seniors by request

Page 2: Game Design BFA Curriculum

Intro to Game StudiesTheory and critical thinking fundamentals What happens: discussion, multiple short papers

Games and PlayersPsychology, sociology, playtesting, audience What happens: discussion, readings, 2 papers

Intermediate Game StudiesDeeper critical thinking fundamentals Prerequisite: Intro to Game Studies What happens: papers, readings

Advanced Topics SeminarsAdvanced specialized deep explorations of a topic What happens: discussion, reading, 2 papers

Tackling Representation in GamesHow games represent sex, race, and more What happens: discussion, reading, papers

Capstone 1Students take a project to Alpha/Beta phase What happens: single project, guided process

Capstone 2Selected Capstone 1 projects get a 2nd semester What happens: continued work on Capstone project Required: Capstone 1 + selection process

Intro to Game DesignFundamentals of design, iteration, prototyping What happens: group non-digital games

Intermediate Game DesignRPGs, CCGs, design docs, complex problems What happens: discussion, reading, 2 papers

Boardgame design (UG/G)Design of commercial tabletop games What happens: solo & group design projects

Toy Design (UG/G)Physical play, design process, toy design What happens: group toy creation

Advanced Game DesignDesign as research, theory + practice What happens: 1 main project Level Design2D and 3D level design and production What happens: a few projects / tools

GAME STUDIES

CAPSTONE

GAME DESIGN GAME DEVELOPMENT

+

Games 101 (UG/G)Broad survey history of games What happens: lectures, short papers, tests, play

Games Journalism (UG/G)How industry journalism works. Writing criticism What happens: writing, editing, video

CRITICAL PLAY CRITICAL PLAY LABS

+ +

+

+

Intro to Programming for GamesGentle introduction for non-programmers What happens: lectures, exercises, solo games Tools: Processing/Java, C#/Unity

Intermediate Programming for GamesContinued development of coding knowledge Prerequisite: Intro to Game Programming What happens: lectures, excs, solo/group games Tools: C#/Unity

NYU TANDON / Advanced Game ProgrammingObject oriented programming Prerequisite: Intermediate Game Programming What happens: lecture, lab, homework, exams Tools: C++

Tabletop Literacy - 2 Cr. (UG/G)Understanding important tabletop games What happens: critical game play, 1 paper

Game Feel - 2 Cr.Understanding how to create good game feel What happens: analysis, design, development

Indie RPGs - 2 Cr. (UG/G)Understanding important shortform RPGs What happens: critical game play, 1 paper

Starcraft - 2 Cr. (UG/G)eSports and expert play What happens: train gameplay skills, 1 paper

Looking Glass - 2 Cr. (UG/G)Critical history of narrative immersive sim What happens: critical game play, 1 paper

GAME PROGRAMMING

+

+

Intro to Visual CommunicationVisual thinking and communication What happens: solo visua design projects

User Interface / User ExperienceVisual and interactive design for players What happens: analysis, design, development

VISUAL DESIGN

+

Intro to Game DevelopmentGentle intro to code, art, sound, production What happens: solo project for whole class

Intermediate Game DevelopmentModding, tools, 3D workflow Prerequisite: Intro to Game Development What happens: solo 3D level design project

Game Dev: Team Studio Unity, first big group project What happens: learn Unity + 1/2 semester project

Game Dev: Solo StudioRapid prototyping, small-scale solo game dev What happens: learn Phaser + 3/4 semester project

Project Management - 2 Cr.Producer role, tools, techniques What happens: uses a current class project as case study

Production WorkshopLabor pool for graduate / senior? projects What happens: students work on other projs

Designing for the MetWork with a real client to develop prototypes What happens: design, prototyping, critique

Designing for Times SquareDesigning public space interactive projects What happens: design and development.

VR StudioDesigning games and virtual world applications What happens: design and development

+

+

+

+

Undergrad Game Design Curriculum

NOTES

All classes are 4 credits unless indicatedCourses required for the BFA are marked with a “ + ”Classes that admit grad students are labeled “(UG/G)”