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Games and Virtual Environments. Chapter 10 Michelle O’Callaghan. Games. 1958: First computer game created by William Higinbotham - Pong 1972: First video game created by Ralph Baer - Odyssey 70’s: “Golden Age of Arcade Games” Late 70’s: Hand-held games. Games. - PowerPoint PPT Presentation
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CHAPTER 10
MICHELLE O’CALLAGHAN
Games and
Virtual
Environments
Games
1958: First computer game created by William Higinbotham - Pong
1972: First video game created by Ralph Baer - Odyssey
70’s: “Golden Age of Arcade Games”
Late 70’s: Hand-held games
Games
1985: Game Boy from Nintendo
90’s: Graphical interaction & point-and-click
Late 90’s: Sophisticated 3D Early 2000: Time, skill, & levels
Gaming and simulations for training
Computer Games
Alsip & Trollope (2001)- Activity characterized by competition, rules, winning, and losing.
“Credible interactive simulations”
Real-world games used in military and law.
Common online computer games virtual reality acronyms stand for design use and approach.
Video games most often taken away from students.
Computer Games
The Pew Internet and American Life Project- 70% of college students have played at least once. 65% are regular users.
Gee (2003)- claims that computer games are not only entertainment but include 36 learning principles.
Prensky- declared a combination of twelve elements that make computer games attention keepers. (page 287)
Educational Games
Types:
• Drill & Practice
• Simulation
• Tutorials
• Content Instruction
Involve:• Solving Equations• Scoring Points• Solving Mysteries• Guessing Words• Solving Puzzles• Dealing with
Sophisticated Problem Solving
Websites
• www.funbrain.com/algebra
www.gameaquarium.com/languagearts.htm
www.educationcity.com/front/gate1/index.php
www.ciconline.org/windward
http://www.eurotalk.com
Future
Obstacle to conquer is computer games are not just for fun outside of school.
Game developers and educators need to work together
Help to solve some problems for disabled students
Gaming industry will wake up and see potential
simSchool
Compared to a flight simulator for teachers.
Epistemic Game
Analyze students needs , make instructional decisions, and evaluate impact of teacher on students.
Simulated Apprenticeship
Virtual Environment
“Technology that allows a user to interact with a computer- simulated environment.” ~ Wikipedia
Includes 3D Images and tracking devices
Real world applications of VR are found in several professions
• Real Estate• Auto Makers• Medical Field
Educational Applications
System Terms:• MUD• MUVE• MMOG
• Whyville: learn, create, and have fun .
• www.whyville/net/smmk/nice
• MUCK• Avatar• VRML
• River City: explore, analyze, and report
• http://muve.gse.harvard.edu/rivercityproject
The Future
Numerous attempts to put VR into classrooms
Hard to create because lack of cost-effective computer processing power, higher image resolutions, faster data communication, and vast memory capabilities.
More advances in technology will lead to VR in the classroom
Wrap Up
Computer games can be educational
Virtual environments can be educational
Integration into a classroom can help with higher order thinking, collaboration, problem solving, and an interactive classroom
Set backs are cost of things and availability of technology