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GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

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Page 1: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM
Page 2: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 2

Russell Clarke -iPhone Post-mortem

Page 3: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 3

Page 4: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 4

This Presentation

Some background

Challenges

Development

Some lessons

Did we succeed?

Page 5: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 5

Ideaworks Game Studio

Ideaworks3D founded 1998

Cross-platform mobile games technology

Ideaworks Game Studio set up 2004

Page 6: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 6

Ideaworks Game Studio

Started developing for iPhone in 2008

5 App Store releases in 2009

IGS build games on Airplay SDK (from Ideaworks Labs)

Page 7: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 7

Our Partners

Page 8: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 8

CoD: WaW: Zombies

Not in original spec

“lunchtime” project

Frantic, arcade fun

An instant hit

Extended in DLC

Page 9: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 9

Zombies on iPhone

First talks March 2009

App Store <1 year old

A new market

Light, casual games

Where does CoD fit?

Page 10: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 10

Challenges

Platform Market Design

Page 11: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 11

The Platform

iPhone is:

iPhone is not:

Page 12: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 12

The Market

Who are we selling to?

Look at what’s popular:

COD: Z not a casual game

Page 13: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 13

Design Goals

High-value, non-casual

What makes you re-launch the game?

Define the Zombies experience

Page 14: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 14

The Prototype

Focus on key areas

Benchmark numbers:

Page 15: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 15

Development

Controls Authenticity Multiplayer

Page 16: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 16

Controls

FPS Controls:

Console controller:

iPhone:

Page 17: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 17

Controls

Automated movement?

Retains strategy

A very different game

Page 18: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 18

Controls

Compromise

Choice

Page 19: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 19

Controls

No-one likes compromise!

Accelerometer: a better solution?

Steering motion is the only way

Page 20: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 20

Authenticity

Preserving quality on a smaller device

Page 21: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 21

Detail

Page 22: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 22

More Detail

Page 23: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 23

What you don’t see

Page 24: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 24

Keep It Simple

Page 25: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 25

Multiplayer

Co-operation: essential to the game

A big challenge! How high to aim?

Prototype dev could not answer

Page 26: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 26

Multiplayer

Tiered goals:

Time would tell which tier we could achieve

Page 27: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 27

Lessons

Page 28: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 28

Crouching Thumbstick, Hidden Option

Presentation matters!

Default option looked similar to other games

Choice irrelevant if users not aware of it

Page 29: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 29

Performance

Ideaworks expect to set the bar high

Page 30: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 30

Performance

Verrückt: a real test

1st gen devices suffered

Page 31: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 31

Piracy

Received wisdom

But… evidence of conversions

Installing cracked apps is very easy

Page 32: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 32

Success?

Commercial:

Critical:

Page 33: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 33

Success?

“The best fun I've had to date on my iPod Touch! ”

“OMG!!!! It's amazing sooooo amazing”

“This is Pretty. Un. Believable.”

“I need to keep a constant power source with me, I play it that much lol”

“It’s like magic in my hand”

“I wish I could get this. I only have 2.97 in my account! ”

“The best handheld game I’ve played. Period.”

“The tilt controls on this game are perfect”

“HOLY **** ON A DRAGON!!!! I want to leave work now!”

Page 34: GDC iPhone Summit Sessiontwvideo01.ubm-us.net/o1/vault/...CallofDutyZombies...Title: GDC iPhone Summit Session Author: Ideaworks Game Studio Created Date: 3/10/2010 9:59:45 PM

Copyright©2010, Ideaworks3D Ltd. 34