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1 Chapter 1 Getting StartedChapter1: AutoCAD® Map 3D is based on AutoCAD and contains all of that program’s functionality, as well as its own powerful tools designed for mapping and geographic information systems (GIS) professionals. Objectives After completing this chapter, you will be able to: Describe the AutoCAD Map 3D user interface. Navigate the AutoCAD Map 3D user interface. Sample Chapter Autodesk® Intellectual Property Not Valid for Sale or Resale

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Page 1: Getting Started - Digital Riverdrh.img.digitalriver.com/DRHM/Storefront/Company/adsk/...8 Chapter 2: Creating and Editing Geometry Lesson: Using Coordinate Geometry Overview This lesson

1

Chapter

1

Getting StartedChapter 1:

AutoCAD® Map 3D is based on AutoCAD and contains all of that program’s functionality, as well as its own powerful tools designed for mapping and geographic information systems (GIS) professionals.

Objectives

After completing this chapter, you will be able to:

■ Describe the AutoCAD Map 3D user interface. ■ Navigate the AutoCAD Map 3D user interface.

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2 ■ Chapter 1: Getting Started

Lesson: The AutoCAD Map 3D User Interface

Overview

Map 3D provides a robust environment with a full-featured graphical user interface. You can use Map 3D more efficiently when you are familiar with all the options available for maneuvering in it.

The following illustration shows the Map Explorer, a key element of the user interface.

Objectives

After completing this lesson, you will be able to:

■ Describe the elements of the AutoCAD Map 3D interface. ■ Explore the Map 3D user interface.

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Lesson: The AutoCAD Map 3D User Interface ■ 3

About the AutoCAD Map 3D User Interface

Map 3D contains a wide array of tools to help you interact with the application. Your familiarity with these tools helps you decide how to access the different functions available.

The following illustration shows one of the three main workspaces being selected within AutoCAD Map 3D.

Key Parts of the User Interface

Following is a summary of the various Map 3D user interface tools:■ Three primary workspaces are available: Map 3D for Geospatial, Map 3D for Drawings, and

Map Classic.■ Map 3D for Drawings workspace continues to use the collection of menus, some combining Map

functions with AutoCAD® functions that are often used with Map. The menus are File, Edit, View, Create, Modify, Analyze, Setup, Window, and Help.

■ A legacy Map menu is available by loading the Map Classic Menu/Toolbar layout.■ The Task pane includes tabs to access Map Explorer, Display Manager, and Map Book tasks.■ Map Explorer provides the main access to critical Map functions. The tree structure includes

branches for Drawings, Query Library, Feature Sources, Feature Classes, Data Sources, Topologies, and Link Templates. Shortcut buttons (Data, Schema, Table, Tools, and Remove) at the top of Map Explorer offer quick access to common tasks.

■ Display Manager is used to create stylized versions of maps.■ Map Book is used to create plot sets.■ Map 3D ships with a comprehensive set of toolbars, logically divided into specific areas of

functionality. The ACAD group lists the AutoCAD-specific toolbars whereas the Map-specific toolbars can be found under MAP3DDRAWING, MAP3DGEOSPATIAL, and MAP3DCLASSIC.

■ Right-clicking on most items in the user interface provides you instant access to a wide array of commands and functions.

■ The AutoCAD Properties dialog box plays a critical role in the Map 3D user interface. Double-clicking an object brings up the Properties palette that displays the object’s AutoCAD and Map properties.

■ Press CTRL+9 to toggle the command line at the bottom of your Map 3D window.

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Exercise: Explore the Map 3D User Interface

Map object data displayed in the AutoCAD Properties palette

1. Open ... \The AutoCAD Map 3D User Interface\UI.dwg.

2. Click View menu > Task Pane. The Task Pane is toggled on or off.

3. Look through the items in Map Explorer. Click Data, Tools, and Schema at the top.

Note the tree structure for critical Map items and functions.

4. Select the Display Manager tab. Look through the Display Manager. This is where you compose special display configurations. Click Data, Groups, and Tools at the top to see the items that you can access through them.

5. Select the Map Book tab. You compose special Map plot configurations called Map Books here.

6. Click through each of the drop-down menus across the top of the drawing editor. Look through the cascading menus to see what functions can be accessed through them.

7. Click View menu > Menu/Toolbar Layout > Map Classic. Note the menus that are now displayed across the top of the drawing editor. This is the menu configuration used in Map prior to the current version.

■ Click Map menu. Access to all Map functions is found here.

■ Click View menu > Menu/Toolbar Layout > Map 3D for Geospatial. This menu is designed for geospatial datasets that are not DWG based, such as SDF.

■ Click View menu > Menu/Toolbar Layout > Map 3D for Drawings. This sets the menu structure to AutoCAD Map 3D tools for DWG-based functions.

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Lesson: The AutoCAD Map 3D User Interface ■ 5

8. Click View menu > Menu/Toolbar Layout > Customize.

9. In the Customizations in All CUI Files dialog box, right-click on Map 3D Drawing. Click Set Default. Click OK.

10. Right-click in an empty spot in the toolbar area. Click ACAD. Look through the list of toolbars and open any you wish to investigate further.

11. Right-click on the red AutoCAD line that is a road centerline. Click Properties. Note the Map data displayed in the AutoCAD Properties palette.

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Chapter Summary

Having completed this chapter, you can:

■ Describe the AutoCAD Map 3D user interface. ■ Navigate the AutoCAD Map 3D user interface.

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Chapter

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Creating and Editing GeometryChapter 2:

The lessons in this chapter cover coordinate geometry and drawing cleanup.

The Coordinate Geometry feature is a series of input and inquiry commands that help you calculate point locations on a drawing. Use input commands to create objects using accurate geometry. Use inquiry commands to obtain accurate geometric information about objects in your drawing, such as angles, bearings, lines, arcs, slopes, elevations, and azimuth values.

AutoCAD® Map 3D provides drawing cleanup tools to help you clean up and edit your maps so that they are accurate and suitable for topology, mapping, or plotting.

Objectives

After completing this chapter, you will be able to:

■ Use coordinate geometry to draw a parcel and list line and arc information. ■ Use drawing cleanup to fix errors in a drawing.

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Lesson: Using Coordinate Geometry

Overview

This lesson covers the coordinate geometry commands in AutoCAD Map 3D, a series of input and inquiry commands that you use to draw coordinate geometry and list coordinate geometry information about existing objects.

The following illustration shows the coordinate geometry Input and Inquiry commands toolbar.

Objectives

After completing this lesson, you will be able to:

■ Describe coordinate geometry commands. ■ List the coordinate geometry commands. ■ Decide when to use coordinate geometry. ■ Draw a parcel using coordinate geometry.

About Coordinate Geometry

You can use standard AutoCAD® commands to create objects in a map, or you can use coordinate geometry input and inquiry commands. Depending on the source of your information, such as survey information or legal descriptions, coordinate geometry commands might be the only method that you can use to accurately reflect the source of your information.

Coordinate Geometry Defined

Coordinate geometry commands are a series of input and inquiry commands. Input commands run transparently within a geometry creation command, and you can execute inquiry commands to gather information about existing objects. Unlike standard AutoCAD commands, coordinate geometry commands can use bearings, azimuth, and deflection combined with distances to create geometry in your map.

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Lesson: Using Coordinate Geometry ■ 9

The following illustration shows a parcel being drawn with the Bearing and Distance coordinate geometry command.

Example of Using Coordinate Geometry

You can use coordinate geometry to create objects that are documented with bearings and distances. For example, you can use coordinate geometry commands to draw the lines that are shown in the following illustration.

Coordinate Geometry Commands

The transparent coordinate geometry commands are called transparent COGO commands to differentiate them from AutoCAD transparent commands. You can use transparent COGO commands in nearly all AutoCAD commands that prompt for a point.

The following illustration is an example of the command line during a transparent COGO command.

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Input Commands

The following lists some of the commonly used transparent COGO commands.

Inquiry Commands

The following lists commonly used inquiry commands.

When to Use Coordinate Geometry Commands

Your decision to use coordinate geometry input is usually based on the source of the data you receive, or on how you are asked to report information about objects in the drawing.

Follow these guidelines when deciding to use coordinate geometry commands.

■ If you are required to create geometry based on the legal description of a property or survey data, use coordinate geometry commands.

■ If you need to report the course or bearing of a line, use coordinate geometry inquiry commands.■ If you need to report the added distances of more than one line or add distances based on textual

numeric data, use coordinate geometry commands.

Command Definition

Angle Distance Specifies a point based on an angle from a reference line, and a distance from a point on the reference line.

Bearing Distance Specifies a point based on bearing and distance from a reference point.

Azimuth Distance Specifies a point based on azimuth and distance from a reference point.

Command Definition

Line and Arc

Information

Displays coordinate geometry information for lines and arcs, including curve details.

Angle Information Displays acute and obtuse angle information between intersecting lines.

Add Distance Displays a running total of distances between disjunctive points, or selected text with numeric values.

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Lesson: Using Coordinate Geometry ■ 11

Example of Coordinate Geometry Inquiry

The following illustration shows how the same arc is reported using AutoCAD properties and the coordinate geometry Line and Arc Information inquiry command. The standard AutoCAD properties are displayed in the Properties palette, and the COGO inquiry information is displayed on the command line.

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Exercise: Use Coordinate Geometry to Draw a Parcel

In this exercise, you draw a parcel in an existing map using bearings and distances. You also list information about lines and distances.

Coordinate geometry tool used to draw a parcel

1. Open ...\Using Coordinate Geometry\Parcels_COGO.dwg.

2. Right-click any open space on a toolbar to display the Coordinate Geometry Input and Inquiry toolbar.

The list of available toolbars is displayed. Under MAP3DDRAWING, if the Input and Inquiry toolbar is checked, then it is already open. If it is not checked, select it to open it.

3. Start the Line command.

4. For the first point, enter 221192.44,

179015.61.

5. On the Input and Inquiry toolbar, click Bearing Distance.

6. On the command line, enter 1 for the quadrant. Press ENTER. Enter 00.09 for the bearing. Press ENTER. Enter 268.81 for the distance.

7. Click Bearing Distance.

For the second line segment, enter the following:Quadrant: 2Bearing: 88.4737

Distance: 213.05

8. Click Bearing Distance.

For the third line segment, enter the following:Quadrant: 3Bearing: 24.5721

Distance: 279.81

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Lesson: Using Coordinate Geometry ■ 13

9. Click Bearing Distance.

For the fourth line segment, enter the following:Quadrant: 3Bearing: 83.3912

Distance: 96.24

10. Press ESC.

11. On the Input and Inquiry toolbar, click Add Distances.

12. Use a running endpoint Osnap to click the first line segment endpoints as indicated.

The command line displays the distance of the line.

13. Using the running endpoint Osnap, click the remaining endpoints as indicated to add all distances along the frontage.

The total distance is displayed as 952.78.

14. Press ESC.

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15. On the Input and Inquiry toolbar, click Line and Arc Information.

Click the line as indicated to display the line data.

16. Save and close the drawing.

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Lesson: Performing Drawing Cleanup ■ 15

Lesson: Performing Drawing Cleanup

Overview

This lesson covers several cleanup tools and how to use them. Errors can be introduced into maps in several ways—for example, while digitizing or through inaccurate scanning. You must address errors by using the drawing cleanup tools before you can create topology or perform map analysis. AutoCAD Map 3D has several tools to help you clean up and edit your maps so that they are accurate and suitable for topology, mapping, and plotting.

The following illustration shows the Drawing Cleanup Errors dialog box. In this example, clustered nodes are identified.

Objectives

After completing this lesson, you will be able to:

■ Describe what drawing cleanup is. ■ List common options and settings used in drawing cleanup. ■ Decide how to use drawing cleanup. ■ Explain the process of drawing cleanup. ■ Use drawing cleanup.

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About Drawing Cleanup

You can manually clean geometry in a map by using standard AutoCAD editing tools. However, most maps are so extensive and complicated that using manual editing techniques is not only tedious, but is also unlikely to identify every error that needs to be addressed.

The drawing cleanup tools in AutoCAD Map 3D automate many map-editing tasks.

Drawing Cleanup Defined

With the drawing cleanup tool, you can specify what type of error you need to fix, the tolerance for the error, and what objects to include in the cleanup operation. The value of using the cleanup tool instead of standard AutoCAD editing tools is that the cleanup tool examines all or part of the drawing for problems with the geometry and fixes them according to criteria that you set.

The following illustration shows typical errors that are encountered in a map.

You can think of drawing cleanup as a set of criteria for geometry correctness that all objects in the drawing must adhere to.

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Lesson: Performing Drawing Cleanup ■ 17

Drawing Cleanup Example

To build a polygon topology, the topology must be complete: No links in the topology can cross each other, and multiple line segments that represent a single boundary should be reduced to single polylines. Before building the polygon topology, you use drawing cleanup to fix these common errors.

In this example of a simple set of parcels, the small circles represent line endpoints. In the left-hand image, the two lines that cross in the center need to be broken where they cross, the corners of the parcels should be joined, and the corner nodes (pseudo nodes) removed to create a single outside boundary for each parcel, as shown in the image on the right.

In this case, two cleanup operations are performed, Break Crossing Objects and Dissolve Pseudo Nodes.

Drawing Cleanup Tools and Settings

The drawing cleanup tools have several options and settings for controlling each cleanup operation. For more information, refer to AutoCAD Map 3D Help.

Selecting Objects

You can select an entire drawing or subsets of objects in the drawing for cleanup. Two selection methods are available:

■ Layer Filters – Selects objects on specified layers.■ Manual – Selects objects using standard AutoCAD selection tools.

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Cleanup Actions

The following are some of the most common cleanup actions:

Cleanup Methods

Once you have selected objects and cleanup actions, the following methods of cleanup are available.

Anchors

Some objects in a drawing should not be modified; for example, geometry in a drawing may represent a legal boundary or a benchmark. You anchor these objects before performing drawing cleanup.

Tolerance

You use tolerance settings to set a distance that an error must be within to be considered an error. In the following example, four lines are considered clustered nodes. The dashed circle represents a tolerance value. Lines 1, 2, and 3 fall within the tolerance and are therefore considered errors. Line 4 falls outside the tolerance and is not considered an error.

Action Definition

Delete Duplicates Duplicate lines and geometry can result from queries that produce coincident lines or from the unintentional duplication of layers. These may not be exact duplicates, but if the endpoints fall within a specified tolerance, they are considered duplicates.

Break Crossing Objects Crossing objects are any lines, arcs, or polylines that cross each other.

Snap Clustered Nodes Clustered nodes are the endpoints of lines, arcs, or polylines that approach each other but do not meet within a specified tolerance.

Erase Short Objects Short objects are usually unintentional objects that represent part of a line segment or result from previous cleanup operations. If they fall within the tolerance, they are removed.

Method Definition

Modify original objects Modifies the original object and retains as much information as possible.

Retain original objects

and create new objects

Does not affect the original objects, but creates new objects on a specified layer.

Delete original objects

and create new objects

Deletes any objects that are determined to be errors, and creates new objects on a specified layer.

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Lesson: Performing Drawing Cleanup ■ 19

Drawing Cleanup Strategies

Drawing cleanup is usually not a single operation in which you remove all errors in the drawing. Depending on the number and type of errors, drawing cleanup is an iterative process in which you clean certain errors and then repeat the process to clean additional errors.

The reason for cleaning a drawing can influence how you approach the cleanup. For example, if you intend to use the drawing for a street network topology, then crossing objects can be tolerated and may even be desirable. However, if you intend to use the drawing to produce a polygon topology, crossing objects cannot be tolerated. You also need to consider any object data or SQL links that are attached to objects in the drawing. Using incorrect methods of cleanup may destroy these links.

Drawing Cleanup Guidelines

When performing drawing cleanup, consider the following issues:

■ If objects have object data, hyperlinks, or SQL links associated with them, drawing cleanup may break these associations. You can control this behavior by selecting a cleanup method that either retains or modifies the original object.

■ For greater control of the cleanup operation, consider performing one cleanup action at a time and completing one action before moving to another.

■ To display the extent and nature of the problems in the drawing, use markers for your first cleanup pass.

■ If you are cleaning drawings from a regular source and the same type of problems exist in each drawing, create a profile for the cleanup settings.

■ Determine whether any objects in the drawing cannot be changed and anchor them before performing drawing cleanup.

■ Start the cleanup operation using small tolerances and review to find out whether the tolerance setting has captured the errors. If the tolerance setting is too low, repeat the cleanup operation with a larger tolerance until the operation recognizes the errors. Be careful when increasing tolerances. If tolerances are set too high, valid geometry can be recognized as errors.

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Example Cleanup Strategy

If you are working on data that will become a polygon topology, break crossing objects first, then dissolve pseudo nodes that may have been produced. This ensures that all links are broken at intersections. If any broken intersections produce short objects, they are joined by dissolving the pseudo node.

1. Review existing data. In this case, the simple parcel map appears normal, but there are several problems that prevent the creation of a polygon topology.

2. Decide to break crossing objects and view the results with markers, then complete the operation after reviewing where the problems are. In this case, the outside lines are not broken where the inside lines meet them, and the two inside lines cross each other in the center.

3. Dissolve pseudo nodes. The outside corners of the parcels need to be joined to produce a single boundary for each parcel. There are also two line segments in the center of the parcels that must be joined.

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Lesson: Performing Drawing Cleanup ■ 21

Drawing Cleanup Process

Defining an approach to drawing cleanup is critical for success. Part of the process is understanding the effect that any cleanup operation will have on your data. Drawing cleanup is a powerful tool that can save significant time in preparing maps, but, if used improperly, it can produce unwanted results that may be difficult to undo.

Process: Drawing Cleanup

The Drawing Cleanup wizard guides you through the process of cleaning your data.

1. Start the Drawing Cleanup wizard.

Within the Drawing Cleanup wizard, you select the objects to clean, specify the cleanup actions to perform, and specify the methods to use during the cleanup.

2. Use the interactive cleanup method first.

Run drawing cleanup with the desired cleanup actions, and use markers to verify what will be cleaned.

3. Fix errors.

If the markers represent the desired results, run drawing cleanup again and fix the errors.

The UNDO command will undo a cleanup operation, but it is recommended that you save your drawing before performing any large cleanup operation.

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Exercise: Clean Up the Water Mains Drawing

The Water Mains drawing has several errors, including duplicate objects. In this exercise, you open the Water Main drawing and use the cleanup tools to fix all the errors.

The completed exercise

1. Open ...\Performing Drawing Cleanup\Water_cleanup.dwg.

2. Click Modify menu > Drawing Cleanup.

3. In the Drawing Cleanup - Select Objects dialog box, under Objects To Include In Drawing Cleanup, for Layers, click the Select Layers For Included Objects button.

4. In the Select Layers dialog box, select the WATER_MAINS layer. Click Select.

5. In the Drawing Cleanup - Select Objects dialog box, click Next.

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Lesson: Performing Drawing Cleanup ■ 23

6. In the Drawing Cleanup - Select Actions dialog box, under Cleanup Actions, select Delete Duplicates. Click Add.

7. Under Options, select Interactive. Click Next.

8. In the Drawing Cleanup - Cleanup Methods dialog box, click Next.

9. In the Drawing Cleanup - Error Markers dialog box, under Blocks and Colors, change the color for Delete Duplicates from Cyan to Green. Click Finish.

10. In the Drawing Cleanup Errors dialog box, under Cleanup Action, expand Delete Duplicates. Select Error 1 of 3. Under Zoom Settings, for Zoom % enter 2000. Click Next. Continue clicking Next to review all three errors.

11. Under Cleanup Action, select Delete Duplicates. Click Fix All.

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Chapter Summary

Having completed this chapter, you can:

■ Use coordinate geometry to draw a parcel and list line and arc information. ■ Use drawing cleanup to fix errors in a drawing.

12. In the Drawing Cleanup dialog box, click Close. The command line indicates that three objects were deleted.

13. Close the drawing without saving.

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