21
IV4J Erasmus+ project 2016-1-DE02-KA202-003271 Good Practice examples Innovation in VET for Jobs and Employment Collected by GoDesk - Italy

Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

  • Upload
    others

  • View
    8

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

IV4J Erasmus+ project 2016-1-DE02-KA202-003271

Good Practice examples Innovation in VET for Jobs and Employment Collected by GoDesk - Italy

Page 2: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

1 good practice examples IV4J

Good Practice

Summary About the project ............................................................................................................................ 2

Document background .................................................................................................................. 4

GP 1 - THE WALT DISNEY INNOVATION & CREATIVITY CAMP ..................................................... 5

GP 2 - LEARNING BY DOING ....................................................................................................... 8

GP 3 - SVEA - Promoting web 2.0 uptake for organisational and personnel development in vocational education and training and adult training ............................................................. 11

GP 4 - Clear Cyber Bullying ......................................................................... 14

GP 5 - Federica Web Learning ................................................................................................. 16

GP 6 - ITS Innovation, technology and development ................................. 18

Credits ......................................................................................................................................... 20

Page 3: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

2 good practice examples IV4J

Good Practice

About the project

IV4J is a project funded with support from the European Commission under Erasmus+ Programme - Key action 2 – Strategic Partnerships for vocational education and training - Development of Innovation. BACKGROUND There is an urgent need to introduce new models of innovation in VET and in all educational system, especially if they are connected with the achievement of the EU 2020 goals defined and declared in the Europe 2020 flagship initiative An Agenda for New Skills and Jobs(ensure that people acquire the skills needed for further learning and the labour market through advanced and innovative VET) but also in ET2020 strategy, Opening Up Education policy and Erasmus+ horizontal and VET-specific priorities. REASON FOR THE PROPOSAL The proposal is in line with the above mentioned policies/strategies. The elements the proposal is based on are:

• Introduce strong innovation in the VET system thanks to alternative and successful methodologies and approaches to the learning environment, in order to create a novel system aimed at job-oriented learning: the partners are aware of the lack of an effective system to transfer knowledge and provide learners of skills necessary for self-employment or employment

• The selected methodologies/approaches are: Entrepreneurship education, Work-Based Learning, Creative Problem Solving Methodology, Web 2.0 tools for VET, Gamification, Simulation and Digital storytelling, Open Educational Resources, ECVET implementation.

The PROJECT PROPOSAL is about innovation in VET and would like to explore innovation in VET in Europe and create several guidelines (interactive, practical and easy-to-use tips) about the ways to introduce a revolution in a job-oriented VET system. OUTPUTS/RESULTS The project aims to:

• Research, explore and discover from across EU successful GOOD PRACTICE examples about innovation in VET

• Promote the development, testing and implementation of INNOVATIVE PRACTICES/METHODOLOGIES in VET: Entrepreneurship Education, Work-Based Learning, Creative Problem Solving Methodology, Web 2.0 tools for VET, Gamification, Simulation and Digital storytelling, Open Educational Resources, ECVET implementation.

• Transfer the knowledge about the METHODOLOGIES through a large series of interactive GUIDES describing the methodologies, explaining in detail how to implement them in VET, introducing tips and providing a suggested quality management system

• Create a WEBSITE integrated with Wiki, Blog and Social Networks containing a DATABASE OF MATERIALS TRANSLATED into all partners’ National languages to promote and encourage extensive exploitation and dissemination

• Stimulate ENTREPRENEURSHIP and WORK and JOB-ORIENTED LEARNING

Page 4: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

3 good practice examples IV4J

Good Practice

• Disseminate the project outputs and results throughout EU with a database of OPEN EDUCATIONAL RESOURCES available through open licences thanks to intensive traditional and social media campaings

• Arrange a series of MULTIPLIER EVENTS involving a large number of stakeholders to foster exploitation and dissemination of PROJECT Intellectual Outputs.

IMPACT ENVISAGED The partnership will bring together partners coming from several countries and their stakeholders, both academic and private, with the synergic power to reach a very large and diverse audience. The double-route to follow in the project is:

• Transfer innovative methodologies and approaches for VET to any interested parties (schools, higher education system, VET providers, adult learners, Erasmus + projects etc.)

• Recognise and validate the knowledge within partner staff thanks to ECVET system and a Memorandum of Understanding to validate a “Innovator in VET” profile.

• Create a network of European stakeholders interested in the introduction of innovation in Educational system.

PARTNERS • FA-Magdeburg GmbH - Germany • EURO-NET - Italy • GODESK S.R.L. - Italy • SBH Südost GmbH - Germany • Get Tallaght Working Co-operative Limited - Ireland • Universiteit Utrecht - Netherlands • Espoon Seudun Koulutuskuntayhtyma OMNIA - Finland

Page 5: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

4 good practice examples IV4J

Good Practice

Document background

The document contains the result of the Good practice (GP) research under the project lifetime. The research about good practice examples is based on the Preliminary research about available tools, websites and activities that support IV4J present and available in each partner own country. It is composed by the Best example (selected by project partners) from each country out of 7 topics below. TOPICS:

1. Entrepreneurship education 2. Work-based learning 3. Creativity and CPS Methodology 4. Web 2.0 tools for VET 5. Gamification of learning, simulations and digital storytelling 6. Open Educational Resources (OER) 7. ECVET

CRITERIA used to select GPs: - Transferability - Transformative - Sustainability - Availability - Usability

Page 6: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

5 good practice examples IV4J

Good Practice

GP 1 - THE WALT DISNEY INNOVATION & CREATIVITY CAMP

How it works

With the famous quote "If you can dream it, you can do it," Walter Elias Disney, best known as Walt Disney, brilliant man, brave and infinite imagination, taught to generations past and future ones that imagination is the attitude more powerful to successfully implement any business, no matter how complex. It is by virtue of this principle that The Walt Disney Company Italy and Junior Achievement Italy, already partners since last year, have announced a new collaboration project aimed at young people and, of course, in the name of creativity. In 2017, thanks to a renewed partnership, all the students and teachers involved in the teaching enterprise in action, the most widely used enterprise education program in high school entered between the experiences of Alternating School-Work recognized by the Ministry of Education, will have an insight unpublished Disney brand known and admired for his creativity. Participants will have the opportunity to witness real Masterclass held by company managers, with the aim of discovering more about the world of work, through the internal reference point of an innovative company. The Italian company's headquarters, located at Milan, will host each month from February to April a delegation of student-entrepreneurs for a live event, which will be made available to all the other participants through the program platform

Geographical Area:

Milan

Criteria:

Transformative in educational system; Sustainability; What:

Entrepreneurship education Implementation:

The Italian company's headquarters, located at Milan, will host each month from February to April a delegation of student-entrepreneurs for a live event

Reasons for Success:

Valuable experience at a large company level to promote entrepreneurial spirit and integration into the working world of young students

Links:

www.impresainazione.it

Page 7: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

6 good practice examples IV4J

Good Practice

www.impresainazione.it (accessible only on registration).

The masterclass Disney: One of the Associations That the Ministry of Education Submitted Among the "Champions" the school-work and just JA Italy that by His program "Enterprise in action" involved last year 18,000 Education, more than 1,000 teachers in 900 classes all over Italy. Enterprise in action and the program with the Professionals What They serve as mentor to the students in a course aimed at Creating A startup.

In addition to the Masterclass, in March, an Innovation & Creativity Camp will involve students between 17 and 19 years immersing them in the stimulating company. This year also the teachers can participate in an initiative specifically designed for them. As part of the proposals badged "Teacherpreneur", the JA laboratory dedicated to teachers interested in introducing to school - from primary to upper - entrepreneurship, in February they will in fact be invited to a workshop based on a case-history of success in 'scope of activities of the Walt Disney Company Italy. Finally, The Walt Disney Company Italy will reward the mini-Junior Achievement Company more creative, national finalist of the program "Business in Action", with the Creativity Award during the next edition of BIZ Factory.

"We look forward to this partnership - said Daniel Frigo, CEO of The Walt Disney Company Italy - we strongly believe in the value of creativity and to help these kids develop their entrepreneurship feeling for me and for the employees of Disney Italy is a cause of pride. In fact, to encourage creative thinking in young people is a key objective of our commitment to the company and represents our contribution to fight unemployment "

"In a process of entrepreneurship, creativity is not only the initial spark that allows you to identify the most brilliant idea, but often offers the most effective solution to the ordinary and extraordinary challenges of an enterprise, from the elaboration of marketing strategies, effective use of resources, coordination of people, market positioning and comparison with competitors - comments Eliana Baruffi, President of Junior Achievement Italy - creativity is not just a state of mind, but also a responsibility to nurture and yield in a transversal way, in most business processes. "

Page 8: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

7 good practice examples IV4J

Good Practice

Photos, pictures, logos

A picture regarding the last group work (2015/16)

One of the project meetings

copy 22.05.17 from http://www.jaitalia.org/wp-content/uploads/2017/02/partnership-disney-ja-italia-masterclass-creativita-840x430.jpg

copy 22.05.17 from http://www.jaitalia.org/wp-content/uploads/2016/03/proposte-didattiche-innovation-camp.jpg

Page 9: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

8 good practice examples IV4J

Good Practice

GP 2 - LEARNING BY DOING

How it works

The "Learning by doing" project has allowed three students of the fourth class to perform the internship activities for three weeks total, in working contexts International SIA in Italy and abroad. A student, Sandro Faleh, an adult, has carried out this activity at the Chamber of Commerce Italo-Bulgarian in Sofia in Bulgaria. During the internship he joined the heads of the departments Communication, PR and Marketing of the Chamber of Commerce, it has updated the content of the communication tools of the House (website, daily news service, a weekly electronic newsletter, etc.), Including social networks (Facebook, Twitter, Flickr), has contributed to the creation of Chambers of projects, has published articles on the website of the Chamber of Commerce. A student, Luke Arienzale, a minor, has carried out the internship activities at the Company "Roberto D'Alo" - Production of conveyors Rollers - Montegiordano - Cosenza. Here he joined the tutor, Dr. Gabriella Renne, in the Department of Communication and Pr; updated web site, was prepared business letters to promote business products in Europe, he participated and attended meetings with foreign delegations. A student, Sara Lombardi, a minor, did internships at the Consortium Arca-Creating Innovative Companies of Palermo. Ark is an incubator for start-up, and the student has been working within the field of international communication. Here he had to cater to the English translation of a manual of regulations, the creation of a website where six Mediterranean partners could sign up for a start-up competition, and to reformulate, in English, a guide for start-ups. Students had in this way the opportunity: to approach a work environment, learn by teaching experiences working in international environments; to communicate in English; to acquire behaviors, skills and specific techniques that have helped to increase their cultural background. They have learned the importance of punctuality, the ability to be flexible, the ability to work in teams, to be responsible, proactive; have acquired interpersonal and organizational skills; They have improved their computer skills. All three students, accompanied by attentive and generous tutor, were marked by organizational skills, initiative and professionalism. For all, this was a worthwhile experience. These internships, according to reports by business and academic tutors, based on the presentation of the experience of each of them to reference classes, have been appropriately evaluated, certified and recognized for the allocation of credits from the school.

Geographical Area:

Campobasso

Criteria:

Transferability; Transformative; Sustainability. What:

Work – Based learning

Implementation:

Students participated in a meeting at the conclusion of the project which was held in Campobasso at the Chamber of Commerce.

The internship activities, according to reports from business and academic tutors, based on the presentation of the experience of each of them to reference classes, have been appropriately evaluated, certified and recognized for the allocation of credits from the school Reasons for Success:

Students have acquired new knowledge on different subjects from the internalization of Italian firms, the procedures and methodologies used to promote products and events. They are interfaced with different cultural patterns and increased the capacity of intercultural dialogue

Links:

htt // itt i l

Page 10: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

9 good practice examples IV4J

Good Practice

Students have acquired new knowledge on different subjects from the internalization of Italian companies, the procedures and methodologies used to promote products and events. They are interfaced with different cultural models and have increased the capacity of intercultural dialogue. They have shown more interest in the teaching and activities denoted a great desire to repeat similar experiences to those carried.

Page 11: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

10 good practice examples IV4J

Good Practice

Photos, pictures, logos

Presentation of the Work experience of Sandro Faleh

Presentation of the work experience of Sara Lombardi

copy 22.05.17 from http://docs.wixstatic.com/ugd/ce2fe8_aaf72f71680e4e59939260a65238cded.pdf

copy 22.05.17 from http://docs.wixstatic.com/ugd/ce2fe8_07aec944325c4766a46104999c755d9b.pdf

Page 12: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

11 good practice examples IV4J

Good Practice

GP 3 - SVEA - Promoting web 2.0 uptake for organisational and personnel development in vocational education and training and adult training

How it works

The use of web 2.0 social platforms such as wiki’s, blogs and podcasts offers new possibilities for networking, and project management. Users are able to publish their own texts, images or videos, and can share them with others. A European partner consortium, including MFG Baden-Württemberg in Germany, CSP Innovazioni nelle ICT in Italy, EuroPACE ivzw in Belgium, FUNDECYT in Spain, and Coleg sir Gâr in Wales, aims to realize the organizational and educational development potential of web 2.0, through an innovative new project called SVEA. SVEA primarily targets vocational and education trainers, as well as adult trainers. SVEA means to provide these education professionals with both an on- and offline training framework on the applications of web 2.0. In doing so, SVEA seeks to enhance both their education skill set, and to streamline and decentralize organizational processes. The resulting collaborative management, and greater focus on learner-centered and self-exploration learning, will allow for greater competitiveness and increased visibility in the education market. The SVEA consortium developed a range of training modules covering the use of popular web 2.0 and social networking applications in VET and adult training. The modules are designed for online delivery and are suitable for distance learning or blended learning programmes of study, as well as for use as stand-alone learning opportunities. The final project conference Next Generation Learning Conference, involved about 65 participants from all over Europe and offered them a unique opportunity to discuss the benefits arising from the growing use of social media in vocational and adult training. The conference was the final event of the EU-funded project SVEA and took place 23 November 2011 in Brussels, Belgium. Two parallel workshops explored on the one hand what managers of vocational and adult training institutions have to change to optimise their organisational processes with the use of social media and on the other hand how trainers can overcome resistance and benefit from the integration of social media.

Geographical Area:

Piemonte

Criteria:

Transferability; Transformative; Sustainability; Availability; What:

WEB 2.0 Tools for VET

Implementation:

Realization of a preparation program for trainers, in order to introduce them to the use of social networks Reasons for Success:

The training program is based on the analysis of regional needs developed in the spring of 2010 by the five partner regions (Flanders (B), Baden-Württemberg (D), Piedmont (I), Extremadura (Spain), Wales (UK) ) to identify the needs, trends and challenges you need to address in order to integrate social media in VET and adult education deglia throughout europe.

Links:

http://www.svea-project.eu/www.svea-project.eu/index.html

Page 13: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

12 good practice examples IV4J

Good Practice

The conference was closed with an interactive fishbowl discussion allowing all participants to discuss whether social media are a new hype or a revolution that will shape the way we learn.

Page 14: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

13 good practice examples IV4J

Good Practice

Photos, pictures, logos

The aim of the project

The final project conference

copy 22.05.17 from http://www.svea-project.eu/www.svea-project.eu/typo3temp/pics/f486ae288f.jpg

copy 22.05.17 from

https://www.flickr.com/photos/sveaproject/6418544675/in/photostream/

Page 15: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

14 good practice examples IV4J

Good Practice

GP 4 - Clear Cyber Bullying

How it works

The project aims at finding solutions to the problem of cyber bullying, nowadays rapidly increasing among teenagers and younger. The project idea is to use the Drama Education for creating awareness on cyber-bullying among students and then develop an education video-games exploiting traditional “Puppet characters” or “shadow theatres” coming from the six partners countries. During these two years (2015-2016) groups of students among pilots schools are selected by a structured survey process in order to test their knowledge of what cyber bullying is and how it can be enforced unconsciously.After that, the targeted students group are involved in a eight stage drama training and in a multi-section educational video game pathway to up-rise their understanding of cyber bullying behaviour. At the end of this education and interactive awareness rising process, targeted students will reply the same survey in order to measure achievements and progress. Among the outputs produced by the project, there are the Manual of the Drama Training Method Developed Against Cyber Bullying and four video-games against cyber-bullying, developed in order to prevent cyber bullying and create awareness about it. The developed drama training method has been applied to 9 groups of 140 students. 60 of the students are Turkish, 16 are students Czech, 32 are students are Italian, 16 are Portuguse and 16 are Spainish. The 6 of the groups (98 sudents) are aged between 11-14 and the 3 of the groups (42 students) are aged between 15-17. In order to measure the effect of the drama training method in creating awareness of cyber bullying and tendency for cyber bullying Cyber Bullying Attitude Scale and Cyber Bullying Sensivity Scale have been applied before and after the training. The results have shown that the developed drama training method has been effective in order to create an awareness of cyber bullying and decrease the tendency for cyber bullying for the students aged 11-14. However, we have reached the solution that the training has not been significantly effective in order to create an awareness of cyber bullying and decrease the tendency for cyber bullying for the students aged 15-17. About the video-games, they have been developed in the Clear Cyber Bullying project by AIJU in accordance with the rest of Project partners.

Geographical Area:

Potenza - Catania

Criteria:

Transferability; Transformative; Sustainability; What:

Gamification of learning, simulations and digital storytelling

Implementation:

One of the most concrete and most successful products, project deliverables, is undoubtedly the creation of four games against cyberbullying

Reasons for Success:

The proposed activities for dissemination and made ict, were of great interest to young people involved and therefore awareness-raising has been very successful Links:

http://www.clearcyberbullying.eu

Page 16: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

15 good practice examples IV4J

Good Practice

Photos, pictures, logos

Project’s logo

One of the Video Games

copy 22.05.17 from https://i0.wp.com/www.clearcyberbullying.eu/wp-content/uploads/2015/10/CyberBullying-e1444203920869.png?fit=200%2C117

copy 22.05.17 from http://is1.mzstatic.com/image/thumb/Purple18/v4/f8/98/82/f89882b5-4548-5ab5-5c4f-8e1e2456e1d3/source/750x750bb.jpeg

Page 17: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

16 good practice examples IV4J

Good Practice

GP 5 - Federica Web Learning

How it works

Federica, the Web Learning portal of the University of Naples Federico II, offers free access to a network of academic knowledge, providing learning objectives for every course and a structured guide to the vast amount of information already available online. Students are now able to add new tools to the traditional learning methods, available to anyone who wishes to gain access to updated and scientifically researched information. The interface of the portal aims to facilitate learning. Its modular design combines simplicity, flexibility and high quality technology. You can consult all the study materials of the online courses, available also as podcasts, anywhere and anytime, through an extraordinary range of content: lessons, images, audio and video files, and links to Web resources. Four learning environments for studying and learning Courseware: Federica offers free access to a network of academic knowledge and to all the multimedia materials: full-texts, images, video and audio files, directly provided by the professors, to facilitate and improve the learning experience. Podcast: Course lessons can be downloaded as podcast files, easy to use anytime and anywhere on the latest multimedia devices. Living Library: Drawing from a professional team of e-researchers, Federica offers authoritative guidance to the best online libraries and archives worldwide, selected by a multidisciplinary panel of experts from each Faculty: scientific journals, e-books, encyclopaedias, and databases, all with just a click. Federica 3D: Developed by Immaginaria Snc, Federica 3D is the virtual Federico II University campus, where all the departments are around one single square. It is a place to explore and discover the world of Federica, its cultural and scientific course offering, and its extraordinary educational resources.

Geographical Area:

Naples

Criteria:

Transformative; Sustainability; Availability. What:

Open Educational Resources

Implementation:

Thanks to the open source "federica" portal every student has the opportunity to customize their pre and post graduate studies in order to make their professional skills even more specific and therefore increase the chances of entering the world of work

Reasons for Success:

Simplicity in obtaining guaranteed and quality material available on the platform

Links:

http://www.federica.unina.it

Page 18: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

17 good practice examples IV4J

Good Practice

Photos, pictures, logos

Project’s logo

copy 22.05.17 from http://www.federica.unina.it/elearning/

copy 22.05.17 from http://www.federica.unina.it/images/home-new/ill-federicaeu-ok.jpg

Page 19: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

18 good practice examples IV4J

Good Practice

GP 6 – ITS Innovation, technology and development

How it works

The ITS is a technical academy high post-diploma, Completely Free, Promoted by the Ministry of 'Education and from the Umbria Region, which was founded with the aim of Forming young "super-technical" Add effectively in the workplace. It is designed in the wake of the most advanced international models, with a mainly educational and practical workshop, owned by the companies, designed for young graduates who want to acquire high technical and operational skills of process and product innovation and practical possibilities for employment and professional growth. The ITS is a "special school of technology" which is a training channel Higher, where schools, universities and enterprises combine their respective know-how and skills, to define a shared teaching program and consistent with the needs of professional profiles coming by the system of businesses and professions. Main strengths for the educational and occupational effectiveness of ITS is the practical teaching methodology and application and the steady involvement of companies and professionals, participating in the definition of teaching programs and conduct of lectures, internships and project work company. ITS is also part of Netinvet, European network of training centers and companies, where mutual trust has been established in order to provide young people with mobility opportunities during their training pathway. This network pertains to training programs in the field of international trade, but it is inclined to extend to other training courses within the trade and services sector. The network’s coverage today extends to 9 countries: Belgium, France, Germany, Italy, the Netherlands, Portugal, Romania, Slovenia, and Spain. For each of these countries, competent authorities (Ministries, National Agencies, professional/trade organizations) have been associated to encourage and support the network set-up. The network is composed of some fifty training centers (number in growth) and over 150 related companies. Browse the map to discover training centres member of the network and their partners.

Geographical Area:

Perugia

Criteria:

Gamification of learning, simulations and digital storytelling

What:

ECVET

Implementation:

Is a "special school of technology" which is a training channel Higher, where schools, universities and enterprises combine their respective know-how and skills, to define a shared teaching program and consistent with the needs of professional profiles coming by the system of businesses and professions

Reasons for Success:

The practical teaching methodology and application and the steady involvement of companies and professionals, participating in the definition of teaching programs and conduct of lectures, internships and project work company

Links:

http://www.itsumbria.it

Page 21: Good Practice examplesvetinnovator.eu/wp-content/uploads/2017/07/03-IV4J-Good...2017/07/03  · 3 good practice examples IV4J Good Practice • Disseminate the project outputs and

20 good practice examples IV4J

Good Practice

Credits

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein

“Good Practice examples Innovation in VET and Employment from GoDesk – Italy” developed under Erasmus+ project Innovation in VET and Employment is licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

contact www.IV4J.eu Authors: GoDesk srl Content setting: FA-Magdeburg, Euro-net Layout design by: Euro-Net Publisher: IV4J.eu, vetinnovator.eu Free publication, April 2017