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Photorealistic Rendering With Iray for Maya Webinar
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Webinar: Easy to Use Photorealistic Rendering with Iray for Maya
PHYSICALLY BASED RENDERING FOR MAYA [0X1] IRAY® FOR MAYA ®
CASSIE THIBODEAU - NVIDIA PETER DE LAPPE – NVIDIA CHRISTOPH BERNDT – 0X1 SOFTWARE
Fully Scalable & Interactive
a simulation of the world as you see and understand it
Built for Designers
Intuitive & Easy to Use
What is Iray?
• Photorealistic 3D renderer
• Physically based lights and materials
• Full floating point Path Tracing
• Progressive
• Interactive
• MDL – Material Definition Language
• Hybrid rendering on GPU and/or CPU
• Scales with additional CUDA devices
Start fresh and think like a photographer with a new digital camera !
• Physically-Based Path Tracing with a strong parallel to photography
• You know what to expect and adjust, we know what to program – it all just works
§ Think in terms of the physical world; assign Lighting & Materials; add Iray
Physically Based Workflow
§ Physically Based Materials with BSDF Elements and Functions
§ Physically Based Lighting with Emissive Distribution Functions
• Physically based materials • Renderer independent material description (Iray, mental ray, ....) • Exchangable between applications (0x1 IFM, 3dsMAX Iray+, ...) • Support for measured materials • BRDF, BSDF, Layered materials, Thin Film Coatings, Chromatic disperrsion, ...
Shared Materials MDL - The Material Definition Language
Shared Materials MDL - The Material Definition Language
Diffuse Reflection Diffuse Transmission
Specular Pure Reflection
Specular Reflection & Transmission
Measured BSDF
Simple Glossy
Glossy
Bidirectional Scattering Distribution Functions
Anisotropic Absorption & SSS
Diffuse Spot IES Profile
Anisotropic w/ Light
Emissive Distribution Functions
Volume Distribution Functions
Anisotropic + IOR & Internal Scattering
MDL Materials – EDF and VDF
Layering Materials
1. Blood
2. Mask
3. Diffuse-Glossy Paint
4. Glossy reflection
5. Glossy reflection
6. Base component
Lighting – Emissive Materials § Photometric light (Photometric Lights with IES Profiles) § Self illumination (Controls are similar to a Photometric Lights)
Accurate realism with HDR IBL
Caustics Caustics sampler
Architectural Sampler
For many complex light setups converges render solutions faster, employs Metropolis Sampling
Light Path Expressions
L.P.E. – what is an LPE? — A new method for selectively collecting ray types to named buffers — A Regular Expression language or REGEX
— Write your own custom LPEs
— Many examples available — 0x1 Iray for Maya exposes LPE with handles. . . .
— Visit blog.irayrender.com for ongoing discussion and examples
Light Path Expressions
LPE’s – How do they work? — LPEs are REGEXs that “grep” for rays by type and interaction — LPEs output to a buffer at render time
— Buffers can be composited to achieve variations of the original result
With and without the reflection buffer layer
Examples…. I want the whole “beauty pass”:
BP = <L .* E>
I want to “grep” for environment rays only: Env = <Le .* E>
I want to only indirect illumination (two plus bounces) : Indirect = <Le .{2, } E>
I want to only reflections: Reflections = <Le <RS> E>
more examples here: blog.irayrender.com
Light Path Expressions
Light Path Expressions - Handles
( * color ) + = Rays that interact with back wall Rays that do not
Light Path Expressions in action
Light Path Expressions in action
Which is Iray and which is a Photograph?
Iray on VCA On Demand Rendering Power
Interactive Image Stream
VCA in Data Center via LAN or WAN
Persistent Storage for Rapid Updates
and Minimal Uploads
Incremental Updates
Iray Client App
+10Mbit Down
Preferred
Ethernet or Internet
• Dual GPU workstation = 45 seconds/frame (2x Tesla M2090 GPUs) • 30 seconds = 900 frames = 11.25 hours = overnight
• NVIDIA VCA = 9 seconds/frame = 2.25 hours = several per day • 16 VCA Cluster = 0.6 seconds/frame = 8.5 minutes = a coffee break
Renault Production Example
See the VCA in action
Visit NVIDIA Youtube Channel: www.youtube.com/user/nvidia
Iray
for
May
a in
pro
duct
ion About us
Iray® For Maya®
Christoph Berndt
[0x1] Iray®ForMaya®: Webinar
• Global UI introduction • ifmMaterialTools
• Displacement
• Light Path Expression
• Motion Blur
*Material Descrip.on Language
[0x1] Iray®ForMaya®: Live-Demo
[0x1] Iray®ForMaya®
• Special offer: • Floating license 550 € • Incl. 5 render resources
• Special offer for education: • 10 floating licenses for 250 € • Incl. 50 render resources
• Check our free 30 day trial: www.irayformaya.com
Webinar: Easy to Use Photorealistic Rendering with Iray for Maya
Thanks for Attending! Questions?