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DESIGN SPRINT PROGRAM July 2015

H2i brochure design sprint

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Page 1: H2i brochure design sprint

DESIGNSPRINTPROGRAM

July 2015

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IN

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DEX

DESIGNSPRINT

PROGRAM

What is it?Why design sprint

What will they learnSchedule

MethodologyFaculty members

Basic DataAppendix

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Life is too short to build something nobody wants‘. Design sprints can help organizations accelerate their learning in order to deliver prod-ucts and services to market that fulfill customer needs.

Todd Lombardo

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What is it?

Design sprints are a time-boxed, disciplined way to get a team aligned, ideate on a con-cept, prototype it and test it with users.This workshop will take you through a mini-design sprint so you can get first-hand experience of what it's like to participate in one.

You’ll walk away with ideas and the knowledge of how to implement these frameworks in your organization.

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The adoption of Agile and Lean principles have helped us escape the drag created by tradi-tional waterfall techniques. The old school approach of requirements gathering, writing specs, and tightly bound dependencies were killing projects. And possibly contributing to a few heart attacks too. Agile helped liberate the developers and Lean gave them even more ‘in progress’ tools to speed up release cycles. Unfortunately, these methodologies avoided dealing with the design process adequately. Design became the red-headed step-child. Sometimes it just got dumped into Sprint Zero or, as Kim et al. coined the term in 2002: the “fuzzy front end.” We don’t know about you, but we don’t like our front-end to be

Why designsprintYou might use the Design Sprint to start new projects or to start a newcycle of updates. If

you’re on the product leadership team of an existing product, you might use the Design Sprint to initiate a change in process or begin the innovation of a product concept. How-ever you use it, the Design Sprint gives you a clear roadmap to kickstart and validate almost any product related work.

fuzzy.

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What will they learn

Focusing on the problem that needs to be addressed, what is currently known, and what more information is necessary.The activities and tools you will learn in this phase are:

Question formulation, discovery interview, empathy map, journey maps and who/Do.

This workshop will take small groups through each phase. Along the way, we’ll discuss tips and “gotchas” for how to run these in your organization, and hear stories of how other organizations have implemented them.

Understand

Define the problem and discover insights

Diverge

A brainstorming ideation session to generate ideas that solve the challenge(s) identified from your insights.The activities and tools you will learn in this phase are: Challenge Maps, scenarios, storyboarding, six-ups, who/Do, who/Do.

Converge. Decide which solution to pursue

Examine all of the solutions exposed over the past phases in order to select a single variant to bring to life.The activities and tools you will learn in this phase are:

Assumption Table, 3-12-3, storyboarding, dot-voting.

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Illustrator, Photoshop or Sketch, HTML/CSS, Keynote or PowerPoint.

Prototype. Build the solution

Make a prototype that can test the core assumptions of the Design Sprint.The activities and tools you will learn in this phase are:

Test. Observe the customer impact

Learn if your solution solves a problem the users have by watching them interact with your prototype.The activities and tools you will learn in this phase are:

Testing Interview, Plus/Delta.

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Overview of the week.

Define and Understand theproblem.

What are hypotheses and assumptions?

Ideation Part 1:

DivergeGenerating solutions to the problem

Ideation Part 2:

CovnvergeDefine whichsolutions to test

Build:

Build aprototypeto test your hypothesis

Test:

Test yourprototype with users.

Debrief: What worked? What's next?

Schedule

4 p.m. - 8 p.m.

Monday 13th Tuesday 14th Wednesday 15th Thursday 16th* Friday 17thJulio 2015

*Can be modified

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Design Sprint is a team work methodology just the kind of methodology we believe in at h2i institute. We design training for it to be made by team work in order to achieve better and stronger solutions. Team work is not the only basis of our methodology, just as theory is not the only part learned in our school. We create the environment for students to put into practice the theory and for them to be able to think about what they have experienced. There is no learning without reflection.

In h2i institute you will be able experience each step of a Design Sprint with the help of the one of the creator of the Methodology, Todd Lombardo.

Metho-dology

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FacultyMembers

Pragmatic and multidisciplinary strategist, with a great background in product management and strategy, with an inclination deal with problems through the lens of a designer keeping the final user in mind while we search for a solution. Founder of TEdx Madrid, is currently combining his work as a teacher at the IE with his work as a consultant at CTL.

TODD LOMBARDO

Todd is also de co-writer of The Design Sprint Book and co-founder of the methodology.

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BasicData

AIMED AT 17 DATES

SCHEDULE

PLACE MODALITY

PRICE VACANCIES

MOREINFORMATION

[email protected]

Product professionals. Product managers, product marketers, designersand developers.

July, From 13 th to 17th.

From Monday to Friday,from 16.00 to 20.00

Sede de h2i institute. C/Alameda 22, Madrid Impact Hub Next

In person.English lenguage

800 € / student 25

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Appendix

Design and InnovationFoundation

The design and Innovation Foundation, created in 2007,was born with different goals:- To promote and develop innovation and design focused on the improvement and the raise of awareness of the working tissue and the institutions about the importance of these subjects in the new society of knowledge.- Diffusion of the techniques, methodologies and advances in the Human Centered Innovation area and within the innovative thinking.- Training in Human Centered Innovation and other related areas.

The proyect is born with the need to create a knowledge basis on inno-vation methodologies inside the spanish market that would allow a bigger number of companies to innovate in their working processes, their offer or their way to approach the market.It is built to promote training plans capable of introducing innovation methodologies in the spanish corporate tissue. This is why the founda-tion sets up the innovation training school called h2i institute.

h2i institute is an innovation school for postgraduates, a design and innovation foundation’s initiative. The school has been training profes-sionals for 4 years in a working methodology to develop innovation. These people are turned into change agents that transform their busi-ness environment and that of those organizations for which they work.The current of thought the school follows is the Human Centered Innovation. This concept of Human Centered Innovation is based on the study and comprehension of the behavior and attitudes of different groups of people, in order to identify the spaces for innovation, and giving the innovation generated not only a direction but also values.

The Human Centered Innovation turns inside out the factors and intro-duces the potential clients at the beginning of the innovation chain. it gives importance to the creative and imaginative activities and looks forward to learn how to move inside troublesome and complex changes of the technological and organizational changes without fear or anxiety.

All in all, we built a team of professionals, we designed a work study for our students and we created the first Human Centered Innovation training school

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Impact Hub NextC/ Alameda 22, 28014 Madrid

[email protected]

@h2iinstitute

91 085 70 37