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8/2/2019 Haunted Manual
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The Haunted v3.0 User Manual
Overview TH-01
Controls TH-02Characters & Monsters TH-03
Weapons & RuneStones TH-04
Game Modes & Icons TH-05
Credits TH-06
=======================================================================
TH-01 Overview=======================================================================
Haunted is a Third-Person round based action game.
There are 2 factions that fight each other - Humans and Demons.Killing monsters earns XP and points for the Humans.
Demons earn points by hurting human players.
The HUD for Humans:
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The HUD for Demons:
=======================================================================
TH-02 Controls=======================================================================
Default Controls Humans:
Fire / Reload - Left Mouse Button
Aim - Right Mouse Button
Jump - Space (alternatively press Jump right after climbing a small wall)Move forward - W
Move left - A
Move backwards - S
Move right - D
Roll forward - W,W
Roll left - A,A
Roll backwards - S,S
Roll right - D,D
Use / Pickup / Climb - E (alternatively press E when close to an enemy)
Melee - Q
Flashlight - FWalk - C
Next/Prev Weapon - Mousewheel
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Advanced Controls Humans:
Weapons:
Sniper Zoom in/out - Mousewheel
Reload Rolling - Fire + Rolling
Normal Melee:
Roundhouse Kick - Neutral / forward + press Melee
Side Punch left - Move left + press Melee
Roundhouse Kick - Move backwards + press Melee
Side Punch right - Move right + press Melee
Uppercut - Roll forward + press Melee
Rolling Side Punch left - Roll left + press Melee
Roundhouse Kick - Roll backwards + press Melee
Rolling Side Punch right - Roll right + press Melee
Jump Kick - Jump + press Melee
Ground Slam - Jump + press Melee (shortly before landing)Head Punch - Neutral / forward + press Use
Instant Kill Charge Moves - (hold down Melee until the Charge Indicator turns white):
Thrust Punch - Neutral / forward + release Melee
Roundhouse Kick - Move forward + release Melee
Side Punch left - Move left + release Melee
Roundhouse Kick - Move backwards + release Melee
Side Punch right - Move right + release Melee
Uppercut - Roll forward + release Melee
Rolling Side Punch left - Roll left + release Melee
Roundhouse Kick - Roll backwards + release Melee
Rolling Side Punch right - Roll right + release Melee
Jump Kick - Jump + release Melee
Ground Slam - Jump + release Melee (shortly before landing)
Head Smasher - Neutral / forward + press Use
Blocking:
Blocking is done automatically depending on the direction you hold.
The amount of damage you take while blocking can be seen by the colors in the diagram.
Full Damage / No Block - (red arrows)
Running, Aiming, Ladderclimbing, Jump
Half Damage / Half Block (yellow arrows)
Walking
Quarter Damage / Quarter Block (green point)
Neutral - No Movement
No Damage / Full Block
Roll, Climb, Kick, JumpKick, UppercutGround Slam, Side Punch, Chargeattacks
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Monster-Stun:
To stun a monster, attack it twice with any melee move.
Once stunned you have different options of dealing with them (see diagram below)
While Monsters are using Special-Attacks they cannot be stunned!
The XP factor for killing stunned monsters with a normal attack is 1.1
Doing Executions earns you even more: 1.2
1st Attack 2nd Attack 3rd Attack Kill Result
Default Controls Demon:
Spawn Monster - Left Mouse Button
Play Monster - Right Mouse Button
Next/Prev Monster - Mousewheel
Fly around - W,A,S,D,C,SpacePlay selected monster - E (spawn indicator is over a monster it shows a red aura)
Play random monster - E (spawn indicator is not selecting a monster)
Default Controls Monster:
Attack 1 - Fire
Attack 2 - AltFire
Special Attack - Q (once the yellow bar is full)
Move forward - W
Move left - A
Move backwards - SMove right - D
Jump - Space
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=======================================================================
TH-03 Characters & Enemies=======================================================================
The Human Team:
Bruce Jacob Hector Gabriel
The Monsters (controlled by Demons):
Wendigo Attack Damage
Primary Attack: Claw 5
Secondary Attack: Flesh Throw 3
Special Attack: Boomhead 30
Incubus Attack Damage
Primary Attack: Claw 10
Secondary Attack: Lunge 15
Special Attack: Rage 20
Manalishi Attack Damage
Primary Attack: Spike Spread 5
Secondary Attack: Posion Spread 10
Special Attack: Suicide Spikes 30
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Reaper Attack Damage
Primary Attack: Sickle Slash 10
Secondary Attack: Sickle Throw 20Special Attack: Sickle Twister 10 per second
Ironjack Attack Damage
Primary Attack: Iron Bite 30
Secondary Attack: Fire Breath 5 per second
Special Attack: Vulcano 30
Bruiser Attack Damage
Primary Attack: Mace Hit 30
Secondary Attack: Shockwave Stun
Special Attack: Rampage 30 per second
Headsman Attack Damage
Primary Attack: Iron Claw 30
Secondary Attack: Ripper 20
Special Attack: Thunderbolts 10 per second
Furion Orb Attack Damage
Primary Attack: Orb Jump 5Secondary Attack: Orb Mine 50
Special Attack: - -
Hellion Swarm Attack Damage
Primary Attack: Bat Sting 5
Secondary Attack: Lava Sting 10
Special Attack: - -
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=======================================================================
TH-04 Weapons & RuneStones=======================================================================
Each human player starts with 4 weapons, each of those starting weapons can be upgraded
3 times. Weapons can be upgraded by earning XP. Once your XP Bar is full, a monster drops
an upgrade. Your currently selected weapon will be upgraded! Each weapon earns you adifferent amount of XP depending on the monster you kill. The XP factor is written in brackets.
Starting Weapon 1st upgrade 2nd upgrade 3rd upgrade
Knife (1.2) Chainsaw (1.0) Witch-Hammer (0.8) Glaive (0.7)
Pistol (1.3) Cerberus (1.2) 357-Vendetta (1.1) Jericho-Magnum (1.0)
Shotgun (1.0) Sawed-Off (1.0) Auto-Shotgun (0.9) Arsonator (0.8)
Full-Auto (1.1) Commando-Rifle (1.0) Heavy Assault-Rifle (0.9) Machine-Gun (0.8)
Special Weapons:
These powerful special weapons are hidden in each level. You can only carry one at a time.
Should you discover them, they can be used until you die, or run out of ammo!
Afterwards they will disappear and wont respawn until after several minutes.
Grenade-Launcher (0.5) Flame-Thrower (0.5) Sniper-Rifle (0.5) Nitrogen-Launcher (0.5)
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Pickups: Melee:
They are scattered around the level. The players melee attacks - this includes:
One pickup will get you 2 of its kind. Charge Moves, Kick, Uppercut, Ground-Slam,
You cant carry more than 4 at a time. Side Punch left/right.
Dynamite (0.5) Melee (1.0)
RuneStones:Cluster-Grenades (0.5)
Health-Stone
Alchemist-Bombs (0.5) (Full Health)
Soul-Stone
(Health +50)
Land-Mines (0.5) (0.0) (1.0)
=======================================================================TH-05 Game Modes & Icons=======================================================================
Survival:
In Solo and Coop Mode you fight alone, or with up to 3 team-members vs AI controlled
monsters. You advance to the next round by surviving until the Map-Round-Timer
runs out. The difficulty can be set manually.
In Solo Mode you regain health by destroying a Health-Stone that is spawned
once your energy runs low. In Coop destroying Soul-Stones resurrects dead team members.
Battle Mode:
In Battle Mode up to 4 Human and 4 Demon players can fight each other.
The goal for the Humans is to survive each round. The goal for the Demons is
to destroy the Humans. Each Demon player has its own Monster-Energy.
This mode ends when the Humans survive or the monsters have killed every single player.
Demonizer Mode:
Each player starts as Human. Whenever a Human dies, he turns into a Demon.When this happens each survivor gets his health refilled. The mode ends when
all Human players have been wiped out, or if they survive until the round ends.
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Icons:
This is a quick overview of the icons that you will see during gameplay:
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=======================================================================
TH-06 Credits=======================================================================
Michael 'Hegi' Hegemann
-----------------------------------------------
Occupation: Game and Development Director,Country: Germany
Age: 24
Gerhard 'ScHlAuChi' Weihrauch
-----------------------------------------------
Occupation: Game and Level Designer
Country: Germany
Age: 31
Web: http://uttech.online.fr
Tomas 'Drevlin' Lidstrm
-----------------------------------------------
Occupation: Lighting Artist
Country: Sweden
Age: 25
Viktor 'cds' Lidng
-----------------------------------------------
Occupation: Environment Artist
Country: Sweden
Age: 23
Josh 'Vertigo' Stoker
-----------------------------------------------
Occupation: Animator
Country: USA
Age: 30
Web: www.joshstoker.com
Jack Menhorn
-----------------------------------------------
Occupation: Music Composer
Country: USA
Age: 24
Web: www.jackmenhorn.com
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Special thanks:
Brian Alleles Stoker
Paragonics
Xavier 'Ailix' LeGuen
Kimman Cheng
Erik WiklundDimsane
James Rossi
Hourences - check out his awesome mod The Ball
Martin 'Helltrain' Pavenstdt for the kickass v2.0 trailer and support!
Thanks to HideInLight for providing the installation guide!
Markus "eLowar" Thiele for the awesome Setup tool!
SPECIAL THANKS to the guys from Nervous Energy for providing us with a test server!
Check out their site at: http://nervousenergy.co.uk/
Thanks to everyone else we might have forgotten!
Thank you
for
playing!
http://nervousenergy.co.uk/http://nervousenergy.co.uk/