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Having Fun With Running Having Fun With Running GamesGames
Mark Stanbrough
Bill Stinson
Emporia State University
Why Run?Why Run?Born to run
Physical and mental benefits
Inactivity
Running is fun
Positive Conditioning
NASPE Standards NASPE Standards
Standard 3: participate regularly in physical activity
Standard 4: achieving and maintaining a health-enhancing level of physical fitness
Standard 6: values physical activity
for health, enjoyment, challenge, self-expression, and/or social interaction
National Standard for National Standard for Sport Coaches Sport Coaches Domain 3, Physical Conditioning: The coach is
responsible for implementing developmentally appropriate drills and games. The coach should encourage healthful decisions by the athlete to promote healthy lifestyles.
Domain 4, Growth and Development: The coach
should be able to recognize the need to modify practice and competitive strategies to accommodate age, skill and fitness levels.
Domain 5, Teaching and Communication: The coach must plan and implement organized practices to insure that athletes have a positive learning experiences.
Domain 6, Sport Skills and Tactics: The art and science of coaching includes developing skills of all athletes.
Parking LotForming groups
Creating GamesCreating GamesThe successful teacher/coach
adapts each part of the lesson/workout
according to the characteristics and needs of the group, conditioning of group, time of season, etc.
General Considerations for General Considerations for Game SelectionGame SelectionSafetyPhysical Skills neededMental/Emotional make-up of
groupSocial ramifications of activity -
team or cut-throatMaximizing the involvement of
everyoneFun and Enjoyment
Running Games are Running Games are influenced by:influenced by:
a. increasing or decreasing the boundaries can:
- affect running endurance - dictate stopping/starting abilities,
quickness - cause a variety of pace speedsb. creates an awareness of personal and
group space so: - individuals get used to moving in
traffic (necessary for actual sport movement)
- allows members to develop perception of where other teammates may be positioned
- boundary parameters become almost subconscious in moving about
Team BuildingTeam BuildingTeam building activities are
designed to foster interaction among classmates or team members.
They can provide vital energy to class or a practice.
They serve a dual purpose of a warm-up and group interaction.
Inner- Outer High Five Inner- Outer High Five TeamTeamHalf of group runs a lap in a
clockwise direction in the outer laneHalf of group runs counterclockwise
in the inner lane1st time when you meet a runner,
high five and say your name2nd time when you meet a runner,
high five and say their name3rd time, high five and say
something motivating
Scream TeamScream Team3-5 runners in a groupLine up in single file1st runner run and yells as loud as
canRest of group runs behind 1st runnerWhen 1st runner can no longer yell
they drop to the back of the group and 2nd runner starts yelling
Continue until everyone yellsStart over
Synchronized RunningSynchronized RunningGroups of 5-6 runnersLine up side by side in straight
line acrossAttempt to synchronize arms and
legs while running Start slow at firstGo down, stop and come backCurve180 degree turn
Warm-up and Cool DownWarm-up and Cool Down
Improves performancePhysiological
Supplies muscles with blood and oxygenIncrease temperature
Enzymatic activity
Cool down- Keeps blood flowing
Giants, Wizards and ElvesGiants, Wizards and ElvesThree characters all vying for power!Giants- stand tall and growlWizards-point and say AbracabraElves- wriggling antennas hypnotizeTwo single file lines facing each
otherSprint to middle, give a high five,
turn around and walk 3 steps, and imitate character of choice
Giants stomp Wizards, Wizards stun Elves, Eves hypnotize Giants
Fun-Relays, Tag, GamesRelays
◦Competitive or non-competitive◦Change baton◦Change number of people◦Traditional or active – everyone
involvedTag
◦Elimination or Active ◦Something to do or place to go◦Opportunity to get back in
Skin The SnakeSkin The SnakeGroups of 4-6Scatter more hoops than teams Run in area, come to a hoop, pick
it up, join hands in a circle Move hoop around circle without
letting go of handsSee how many snakes you can
skin
Scoring TagScoring Tag3-4 groups of 4-12 run1 group of taggers start at mid-fieldOther groups start at one gola line Attempt to run to opposite goal line
w/o being taggedIf tagged, exit left boundary and jog
back to go againIf score, go down right boundary
and jog back to go againEach individual keep their pts/Total
team points
Card WarCard WarTwo groups in single file, facing
each otherSprint to middle and draw a cardShow each other cardsHigher card is winner and takes
both cardsTie- keep cardRun to end of lineMultiple decks of playing cards
Run and Throw BiathlonRun and Throw Biathlon3 to a groupLoop courseSet-up two throwing stations
◦Throwing line, short target, longer targetPenalty station- down and backRun to throwing stations
◦Prone position- short target◦Upright position- long target
Teammates retrieveFor each shot missed, penalty run2 hoops- team the target
Digital Scavenger HuntDigital Scavenger Hunt
Specific workouts- FartlekWhat does the activity call for?Fartlek-Swedish word- speed playVariety of speedsExperienced runners can change
speedsBeginning runners may not have
ability to change pace
Speed TrapSpeed TrapDesigned fartlek courseSchool zone: 20 mph = walkDowntown: 20 mph = walkResidential area: 30 mph = slow jogRural highway: 55 mph = jogFreeway: 70 mph = very fastUnlimited speed= sprintPolice station at beginning of speed
zoneWho can police pass?
R-U-N Running version of R-U-N Running version of HORSEHORSE3-4 people in a groupEstablish orderRunner 1 states something they will
doFor example: I will run 100 meters between 16-17
secondsIf runner 1 achieves it, other runners
must match- IF NOT, they get an RIf runner 1 doesn’t achieve, next
runner can do what they choose.
Running Tournament-Track Running Tournament-Track MadnessMadness
Set up a tournament bracketDraw to see where runners goAdvance and retreat bracketDetermine pace to hitRunner who comes closes to
pace advancesDetermine recovery interval
Modifying Rules - No game is Modifying Rules - No game is sacredsacredChange at any time before or during
the gameWhen to change - when safety of students is a
concern - when game is not
accomplishing its purpose - comments of students - mood of group - activity level wanes
One approach to making One approach to making changes - askchanges - ask how can we make this game
more fun? - what’s one change we can
make to make it faster, run longer, etc?
- can we drop/add a rule, score differently, etc?
Mark Stanbrough◦[email protected]
Bill [email protected]