of 9 /9
8:00 PM 10:00 AM FRIDAY :: MARCH 24 HORUS HERESY: FRIENDLY TOURNAMENT – AGE OF DARKNESS Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in today’s tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

HORUS HERESY: FRIENDLY TOURNAMENT –AGE …€¢ No Dark Age Relics may be used for this event ... • Any Horus Heresy books that releases after the 28th of February will not be

  • Author
    lamnga

  • View
    221

  • Download
    0

Embed Size (px)

Text of HORUS HERESY: FRIENDLY TOURNAMENT –AGE …€¢ No Dark Age Relics may be used for this event ......

  • 8:00 PM

    10:00 AM

    FRIDAY :: MARCH 24

    HORUS HERESY: FRIENDLY TOURNAMENT AGE OF DARKNESS

    Do not lose this packet! It contains all necessary missions and results sheets required for you to participate in todays tournament. It is your responsibility to hold onto and not lose this packet during the tournament. If you lose this packet, be prepared to be docked points!

  • HORUS HERESY: FRIENDLY TOURNAMENT

    OVERVIEW Looking for a straight up Age of Darkness event with no funny cards or wonky dice - just the game as written? No problem, we understand the demand. So we've set up just such an event in the form of a FRIENDLY tournament where you can match tactics against Praetors of a similar mindset.

    Players will declare themselves as Traitor of Loyalists at sign up, if there is an uneven amount of players per side some players will be asked to switch sides to achieve balance. Blackshields will still have to declare a side.

    FORCES Players will bring a single 2,500-point detachment chosen from the various Horus Heresy Books using the Age of Darkness Force Organization Chart. A single Lord of War worth up to 625 pts may be taken. If you wish, this choice may be any model as long as it follows the normal rules for Lords of war choices. A single Fortification that does not exceed 100 pts may also be taken. Each army is allowed to take an ally detachment worth up to 625 points. Please bring a few extra copies of your army list for your opponents. All Warlord Traits will be rolled from an appropriate Heresy Era chart, not from the 40k Rulebook.

    RESTRICTIONS No Dark Age Relics may be used for this event No Questoris Knight Crusade Army lists may be

    used for this event Any Horus Heresy books that releases after the

    28th of February will not be in use, additionally experimental rules will not be useable for this

    event. The Death From the Skies expansion will not be

    used.

    FORMAT This swiss format tournament will feature 3 games over the course of the day. A well balanced force will help you achieve the scenario objectives and score VPs for your side.

    UNIVERSAL RULES Table Set-up: Scenery will be set up by the event organizers, but players may re-arrange the terrain in any mutually agreed upon fashion if they so desire. If there any questions on how certain terrain functions, please discuss it with your opponent until mutually agreed upon, if there is a question on how a certain terrain piece should function or if an agreement cannot be made, please flag down an event organizer to assist in a ruling.

    Scoring Units: The rules for scoring units will be used as described in the rules for playing Age of Darkness battles, meaning, only troop units and models with the Implacable advance special rules will count as scoring and denial units will follow the rules presented in the Age of Darkness expansion.

    Strength D Weapons: The tournament will be using the Age of Darkness for strength D weapons, meaning Destroyer weapons count as S10 with Instant Death, ignores cover and rerolls invulnerable saves and penetration rolls, removing D3+1 wounds/hull points when unsaved.

    Variable Game Length: All games will use the rules for Variable Game Length.

    5 Minute Warning: Once this is announced, NO additional game turns shall be started - no exceptions! If the current game turn has not been completed when time has expired, the game will be afforded a grace period in order to finish out the current game turn and should be reconciled as quickly as possible. The judges reserve the right to end any game that is taking too long to resolve.

    The 40k FAQ: All rulings in the Games Workshop FAQ for 40k will be used EXCEPT the ruling on the use of grenades in close combat, if a model has a grenade and is in melee range, it may make an attack with the grenade.

    10:00AM 11:00AM Check-in 11:00AM - 1:30PM Game #1 1:30PM 2:00PM Lunch Break 2:00PM 4:30PM Game #2 4:30PM 5:00PM Break 5:00PM 7:30PM Game #3 7:30PM 8:00PM Awards

  • HORUS HERESY: FRIENDLY TOURNAMENT

    MISSION 1 *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

    GAME SET-UP Define Terrain for the battlefield. Determine Warlord Traits and Psychic Powers. Place mission objectives in accordance with the

    Objective Deployment Rules section

    DEPLOYMENT Objective Deployment

    This mission uses five objective markers. During the games set up, but before deployment has been determined; the players take turns in placing one objective each on the table until all of the objectives have been placed.

    Objectives must be deployed at least 6 outside of the players deployment zones and may not be placed within 6" of each other or a table edge.

    Deployment Type Search and Destroy (LA AoD Army List book page

    114)

    Deployment Roll off. The winner may choose to deploy first or

    second. The player who deploys first selects their

    deployment zone and then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone

    The player who is deploying second then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone.

    Rules for deploying into fortifications, Infiltrators, Scouts and Transport vehicles, etc, are as found in the Warhammer 40,000 rulebook.

    FIRST TURN The player who deployed first also has the first

    turn, unless their opponent can Seize the Initiative (see the Warhammer 40,000 rulebook).

    MISSION SPECIAL RULES Reserves (see the Warhammer 40,000 rulebook) Night Fighting (see the Warhammer 40,000

    rulebook) The Price of Failure (if Lords of War units are used) Random Game Length (see the Warhammer 40,000

    rulebook)

    VICTORY CONDITIONS The player who earns more than 5 victory points

    than his opponent scores a major victory and his opponent receives a Major Defeat.

    The player who earns 5 or less victory points than his opponent scores a Minor victory and his opponent receives a Minor Defeat.

    If both player have the same amount of victory points at the end of the game both players receive a draw.

    If a player tables their opponent or if a player concedes, the tabled/conceding player will receive a Major Defeat and their opponent will receive a Major Victory.

    OBJECTIVES

    Primary Objective At the start of each player turn, the controlling

    player gains 1 Victory point for each objective they control.

    Secondary Objectives

    Slay the Warlord: If a side destroyed the enemy Warlord, they gain an extra Victory point.

    Attrition: The army which has destroyed the highest number of enemy units at the end of the game gains an additional Victory point.

  • HORUS HERESY: FRIENDLY TOURNAMENT

    MISSION 2 *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

    GAME SET-UP Define Terrain for the battlefield. Determine Warlord Traits and Psychic Powers. Place mission objectives in accordance with the

    Objective Deployment Rules section

    DEPLOYMENT Objective Deployment

    This mission uses five objective markers. During the games set up, but before deployment has been determined; the players take turns in placing one objective each on the table until all of the objectives have been placed.

    Objectives may not be placed within 12" of each other or a table edge.

    Deployment Type Dawn of War (LA AoD Army List book page 114)

    Deployment Roll off. The winner may choose to deploy first or

    second. The player who deploys first selects their

    deployment zone and then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone

    The player who is deploying second then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone.

    Rules for deploying into fortifications, Infiltrators, Scouts and Transport vehicles, etc, are as found in the Warhammer 40,000 rulebook.

    FIRST TURN The player who deployed first also has the first

    turn, unless their opponent can Seize the Initiative (see the Warhammer 40,000 rulebook).

    MISSION SPECIAL RULES Reserves (see the Warhammer 40,000 rulebook) Night Fighting (see the Warhammer 40,000

    rulebook) The Price of Failure (if Lords of War units are used) Random Game Length (see the Warhammer 40,000

    rulebook)

    VICTORY CONDITIONS The player who earns more than 5 victory points

    than his opponent scores a major victory and his opponent receives a Major Defeat.

    The player who earns 5 or less victory points than his opponent scores a Minor victory and his opponent receives a Minor Defeat.

    If both player have the same amount of victory points at the end of the game both players receive a draw.

    If a player tables their opponent or if a player concedes, the tabled/conceding player will receive a Major Defeat and their opponent will receive a Major Victory.

    OBJECTIVES

    Primary Objective At the end of the game, each player gains 3 Victory

    points for each objective they control. Secondary Objectives

    Slay the Warlord: If a side destroyed the enemy Warlord, they gain an extra Victory point.

    Last Man Standing: The side with the greatest number of surviving units at the end of the game gains an extra Victory point.

  • HORUS HERESY: FRIENDLY TOURNAMENT

    MISSION 3 *** READ THE ENTIRE SCENARIO BEFORE SETTING UP ***

    GAME SET-UP Define Terrain for the battlefield. Determine Warlord Traits and Psychic Powers. Place mission objectives in accordance with the

    Objective Deployment Rules section

    DEPLOYMENT Objective Deployment

    This mission uses five objective markers. During the games set up, after deployment has been determined but before armies are deployed; the players take turns in placing one objective each on the table until all of the objectives have been placed.

    Each player places 2 objectives in their deployment zones, these objectives must be placed at least 6 from a table edge and 12 from each other.

    The final objective is placed directly in the center of the table.

    Deployment Type Vanguard Strike (LA AoD Army List book page 115)

    Deployment Roll off. The winner may choose to deploy first or

    second. The player who deploys first selects their

    deployment zone and then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone

    The player who is deploying second then deploys their entire force, including any fortifications they possess, except for any units held in Reserve, into their deployment zone.

    Rules for deploying into fortifications, Infiltrators, Scouts and Transport vehicles, etc, are as found in the Warhammer 40,000 rulebook.

    FIRST TURN The player who deployed first also has the first turn,

    unless their opponent can Seize the Initiative (see the Warhammer 40,000 rulebook).

    MISSION SPECIAL RULES Reserves (see the Warhammer 40,000 rulebook) Night Fighting (see the Warhammer 40,000

    rulebook) The Price of Failure (if Lords of War units are used) Random Game Length (see the Warhammer 40,000

    rulebook)

    VICTORY CONDITIONS The player who earns more than 5 victory points

    than his opponent scores a major victory and his opponent receives a Major Defeat.

    The player who earns 5 or less victory points than his opponent scores a Minor victory and his opponent receives a Minor Defeat.

    If both player have the same amount of victory points at the end of the game both players receive a draw.

    If a player tables their opponent or a player concedes, the tabled/conceding player will receive a Major Defeat and their opponent will receive a Major Victory

    OBJECTIVES

    Primary Objective At the end of the game, each player earns 2 Victory

    points for each objective they control in their opponents deployment zone, 1 Victory point for each objective they control in their own deployment zone, and 3 Victory points for controlling the center objective.

    Secondary Objectives

    Slay the Warlord: If a side destroyed the enemy Warlord, they gain an extra Victory point.

    Supremacy: The player that controls the most objective tokens at the end of the game earns an extra victory point.

  • BEST SPORTSMANSHIP!Who stood out as the best opponent you faced today? Anyone? If one player did indeed stand

    out - then say so here and they may just win the Best Sportsmanship award!

    Your Name:

    My choice for best sportsmanship is:

  • HORUS HERESY: FRIENDLY TOURNAMENT

    RESULTS FOR MISSION 3

    YOUR NAME TABLE NO

    YOUR BATTLE RESULT (CIRCLE ONE)

    Major Victory Minor Victory Draw Minor Defeat Major Defeat Scored more than 5 VPs

    than your opponent You had 1 to 5 more VPs

    than your opponent Same amount of VPs as

    your opponent Your opponent had 1 to 5

    more VPs than you did Your opponent scored

    more than 5 VPs than you

    Primary Objectives Earned

    Secondary Objectives Achieved Circle all Secondary Objectives achieved. Slay the Warlord +1 Victory Point

    Supremacy +1 Victory Point

    Total Victory Points

    Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

    Opponents Signature: _______________________________________________________

    *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN

    DOUBLE-CHECKED AT THE JUDGES BOOTH

    Now, in private, rate your Opponents Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent.

    SPORTSMANSHIP MARK

    Positive

    Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort of provide a fantastic game. This is just the type of person you would want in your local gaming club and someone you would consider casting your Favorite Opponent vote for.

    Average

    Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.

    Negative

    Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponents sportsmanship only and should NEVER be a reflection on the final results of the game.

    Please turn in this sheet, with your opponent, at the judges booth after the game.

  • HORUS HERESY: FRIENDLY TOURNAMENT

    RESULTS FOR MISSION 2

    YOUR NAME TABLE NO

    YOUR BATTLE RESULT (CIRCLE ONE)

    Major Victory Minor Victory Draw Minor Defeat Major Defeat Scored more than 5 VPs

    than your opponent You had 1 to 5 more VPs

    than your opponent Same amount of VPs as

    your opponent Your opponent had 1 to 5

    more VPs than you did Your opponent scored

    more than 5 VPs than you

    Primary Objectives Earned

    Secondary Objectives Achieved Circle all Secondary Objectives achieved. Slay the Warlord +1 Victory Point

    Last Man Standing +1 Victory Point

    Total Victory Points

    Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

    Opponents Signature: _______________________________________________________

    *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN

    DOUBLE-CHECKED AT THE JUDGES BOOTH

    Now, in private, rate your Opponents Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent.

    SPORTSMANSHIP MARK

    Positive

    Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort of provide a fantastic game. This is just the type of person you would want in your local gaming club and someone you would consider casting your Favorite Opponent vote for.

    Average

    Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.

    Negative

    Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponents sportsmanship only and should NEVER be a reflection on the final results of the game.

    Please turn in this sheet, with your opponent, at the judges booth after the game.

  • HORUS HERESY: FRIENDLY TOURNAMENT

    RESULTS FOR MISSION 1

    YOUR NAME TABLE NO

    YOUR BATTLE RESULT (CIRCLE ONE)

    Major Victory Minor Victory Draw Minor Defeat Major Defeat Scored more than 5 VPs

    than your opponent You had 1 to 5 more VPs

    than your opponent Same amount of VPs as

    your opponent Your opponent had 1 to 5

    more VPs than you did Your opponent scored

    more than 5 VPs than you

    Primary Objectives Earned

    Secondary Objectives Achieved Circle all Secondary Objectives achieved. Slay the Warlord +1 Victory Point

    Attrition +1 Victory Point

    Total Victory Points

    Have your opponent double check your results above. Have them sign below and acknowledge that the results circled above are accurate and correct.

    Opponents Signature: _______________________________________________________

    *** STOP *** DO NOT FILL THIS OUT UNTIL YOUR GAME RESULTS HAVE BEEN

    DOUBLE-CHECKED AT THE JUDGES BOOTH

    Now, in private, rate your Opponents Sportsmanship by circling the appropriate mark below. Do NOT share these results with your opponent.

    SPORTSMANSHIP MARK

    Positive

    Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort of provide a fantastic game. This is just the type of person you would want in your local gaming club and someone you would consider casting your Favorite Opponent vote for.

    Average

    Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.

    Negative

    Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only award this mark in the direst of circumstances. This mark should be an evaluative negative on your opponents sportsmanship only and should NEVER be a reflection on the final results of the game.

    Please turn in this sheet, with your opponent, at the judges booth after the game.

    2017 packet covers40KHHFTAddendum40KHHFT140KHHFT240KHHFT340KHHFTBestSports40KHHFTResults340KHHFTResults240KHHFTResults1