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1 How Agile Works Agile defined… Agile ‘Process’ Breaks work into chunks Prioritize chunks by business value Builds highest value chunks in a time-boxed iteration called a Sprint Delivered chunks are working, ready to be deployed software Deployed when stakeholder says there is enough business value to go to market Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive docs Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more. www.agilemanifesto.org © 2001

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Page 1: How Agile Works Agile defined… - Accelinnova · How Agile Works Agile defined… Agile ‘Process’ Breaks work into chunks Prioritize chunks by business value Builds highest value

1

How Agile Works Agile defined…

Agile ‘Process’

Breaks work into chunks

Prioritize chunks by business value

Builds highest value chunks in a time-boxed

iteration called a Sprint

Delivered chunks are working, ready to be

deployed software

Deployed when stakeholder says there is

enough business value to go to market

Agile Manifesto

We are uncovering better ways of developing

software by doing it and helping others do it. Through this work we have come to value:

Individuals and interactions over processes and tools

Working software over comprehensive docs

Customer collaboration over contract negotiation

Responding to change over following a plan

That is, while there is value in the items on

the right, we value the items on the left more.

www.agilemanifesto.org© 2001

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Agile ‘process’Agile ‘Process’Key Ideas in Agile

From Ron Jeffries

Key Ideas in Agile

Putting people with needs in direct

contact with people who can fulfill those

needs

Populating projects with all the needed

people and capabilities to get the job

done

Building work incrementally and

checking results as you go

Key Ideas in Agile

Preparing for and influencing the future but not predicting it

Making tasks concrete and quickly finishing them

Giving people work to do and the knowledge to do it, not pushing them around like pawns on a chessboard

Focusing on providing value frequently and rapidly, not solely on cost

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3

Scrum

Release

Backlog

Scrum on a Page

Roles

Product Owner

ScrumMaster

TeamStakeholders

Artifacts

Meetings

Product

Backlog

Release

Backlog

Sprint

Backlog

Blocks

List

Information Radiator

Sprint

Planning

Daily

Scrum

Sprint Review

Meetings

Concept inspired by William Wake’s “Scrum on a Page,” http://xp123.com/xplor/xp0507/index.shtml

ReleasePlanning

ProductPlanning

Definitions

Who does what?Roles and Responsibilities

Stakeholders

Input to product business objectives

Product Owner

Defines the ‘what’ and ‘why; checks team

addresses the problem completely

Delivery Team

Owns the solution

Scrum Master

Help Product Owner Team and Delivery Team

work together

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4

Anyone who

can give input

to the business

objectives of

the product.

Stakeholders Types of Stakeholders

Principals Champion the need for your software and

have the authority to acquire and deploy it.

End Users Personally interact with your software.

Partners Make your product work in real life, such

as operations teams and also business

partners and system integrators.

Insiders Are in your own organization; such as

developers, support engineers, sales,

architecture, and marketing teams.

Get inside

consumer’s mindOutside In Development

Understand your stakeholders

Align with stakeholder goals

Define success in your stakeholders’ terms

Understand organizational context

Make products consumable

- Outside-in Software Development, Carl Kessler and John Sweitzer

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The customer is always moving, changing,

and if you’re not out there all the time trying

to understand the functional and emotional

needs of consumers, your design will simply

fall flat.

- Matthew May

Product Owner

Builds the roadmap and prioritizes features in

collaboration with:

Business Leaders

Stakeholders

Scrum Master

Functional representatives from the team

Interfaces with the Product Manager

Owns the product and release backlog but

does not decide alone what is in it and how

it’s prioritized

Organizes and facilitates product planning

sessions with Product Manager,

stakeholders and team to generate themes

and epics

Product Owner Does What?

Organizes and facilitates the release

planning session with stakeholders and

team to generate the user stores

Attends the Sprint planning session to

answer any team questions

Does not decide what is in the Sprint

backlog

Connects team with customers

Product Owner Does What?

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Product Owner Does What?

Clarifies questions from team from a

business point of view

Removes blockers from business view

Should attend the retrospective when

invited.

The product owner does not manage the

team. They manage themselves.

PM? PO?

PMs and POs form a team.

They have responsibilities to serve the

delivery team.

They collaborate on how to meet these

responsibilities.

Must always meet the 20 minute rule.

Product Owner Responsibilities

Assess product opportunities

Define the problem from the

customer and user point of view

Do NOT define the solutions

Do NOT take delivery responsibility

from the team

Scrum Master Does What?

Facilitates Sprint Planning, Retrospectives

& Daily Standups

Is the conscience of the team

Keeps blocked list and solves blocking

issues with and for the team

Makes sure the team has what they need to

succeed

Keeps the information radiator up to date

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Is not a project manager

(Team manages itself)

Does not have authority over the team

(Team makes decisions)

Always asks the question:

“How are the Product Owner and the Team doing?”

Challenges the organization,

Plays a key role in the change

Scrum Master Team

Add self organizing and ownership bits here.Teams

Unleashing Innovation

Collaboration Process

Exercise1. Form pairs

2. Assign one as boss, the other as worker

3. The boss can give the following commands:

Go, Stop, Right, Left, Faster, Slower

4. The worker must follow the boss’s

commands

5. Goal: 60 steps in two minutes, circle the

room at least once

6. The boss can command the worker, but

can’t touch the worker

Quick Exercise (A)

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1. Everyone is a worker and responsible for

figuring out how to proceed during the

exercise

2. Goal: 60 steps in two minutes, circle the

room at least once

Quick Exercise (B) Unleashing Innovation

Collaboration Process

Exercise

Retrospective

Leadership, management, and team

involvement very different:

Encourages a collaborative

environment

All roles support one another

Everyone stands and falls

together

“Self Directed” or “Self Organizing”

stakeholdersmarketing

sales

line of business

delivery team

( dev & test & …)

architecture

support

Whole Team Concept

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Whole Team: Involved but not personally

committed to delivery May be involved in planning

& retrospectives May observe daily standups

Delivery Team: Committed to delivery Active participants in planning &

retrospective Active participant in daily

standup

Whole Team

Delivery Team

Whole Team and Delivery Team

Takes ownership of delivery

Identifies and removes obstacles

Estimates the “bigness” of the user stories

Decides what stories should be completed in the sprint

Delivers “done, done, done” stories

Keeps technical debt low

Helps each other succeed

Holds each other accountable

Improves their process

Delivery Team Does What?

When you're in a ‘trusted’ environment,

teams tend to innovate better, more

quickly and overall transaction costs are

much lower.

“ “

Sue McKinney

Create a Trusting Environment

Command &

Control

Team Does as Instructed

No Ownership

Leader / Process

is Bottleneck

Conflict

Team Demotivated

Mired in Bureaucracy

& Wasted Effort

Energy &

Innovation

Team Trusted

Team Accountable

Leader Freed

Failure

No One Cares

HighTeam/Individual Ownership

Control

Trust

Low

Le

ad

ers

hip

& B

us

ine

ss

Pro

ce

ss

Trust and Ownership Model

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Leader’s View

The team won't let me down

The team understands what we need

They will do the right thing

They will tell me if they need help

Requires a Trusting Environment

Individuals within the Team

We understand the vision and the need

We are jointly committed to meeting our

goals

We stand or fall together

We have ownership

Requires a Trusting Environment

Business Owner

Stakeholder

Product Owner 80%

Interaction Designer 20%Developer / Arch 20%

Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint n

Continuous Innovation

Product Owner 20%

Interaction Designer 80%Developer / Arch 80%

Discovery Team

Responsible for

continuous innovation

Works ahead of the

delivery team

May be temporary

Set up when needed

Disband when not

needed

Discovery Team

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Dev

Product Owner

Discovery TeamProduct Manager

Product StrategyProduct RoadmapLaunch Readiness

Product Backlog Release Backlog

Drives Continuous Innovation on Project

Sprint Backlog

Scrum Master, Developers and Testers

ArchitectUX Developer

Delivery Team

Agile Organizational Structure

Dev

Product Owner

Discovery TeamProduct Manager

Product StrategyProduct RoadmapLaunch Readiness

Product Backlog Release Backlog

Drives Continuous Innovation on Project

Sprint Backlog

Scrum Master, Developers and Testers

Development Manager

External UnblockingResource Management

ArchitectUX Developer

Delivery Team

Program Manager

Agile ReadinessRisk, Dependency and

Interlock Mgmt

SYM Organizational Structure

Program Manager

Ensures team readiness

Ties business processes together

Ensures business processes and systems

support engaged

Works with Development Manager to:

Identify and mitigate

dependencies and risks

Ensure interlocks are

well understood

Process optimization

Program Manager Role Development Manager

Ensures Delivery Team is connected to

customers

Facilitates team resource management,

dependency management, team interlocks,

and syncing of sprints

Collaborates with Scrum Master on agile

process optimization

Provides development Test Tools and

Systems.

Focuses on sprint risks.

Development Manager Role

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Release PGM

Focuses on release

risks.

Works with

Development

Manager on agile

process optimization.

Facilitates

Stakeholder meetings.

Release PGM Role Launch PGM

Tying all the business

processes together to

get to market.

Ensures all business

processes and

supporting systems are

engaged for the

release.

Manages the Launch

PGM checklist.

Launch PGM Role

Agile @ Scale

Product Manager

Program Manager

Delivery Team 1

Delivery Team 2

Delivery Team n

Product Owner 1

Dev. Manager 1

Delivery Team n+1

Delivery Team n+2

Delivery Team n+m

Scrum of Scrums

Product Owner 2

Dev. Manager 2

Product Team

PDT Leader

(Product

Manager)

Stage Gating

Services

Customers

Marketing

Development

Support

FinanceSales

IT

Reporting

Stage Gate

UpdatesProject Status PMTEngineering

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BnR Agile @ Scale

Definitions

Roles

Summary Stakeholders: give input on the product

business objectives

Product owner: facilitates understanding

and prioritizing based on business value

Scrum Master: ensures that the team is

functional and productive

Team: self-organizes to get the work done

Roles in a Nutshell

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Your

Questions?

Roles

Where are my

requirements?

Leading Agile

Collaboration Model

Collaboration Process

User StoriesUser Stories Two Kinds of User Stories

Epic User Stories (aka Epics)

• High level features of a product

• Fit into a release

• All epics form the Product Backlog

User Stories

• Breakdown of Epics into smaller features

• Fit into a sprint (iteration)

• User Stories form Release Backlog

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What does a

user story look like?

User Story Defined

A concise, written description

of a piece of functionality

that will be valuable to a stakeholder.

As a <role>,

I can <goal>

so that <business value>

Roles

As a <role>,

I want <goal>

so that <business value>

Avoid “the user” as different stakeholders

have different needs

Use roles so that you do not “miss” epics

Teams may develop a set of user roles to

help define relevant epics (personas)

Uer

Principals Stakeholders who champion the need for your

software and have the authority to acquire and

deploy it.

End Users Stakeholders who personally interact with your

software.

Partners Stakeholders who make your product work in

real life, such as operations teams and also

business partners and system integrators.

Insiders Stakeholders within your own organization; such

as developers, support engineers, sales,

architecture, and marketing teams.

Don’t focus only on the end-user role.

Consider other stakeholder types as well.

Roles

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Goals

As a <role>,

I want <goal>

so that <business value>

Goal is “what the role can do”

Valuable to a stakeholder

Doesn't say “how”, but “what”

Business Value

As a <role>,

I want <goal>

so that <business value>

Justifies the value of the epic

Clarifies why a feature is useful

Can influence how a feature should function

Helps prioritize the epic in the backlog

Can lead to other useful features that

support stakeholder’s goals

Example: NASA Epic

As an < astronaut >

I want to < write easily with a ball point

pen while in Zero gravity >

So that < I can record key information that I

might otherwise forget >

Epic Example

NASA specified and developed, at great

expense, a ball point pen that Apollo

astronauts could use in space where gravity

would not make the ink flow.

Russian cosmonauts used crayons.

Moral: specify what you want to achieve,

not how to achieve it.

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Where’s my plan?

It is based on estimates like this:

Student syndrome

Task Local Safety

It is based on estimates like this:

But we do this:

Student syndrome

Task Local Safety

TaskLocal Safety

20-30% time increase to do each

task

Greater loss on complex tasks

Multitasking

Task 1 Task 2 Task 3

1 2 31 2 3 1 2 31 2 3 1 2 31 2 3 1 2 31 2 3

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To do two things at

once is to do neither.- Publilius Syrus

The Effects of Multitasking

Short Planning Cycles - Immediate

Action

Rapid Releases

Iterations – every 2 weeks

Scrum Meeting Daily

Tasks < 16 hours

How does Agile help?

What’s a

good

plan?

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19

“It is a bad plan that admits to no

modifications.”-- Publilius Syrus (ca. 42 BCE)

Project Management

In the form of three backlogs:

Product Backlog

Epics and Themes for Product

Release Backlog

Release Theme and User Stories

Sprint Backlog

User Stories and tasks planned

for the Sprint (iteration)

What’s an Agile plan?

Product Planning

Product Backlog:

Develop Release Themes

Develop Product Epic User Stories

Categorize Product Epics by Release

Themes

Prioritize based on Business Value

Place Epics into releases

Who: Stakeholders, Business and Team

What’s a Theme?

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20

What are Themes?

Release themes are based on business

objectives

Themes should embody highest business

value needs of the stakeholders and the

product

Focus on stakeholder success

Focus on product welfare: reduce

technical debt, increase maintainability,

etc.

Why Create Themes?

Provide a common goal for the “whole

team”

Used to provide focus for a release

Used to prioritize and de-prioritize work

A well-known release theme provides a

vision to team

Theme Examples

Galapagos Themes:

No Unprotected Data

Appliance Scalability

Performance Improvements

New Platforms

Theme Examples

Stop wasting time on backups.

Your data is safe with Symantec.

Example

Theme: Appliance Scalability

Epic:

As a Backup Admin, I want to store my

backup images on a single high-capacity

appliance so that …

What is the business value for this epic?

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Example

Theme: No unprotected data

Epic:

As an IT admin I can readily discover my

unprotected data

So that …..

What is the business value for this epic?

Example

Theme: New Platforms

Epic:

As an IT Exec, I want to NBU to backup all

my data regardless of backup system or

application type so that …..

What is the business value for this epic?

H

H

M

M

M

L

Opportunities

& Ideas

Product

Backlog Input Opportunities and

Ideas

Output Prioritized

Product Backlog(Themes and Product

Epics)

Who Business, Product

Owner, Dev Team

representatives

Product Planning Start Up

Exercise: Pick a project.Practicum

Pick a project

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22

Select a Product Owner

Identify themes for your product

Write 1-2 epics for your product

As a <role>,

I want <goal>

so that <business value>

Create a Product Backlog

H

H

M

M

M

L

Input Product Backlog

Output Prioritized

Release Epics marked as

differentiating or parity

Who Business,

Product Owner,

Delivery Team

Release Planning, part 1

Product Backlog

Release

Backlog

Theme

H/D

H/P

H/P

H/D

H/P

M/D

M/P

M/PM/P

M/D

M/P

M/P

L/P

L/D

…. to read

the latest

Harry Potter

book?

…. to drive to

Austin, TX?

Exercise: How long will it take … Agile Measure of Size

Agilemeasures of size:

Story Points

Agile Measure of Size

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Story Points

The “bigness”

of a task

Points are unit-less

Influenced by

How hard it is

How much there is

As a buyer, I

want to be able to have some but not all items in my cart gift wrapped.

8

Release Planning Meeting 2Release Planning, part 2

Input Prioritized Epics

Output Estimated and

Prioritized

Release Backlog (story points)

Who Delivery Team

using planning

poker

Release

Backlog

Theme

H/D

H/P

H/P

H/D

5

5

3

8

5

2

5

8

3

1

Release Burn Up Chart

Done for sprint results against total release backlog.

0

50

100

150

200

250

300

350

400

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Goal

Plan Velocity

Sto

ry P

oin

ts

Iterations

The Goal

The sum of

points for all

stories

The Plan

What we hope for

before validating

team velocity

Original Plan End Date

Using Story Points – The Plan

Hig

her

Valu

e

Low

er

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0

50

100

150

200

250

300

350

400

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Original Goal

New Goal

Plan Velocity

Actual VelocitySto

ry P

oin

ts

Iterations

Additional Stories

Actual Delivery

Original Plan End Date

New Planned End Date

Using Story Points – Adding to The Plan

Hig

her

Valu

e

Low

er

0

50

100

150

200

250

300

350

400

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Original Goal

New Goal

Plan Velocity

Actual Velocity

Outlook

Sto

ry P

oin

ts

Iterations

Using Story Points - A Realistic Outlook

Mean Velocity

Hig

her

Valu

e

Low

er

0

50

100

150

200

250

300

350

400

0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Original Goal

New Goal

Reduced Goal

Plan Velocity

Actual Velocity

Outlook

Sto

ry P

oin

ts

Iterations

Option End Dates

Using Story Points - What are our Options?

Hig

her

Valu

e

Low

er

WP WIP WD

New User Stories

Sprint Planning

Input Release

Backlog

Output • Sprint Backlog

• Definition of

Done3

• Architecture

Spike

• Information

Radiator

Who Delivery Team

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Visual representation of progress

Display of:

Work Planned (Product, Release and Sprint)

Work in Progress

Work Done

User Stories to mitigate risk

User Stories to gather information to make

future decisions

Information Radiator Information Radiator

Release

Backlog

Epic:

Sprint 2

WP WIP WD

New User Stories

Release

Backlog

Epic:

Sprint 2

WP WIP WD

New User Stories

BH

AK

CO

Information Radiator

Release

Backlog

Epic: WP WIP WD

New User Stories

BH AK

COCO

AK

Sprint 2

Information Radiator

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ExampleInformation Radiator Example Daily scrums

Each team member answers:

What did you do

yesterday?

What are you doing today?

What are your blocking

issues?

No problem solving!

Leave after 15 minutes!

Consider:

No showstoppers

All errors that the team has not agreed to

are removed

Code is unit tested, function tested,

system tested, performance tested, tested

end-to-end

A meaningful stakeholder review has

been conducted

Team Defines “Done, Done, Done”

This puts a high premium on:

Valuable, maintained, nested automation

Appropriate coverage (e.g. 80%)

True test-driven development

Avoiding technical debt

Continuous integration

Really understanding what quality looks

like

Can “Done3” Really be Done?

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Jeff Sutherland (co-creator of Scrum), said

while @ PatientKeeper:

“It took us four years to get done,

done, done, done.”

Patientkeeper provides safety critical patient

management software

Example: Done4

What does “Done”, “Done”, “Done” , “Done”

mean?

It is fully developed

It is fully tested

It has no Severity 1s or 2s

It has been deployed before a release in a client

environment

Example: Done4

They ship

A major release every 3 months

A minor release every month

And minor updates once a week

Consider the competitors, teams of 600-700

developers and they cannot achieve the

work flow Patientkeeper does.

Example: Done4 Sprint review meeting

Held the last day of the sprint

Attended by team and stakeholders

Team demos “done” user stories to

stakeholders Requests feedback

Team holds retrospective Updates the process for the next sprint

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retrospective

Keep? Drop? Add?

What surprised you?

Leadership Role

Agile is continuous learning

and adaptive planning.

- M. Buckingham

Leadership Role

A good agile project will build

something that meets customers

needs but may be different from

original plans.

- Jim Collins

Summary

summary

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Agile defined (IBM)…

Uses continuous stakeholder

feedback to deliver high-quality,

consumable code through user

stories and a series of short,

stable, time-boxed iterations.

Scrum on a Page

Roles

Product Owner

ScrumMaster

TeamStakeholders

Artifacts

Meetings

Product

Backlog

Release

Backlog

Sprint

Backlog

Blocks

List

Information Radiator

Sprint

Planning

Daily

Scrum

Sprint Review

Meetings

Concept inspired by William Wake’s “Scrum on a Page,” http://xp123.com/xplor/xp0507/index.shtml

ReleasePlanning

ProductPlanning

Defines needs from a customer point of view

Delivers business value in “chunks”

Relies on stakeholder feedback

Embraces change

Continuous learning

A framework for conversation

No accumulation of technical debt

Agile …

Decreases time to value

Increases revenues

Reduces cost and waste

Delivers products and services that

customers love

Increases customer loyalty

Delivers the right value

Agile …

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Leadership Role

Agile is continuous learning and

adaptive planning.

- M. Buckingham