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How to Teach Using Game-Based Learning Traditional "edutainment" is based on limited pedagogical models, and does not take advantage of the games' potential to simulate phenomena, engage the player through story, express ideas creatively, or collaborate with other players.  MIT Games To Teach Project (more info) (web site, as of 25 August, 2006) What Makes a Good Game?  | Playing Fair | Grades and Games  Define Objectives What do you want the students to learn?  It's very important to keep this idea c entral to  planning your lesson and choosing or designing a game, or you may end up using a game in which the material to be learned is bypassed by the players. Decide what sort of game and storyline (if appropriate) You may want to use a game that you already know is fun, like a trivia game, your favorite board game, or a relay race, and use that as a base for the rules.  Will this be a race, a quiz b owl, a simulation, or some other kind of game?  Should the students play individually or in teams? If they have teams, make sure that they come up with cool names.  Will they compete against each other or just for a score? If players are not competing against each other, you will definitely want some kind of storyline for your game.  Are the students playing prospectors, paleontologists, or explorers?  Are the students trying to save a simulated town from a geologic hazard?  Are players reconstructing changes that have taken place through geologic time? Break Objectives down into Challenges It is also possible and often desirable, to have multiple levels of challenge.  For a trivia game, the challenges are individual questions.  For other types of games, they might be identifications, measurements, or other tasks. Once a certain number of challenges have been accomplished, it's time to move on to harder tasks or a different kind of task. Design Rewards

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    How to Teach Using Game-Based Learning

    Traditional "edutainment" is based on limited pedagogical models, and does not take advantage

    of the games' potential to simulate phenomena, engage the player through story, express ideas

    creatively, or collaborate with other players.MIT Games To Teach Project(more info)(web site, as of 25 August, 2006)

    What Makes a Good Game?|Playing Fair|Grades and Games

    Define Objectives

    What do you want the students to learn?It's very important to keep this idea central to

    planning your lesson and choosing or designing a game, or you may end up using a game inwhich the material to be learned is bypassed by the players.

    Decide what sort of game and storyline (if appropriate)You may want to use a game that you already know is fun, like a trivia game, your favorite board

    game, or a relay race, and use that as a base for the rules.

    Will this be a race, a quiz bowl, a simulation, or some other kind of game?

    Should the students play individually or in teams? If they have teams, make sure that theycome up with cool names.

    Will they compete against each other or just for a score?

    If players are not competing against each other, you will definitely want some kind of storyline

    for your game.

    Are the students playing prospectors, paleontologists, or explorers?

    Are the students trying to save a simulated town from a geologic hazard?

    Are players reconstructing changes that have taken place through geologic time?

    Break Objectives down into Challenges

    It is also possible and often desirable, to have multiple levels of challenge.

    For a trivia game, the challenges are individual questions.

    For other types of games, they might be identifications, measurements, or other tasks.

    Once a certain number of challenges have been accomplished, it's time to move on to harder

    tasks or a different kind of task.

    Design Rewards

    http://icampus.mit.edu/projects/GamesToTeach.shtmlhttp://icampus.mit.edu/projects/GamesToTeach.shtmlhttp://serc.carleton.edu/resources/13956.htmlhttp://serc.carleton.edu/resources/13956.htmlhttp://serc.carleton.edu/resources/13956.htmlhttp://serc.carleton.edu/introgeo/games/goodgame.htmlhttp://serc.carleton.edu/introgeo/games/goodgame.htmlhttp://serc.carleton.edu/introgeo/games/competition.htmlhttp://serc.carleton.edu/introgeo/games/competition.htmlhttp://serc.carleton.edu/introgeo/games/competition.htmlhttp://serc.carleton.edu/introgeo/games/grading.htmlhttp://serc.carleton.edu/introgeo/games/grading.htmlhttp://serc.carleton.edu/introgeo/games/grading.htmlhttp://serc.carleton.edu/introgeo/games/grading.htmlhttp://serc.carleton.edu/introgeo/games/competition.htmlhttp://serc.carleton.edu/introgeo/games/goodgame.htmlhttp://serc.carleton.edu/resources/13956.htmlhttp://icampus.mit.edu/projects/GamesToTeach.shtml
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    Appropriate prizes for completing or winning a game include:

    Certificates

    Snacks

    Small prizes like interesting rocks (for geologists)

    Grades- handle with care!

    However, for a long-running project, early success could be rewarded with immediate admission

    to the next level.

    Build Game

    Work out the rules and print or assemble physical apparatus like cards, boards, etc. or write Javaapplets.

    Although this can take a fair bit of time, and even some money, good-quality pieces are reusable,

    and exciting for students.

    Test Game

    This is a very important step! Have your playtesters assess issues like:

    Fun (engagement)

    Ease of play

    How long the game takes

    Most importantly, the integration of learning objectives into gameplay

    If possible administer a pre- and post-test on the material to be learned before and after the game.

    Run Game

    If the students will be playing on teams, don't let them sort themselves into teams. Either assign

    them randomly or make sure that they are balanced in terms of experience with the subject.

    Students should, however, name their own teams. If they balk, threaten to think of names

    for them. Some potential team names to motivate students to come up with their own: the

    Terrific Trilobites, the Fighting Feldspars, the Mighty Magmas....

    While running a game, the major concerns will be to prevent cheating and, sometimes, especially

    with a physical game, to enforce safety issues.

    Competitive or often even cooperative games are likely to make for a very noisy classroom.

    What Makes a Good Game?

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    For Further Reading

    Reuss and Gardulski, 2001describe in detail the use of a board game to teach fossil

    identification and other material.

    Teaching Interviewing Skills Through Story Games

    by Doug Lipman

    Table of Contents

    Why Games to Teach Interviewing?Closed-ended and Open-ended Questions

    The Games:What Fairy Tale Character Am I?The Hidden Mystery

    Before & After

    The Awful InterviewerNext Steps

    TOP OF PAGE

    Why Games to Teach Interviewing?

    Years ago, I worked in a program which paired children and elders. The children were to meet

    with the elders and elicit some of their life-stories. My job was to prepare the children for their

    role as interviewers.

    How would I do this? I had no idea!

    I remembered, however, my experiences being interviewed by students for their class

    newspapers. Time and again, the students would appear with a carefully compiled list ofquestions to ask me. They might begin with a question like, "How did you become a storyteller?"

    I might answer, "Well, I began by telling stories to my younger brother...."

    Then they'd continue with the second question on their list. "Did you ever tell stories as a child?"I'd be furious! Hadn't they listened to my first answer?

    Based on these experiences, I knew I wanted the students to learn to ask questions, not from a

    list, but from what they had just heard. How could I help them learn that skill and get practice at

    it? It seemed that a game might be the best way.

    So I created a first game and tried it out. Then I brought in some elders for the children to

    interview. Oops! A new difficulty presented itself. So I created another game to deal with this

    http://serc.carleton.edu/resources/1606.htmlhttp://serc.carleton.edu/resources/1606.htmlhttp://www.storydynamics.com/Articles/Education/interviewing.html#whyhttp://www.storydynamics.com/Articles/Education/interviewing.html#closedhttp://www.storydynamics.com/Articles/Education/interviewing.html#closedhttp://www.storydynamics.com/Articles/Education/interviewing.html#characterhttp://www.storydynamics.com/Articles/Education/interviewing.html#characterhttp://www.storydynamics.com/Articles/Education/interviewing.html#mysteryhttp://www.storydynamics.com/Articles/Education/interviewing.html#mysteryhttp://www.storydynamics.com/Articles/Education/interviewing.html#beforehttp://www.storydynamics.com/Articles/Education/interviewing.html#beforehttp://www.storydynamics.com/Articles/Education/interviewing.html#awfulhttp://www.storydynamics.com/Articles/Education/interviewing.html#awfulhttp://www.storydynamics.com/Articles/Education/interviewing.html#nexthttp://www.storydynamics.com/Articles/Education/interviewing.html#nexthttp://www.storydynamics.com/Articles/Education/interviewing.html#table_contentshttp://www.storydynamics.com/Articles/Education/interviewing.html#table_contentshttp://www.storydynamics.com/Articles/Education/interviewing.html#table_contentshttp://www.storydynamics.com/Articles/Education/interviewing.html#nexthttp://www.storydynamics.com/Articles/Education/interviewing.html#awfulhttp://www.storydynamics.com/Articles/Education/interviewing.html#beforehttp://www.storydynamics.com/Articles/Education/interviewing.html#mysteryhttp://www.storydynamics.com/Articles/Education/interviewing.html#characterhttp://www.storydynamics.com/Articles/Education/interviewing.html#closedhttp://www.storydynamics.com/Articles/Education/interviewing.html#whyhttp://serc.carleton.edu/resources/1606.html
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    second issue. By the time I had worked with a few groups in this way, I had a half-dozen games

    that seemed to prepare the students well enough.

    In the process of trying to articulate what the children needed to learn, I realized that

    interviewing skills are similar to story-crafting skills.

    In both story-crafting and interviewing, you complete the story in your mind through your own

    activity. In crafting a story, you decidewhat more to imagine; in interviewing, you ask questions

    to fill in what you need to make a complete imagined picture.

    I have used these games with students in grades 4 through 8 (ages 9 through 13). All but one useme as the subject. This lets me:

    make the game more lively

    educate the students through my responses.

    TOP OF PAGE

    Closed-ended and Open-ended Questions

    A good interviewer uses two different kinds of questions, each with an appropriate purpose.

    Closed-ended questions require specific answers, such as "Yes," "No," or "I was ten years old."

    Open-ended questions call for non-specific answers; they often invite the teller to tell morestories.

    Here are some examples of closed-ended questions:

    "Did you like school?"

    "What was your sister's name?""How old were you when you got your first job?"

    These, on the other hand, are open-ended questions:

    "What were some things you liked about school?"

    "What sorts of games did you and your sister play together?""What was it like for you to stop school and go to work?"

    Closed-ended questions are useful for extracting particular information. If the interviewer is

    confused about when something happened, a closed-ended question gets the answer quickly.

    Close-ended questions can help a shy interviewee get started. Some experienced interviewers

    always begin an interview by asking a few closed-ended questions whose answers will be "yes."This can put the interviewee at ease enough to answer a more open-ended question.

    Closed-ended questions are also useful for stopping a story that goes on too long. A series ofclosed-ended questions requiring only a yes or no answer will almost certainly cause anyone to

    stop offering information freely.

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    Open-ended questions, conversely, start the flow of narrative. As a result, they are more useful to

    the interviewer who wants to elicit stories. Young interviewers, especially, tend to need

    instruction in the art of the open-ended question.

    TOP OF PAGE

    What Fairy Tale Character Am I?

    This story-game has two goals: to sensitize interviewers to the flow-stopping effect of closed-ended questions; and to encourage interviewers to ask questions based on what they have just

    heard.

    I begin the game with the following explanation:

    This is a guessing game. I will pretend to be a character from a fairy tale. Your job will be to

    guess who I am.

    You can ask me questions about my life, and I'll answer them. But there are two special kinds of

    questions in this game.

    One special kind of question is the "yes/no" question. These questions can be answered with just

    one word, "yes," or "no." Everytime you ask me one of these questions, I get a point on theblackboard. If I get five points, I win the game.

    Another kind of question is the "follow-up" question. A follow-up question asks about something

    I just said. Everytime someone asks a follow-up question, you get a point on the board.Everytime you get three points, you can make one guess about who I am.

    The game proceeds with me answering questions as though I am, say, Rapunzel. My job is notonly to answer the questions, but to judge the correct amount of information to give.

    With younger children, I might be quite forth-coming. With older or more experienced

    interviewers, on the other hand, I might give evasive answers that conceal as much informationas possible.

    In either case, my primary goal is not to fool the players, but to point out effective questionswhen they ask them.

    TOP OF PAGE

    The Hidden Mystery

    As an interviewer, I have often found myself sure that I had stumbled on a significant story, but

    could not quite elicit it from the interviewee. For example, I once interviewed a 10-year-old

    student in front of her class, as an demonstration for them of how to interview.

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    The student was telling how she had left her home in the Caribbean some years before. The

    scene of her departure for the United States seemed important to me, but her description of it

    lacked any feeling or sense of story-line. Finally, I began to imagine the scene in detail. I askedher exactly where she was when she said goodbye to her family. I asked her what time of day it

    was.

    Finally, I asked who was present. When she answered, I noticed she omitted her sister. When I

    asked, "Where was your sister," she told us: her sister had gone to school already, and she never

    got to say goodbye to her.

    This was the significant part of the story, but I could only elicit it by carefully imagining every

    aspect of the entire scene. To help students develop this skill, I tell them:

    I'm going to tell you a story that has a hidden mystery in it. Everything about the story is

    ordinary, except one thing.

    You have to ask me questions until you get me to tell you the one unusual

    Try to imagine the entire scene. It may help if you think about questions that start with words like"who, when, or where."

    Then, I respond to their questions, gradually telling a story about a day when I had a tea party forsome of my friends - and one of my friends was a pink rhinoceros. When they force me to

    describe the pink rhino, they have won the game. As usual, I comment on perceptive and helpfulquestions as they ask them.

    TOP OF PAGE

    Before & AfterA good interviewer not only elicits stories, but also extends the stories by exploring themes.

    For example, if the interviewee has just told a story about a childhood quarrel with a brother, theinterviewer might pursue the theme by asking, "Were there other times you two quarreled? Tell

    me about them." If that question leads to a series of stories about rousing good arguments, the

    interviewer might eventually ask, "Do you two still fight?"

    In this way, the interviewer responds to a story by extending one of its themes back to its

    beginnings and up to its end, or at least to its status in the present.

    To help students develop this more advanced interviewing skill, I might tell them a true story

    from my life, for example about the time I accidentally threw a stone through a car windshield,and then was so frightened I lied about having done it. The story I tell should seem complete in

    itself, but also have several possible themes in it.

    Then, I encourage the students to ask me "before" questions or "after" questions that develop a

    theme in my story. Examples might include, "Tell us about the first time you ever lied," or "Was

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    there a time after that when you got that scared again? Tell us about it." For each appropriate

    theme-building question, I give them a point for "before" or for "after". When they have reached,

    say, 5 points in each column, I declare them the winners!

    TOP OF PAGE

    The Awful Interviewer

    To highlight over-all interview decorum once the students have played all of the other games, Iwill role-play being the worst interviewer I can be.

    With a student volunteer as interviewee, I will ask a series of closed-ended questions withouttaking into account - or even waiting for - the answers. I will start to talk about my own

    experiences at length. I will give advice or speak judgmentally about what the interviewee says. I

    may even insult the interviewee or get distracted by something in the environment.

    After the brief demonstration, I ask the students to describe some of awful things I did.

    TOP OF PAGE

    Next Steps

    After learning these games, a group will probably be ready to practice interviewing a volunteeraccomplice, such as a teacher or the principal. During the interview, if necessary, I can offer

    reminders about a principle or two that they may have forgotten in their excitement. Later, I can

    offer the group appreciations about their interviewing.

    After a successful interview or two with me present, the students can be sent in groups or

    individually to interview community members or family members.

    Having played the above games and then applied the lessons in a supervised interview, there is

    an excellent chance that they will be able to treat their interviewees with respect, elicit theirstories, and follow-up on what they hear with perceptive questions.

    My thanks to Esther Kaplan and the folks at Arts in Progress, Jamaica Plain, Massachusetts,USA, for the opportunity and support to create these games.

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    Teaching Tips, Games & Ideas

    Find a comprehensive guide to teaching English to Young Learners from this page. There are

    articles, games and ideas which are used across the world in teaching young learners.

    Articles: Read from Experts in the Teaching Field

    Articles by: Shelley Vernon (Author of several kids materials at

    www.teachingenglishgames.com)

    The reason we suggest you read Shelley's articles are simple. Shelley Vernon is a fantastic kids writer,

    author and teacher whose ideas, teaching tips and games will help transform you into a very successful

    teacher of kids.

    Why Children Learn Faster with English Language Games

    There is nothing that engages children more than teaching English through play. Indeed a bored

    class will take in less than half of what a teacher says and retain none of it. Whereas an

    attentive, interested and involved class, learning through fun English Language games, will take

    in 100% of the lesson and retain up to 80% of it. Using language games in class has got to be one

    of the most exciting ways to teach children English.

    How English Games Help Children Learn

    There are many ways to teach ESL/TEFL to children but one of the most exciting and rewarding

    ways to do it is by using games. Games not only engage the children, but also teach through play

    and most of the time the children dont even know they are learning until the time comes to

    show their knowledge! It truly is possible (and almost necessary) to create a classroom where

    the students not only learn but also truly enjoy their time there.

    How to Teach a Child English One to One

    How to make one to one teaching fun, whether you are a teacher with private pupils or a parent

    wanting to teach English to your child in a fun way.

    Teaching English Tips to Stay in Control of a Large ClassTeaching English with games is becoming standard through out ESL classrooms of the world.

    This is good news, because children love to learn through games, and become much more

    motivated students as a result. However games often make children excited, and if you have a

    large class you need a few things up your sleeve to bring the class into line immediately if things

    get a little over-heated. Here are some tips and ideas to help you.

    Motivating Young Children to Learn English: Keeping Their Attention without Giving Them

    Gifts

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    Young children are often eager, almost too eager. The problem arises when they are eager to do

    things other than what youre trying to teach them. Here are six top tips to keep them

    interested in class and motivated to do what you want them to do.

    Motivating the ESL Class: It's Not Just a Sea of Faces

    Large ESL classes can be intimidating and sometimes daunting, but with a few tweaks to how

    you plan for your English classes, you can make the large class seem smaller for both you and

    the students.

    Teaching Grammar with Fun Learning Games

    Why teach children English grammar with games? Research is showing that this is an excellent

    way to do it. What kind of games work best? This article answers those questions and is written

    for those teaching English as a second language to children.

    How to Effectively use Games in the Preschool and Elementary ESL Classroom

    Things to consider and watch out for when teaching children ESL with games. Make sure the

    children are stimulated and learning without the chaos games can sometimes cause.

    Making ESL Learning Fun in the Pre-K or Preschool Classroom

    Preschoolers are cute, funny and often eager to learn, but they are also energetic, active and

    difficult to keep on any particular task for more than a few minutes. Two of the best Pre-K

    teaching tools are ESL stories and games. Using games, stories and songs for young children will

    make your classroom fun and exciting and your pupils will absorb and learn English quicker and

    more efficiently than if you use traditional teaching methods.

    Using Stories in the Preschool ESL Classroom

    Do you want to start using stories in the preschool ESL classroom but don't know where to

    start? There are many great pre-k activities for ESL classrooms, including games, but it's also

    very important to not discount the power of stories. Whether you're reading a classic book,

    making up a story as you go along or designing one specifically for a particular lesson, you'll

    want to be sure to include a story in the preschool ESL class each day.

    ESL Learning Styles, How to Implement Them and Have Fun

    Understanding learning styles helps a teacher reach his or her students more effectively as well

    as making lessons much more fun and varied. This article describes different ESL learning styles

    and gives concrete examples of how to use them in class so teachers always have something up

    their sleeves at the right time!

    Classroom Games for Different ESL Learning Styles

    It can be a challenge making grammar and vocabulary fun. However understanding ESL learning

    styles opens up a new world of possibilities to the ESL teacher, helping him or her connect withthe students better, teach them more effectively and liven up the lessons significantly!

    Discover How To Appeal To Your ESL Students' Learning Styles

    Enrich your ESL lessons with an understanding of learning styles and how to implement activities

    that appeal to all styles. Traditional teaching methods tend to neglect kinesthetic and tactile

    learning styles and are often dry. Find out what you can do as a teacher to reach out to all your

    students and be a more effective teacher, while massively enlivening your classes.

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    Transform Your Teaching By Tapping Into Different ESL Learning Styles

    An exciting article on the benefits of tapping into different ESL learning styles and how this

    makes teaching more fun and effective. Teachers create a closer bond with students and

    students are able to learn and retain language better.

    Post- Story Activities and ESL Games for Preschool

    1. Tasting game

    If you are fortunate enough to have the real fruits easily available then bring them in and play a

    blindfold tasting game. Be careful to wash the fruits and your hands carefully beforehand and

    cut the fruits into small pieces. You can give the children the black and white pictures to be

    colouring in while you are doing that, or you can have the fruits pre-prepared

    which wouldactually be a lot better. Blindfold one child and feed them a piece of fruit on a spoon. The child

    must guess what fruit it is. This is only suitable for small groups of course otherwise you would

    need an assistant to help you getthrough the children faster.

    2. Make a fruit salad

    Again if you are fortunate to have the facilities to do this making up a real fruit salad is always apopular activity with the children. Make sure there is plenty of naming of the fruits as you put

    them in the bowl and eat them afterwards.

    You could play a game once the fruit salad is made where each time a child has a go they areallowed a spoon from the salad bowl. You will have to serve them yourself in a separate dish asthese days everybody is paranoid about germs, and you can't be too careful with other people's

    children.

    3. Hot Potato

    Seat the children in a circle and hand out the different fruits at intervals around the circle. Play

    music while the children pass the fruits around the circle. When you suddenly stop the music the

    children holding fruits stand up, shout out the name of the fruit they are holding and give it to

    another child in

    the circle. You start up the music again and repeat until you feel you have had enough

    4. Chanting game

    First have the children chant or sing these simple words: Bananas oranges apples and pears

    four times in a row. The trick is to say these four lines in a sing-song type way, with theintonation going up at the end of the first and third lines and down at the end of the second and in

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    particular the fourth line. It is better if you can make up a simple tune, or use a tune that you

    already know and put these words to it.

    So you seat the children in a circle with eyes closed. One child stands outside the circle holding

    one of the fruits. The whole group sing or chant the four lines while the child with the fruit

    walks round the outside of the circle and at some point secretly puts the fruit behind anotherchild's back. When the song or chant is over all the children feel behind their back, and the one

    with the fruit must jump up and run round the circle and try and catch the other child. The other

    child will never be caught and will run round the circle and sit down in the place of the child nowholding the fruit. Repeat until as many children have had a go as is possible.

    If you have a big group you can cut the chant down to two lines and have a little chasing sessionevery two lines instead of every four to let more people have a go.

    5. Would you like?

    Play question and answer dance. See the game for how to play. First practise saying, "Wouldyou like some milk?" in unison a few times. Count the children in with a one two. Then hold upa picture of the apples and count the children in. They must ask, "Would you like some

    apples?" Have one go

    with each food picture until the children have more or less got it. This should have taken youtwo minutes total so far.

    Now you are ready to spend another 3-4 minutes on the game. When you stop the music hold upa picture card of one of the food items from the story. Count the children in and ask the question

    with them. If the children can do it on their own so much the better, then you can answer them

    with, "yes I

    would", or "no thank you".

    6. Role play

    This is something to play once the children are very familiar withthe story and are ready to start using more language than just naming individual words.

    Sit your group down on the floor and tell them to pretend to be in a restaurant where they are toorder.

    One of the children is a waiter. If possible give them a tea towel and tray as props. The waitercomes up to the group and asks them, "would you like some milk", "oh yes please say the

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    group", and the waiter goes off, selects the correct flashcard and brings it back to the table. Now

    swap the waiter over and let another child have a go. If possible have the real fruits available for

    the waiter to take over to the table.

    7. Shopping race

    Divide your children in to two teams and give each child a picture flashcard of a fruit or food

    item that he or she must buy. At the other end of the room are two shops, one for each team.

    Place your two best children in each of the shops. On go the first two children from each teamrun down to the shop

    and the shop assistant must ask them what they would like for example, "would you like some

    bananas?" The child doing the shopping must say, "oh yes please" if his or her picture is ofbananas and "no thank you" if it is of any other item.

    You can vary how you play with this idea. For example you could allow the shop assistant to seethe flashcard so that all the shopping is done very quickly, and this is the best way with the three

    year olds anyway. Or you could allow the shop assistant three guesses, and if none of thoseguesses are of the picture in the flashcard then the shopper has to go back to his or her team

    empty handed.

    There are of course many more ideas in the e-book of games which accompanies the stories, andI hope that, if you have found this series of emails with pre-story games and flashcards, a storyand post-story ideas, that you will see how much fun and how satisfying your teaching can be,

    and that you will get the whole package of games with all ten stories.

    Thank you for your interest, I hope the material has been helpful, and all the best with your

    teaching. I will contact you again in a while, and remember that you can unsubscribe at any time

    by clicking the link below.

    Do let me know how you get along with the esl games for preschool and story and I shall email

    you again soon with more ideas to use after story telling, and particularly with more speaking

    ideas.