107
Icebreakers, Energizers and Team building exercises A Compilation

Icebreakers, Energizers and Teambuilders

  • Upload
    24nik

  • View
    422

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Icebreakers, Energizers and Teambuilders

Icebreakers, Energizers and Team building exercises A Compilation

Page 2: Icebreakers, Energizers and Teambuilders

WHY TEAMBUILD?

Teambuilding is a process by which the groups first focus on barriers to effective

group communication and purpose and then enact changes to remove those barriers, in

order to accomplish a given task or become more effective. The process, however, is

an ongoing one that never truly ends, as no group is ever as close or effective as it can

be.

Some of the primary benefits of teambuilding include:

Increasing a group's communication skills;

Increasing a group's cooperation and teamwork;

Increasing a group's effectiveness;

Increasing a group's awareness of its goals, resources, and limitations; and

Increasing a group's sense of camaraderie among its members.

Page 3: Icebreakers, Energizers and Teambuilders

WHAT ARE THE

DIFFERENCES ANYWAY?

ICEBREAKERS

Icebreakers act as introduction games - a great way to get to know the basics of each group member

and to start building a community among the participants. They are especially important at the first

few times a group meets (i.e. floor meetings, officer meetings, etc.). Icebreakers also serve to ease

any apprehensions or general tensions of the group . . . basically, they will break the ice! These

activities usually have a low amount of risk and can be repeated again and again.

ENERGIZERS

Energizers are the activities that get the group psyched up, laughing, making them feel comfortable

and ready to work . . . they will energize the group members! Energizers often help to break any

unforeseen tensions and help the group to relax. The risk associated with these activities may be

higher than with icebreakers as they typically require group members to act silly and loud and to

perform some sort of zany action. Energizers are particularly useful in the middle of long meetings

or retreats, early in the morning, or when a group has gotten stuck in its thinking and is not being

productive or creative anymore.

TEAMBUILDERS

Teambuilders will probably become some of the most memorable activities group members will

participate in. Teambuilders will make the group more comfortable with one another, make

individuals feel as though they are a significant part of the group, help build trust among group

members and teach people valuable leadership and group dynamic skills.

Teambuilders greatly contribute to building a cohesive, supportive, and trusting group, in which

members feel free to express their feelings, thoughts, and ideas. Through these activities, groups will

begin to realize that they are greater than the sum of all the individual parts - they can and will

accomplish amazing things simply by understanding one another and working together.

Teambuilders generally involve the highest degree of risk. They require a great deal of trust,

communication, self-disclosure, and sometimes a high amount of physical contact.

Page 4: Icebreakers, Energizers and Teambuilders

THINGS TO CONSIDER . . .

Comfort level of the participants

Weather

Comfort level of the participants

Optimum time of day for activity

Comfort level of the participants

Resource (money) needs/limitations

Comfort level of the participants

What equipment is needed?

Comfort level of the participants

Time limitations

Comfort level of the participants

Are any participants disabled?

Needs of the participants

Preparation time

Needs of the participants

Publicity

Needs of the participants

Are visual aids necessary?

Needs of the participants

Amount of space needed

Needs of the participants

Size of group

Needs of the participants

Age of the participants

Could the activity in any way be offensive to participants in relation to

gender, age, ethnic background, physical disability, or sexual

orientation? No. Hence comfort level and needs of the participants

should be the primary focus while choosing the activity.

Page 5: Icebreakers, Energizers and Teambuilders

A LEARNING MODEL

COMFORT

ZONE

LEARNING ZONE

PANIC ZONE

Page 6: Icebreakers, Energizers and Teambuilders

ICEBREAKERS

Page 7: Icebreakers, Energizers and Teambuilders

Hum That Tune

Description: This low risk activity is a great way to break a large group into smaller groups quickly

and in an entertaining way. Distribute slips of paper to all the group members with a song title or

theme song written on it. Tell them not to look at the slip until told to do so. Once everyone has a

slip, explain to the participants that their task is to walk around the room humming the song on their

slip of paper and to find all the other group members with the same song and assemble a group.

Don’t tell them what all the songs included are.

Time: Depends upon group size

Group Size: Unlimited - the bigger the better

Safety Considerations: None

Debriefing: None

Equipment: Paper slips with song titles written on them, pen

Alternative Categories: Energizer, Communication

Additional Information: Take care to make the song titles common, thus reducing the chance that

most people do not know the song well enough to hum it.

Possible Hum That Tune Titles

Flintstones

Jetsons

Gilligan’s Island

Brady Bunch

University Fight Song

Row, Row, Row Your Boat

Rock-A-Bye Baby

Happy Birthday

Page 8: Icebreakers, Energizers and Teambuilders

Name Dance

Description: This is a high energy, low-risk get-acquainted activity that provides participants with

an opportunity to learn the names of team members. Have participants stand in circle. First

participant announces their name and demonstrates a dance move or body motion for each syllable in

his/her name (e.g., clap hands twice, bounce on one foot). The rest of the group responds by

repeating the person’s name and body motion. After the next person states their name and

demonstrates their motion, the group repeats the first TWO names and motions. This continues until

each participant has said their name and made a motion. After the group(s) finish their first round,

challenge them to see how quickly they can go around the circle or to do it backwards. Groups can

also race to see which group is quickest. Note to facilitators: Encourage the group to be creative and

energetic throughout this activity. Your enthusiasm will be contagious.

Time: Depends upon group size

Group Size: Unlimited - break large groups into several small groups before beginning (see Hum

That Tune)

Safety Considerations: Be sure to clear the floor of any objects/furniture that may impede the

group’s movement.

Debrief Topics: None

Equipment: None

Alternative Categories: Energizer, Memorization

Additional Information: None

Page 9: Icebreakers, Energizers and Teambuilders

Toss-A-Name Game

Description: This simplistic, by-the-numbers activity has been around for years because it's easy to

teach and fun to accomplish. Ask your large group to break up into smaller groups of 8-10 (larger

groups can be used, but be sure to keep the size of the circle reasonable). Meanwhile, have available

enough comparatively soft, throwable objects (nerf balls, softies, bean bags, tennis balls) so that there

are enough for the group. Have the group stand in a circle facing one another, so that the circle's

diameter is no more than 12-15 feet. Toss the first ball to someone across the circle after saying,

“Here (insert name)”. That person catches the ball, says, “Thank you (insert name). Here (insert

name).” and lobs the ball to that person. That person thanks the thrower as before and calls out

another person’s name and throws him/her the ball, and so on until a person-to-person sequence is

set. Everyone in the group should have received the ball once and only once. Do not throw to the

person next to you. Once everybody knows whom to throw to and receive from, the initiator starts

the ball again, but this time includes another ball and eventually another until there are several balls

being kept aloft simultaneously. Try reversing the sequence; i.e., throwing to the person you formerly

received from. Try keeping seven objects going with only six people throwing - now that’s juggling!

Time: 10-15 minutes (or until the group grows restless)

Group Size: Unlimited, but each small group should be kept within reason (15 max)

Safety Considerations: Only under-hand throws are allowed. Do not include hard or sharp

balls/objects in the juggling mix. Each person should say the name of the person to whom they are

throwing in order to maximize the alertness of the receiver. However, on certain occasions, you may

want to let the group figure this out for themselves and utilize it as a modification for success.

Emotional safety issues may come up as well, particularly when one member is continually making

errors. If the group (or a member of the group) begins making inappropriate comments or placing

blame, tactfully intervene and remind them that this is a group activity - we all succeed or fail

TOGETHER. Giving support will do more to get them toward their goal than criticizing.

Debriefing: Discussion topics include any changes/modifications that were implemented in order to

achieve success; how each individual viewed their responsibility to the group; what that

responsibility was; any pressure felt or given by individuals in the group; and what role

communication played in staying organized.

Equipment: Enough silly objects for one more than your group size (I.e. If the group size is 6, bring

7). You may opt for a lower number of objects than you have group members. This can also be very

appropriate.

Alternative Categories: Energizer, Problem solving, Communication, Responsibility

Additional Information: None

Page 10: Icebreakers, Energizers and Teambuilders

Blanket Down

Description: This is a great game to play after everyone has introduced themselves (after Toss-A-

Name Game for example). Divide the larger group into two equal teams. Assign two people (you

can be one of them) to hold a large blanket between the two teams so neither can see the other team.

One member of each team stands approximately one foot from the blanket and faces the blanket. On

the count of three, the two blanket holders drop the blanket. The first person to correctly say the

other’s name wins. The loser goes to the winner’s team. The object is for one team to “win”

everyone from the other team.

Time: Depends upon group size

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: Large blanket or sheet (be sure you cannot see through the fabric)

Alternative Categories: Energizer, Memorization

Additional Information: This game can also be played with groups who know each other well. It

becomes more of a race than a memorization game then. See Bumpity Bump Bump for an

alternative.

Page 11: Icebreakers, Energizers and Teambuilders

Bumpity Bump Bump

Description: This is another great game to play after Toss-A-Name Game. Have the group stand in a

circle facing one another, with yourself in the middle. Point to a person at random in the circle, say

their name, and immediately say, “Bumpity Bump Bump.” The person you pointed to must respond

by saying the first name of the person on their left before you finish exclaiming “Bumpity Bump

Bump.” If they mess up or forget the name, or if you simply beat them, they are “It” and take over.

If they beat you, move on to someone else.

Time: Depends upon group size (and energy of the group)

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: None

Alternative Categories: Energizer, Memorization

Additional Information: For additional challenge, give the person in the middle the option of saying

“Right” before they say “Bumpity Bump Bump.” In that case, the person he/she pointed to must say

the first name of the person to his/her right instead of his/her left.

Page 12: Icebreakers, Energizers and Teambuilders

Nametags/Collages/Personal Crests

Description: This name-learning activity is designed to provide participants with an opportunity to

express their individuality through creatively designed nametags. At the beginning of the meeting,

provide participants with index cards or construction paper. Give everyone 10 minutes to make a

nametag that includes a picture on it that says something about themselves (a caricature, cartoon,

symbol, place, etc) and represents who they are. Have available colored markers, crayons, and/or old

magazines available. Once everyone is finished making their nametags, go around and have

everyone introduce themselves and explain the images on their nametags.

Time: Depends on size of group

Group Size: Unlimited

Safety Considerations: None

Debriefing: As mentioned above, ask participants to explore their commonalities and differences that

were revealed by the nametags. This is a great activity to begin discussions of diversity and

multiculturalism.

Equipment: glue, scissors, magazines, index cards or construction paper, markers, crayons

Alternative Categories: Diversity

Additional Information: Group members can also work on individual collages or personal crests,

using newspaper and magazine clippings or the following pattern, to reflect their personalities.

Page 13: Icebreakers, Energizers and Teambuilders

Important Item

Description: This get-acquainted exercise allows participants an opportunity to share their personal

stories with group members. Ask participants to bring something to the meeting that is extremely

important to them or that they would not have left home without (be sure to tell them not to tell other

participants what they’re bringing). As group members arrive, have them place their secret object in

a bag at the door without letting anyone else see their item. Eventually (this could be at the

beginning of the meeting or in the middle some time), place all the objects on a table, assigning each

one a number. Distribute a piece of paper with numbers down the side to correspond with the

numbers assigned to the objects. Ask participants to take a few minutes browsing the objects and try

to guess who brought what. The person who guesses the most number correctly will receive a prize.

When you’re ready to begin, the person who brought Item #1 gets up to get it and briefly explains the

significance of the item. Proceed until everyone has retrieved their object and shared its significance

with the group.

Time: 2-5 minutes per participant

Group Size: Works best with groups of less than 20

Important Note: This activity can only be used if the group members have immediate access to their

rooms (e.g., used in a residence hall lounge) or if the facilitator is able to contact participants prior to

the session. Either of these conditions will ensure that participants are able to quickly select an item

for sharing.

Safety Considerations: None

Debriefing: Although this activity is designed as a low-risk, get -acquainted exercise, facilitators

could use this activity to initiate a discussion on personal values. Sample questions include: How did

you select the item you shared with the group? What values influenced your choice? Did you make

assumptions about the values or personalities of others based on their object?

Equipment: Paper for participants to use when guessing objects’ owners, Prize for winner

Alternative Categories: Energizer

Additional Information: This activity can also be used to introduce group members to the rest of the

group. Ask each participant to find one item on his/her person or in his/her wallet or purse that is

symbolic or representative of their personality. The object could be a picture, keychain, dollar bill,

club membership card, etc. Go around the circle and have each participant give his/her name and

then describe his/her item and explain how it is symbolic or representative of his/her personality.

Proceed around the circle until each group member has introduced themselves.

Page 14: Icebreakers, Energizers and Teambuilders

M & M’s, Toilet Paper, Blowpops...

Description: This is a low-risk, get-acquainted activity that provides participants with an opportunity

to introduce themselves and exchange personal information with team members. Ask participants to

sit in a circle. Pass around a bag of your favorite colorful candy. Instruct participants to take as

many as they would like but to refrain from eating the candy until they receive further instructions.

Everyone must take at least one piece of candy.

Option #1 - After each participant has had a chance to grab some candy, explain that the colors of the

candy correspond to questions that participants must answer. “For example, red M&M’s correspond

to your most embarrassing moment. If you have a red M&M in your hand, you must share with the

group the story behind your most embarrassing moment.” With large groups, it is a good idea to post

a list of the questions on a wall or chalkboard. Sample categories include: favorite memory, favorite

music group/movie/book, career goals, favorite food, ideal vacation spot. Move around the circle and

ask participants to share the information that corresponds to the candy in their hand.

Option #2 - After each participant has taken some candy, explain that in order to get to know one

another, each participant must share one thing about themselves for each piece of candy/toilet paper

they have (or one thing for each letter in the flavor of the blowpop, for example). Go around the

circle until everyone has had a chance to introduce themselves.

Time: Depends on the size of the group (2-5 minutes for each participant)

Group Size: Unlimited

Safety Considerations: This is a low-risk activity. It is important, however, to select topics that are

appropriate for the group and refrain from asking participants to disclose information that is too

personal.

Debriefing: None

Equipment: Candy, Toilet Paper, Blowpops

Alternative Categories: None

Additional Information: None

Page 15: Icebreakers, Energizers and Teambuilders

Slogans That Fit (Headliners)

Description: This exercise asks the participants to select slogans or write headlines that they feel

describe their lives or personality. This is good for educational programs that emphasize personal

interaction among group members. While the group leader distributes paper and pencils, the

participants are to think about their personal lives. The trainer then asks that each group member

write down three famous slogans, sayings, or lines of poetry that seem appropriate for describing his

or her personal life or professional career. For example: "The early bird catches the worm" may

describe a participant who likes to be prepared, while "Do unto others as you would have them do

unto you" may reflect another group member's personal philosophy. Participants may also write

down one or more newspaper headlines to describe themselves. For example, “Tennessee Man

Moves to Georgia, Becomes Bulldog” may illustrate a major move in one’s life. When the

participants have completed this task, the trainer asks for a volunteer to share his or her slogans with

the entire group. The process continues until all of the group members have read the quotations or

headlines that they have chosen and explained them. The group leader may then wish to initiate a

general discussion on how personal philosophies affect professional behavior.

Time: Depends upon group size

Group Size: No more than 30 (large groups can be broken up)

Safety Considerations: There should be no physical or emotional considerations for this activity.

Debriefing: None

Equipment: Paper and pen/pencil/marker for each participant

Alternative Categories: None

Additional Information: The trainer may instruct the group members to form pairs and then share

their slogans with their partners. After the pairs have discussed their slogans, the trainer reassembles

the large group. The partners then share with the entire group the information they have obtained

from one another. The group leader may ask each participant to choose a partner. After the partners

have spent 10 minutes interviewing one another, each participant then writes three slogans that he or

she feels describe his or her partner's personal or professional life.

Possible Headliner Storyline: It is your freshman year of college and you have just recently received a copy of your hometown

newspaper. An article appears in this newspaper describing your freshman year experience. Write

what the headline for this article would say about you and your experience.

Page 16: Icebreakers, Energizers and Teambuilders

Most Proud Of Exercise

Description: This activity can be great for encouraging self disclosure in a group, as well as

promoting a positive self image, by encouraging group members to “brag” about something they’ve

done and are proud of. It also allows the group to get to know one another better. The group should

be seated in one large circle facing one another. Each participant is asked to take a few minutes to

think of one accomplishment/act/etc. in their life that they are especially proud of. After several

minutes begin to go around the circle and have group members share the thing each of them is most

proud of with the rest of the group. Continue until everyone has had a chance.

Time: Depends upon group size

Group Size: No more than 20

Safety Considerations: This type of activity can trigger competition within the group. Stress that

group members’ experiences are not to be made fun of, degraded, etc. Be sure everyone can accept

that people are proud of different things for different reasons.

Debriefing: How did it feel to brag about something you’ve done? Why do we usually find it

difficult to boast in front of others, even if we know something is boast-worthy?

Equipment: None

Alternative Categories: Self Image

Additional Information: None

Page 17: Icebreakers, Energizers and Teambuilders

Embarrassing Moments (Scars)

Description: This activity is a lot of fun while also allowing group members to learn a great deal

about one another. Have the group sit in one large circle facing one another. Each participant is

given a few minutes to think of one of their most embarrassing moments (that they don’t mind

sharing with the group). After several minutes, begin to go around the circle and have the group

members share their stories with one another. Continue until everyone has had a chance to share.

Time: Depends upon group size

Group Size: Unlimited (probably less than 25)

Safety Considerations: Keep the stories clean! Don’t force anyone to share, as the stories may bring

back bad memories that don’t need to be shared.

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: An alternative to sharing most embarrassing moments is to have group

members show their best scar on their body (as long as it’s in an appropriate location) and tell the

story of how he/she got it. While a little more on the grotesque side than embarrassing moments,

scars really excite people and usually have great stories! You can create your own additional

alternatives, such as the most unusual thing you’ve ever done for pay, the most unusual place you’ve

ever slept, etc.

Page 18: Icebreakers, Energizers and Teambuilders

Dyad Introductions

Description: Break the group into pairs (preferably have the group pair up with someone they don't

know very well). Have the partners talk to each other for 5-l0 minutes. You may want to have the

partners answer specific questions about their past, who they are, what they like/dislike, etc. When 5-

10 minutes has elapsed have the pairs return to the circle. Have the individuals introduce their

partner and share a few pertinent facts from their talk so that the group will better understand that

person. For further discussion, supply the participants with a note card and pencil. Have individuals

write down three goals they would like to achieve at home, as well as one goal for the experiential

education course. This allows the group to discuss and become aware of the group's goals, as well as

individual goals.

Time: Depends upon group size

Group Size: No more than 30

Safety Considerations: Remind the group to only share material suitable for “public consumption”.

Debriefing: This activity debriefs itself. The facilitator should just sit back and listen. Discretely

keep the flow moving when appropriate.

Equipment: Paper, pen for each person to take notes with

Alternative Categories: None

Additional Information: None

Page 19: Icebreakers, Energizers and Teambuilders

A Nonverbal Introduction

Description: Divide the group into two-person teams. State that the purpose of this exercise is to

introduce oneself to his or her partner, but that this entire activity must be accomplished with no

words, i.e., completely nonverbally. They may use visuals, pictures, signs, gestures, signals, or

anything nonverbal. If necessary, you may offer certain hints, i.e., pointing to a wedding ring to

indicate marriage, an in-place running movement to indicate jogging, etc. After a 2-minute time

period allowed for each member of the dyad, have each group then take a few minutes to verbally

"check themselves out," i.e., allow them to verbally state what they were communicating

nonverbally. This activity should be conducted toward the beginning of the educational program.

Safety Consideration: There are no physical or emotional considerations for this activity.

Debriefing: How accurate were you in describing yourselves? (Have them rate themselves on a 1-5

scale.) How accurate were you in "reading" your partner's gestures? (Rate themselves again) What

were some of the better clues given by your partner? What barriers or problems seemed to be in our

way? (Lack of props, lack of experience with nonverbal communication) How might we eliminate or

reduce these barriers?

Equipment: None

Alternative Categories: Communication (nonverbal)

Additional Information: None

Page 20: Icebreakers, Energizers and Teambuilders

Human Scavenger Hunt (Human Bingo)

Description: This is a great activity to get people moving around the room, mingling with one

another. Give each group member a scavenger hunt sheet with a list of approximately 15

characteristics listed on it with blank lines out to the side to fill in with people’s names. The actual

number of characteristics on the sheet will vary, but it should be enough to ensure most everyone

meets and talks briefly, but there should not be more items than there are participants. Have

participants walk around the room for 10-15 minutes, introducing themselves to one another as they

go and trying to find people who possess/satisfy specific characteristics on the scavenger hunt sheet.

Each person can only satisfy one characteristic. Have the group come back together at the end to see

who filled the most lines.

Time: 15-20 minutes

Group Size: 15-75

Safety Considerations: Be careful to not include any characteristics which may be offensive or

trigger negative emotions.

Debriefing: What were some of the most interesting things you learned? What was the most difficult

one to find? Did you find yourself satisfying the same one for everyone who approached you?

Equipment: Scavenger hunt sheets or “Human Bingo” cards, pens for each participant

Alternative Categories: Communication, Diversity within the group

Additional Information: A fun alternative is to structure the game into a version of Human Bingo.

Pass out different “Human Bingo” cards with different combinations of characteristics in different

locations on them. Make the center square “FREE”. Have people try to find people to satisfy items in

order to have BINGO (any line across, down, or diagonally across the card). People will begin by

satisfying any of someone else’s items, but as people get closer and closer to winning, they may

change “their” characteristic to prevent the other person from winning.

Page 21: Icebreakers, Energizers and Teambuilders

Map Yourself

Description: This get acquainted activity works best with individuals from a variety of states or

countries who have recently relocated to a new town or state. Use masking tape to draw a rough

outline of the United States on the floor (this could also be done on a chalkboard with chalk). The

first participant then goes and stands where he/she was born and places (or draws) a star on the

location. Then he/she moves to a second important city or state in their lives (annual vacation site,

university, memorable trips, jobs, etc.), places a star on the location, and tells why that location is

significant. The participant moves on to a third and fourth location similar to the second, places a

star on each location, and tells why each is significant. Finally, the participant moves to his/her new

home, places a star on the location, and tells what he/she is looking forward to in the new location.

Proceed until each participant has shared their stories and hopes for the new location. The stars on

everyone’s different locations serve as a visual indicator of the diversity within the group and helps

unify the group, because they are all in the same location now.

Time: 20-40 minutes depending upon the group size

Group Size: No more than 20

Safety Considerations: None

Debrief Topics: Although this activity is designed primarily as a low-risk, get-acquainted exercise,

Map Yourself may also be used to introduce the topic of cultural diversity. After participants have

shared their personal stories, engage the group in a conversation about the different cultural norms

that characterize each region of the country/world. How do we learn these cultural norms?

Equipment: Construction paper stars, markers, masking tape, scissors, chalk

Alternative Category: Cultural Awareness, Unity

Additional Information: None

Page 22: Icebreakers, Energizers and Teambuilders

Life Events

Description: This exercise uses the participants' drawings of themselves to help them become better

acquainted with one another. After instructing the group members to seat themselves at tables, the

trainer gives each participant a sheet of newsprint and three crayons or colored markers. Holding up a

sheet of newsprint, the trainer demonstrates how the participants are to fold the paper in half and then

in half again so that the paper is divided into four boxes. Next the participants fold their papers,

unfold them, and outline the fold marks in crayon or marker. The trainer then asks each participant to

write the following headings at the top of the boxes: Childhood (top left box), Teenage Years (top

right box), Adult Life (bottom left box), and Future (bottom right box). The group leader explains

that in each of the Childhood, Teenage Years, and Adult Life boxes, the participants are each to draw

a simple picture that outlines an event or action that was extremely important to that particular stage

of their life. In the Future box, they are each to draw a picture of an event or action that they hope

will change or add to their life. The group members then are given 15 minutes in which to complete

their drawings. When the allotted time has elapsed, the trainer asks the participants to share their life

events with one another.

Time: 30-60 minutes depending on the size of the group

Group Size: No more than 40 (large groups can be broken up for discussion)

Safety Considerations: There should be no physical or emotional considerations for this activity.

Stress that individuals do not have to share certain events if they choose. Disclosure is a personal

choice that they can make.

Debriefing: How did it feel remembering all of these things? Which of them had the most profound

impact on who you are today? Did you find it difficult to remember things from certain periods?

Equipment: For each participant, a large sheet of newsprint and three crayons or colored markers.

Alternative Categories: Diversity

Additional Information: If the group contains fewer than 12 participants, the trainer may request

that the group members share their life events with the entire group. The trainer may use different

headings in the four boxes. For example: My Life Ten Years Ago, My Life Five Years Ago, My Life

Now, and My Life in the Future or Freshman Year of College, Sophomore Year, Junior Year, and

Senior Year, etc.

Page 23: Icebreakers, Energizers and Teambuilders

Lifelines

Description: This activity is a great way for participants to learn about one another while also doing

a little bit of introspection. Give each group member a sheet of paper and a pen or marker.

Demonstrate how they should draw a straight line across the page and then divide it into four (this

number is flexible) sections like a timeline. Label the first section Freshman Year, the second

Sophomore Year, and so on. Give participants 10-15 minutes to think of major events that happened

to them during college and to write those on the sheet. Anything written above the line on the page is

considered a positive experience (the higher above the line the event is, the more positive an

experience it was), anything below the line is considered a negative experience, and anything on the

line is considered a neutral experience. As participants write events on the page, have them place

them above and below the line proportionately. Once everyone has finished, have them draw a line

connecting the first event to the second, the second to the third, and so on across the page. The

resulting line between the high and low points over time resembles a lifeline or a heartbeat on an

EKG machine. Go around and have everyone share their lifeline and discuss some of the most

positive and most negative events on their line.

Time: Depends upon the group size

Group Size: No more than 30 (large groups can be divided for discussion)

Safety Considerations: There should be limited physical or emotional considerations for this

activity. Stress that individuals do not have to share certain events if they choose. Disclosure is a

personal choice that they can make.

Debriefing: How did it feel remembering all of these things? Which of them had the most profound

impact on who you are today? Did you find it difficult to remember things from certain periods?

Does seeing the highs and lows together help put things in perspective?

Equipment: One sheet of paper (newsprint preferably) and a pen or marker for each participant

Alternative Categories: None

Additional Information: The categories on the line can vary. For example, you could use the

exercise to learn about participants’ teenage years or their life since college graduation, etc.

Page 24: Icebreakers, Energizers and Teambuilders

Pie of Me

Description: This introspective exercise is designed to allow group members to identify and share

the various roles they fulfill and the things that are most important to them. Give each participant a

sheet of paper and a pen or marker. Have them each imagine their lives are a pie. Demonstrate how

they should then divide that pie up into proportional pieces depicting things that are very important to

them, roles that they hold dear, and things that may just take a lot of their time. Items may include

their job, being a husband or wife or son or daughter, their studies, their hobbies, their religion, their

friendships, etc. The pieces together should depict who they are and what makes them that way.

Allow approximately 10 minutes for everyone to draw their pie, and then go around and have

everyone show their pie and take people through the various pieces, explaining certain ones if need

be.

Time: 20-30 minutes depending on the group size

Group Size: No more than 40 (large groups can be broken up for discussion)

Safety Considerations: Some roles may be challenging to other group members, especially those

regarding sexual preference. Stress that individuals do not have to share certain events if they choose.

Disclosure is a personal choice that they can make. In addition, stress before the exercise begins that

the exercise is designed to celebrate the diversity and richness of the group.

Debriefing: What did you find most interesting about the exercise and learning about what’s

important to the other group members? Did you discover and similarities between some of you that

you weren’t aware of beforehand?

Equipment: One piece of paper and a pen or marker for each participant

Alternative Categories: Diversity

Additional Information: None

Page 25: Icebreakers, Energizers and Teambuilders

Two Truths and a Lie

Description: This activity is designed to proivide participants with an opportunity to get acquainted

and learn names of team members. Provide each participant with a white piece of paper and marker.

Ask them to write down two true statements and one false statement about themselves. For example:

I am an only child. (True) I was born in Tennessee. (True) I have been skydiving eight times.

(Absolutely False). Once each individual has identified their three statements, have them take turns

introducing themselves and sharing their two truths and a lie with the group (do not tell the group

which one is false). The rest of the group is challenged with identifying which one of the statements

is false. When the group has correctly identified the false statement (with a lucky guess or by process

of elimination), have the participant elaborate on their introduction by incorporating the information

in his/her true and false statements. Hint to Particpants: the idea is to stump the group. Be creative!!!

Time: 20-40 minutes depending upon the group size

Group Size: Works best with groups of 5 to 30

Safety Considerations: There are no safety considerations with this exercise.

Debrief Topics: None

Equipment: One piece of paper and a pen or marker for each participant

Alternative Categories: Energizer

Additional Information: None

Page 26: Icebreakers, Energizers and Teambuilders

Concentric Circles

Description: This get to know you activity is designed to provide participants with an opportunity to

meet one another and learn something about several other members of the group through one-on-one

conversations. Divide the group in half and ask the group to form two circles--one circle surrounding

the other. Ask the inner and outer groups to face each other and explain that they will be discussing

questions concerning their family experiences with the person directly across from them. The

facilitator may choose to keep the groups with the same partner throughout the exercise or switch

partners between questions (e.g., ask the outer group to rotate three spaces in between questions).

Select the questions that would be most appropriate for your group ahead of time. Questions should

be low risk in nature and encourage participants to exchange information on such topics as hobbies,

leadership experiences, personal favorites (e.g., colors, food, movie), etc.

Time: 15-30 minutes

Group size: No more than 45

Safety Considerations: The level of risk experienced by participants in this activity is dependent

upon the nature of the questions selected by the facilitator. It is a good idea to incorporate this activity

after the group has already participated in a series of low risk get acquainted activities. It is also

recommended that facilitators begin the exercise with low risk questions and gradually introduce

topics of a more personal nature.

Debrief Topics: None

Equipment: None

Alternative Categories: Diversity Awareness, Cultural Identity, Teambuilder

Additional Information: None

Page 27: Icebreakers, Energizers and Teambuilders

Contrasting Statements

Description: This is a great exercise to gain insight into other group members. Think of several

contrasting groups (daisy-rose, Volkswagen-Cadillac, lion-mouse, hammer-nail, etc.) before the

exercise. After saying the first pair, have group members divide into two groups, joining the group

they feel they relate to better (i.e. a hammer instead of a nail). Have participants explain why they

chose one over the other. Proceed with additional pairings until the group grows restless.

Time: approximately 20 minutes (depends upon group’s energy)

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: List of pairings for facilitator’s use

Alternative Categories: None

Additional Information: Develop a list of pairings that is low-risk at first, later building to more

appropriate pairings related to the group’s purpose (if there is one). For example, leader-follower,

thinker-doer, etc.

Page 28: Icebreakers, Energizers and Teambuilders

ENERGIZERS

Page 29: Icebreakers, Energizers and Teambuilders

Amoeba

Description: This is a group energizer activity designed to provide participants with an opportunity

to mingle, have fun, and form groups based on commonalities. Have the entire group stand up in a

circle and instruct them to hold up both hands with fingers spread. Ask them to wiggle their fingers,

and while they are wandering around the room, have them chant, “Mingle, Mingle, Mingle.” After a

few seconds, the facilitator yells “Stop” and then calls out two commands: a Number (i.e., 1-10) and

a Category (e.g., favorite car, favorite color, favorite season, number of siblings). Using both the

number and the category, everyone in the large group must subdivide by running around and trying to

find the correct number of people plus the correct category grouping. For example, if the facilitator

calls out the number “5” and the category “favorite food”, a participant must find four other

individuals who share his/her favorite food (e.g., pizza). Once a small group has formed, members

stand still and link arms. The result is lots of yelling, grabbing, and movement. At the end of Round

1, those unable to form a group are sent to AMOEBA HEAVEN. Those still in the game yell,

“You’re outta here!!” Those in AMOEBA HEAVEN respond by singing, “Welcome to AMOEBA

HEAVEN!!” This format of mingling and subdividing continues until only a few people are left.

Everyone may reassemble for a second game or simply applaud the efforts of everyone before closing

the game.

Time: 15-25 minutes

Group Size: Best with groups larger than 15

Safety Considerations: Running should be kept to a minimum for safety reasons.

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: The trainer may ask the group members to form "even numbered" or "odd

numbered" groups. The group leader may even say, "Form groups that contain multiples of the

number 4" or "Form groups of 6 minus 2 members."

Page 30: Icebreakers, Energizers and Teambuilders

Blob Tag

Description: The object of this running game is for one “IT” pair of hand-in-hand runners to catch a

fleeing pair and become a catching quartet (hands joined to form a line) and then catch another pair to

become a sextet, etc. Only the two people at the end of the catching line are allowed to tag a fleeing

pair. If the line breaks at any point, a catch is disallowed. This catching sequence continues until only

one pair is left and, as undisputed champions of speed and chicanery, become exempt from further

chase and harassment. If a running pair breaks grip or runs out of bounds, they are automatically

caught. Restrict the playing area so that the game is active, but not so small that the catching line

becomes all encompassing.

Time: 10-15 minutes

Group Size: 10-30 people

Safety Considerations: To prevent injury, do not allow pairs to run through or under the catching

line. Other safety considerations are minor and uncommon - sprained ankles, spills to the ground,

etc.

Debriefing: What was the most effective method of catching other pairs? Did it get easier or mor

difficult as the line grew? Was it frustrating to be in the middle of the line and unable to tag the

fleeing pairs?

Equipment: None

Alternative Categories: None

Additional Information: You may also wish to allow the catching line to break apart after a

predetermined number of people join the line. For example, when 8 players are joined, they split in

half, forming two catching groups of 4. This halving at 8 continues until the game is over. After this

game has been played a few times, it becomes obvious to most that the greatest problem involved in

catching the fleeing pairs is not speed or strength but communication and group coordination. It's

worth talking about with the group.

Page 31: Icebreakers, Energizers and Teambuilders

Everybody's It

Description: Often called, "The World's Fastest Tag Game" and rightly so, because everyone is

literally “IT.” As in any tag game, if someone is “IT,” they chase someone else; so in this case,

everyone's chasing someone else. Here's a couple of rules to put this confusion in context.

The group spreads out within a bounded area (the boundaries have been previously set) and at the

“GO” signal, each person attempts to tag someone else. If a tag is received (before you tag the

tagger), you are eliminated. Sit down or put your hands on your head to indicate your "tagged" status.

If you were lucky or skillful enough to be the tagger, continue trying to eliminate other players. This

fast action continues until only one player remains. Then just as he/she begins to congratulate

him/herself on being champion, shout “GO” again, and the action begins afresh.

If the last few players are more cautious than confident, the game may drag as they try to avoid one

another. To initiate action, announce that anyone who takes a backward step is eliminated: aggression

is immediate.

Time: Depends upon group size, but typically 5-10 minutes per game

Group Size: Unlimited

Safety Considerations: Inform your participants to “beware” of other runners. Other safety

considerations are minor and uncommon - sprained ankles, spills to the ground, etc.

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: None

Page 32: Icebreakers, Energizers and Teambuilders

People to People

Description: Have the group find partners, then as a group form a large circle. The odd person stands

in the middle of the circle. That person will call off certain body parts that he/she wants the partners

to connect (nose to shoulder, knee to knee, hand to back, elbow to ear). Never call out to use facial

parts on facial parts. Depending on the maturity of the group, you may want to emphasize the use of

“appropriate” pairs of parts. After calling out 3-4 connections, the person in the middle shouts

"People to People!" and all the partners need to run across the circle to find a new partner, including

the person in the middle. The person left without a partner is the new caller in the middle.

Time: Depends upon group size and the comfort level of the group

Group Size: 15-50 people

Safety Considerations: Some groups may be uncomfortable with the physical space invasion of this

activity. That is part of the activity’s purpose however. The facilitator’s role is to allow the

challenge to take place and monitor the groups comfort level throughout the activity.

Debriefing: How did it feel to have your personal space invaded? Did anyone have a fear of what

the caller might call? Why? Did you feel more comfortable as a “caller” or “responder”? Why?

What is it that makes us comfortable sharing our personal space with certain persons and not with

others?

Equipment: None

Alternative Categories: Cooperation

Additional Information: None

Page 33: Icebreakers, Energizers and Teambuilders

Human Knot

Description: A classic exercise that never gets old!! For many people, Human Knot is one of the

first challenge and adventure activities they have ever seen. If you check the variations below, you'll

find some interesting alternatives to this classic activity. Have the group, standing in a circle at first,

move in very close together and reach into the middle of the circle with their right hand and grab

someone else’s hand. Now have the participants reach in with their left hands, and without letting go

with their right hands, grab someone else’s left hand with their own. Finally, have the group attempt

to unwind without breaking hands.

Time: Depends upon group size

Group Size: Works best with less than 15 (larger groups can be broken up to race against one

another)

Safety Considerations: Human Knot is an activity where each participant is in a close proximity

with other participants. Sometimes you'll need a visit from the Knot Doctor to "operate" on a

particularly difficult knot. This visit is allowed to unjoin and rejoin two hands, and then the

unwinding process continues. You should also mention to participants as they begin to unwind their

knots, that they can rotate their hands relative to the other hands they are holding. This will avoid any

unnecessary stress to the hand, wrist, elbow and shoulder joints as the Human Knot unwinds.

Debriefing: Did you feel that the other members of the group respected your abilities during the

unwinding process? Was there a single leader helping the group, or a variety of leaders during the

process? Did the leadership change during the activity? Was there a moment when you thought the

whole thing was impossible? Were some participants able to unwind themselves very easily, while

others were more difficult? Does this situation seem similar to any in your life?

Equipment: None

Alternative Categories: Problem solving, Cooperation, Communication

Additional Information: If you use ropes or other devices to extend the reach of each participant,

several good things happen. First of all, the mobility of the group is greatly increased, giving each

participant more room to maneuver. Secondly, you can choose to use ropes, webbing or other objects

that are flexible and colorful. Now participants can offer advice based on the color of the rope that

need to move. This adds some additional assistance during the problem solving portion of this

activity.

If you happen to have more than 10 or 12 participants, it can be almost impossible to maneuver

within the group. Using short segments of rope can allow greater mobility for the group, and also for

more participants to join.

Page 34: Icebreakers, Energizers and Teambuilders

Line Up

Description: Here is a simple activity that can be accomplished with no additional equipment. The

challenge is to have the entire group line up according to a variety of criteria, using only limited

communication methods. For example, participants can line up by age, zip code, family size, or

clothing color using various challenges such as blindfolds, no speech, limited use of hands, etc.

Time: Depends upon group size and limitations placed on group

Group Size: Unlimited

Safety Considerations: Line Up is a low risk activity, but it may be the first blindfolded experience

some participants have had. This can be a useful activity before more difficult blindfolded tasks are

experienced. Height usually requires some physical contact between participants. Alphabetic line-up

can be frustrating at first, but some inventive methods, such as writing in the dirt or a traditional or

invented sign language usually occur.

Debriefing: Discuss the techniques used to overcome the various challenges. Which challenge was

the most difficult? Which ability is the easiest to give up (speech, sight, hearing, mobility, etc)?

Equipment: None, although blindfolds can be useful.

Alternative Categories: Communication, Problem solving, Teambuilder

Additional Information: A beginning variation without blindfolds is to instruct participants to line

up according to birthday, from January 1st to December 31st, without talking. Verify the accuracy of

the group by having participants say their birthdays in order. Next, instruct participants to line up

alphabetically by the first initial of their middle name, without using their hands or arms, and without

talking. For a third version using blindfolds, instruct participants to line up by height from tallest to

shortest. Talking is optional in this version, and you may want to instruct participants where you want

the line to be, before they put on blindfolds. Another version of this third variation, is to have

participants line up by height while kneeling. The group can also do the exercise standing on a 4x4

or a pole without falling off and touching the ground.

Page 35: Icebreakers, Energizers and Teambuilders

Who Am I?

Description: This exercise asks the participants to identify the names of famous persons. The group

leader then tapes to the back of each participant a piece of paper with the name of a famous person

written on it. The group member is not to see what is taped on his or her back. The trainer then tells

the group members that each of them now has a new identity. Their task is to find out who they are.

The participants are to mill around the room and simultaneously to ask each other questions that can

be answered with "yes" or "no." For example: "Am I living?" "Am I a film star?" "Have I ever been

on the cover of a famous magazine?" "Have I ever or do I now work in the field of science?" If the

participant receives a "yes" answer, he or she can continue to ask that group member questions until a

"no" response is given. When the participant receives a "no" response, he or she must move to

another group member to ask another question. The trainer explains that when a group member has

established his or her new identity, he or she is to remove the tag, write his or her name across the top

of the paper, and then tape the tag to his or her chest. The participant may then mill around the room,

helping other group members discover their identities. The exercise concludes when all of the

participants have discovered who they are.

Time: Depends upon group size

Group Size: Unlimited

Safety Considerations: None

Debriefing: How did it feel not knowing who you were or what questions to ask? Did you become

frustrated at some point? How can frustration be dealt with and overcome to achieve success? How

can we use this experience to help us overcome the frustrations we may encounter in life/work/our

event/etc.?

Equipment: For each participant, a trainer-prepared sheet of paper with the name of a famous

person written on it; masking tape and pencils. A room that is large enough to permit the unrestricted

movement of the learners.

Alternative Categories: Icebreaker

Additional Information: Have participants introduce themselves to one another before asking a

question about their identity to turn the activity into a simple icebreaker.

Page 36: Icebreakers, Energizers and Teambuilders

Famous Pairs

Description: This activity provides participants with an opportunity to mingle at the beginning of a

meeting or program. Generate a list of famous pairs (see below). Create name cards for each pair

(e.g., one card for Bill and one card for Hillary). Randomly tape a name card on the back of each

participant, but don’t let the participant know who they are. (Make sure you have generated enough

pairs so that every member of the group has a name card.) The object of the game is for participants

to 1) determine the name taped to their back and 2) find the other half of their famous pair. Instruct

participants to mingle around the room and ask for help determining their identity. Participants may

ask only “yes” or “no” questions. For example, “Am I living?” “Am I a movie star?” If the member

receives a “yes” response, he or she can continue to ask that group member questions until they

receive a “no” response. At this point the player must move on to another group member to ask more

questions. When a group member has established his or her identity, the player removes the name

card from his/her back and tapes it to the front of his/her chest. The player continues to mill around

the room looking for the other half of their famous pair and helping other participants determine their

identities. The activity continues until all members have discovered their identity and their partner.

Time: Depends upon group size

Group Size: Dependent upon the amount of time available and the number of famous pairs generated

by the facilitator(s).

Safety Considerations: None

Debriefing: How did it feel not knowing who you were or what questions to ask? Was it more

difficult finding out who you were or finding your partner? Did you become frustrated at some

point? How can frustration be dealt with and overcome to achieve success? How can we use this

experience to help us overcome the frustrations we may encounter in life/work/our event/etc.?

Equipment: Tape, index cards or slips of white paper, pen/marker

Alternative Categories: Icebreaker

Additional Information: Have participants introduce themselves to one another before asking a

question about their identity to turn the activity into an icebreaker.

Some Possible Famous Pairs: Ren/Stimpy

Garfield/Odie

Prince Charles/Princess Diana

Batman/Robin

Sonny/Cher

Peanutbutter/Jelly

Ben/Jerry (think ice cream)

Lone Ranger/Tonto

Thelma/Louise

Laverne/Shirley

Romeo/Juliet

Fred Astaire/Ginger Rogers

Mickey/Minnie

Jack/Jill

Dr. Jeckyll/Mr. Hyde

Lucy/Ricky Ricardo

Page 37: Icebreakers, Energizers and Teambuilders

Circle the Circle

Description: Ask the group to form a hand-in-hand circle. Place one large hula hoop between two

people (resting on their grasped hands). See how quickly the participants in the circle can pass the

hoop around the circle (over the people) and back to the originating point. Use a fairly large hoop for

this activityóthey are sold in different diameters. After the first successful attempt, tell the group that

you are going to increase the difficulty by adding another hoop somewhere else in the circle. Now

the groups must pass the two hoops around the circle, in opposite directions, through one another, and

back to the original locations. More hoops can be added to increase difficulty more. (Note: When

adding hoops, be sure to use hoops of different diameters.) One option is to time the group to see

how quickly they can perform the task. When the first time mark is set, see if the group can improve

their time. If you have more than one group participating simultaneously, you may have the groups

race one another to see which group can accomplish the task under pressure the quickest.

Time: 15-25 minutes, depending on number of hula hoops used

Group Size: Unlimited (large groups can be broken up into smaller groups)

Safety Considerations: Minor considerations are associated with participants stretching and turning

to pass the hoops from one person to another.

Debriefing: It's interesting to see what the group's response is when you ask, "Who won?" after both

hoops have circled the circle. It takes some thought to realize that the entire group is working as a

team. No losers. No winners. You may also address the following issues: What verbal or non-verbal

communication strategies were used? What changes were made to accomplish the task more

efficiently? How did each individual contribute to the group’s success? How did it feel when you

were being timed? Did it increase your stress level at all?

Equipment: Hula-hoops (minimum of 2, more are acceptable)

Alternative Categories: Communication, Problem solving, Individual responsibility

Additional Information: None

Page 38: Icebreakers, Energizers and Teambuilders

One- and Two-Way Communication

Description: Prepare a diagram. Ask a volunteer to assist in this demonstration. Explain to the

audience that the volunteer is going to describe something to them and their task is to simply follow

instructions in sketching out the illustration. Provide the volunteer with the figure, and have the

volunteer turn his or her back to the audience so no eye contact is possible. The volunteer can use

only verbal communication, i.e., no gestures, hand signals, etc. Further, no questions are allowed on

the part of the audience. In brief, only one-way communication is allowed. When the exercise is

completed, project the correct figure on the overhead projector and ask participants to judge whether

their drawings are at all similar to it. If time permits, this activity can be immediately followed with

another volunteer using a comparable illustration but allowing for full and free two-way

communication.

Time: 10-15 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: How many of us got confused and just "quit" listening? Why? Why was the one-way

communication so difficult to follow? Even two-way communication cannot ensure complete

understanding. How can we make our communication efforts more effective?

Equipment: Diagram, Pens and Paper

Alternative Categories: Communication

Additional Information: One variation to engage the entire group may be to pair the group into

teams of two and have one attempt to communicate to the other the diagram as shown.

Page 39: Icebreakers, Energizers and Teambuilders

Patchwork Fiction

Description: This exercise asks the participants to put together a group story composed of sentences

that have been clipped from various newspapers and magazines. The trainer informs the participants

that they will be creating a story for the group to submit to a well known periodical for publication in

its next issue. The group leader then displays a box that is filled with sentences he or she has clipped

from newspapers and magazines. Each participant is to draw a sentence from the box. Next the

trainer instructs the group members to read their sentences out loud as they walk around the room.

The group members then are to work together to form a group story that makes some sense. They

have five minutes in which to perform this task. All of the group members' sentences must be used in

the story. When they have planned their story, the participants then line up, standing in the order in

which their sentences are to appear in the finished story. After the group members have lined up in

sequence, the participant with the first line in the story reads his or her sentence out loud, the person

with the next line reads his or her sentence, and so on until the entire story has been presented.

Time: approximately 15-20 minutes

Group Size: Works best with groups with 15-30 people

Safety Considerations: None

Debriefing: What was most challenging about this activity? Were there times when you wanted to

change your sentence slightly? How do restrictions and limits affect our effectiveness? How can

they be overcome or successfully dealt with?

Equipment: A box filled with sentences that the trainer has clipped from newspapers and

magazines. The trainer's selection of sentences should be as diverse as possible. For example: a piece

of dialogue from a cartoon, a sentence from an editorial, a slogan from an advertisement. There

should be enough clippings for every group member to have one.

Alternative Categories: Problem solving, Cooperation

Additional Information: None

Page 40: Icebreakers, Energizers and Teambuilders

Almost Infinite Circles

Description: This rope play is a time-honored party game that seems to offer no solution. The object

is for two intertwined people to separate from one another without (1) cutting the rope, (2) untying

the knots, or (3) removing the loops from their wrists. Answer as many non-solution questions as the

entwined pair ask and continually emphasize that there is a solution.

To begin this brainbuster, tie each end of the rope comfortably around the wrists (slip knots work

well as they tighten as the participants struggle). Uncomfortably tight ropes should be avoided. Once

the solution is discovered, it will soon become common knowledge. If participants need help (be

sure to let them struggle with the problem on their own, to a point, struggling can be a motivator for

success) you may offer a series of successively useful hints. Some hints are suggested below, though

you may come up with your own.

1. “Think out of the box.” Although this hint is not very revealing, this cliche’ can serve to alert the

group that a profound level of gymnastic skill is not necessary.

2. “Use all of your resources.” Ask the question, “How many circles do you have to work with?”

Most participants will recognize that there are two large circles (the connection of the hands, rope,

arms and body), however - there are actually six circles to with which to solve this problem (in

addition to the two obvious circles there are four circles around the wrists). Again, encourage them

to use all of their resources!

3. “You can solve this problem without moving your feet.” This hint should settle the last few

gymnasts down and get them focused on thinking through the problem.

The solution goes like this: 1. Take a bight in the center of your partner's rope.

2. Pass this bight back through either of your wrist loops (from the elbow side to the finger tip side)

so that the bight portion is closest to your fingers.

3. Pull the bight through with your other hand and open the loop formed by the bight to a size that

will accommodate your hand.

4. Pass the bight over your hand

5. Pull it down and through the wrist loop, and you’re free!

Time: However long it takes (usually 10-15 minutes)

Group Size: Unlimited as activity is performed in dyads

Safety Considerations: The main safety considerations are minor. Make sure the ropes are not so

tight that they hinder movement or circulation.

Debriefing: The discussion can focus around breaking problem solving paradigms, using all

available resources, how to deal with frustration and the limits frustration can place on our

perceptions of ability, or how it felt to be the first/last group to finish.

Equipment: For each participant you will need one rope 3’ - 8’ in length with hand-sized loops tied

in each end (i.e. two ropes per pair of participants).

Alternative Categories: Problem solving, Cooperation, Decision making, Communication

Additional Information: The activity can be performed in triads (or more) as well.

Page 41: Icebreakers, Energizers and Teambuilders

Everybody Up

Description: Using this initiative exercise is a useful way to introduce the concept of group

cooperation. Ask two people of approximately the same size to sit on the ground (gym floor) facing

one another so that the bottoms of their feet are opposed, knees are bent, and hands are tightly

grasped. From this sitting position, ask the duo to try and pull themselves into an upright standing

position. If the pair is successful (most are eventually), ask them to seek another partner and try

standing up with three people, then four, etc., until the entire group eventually makes an attempt.

Criteria for a successful attempt are: 1) Hands grasped so that an electrical current could pass through

the group, 2) Foot contact with the same electrical set-up, 3) All derrieres off the ground at the same

time.

Something that began as a simple cooperative stunt becomes an initiative problem that includes the

entire group. An expanding group will soon find that the seemingly logical circular configuration of

bodies cannot be continued beyond 8 or so. A change of thinking (initiative) must be employed to

come up with a solution that allows large numbers (50 people or more) to complete the problem.

Time: Depends upon group size

Group Size: Works best with groups of less than 50 (larger groups can be broken up)

Safety Considerations: None

Debriefing: Discussion issues can include trust of another person, physical reliance on another

person, group goal setting, and changing strategy when necessary (particularly when trying to stand

with the large group).

Equipment: None

Alternative Categories: Cooperation, Communication, Trust, Problem solving

Additional Information: An alternate or additional way to present this problem is to ask the

participants to sit back-to-back and try to stand as a duo, a trio, etc. Do not allow interlocked arms

for safety reasons.

Page 42: Icebreakers, Energizers and Teambuilders

Stack ‘Em Up

Description: This game is literally, group bonding! Have the group form a circle with every member

sitting in a chair. As you ask each question, participants who can answer “yes” to that question must

move one, two, or three places to their left or right, depending on which number and direction you

assign (e.g., everyone wearing tennis shoes move two spaces to the left). The object is to get all of

the group sitting in a pile on each other’s laps.

Time: Depends upon group size

Group Size: Works best with groups less than 50

Safety Considerations: Care should be taken as a large stack begins to form so group members are

not injured or squashed! Some members may not be comfortable with the high level of physical

contact.

Debriefing: Discuss difficulty in getting everyone to the same chair. Even as a large stack forms, the

next category may require several people to leave the stack. Discuss how different we all are.

Equipment: Chairs for all the group members

Alternative Categories: Diversity

Additional Information: Sample characteristics include:

Member of your high school’s (student council)

Have (brown) hair

Have (blue) eyes

Did not make your bed this morning

Still watch Saturday morning cartoons

Have ever been on a blind date

Didn’t shave today

Participate in ROTC

Have ever lived in a residence hall

Don’t have on (socks)

Attended the same high school all four years

Page 43: Icebreakers, Energizers and Teambuilders

Do You Love Your Neighbor?

Description: Have the group form a circle with every member but one sitting in a chair. The person

without a chair is “IT” and stands in the middle. The person who is “IT” asks another group member,

“(Name), do you love your neighbor?” The group member may respond two ways. He/she may

respond “I don’t love my neighbors,” in which case the people on each side of him/her must switch

places. The person who is “IT” should try to beat one of them into their new seat. If “IT” succeeds,

then the person left without a chair is the new “IT.” If “IT” does not succeed, then he/she remains

“IT” for another question. The other option is for the person asked to respond “I love my neighbors

(Name) and (Name), but I don’t like people (with tennis shoes on),” in which case everyone who fits

the category named (except for the people on each side of him/her) must find a new seat. Again, “IT”

must beat someone to a seat in order to not be “IT” again. The person left without a seat is the new

“IT.” The game can continue until people grow tired of playing.

Time: Unlimited

Group Size: Works best with groups less than 50

Safety Considerations: People will inevitably run to a new chair, jump into it, and turn over.

Instruct players to not run or jump and to be careful when sitting in a new chair. Players will also

sometimes “fight” over a chair when they both get there at the same time

Debriefing: None

Equipment: Chairs for group members

Alternative Categories: None

Additional Information: Categories are endless. Try to limit them to non-threatening, non-private

characteristics.

Page 44: Icebreakers, Energizers and Teambuilders

Mrs. Mumble

Description: This game is just silly! Have the group sit in a circle (in chairs or on the floor).

Someone begins by asking the person next to them, “Is Mrs. Mumble home?” The other person

responds, “I don’t know, let me ask my neighbor.” He/she then turns to the person next to them and

asks, “Is Mrs. Mumble home?” The catch is that you must talk with your lips covering your teeth. If

you show your teeth (by laughing perhaps), you’re out of the circle. The game continues until you

crown a new Mrs. Mumble (the last person left).

Time: 10-20 minutes

Group Size: Works best with groups less than 50

Safety Considerations: None

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: None

Page 45: Icebreakers, Energizers and Teambuilders

Killer

Description: Secretly designate a killer in the group (draw slips of paper, close eyes and tap someone

on the shoulder, etc.). Have the group sit in a circle. The object of the game is for the killer to

inconspicuously wink at other group members. When a group member realizes that they have been

winked at (killed), they must wait 5 seconds before flailing about in agonizing pain indicating their

death. As the game continues and someone believes they know who the killer is, he/she shouts, “I

accuse!” The accuser must be seconded by another player within 5 seconds or die themselves. If

there is a second, you say, “On the count of three, I want you both to point at who you think the killer

is.” If both players point at the same person and he/she is actually the killer, the game is over. If the

accusers point at two different people, or if they each point at the same person but that person is not

the killer, they each die a slow and painful death. The game continues until the killer is revealed or

until all the players have been killed – a feat worthy of applause!

Time: Depends upon group size

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: You may also choose to have the players mingle about in the playing area.

Players should walk around and shake hands with as many other players as possible. The object in

this set-up is for the killer to shake hands and tap the victim’s wrist with his/her extended index

finger. The rest of the game is the same.

Page 46: Icebreakers, Energizers and Teambuilders

Bang! You’re Dead!

Description: This game belongs to the I-know-there’s-a-clue-but-I-can’t-figure-it-out collection.

The object is for a group to figure out why whatever you’re saying is true or why their reply is wrong.

Do not let them know there is a specific clue you are looking for. You begin by saying, “Bang,

you’re dead!” and wait for a response from someone in the group and indicating whom they think

you shot. The guesses begin slowly and the frustration level grows immensely as you indicate

through “Yes” and “No” responses, apparently without reason, who has been shot. Then you begin

with another “Bang, you’re dead!” exclamation, pointing your gun finger and using a head fake. The

clue is that whoever makes the first verbal response to your “Bang, you’re dead!” is the next victim.

Too easy? Try the game and see how long it takes the group to figure it out!

Time: 10-20 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: None

Alternative Categories: Problem Solving

Additional Information: None

Page 47: Icebreakers, Energizers and Teambuilders

Open/Closed

Description: This game belongs to the I-know-there’s-a-clue-but-I-can’t-figure-it-out collection.

Have the group sit in a circle. Pass an object (a carabiner is a good item) around the circle and have

group members try to guess if its open or closed. The secret is whether people’s legs are crossed or

uncrossed. Other clues can be substituted to make it easier or more difficult to guess. The answer

actually has nothing to do with the object, but don’t tell the group that!

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: An object to pass around

Alternative Categories: Problem solving

Additional Information: None

Page 48: Icebreakers, Energizers and Teambuilders

Group Jump Rope

Description: Using a piece of retired climbing rope (a 75' section will do nicely) as a jump rope, ask

a group to see how many people can make two consecutive jumps together without anyone missing.

Starting positionórope on the floor or ground and everyone standing on one side of the rope. Turning

direction and standing position is up to the group. Twenty people is challenging, but certainly not

impossible. Considering that on a missed jump the rope ends up tangled around someone's ankle,

knee or worse, it's humorously obvious who missed. Change "turners" occasionally to combat arm

fatigue and to keep a consistent turn and arc. Ask the group if they can all get through the spinning

rope from one side to another: (1) going through one at a time; (2) making one jump while in the arc;

or (3) not missing a beat of the rope between people. Not a hard assignment for one person or two or

three, but it can prove to be a frustrating challenge for 20 or 30 people. Don't let frustration stop the

attempt; I've yet to see a group not succeed eventually in getting everyone through. Provide the

necessary time to allow many attempts.

Time: Depends upon group size

Group Size: Works best with groups less than 50

Safety Considerations: Guard against participants being whapped with the rope (particularly above

the shoulders) and tripping on the rope. A simple warning to the group and the rope turners before

you begin will usually suffice. Emotional safety issues may come up as well, particularly when one

member is continually making errors. If the group (or a member of the group) begins making

inappropriate comments or placing blame, tactfully intervene and remind them that this is a group

activity - we all succeed or fail TOGETHER. Giving support will do more to get them toward their

goal than criticizing.

Debriefing: Any of the following questions may be used to guide the discussion. Though certainly

you will want to (and should) bring out some specific issues and questions from your group’s

experience. Who became the leaders in planning the group’s strategy? Were the leaders also the most

skilled in completing the activity? Why do you think that was or was not the case? What did it feel

like to be “caught” in the rope? How did people’s perceptions of themselves or of other group

members change?

Equipment: A long rope (50’ - 75’) to be used as a jump rope.

Alternative Categories: Cooperation, responsibility, communication, problem solving, planning.

Additional Information: None

Page 49: Icebreakers, Energizers and Teambuilders

Moonball

Description: Moonball is an excellent one-prop game that develops goal setting skills, cooperation,

and fast reactions. Scatter your group (any number, but use 2 or more balls as the group size

demands) on a basketball court or a field. Use a well inflated beach ball as the object of play. The

group's objective is to hit the ball aloft as many times as possible before the ball strikes the ground.

There are a number of ways to “frame” this activity but one of the most popular options is to allow

the group to set a goal (number of consecutive hits) and then try to meet that goal. The facilitator

may appropriately (and rarely) intervene to allow the group to adjust their goal if necessary (allow the

group to discuss this matter and come to a decision on their own. Allow a certain amount of

discussion time for them to reach a consensus). Another option is to allow the group to compete

against its last best effort - trying to improve each time. Not too complicated, eh? The tension and

expectation builds as each "goal" is approached. Moonball is popular with all ages because it's simple

to understand, requires little skill and involves (like it or not) everyone. Do not use a volleyball,

basketball, etc., for this game. A beach ball is a non-intimidating fun-related object of play and its

flight characteristics fit in well with the low-key emphasis.

Rules: 1. A player cannot hit the ball twice in succession.

2. Count one point for each hit.

Safety Considerations: Flailing arms and fingers. Stepping in divots and holes.

Debriefing: What you debrief depends heavily on how you choose to frame the activity. Some

appropriate topics might include: goal setting (how high is too high, how low is too low?),

compromise/consensus, and communication.

Equipment: Well inflated beach ball (or two, depending on group size).

Alternative Categories: Goal setting, compromise/consensus, communication.

Page 50: Icebreakers, Energizers and Teambuilders

Giants, Elves, & Wizards

Description: Divide the group in half. Establish an imaginary line in the middle of the room and

have the two teams line up facing one another (about two feet apart). Explain that we have entered a

magical land where giants, wizards, and elves are the main inhabitants. Giants are always seen using

a deep voice and saying "giants, giants, giants" while standing on their toes, reaching their hands in

the air (You should have everyone practice these characters in order to soften their “anti-humiliation

guards” - facilitator first!). Wizards always use a scratchy, mysterious voice and say "wizards,

wizards, wizards" as they bend halfway over, arms stretched out, with fingers wiggling (as if

lightning bolts were actually coming out of their finger tips). Elves squat down to the ground and

bounce up and down while holding their ear lobes; using a high pitched voice they say "elves, elves,

elves." (The facilitator can be as creative as they like in creating sounds and gestures for the

characters!).

The law of the land goes like this - Giants beat wizards, wizards beat elves, and elves beat giants

(this has shades of rock, paper, scissors). As a team, the participants must decide which character

they are going to portray. Allow about two minutes for each team to decide on which character they

would like to be, and then have the two teams face each other at the mid-field line and stand about

two feet apart. When the facilitator says "GO", the two teams portray their characters (with sounds

and all). Depending on the characters each team chose, one team will beat the other team according to

the law of the land.

The objective of the game is “for everyone to be on one team!” It is quite amusing to watch all of the

fussing and strategizing each team goes through trying to out wit the other team. Let each team keep

up this competition for a time and then quietly, inconspicuously remind them of the goal - “for

everyone to be on one team”. Remind them of this goal every so often until someone finally catches

on. When they do, they will have to convince the others of their “break through” - sometimes this is

no easy task!

Safety Considerations: Minor considerations are twisted ankles, and falls to the ground. Make sure

you have an open, flat playing area. Beware of holes and divots!

Debriefing: Any of the following topics may be a suitable discussion for debriefing.

What was challenging about this game?

Why did you assume you were competing?

Why is it so difficult to break the habit of competition?

How did the goal of this game affect how we play the game?

What happens when we are unclear about our goals?

How did everyone in this activity eventually accomplish the goal? What happened to facilitate that?

Are there any “cooperation-oriented goals” in everyday life for which competition is commonly used

to accomplish them?

Equipment: None (you may use masking tape to designate the line)

Alternative Categories: Cooperation, goal-setting, communication, ice-breaker.

Additional Information: This initiative can be difficult to facilitate because it flatly involves some

degree of misperception by the group as to the nature of the activity. As a facilitator you must ensure

that you do not appear to be “tricking” the group. The effort to compete must be generated within the

group. In addition, you must be prepared with a game plan for how you will handle an unusually

Page 51: Icebreakers, Energizers and Teambuilders

quick solution to the problem. How will you handle a group that just isn’t getting it? This initiative

generally does not work well unless it is used very near the beginning of a course.

You do not have to set this activity up as a competition/cooperation initiative. It works just fine as a

straightforward energizer or tag game!

With big groups, you can use three or four boundary lines placed in the shape of a triangle or square

to make the game more challenging and interesting.

Page 52: Icebreakers, Energizers and Teambuilders

Count to Ten

Description: This activity is one that can be done over and over. The challenge is for the group to

count to ten, one person at a time, in random order, without communicating with one another at all.

If two people say the same number at the same time, the group must start over. The group will

eventually learn to assign certain people certain numbers each time to eventually accomplish the task.

It may be helpful to have participants close their eyes to avoid any communication efforts.

Time: 5-10 minutes

Group Size: Works best with groups with less than 100 people

Safety Considerations: None

Debriefing: How did it feel not knowing whether to say a number or not? What strategies were used

to eventually accomplish the task? Was it more difficult to accomplish the task not being able to

communicate with one another? How does that principle apply to other situations?

Equipment: None

Alternative Categories: Communication (lack of)

Additional Information: The activity can be used with any number, depending on the size of the

group and the time available. For an additional challenge, do not allow the same people to say the

same numbers each time (Note: this restriction may make the task impossible).

Page 53: Icebreakers, Energizers and Teambuilders

Buzzing Out!

Description: Have the group sit in a circle. The group members are then asked to think of the

number 4, numbers that contain 4, and numbers that are multiples of 4. For example: 4, 8, 12, and 14.

The group then starts counting from zero. One, Two, Three, …However, when the counting reaches

a number that contains a 4, the player whose turn it is must replace the 4 with the word "buzz." For

example: The number 4 is "buzz," 14 is "buzz teen," and 24 is "twenty buzz." When the counting

reaches a number that contains a multiple of 4, the player whose turn it is must say "buzz" for that

multiple. For example: The number 8 becomes "buzz," as do the numbers 12 and 16. The counting

must proceed as quickly as possible. If a player does not insert "buzz" for a number containing 4 or

for a number that is a multiple of 4, or if a player inserts a "buzz" where it does not belong, he or she

must leave the circle. After an error has been made, the next participant starts the counting with the

next number. For example: If a player failed to say "thirty buzz" for 34, the next player starts the

game with 35. The game continues until only one player, the winner, remains.

Time: Depends upon group size

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: There are a couple of variations for this activity: 1) The trainer may ask

the group members to use some other number, such as 3 or 6; the number 2 is the most difficult.

Page 54: Icebreakers, Energizers and Teambuilders

Yada Yada Yada

Description: Yada, Yada, Yada, is not so much an activity in itself, but a way to challenge a group

that is already communicating exceptionally well. Use this variation during your favorite challenge

and adventure activity that requires some verbal communication and planning. For participants to

brainstorm, plan, and perform a challenge activity, only using the words Yada, Yada, Yada. Hand

gestures, body language and other creative methods of non-verbal communication can be used, but

the only spoken words can be Yada, Yada, Yada.

Storyline/Metaphor: During the early centuries, one civilization survived a variety of conquests

from various barbarians. While sometimes brutal, these conquests did bring a variety of cultural and

economic diversity to the region. After years of unrest, during which diverse civil groups offered a

multitude of suggestions for a unified national language, the high council decided to put an end to all

the verbal debate. They ruled that the official language of this civilization would consist of a single

word, the word Yada, which to them simply meant "everything." Since their civilization was very

expressive, their simplified language was augmented by flamboyant gestures, facial expressions,

body language and a vast variety of poetic movements. This civilization was entirely verbal in their

language, and so had no concerns about the small size of their dictionary, for in fact, they had no

dictionary. And their lives progressed for weeks, and years, and decades, and centuries.

Unfortunately, with the invention of movable type, printing, and eventually email, the single

word language did not really translate well into modern times, where printed language is often the

only form of communication between cultures. As such, this simple one word language has been lost

- that is, at least until video communication is available everywhere.

Time: Unlimited

Group Size: Unlimited

Safety Considerations: None

Debriefing: Even with the limitations of this language, were you able to successfully plan and

execute the activity? What additions to the language were most useful in communicating with other

group members? Can you think of words in your own language that have a variety of meanings

depending on the context of the usage?

Equipment: None

Alternative Categories: Communication

Additional Information: While this activity appears whimsical and harmless, some groups can

become very frustrated by the limitations of a one word language, especially after hearing it a

hundred times and still having no idea what is being implied. This variation on an activity should

only be used with groups exhibiting strong communication skills. Use of this variation with a

communicationally challenged group may result more in frustration than in additional challenge.

Page 55: Icebreakers, Energizers and Teambuilders

Impulse

Description: The group forms a circle holding hands. Someone starts the impulse by squeezing the

hand of the person to their right or left. That person then passes the squeeze on, and so on until the

squeeze gets all the way around to the originator of the squeeze. Challenge the group to set a goal of

how quickly they can pass the squeeze all the way around the circle and then attempt it a few times to

reach the goal.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: Some group members may not be comfortable holding the hands of the

people on either side of them.

Debriefing: Why did the group seem to concentrate more after setting a goal for time? How

important was it for the goal to be realistic? What strategies did the group implement to come

together to reach the goal?

Equipment: None

Alternative Categories: Goal setting

Additional Information: You can also place one person in the middle of the circle. That person’s

goal is to find and catch the squeeze as it goes around the circle. If and when they catch it, the person

caught passing the squeeze goes to the middle and game continues.

Page 56: Icebreakers, Energizers and Teambuilders

Ha!

Description: Another silly game! Have one person lay down on the floor on his/her back. The next

person lies down with their head on the first person’s stomach. The third person lies down with their

head on the second person’s stomach, and so on. The first person starts by exclaiming, “HA!” The

next person adds to it and exclaims, “HA! HA!” The third person adds to that and exclaims, “HA!

HA! HA!” and so on. The goal is for the group to see how many people can “HA!” without anyone

laughing. If someone starts laughing, the group must start over. Help the group set a goal for how

many people can go without messing up.

Time: Unlimited

Group Size: Unlimited

Safety Considerations: Some people may not be comfortable with the physical contact involved in

the game.

Debriefing: None

Equipment: None

Alternative Categories: None

Additional Information: None

Page 57: Icebreakers, Energizers and Teambuilders

Hand to Chin Exercise

Description: As you demonstrate, ask the group to extend their right arms parallel to the floor. State,

"Now, make a circle with your thumb and forefinger." (As you speak, demonstrate the action.) Then

continue, "Now, very firmly bring your hand to your chin." (Note: As you say, "bring your hand to

your chin," bring your hand to your cheek, not to your chin.) Pause. (Most of the group will have

done what you have, i.e., brought their hands to their cheeks.) Look around, but say nothing. After 5-

10 seconds, a few in the group will realize their error and move their hands to their chins. After a few

more seconds, more people will join in the laughter, and your point can then be verbally reinforced--a

trainer's actions may speak louder than words.

Time: 5-10 minutes

Group Size: Unlimited

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: Did you ever hear the saying, "Don't do as I do; do as I say"? Do we practice this as

trainers? We all know actions speak louder than words. How can we use this knowledge in our jobs

to help ensure better understanding? Communication is always a scapegoat for performance

problems. What other barriers to effective communication does this exercise suggest?

Equipment: None

Alternative Categories: Communication

Additional Information: None

Page 58: Icebreakers, Energizers and Teambuilders

Mind over Matter

Description: Ask the group to clasp their hands together with the two forefingers extended parallel

at a distance of 1-2". Tell them to study their forefingers and imagine there is a tight rubber band

around them. Now state in a deliberate tone and in a slow speed, "You can feel that rubber band

bringing your fingers closer...and closer...and closer...” The smiles and laughter of at least half your

audience will tell you they are getting the message, and their fingers are closing together. Experience

indicates that half to two-thirds of a group will respond accordingly.

Time: 5-10 minutes

Group Size: Unlimited

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: What prompted your fingers to move? Have you observed other incidents where mental

suggestions have prompted action? For those whose fingers remained motionless, what were you

doing to counteract the "rubber band"?

Equipment: None

Alternative Categories: Perception

Additional Information: None

Page 59: Icebreakers, Energizers and Teambuilders

The Aardvark

Description: Pass out a sheet or card with the description shown below. Without identifying the

object, ask the group to read through this description abstracted from an encyclopedia and then to

sketch out or draw whatever kind of picture these printed words give them. (Previous uses produce

alligators, pigs, giraffes, elephants, etc. But about a fourth to a third of the group will see this as the

aardvark or a close neighbor, the anteater.) After you have announced the correct answer as the

aardvark, ask the group to reread the description to see how neatly the words are now reinforced with

the mental picture in one's mind.

Time: 5-10 minutes

Group Size: Unlimited

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: We know visuals can enhance the learning effort. Why aren't they used more often?

What are some problems inherent in written communication? Can you recall other incidents where

the written word has been the cause of misinterpretation or misunderstandings?

Equipment: Cards or paper with the description written on it.

Alternative Categories: Perception, Communication

Additional Information: None

AARDVARK DESCRIPTION

"The body is stout, with arched back; the limbs are short and stout, armed with strong, blunt claws;

the ears long; the tail thick at the base and tapering gradually The elongated head is set on a short

thick neck, and at the extremity of the snout is a disc in which the nostrils open. The mouth is small

and tubular, furnished with a long extensil tongue. A large individual measured 6 ft., 8 in. In color it

is pale sandy or yellow, the hair being scanty and allowing the skin to show."

Page 60: Icebreakers, Energizers and Teambuilders

Reading Exercise

Description: Prepare a card or sheet of paper with the phrases shown on the following page. Hand

the sheets out face down and tell the group, "On your sheet (or card), you'll note there are three

triangles, each with a brief statement. When I ask you to, turn the sheet over quickly, memorize the

three phrases in these triangles, turn your paper back over, and then write, in reverse order, what you

have read. OK, proceed." PAUSE for a moment or two and glance at their papers. Continue, "OK,

let's check our work...what's the first thing you have written (Note: Most will respond, "Spring the in

Paris.").” Even though some will correctly respond with the two articles, i.e., Spring the the in Paris,

overlook or ignore them! Ask, "What's the second thing you've written?" Proceed through all three

items until the group discovers its error.

Time: 5-10 minutes

Group Size: Unlimited

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: How could you have interpreted my instructions? (Note: there are several different

ways.) a. Spring the in Paris; Hand the in Bird; Lifetime a in Once. b. Lifetime a in Once; Hand the

in Bird, Spring the in Paris. c. "In reverse order, what you have read." Why didn't you read the

statements correctly? (Familiarity, plus time pressure) Can you see why orders and trainer's

instructions to trainees can be misinterpreted?

Equipment: Sheet or card as shown

Alternative Categories: Communication, Perception

Additional Information: None

Page 61: Icebreakers, Energizers and Teambuilders

Golf Ball in the Bag

Description: Relate the following incident to the participants: It was the 16th hole in the annual

Bob Hope Desert Classic, and the tall, handsome newcomer had an excellent chance of winning. His

iron shot fell just short of the green, giving him a good chance for a birdie. Smiling broadly, he strode

down the fairway only to stop in dismay. His ball had rolled into a small paper bag carelessly tossed

on the ground by someone in the gallery. If he removed the ball from the bag, it would cost him a

penalty stroke. If he tried to hit the ball and the bag, he would lose control over the shot. What should

he do?

Time: 5-10 minutes

Group Size: Unlimited (probably less than 50)

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: What are the ways in which we would try to solve the problem? What is the common

element in our approaches? (Ask them to state the problem. It will probably be to "get the ball out of

the bag.") What is an alternative way to state the problem (get the bag away from the ball)? Disclose

the answer (set fire to the bag). What are some areas in which such a principle (reversing the typical

approach) could help us solve problems?

Equipment: None, although a golf ball, paper sack, and matches would add realism to the

illustration.

Alternative Categories: Problem solving

Additional Information: None

Page 62: Icebreakers, Energizers and Teambuilders

The "lX" Exercise

Description: Draw the symbol "IX" on a chalkboard or flipchart (or use the figure found below).

Ask the group members to make a 6 (six) out of the symbol with the use of only one line. Most

people will assume the answer would be more difficult and are surprised to see such a simple

solution. Further, most in the audience will assume the answer would have to do with the Roman

numeral IX (9) and therefore will find it difficult to see another kind of solution. The correct answer

is SIX.

Time: 5-10 minutes

Group Size: Unlimited

Safety Considerations: There are no physical or emotional considerations for this activity.

Debriefing: How many interpreted the IX to be the Roman numeral for "9"? What is the impact of

our assumption about the nature of a problem? What lessons for problem-solving and creativity can

we draw from this exercise?

Equipment: Chalkboard, flipchart, or handout using the figure on the following page.

Alternative Categories: Problem solving

Additional Information: None

IX IX

Page 63: Icebreakers, Energizers and Teambuilders

The Nine Dots

Description: Display to the group the following configuration of nine dots. Ask them to reproduce

the dots on a sheet of their own paper. Assign them the task of connecting all nine dots by drawing

four straight continuous lines (without lifting their pencils or retracing a line). Allow them a few

minutes to make several attempts. Ask how many solved the task successfully. Then either ask a

volunteer to step forward and display the correct solution, or else show them the key (see below) on

an overhead transparency projector. Objective: To suggest to trainees that their pre-existing mental

set might constrain their capacity to learn new ideas. Key: To force one's mind to expand beyond the

self-imposed "box" created by the nine dots.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: What is the impact in our minds of the configuration of the nine dots? (We mentally

create a square and try to circumscribe it with the four lines, leaving the center dot untouched.) What

is the key to solving the puzzle? (Get out of the boxes that we, or others, create for ourselves.) What

implications does this exercise have for our activities and for our jobs?

Equipment: A means of displaying the nine dots and the solution.

Alternative Categories: Problem solving, Perception

Additional Information: 1. The task can also be solved with three straight continuous lines. The

first starts at the top of the upper left dot, extends through the center of the upper middle dot, on

through the bottom of the upper right dot, and out beyond that dot. The second line returns through

the second set of three dots, descending gradually from right to left. The last line returns through the

bottom three dots. 2. Another approach is to fold the paper so the three lines of dots align closely.

Then a single wide pencil line will touch all nine dots simultaneously. 3. A third approach is to take

a paint brush and, with a single sweep, connect all nine dots simultaneously.

Page 64: Icebreakers, Energizers and Teambuilders

The Sixteen Dots

Description: Display to the group the following configuration of sixteen dots. Ask them to

reproduce the dots on a sheet of their own paper. Assign them the task of connecting all sixteen dots

by drawing six straight continuous lines (without lifting their pencils or retracing a line). Allow them

a few minutes to make several attempts. Ask how many solved the task successfully. Then either ask

a volunteer to step forward and display the correct solution, or else show them the key (see below) on

the overhead transparency projector. Objective: To allow trainees the chance to apply the principle

learned in "The Nine Dots" exercise. Key: To force one's mind to expand beyond the self-imposed

"box" created by the sixteen dots.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: What is the impact in our minds of the configuration of the nine dots? (We mentally

create a square and try to circumscribe it with the four lines, leaving the center dot untouched.) What

is the key to solving the puzzle? (Get out of the boxes that we, or others, create for ourselves.) Did

the principle learned in “The Nine Dots” exercise help solve this one? What implications does this

exercise have for our activities and for our jobs?

Equipment: A means of displaying the sixteen dots, and the solution.

Alternative Categories: Problem Solving

Additional Information: The task can be solved with four straight lines, or as few as one (see nine-

dot alternative solutions).

Page 65: Icebreakers, Energizers and Teambuilders

Hidden Squares

Description: Participants are provided with a visual drawing of a large square, divided as shown

below. They are then directed to quickly count the total number of squares seen. Key: The correct

answer is 30, developed as follows: 1 whole square, 16 individual squares, 9 squares of 4 units each,

and 4 squares of 9 units each. Ask for volunteers to tell how many they came up with.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: What factors prevent us from easily obtaining the correct answer? (We stop at the first

answer, we work too fast) How is this task like other problems we often face? (Many parts comprise

the whole) What can we learn from this illustration that can be applied to other problems?

Equipment: A flipchart, transparency, or handout with the figure found below

Alternative Categories: Problem solving

Additional Information: None

Page 66: Icebreakers, Energizers and Teambuilders

Hidden Triangles

Description: Participants are provided with a visual drawing of a large triangle, divided as shown.

They are then directed to quickly count the total number of triangles seen. Key: The correct

answer is 27, developed as follows: 1 whole triangle, 16 individual triangles, 7 triangles of 4 units

each, and 3 trianlges of 9 units each. Ask for volunteers to tell how many they came up with.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: What factors prevent us from easily obtaining the correct answer? (We stop at the first

answer, we work too fast) How is this task like other problems we often face? (Many parts comprise

the whole) What can we learn from this illustration that can be applied to other problems?

Equipment: A flipchart, transparency, or handout with the figure found below

Alternative Categories: Problem solving

Additional Information: None

Page 67: Icebreakers, Energizers and Teambuilders

Hidden Birds

Description: The group leader then explains that the participants will be playing a game that

requires sharp eyes. Buried in each of the sentences is the name of a bird. The letters of the birds'

names appear in order in the sentences. However, bird names can be composed of letters in more

than one word. For example: We have high enrollment (hen). The participants are then given five

minutes in which to find all of the hidden birds that they can. When the allotted time has elapsed, the

participant who has discovered the most birds in the least amount of time is declared the winner.

Time: 10 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: None

Equipment: For each participant, a pencil and a copy of the Hidden Birds List (see below)

Alternative Categories: None

Additional Information: Variation 1) The trainer may create sentences that contain hidden flowers, trees, or animals.

Variation 2) The group leader may ask each participant to create hidden-word sentences to share

with the rest of the group.

HIDDEN BIRDS LIST 1. Carol's microwave oven has four settings.

2. Now, let me help you with your coat.

3. She can recognize a gleam in his eye.

4. That particular kind of dessert is superb.

5. Did you see that the pigs wallowed in the mud out back?

6. Marilyn, the movie star, lingered on the stage.

7. No, I just saw her on the bus.

8. The February thaw killed the crop.

9. I he throb in my arm is caused by a cramp.

10. The kids want to leave early.

ANSWERS 1. Crow 6. Starling

2. Owl 7. Heron

3. Eagle 8. Hawk

4. Lark 9. Robin

5. Swallow 10. Swan

Page 68: Icebreakers, Energizers and Teambuilders

How Observant Are We?

Description: Ask someone in the group if you may borrow their watch for a moment. (Caution:

Make certain it is a non-digital watch) Tell that person (after the watch's receipt) that you would like

to test his or her powers of observation, and ask the entire group to silently "play along" with the

individual whose watch you are using. Tell the individual to assume that the watch was lost and you

found it. But, before you return it, you want to make certain the watch can be identified as being

theirs. Some sample questions include, "What's the brand name?" "What color is the face?"

"Anything else printed on the face?" "Roman or Arabic numerals?" "All 12?" "Does the watch have

the date and/or day on it?" "Second hand?", etc. If the group is silently responding as the volunteer

attempts to vocally answer the questions, the point is more easily made (i.e., most people cannot

totally and accurately describe their own timepiece even if they look at it dozens of times a day).

Time: 5 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: Besides me, who else flunked this test? Why? Why aren't we more observant? (time

pressure, lack of concern, taking things for granted, etc.) Have you seen incidents where people have

overlooked commonplace things and problems may have resulted?

Equipment: A non-digital watch and a willing volunteer

Alternative Categories: Perception

Additional Information: None

Page 69: Icebreakers, Energizers and Teambuilders

Count the F's

Description: Pass out face-down copies of a page with the sentence below on it to the group

members. When everyone is ready, ask them to turn the paper over and simply count how many

times the letter "F" appears on their sheet. Allow only a minute, and then ask, "How many of you

have the sheet with the 3 F's?" (Roughly half the group can be expected to so indicate.) "Who has 4

F's on their sheet?...How about 5?...Does anyone have 6?" (About 50% of the group will see only 3

F's, and approximately 10% will see all 6 F's. The rest see either 4 or 5 on the sheet.)

Time: 5 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: Why couldn't all of us initially see all 6 F's? (The F in the word "of" sounds like a "V".)

Have you observed situations where only the important things get attention? Who decides what's

important? How can we persuade people to pay more attention to detail? Is it always important?

Equipment: Card or sheet of paper with phrase repeated, scissors

Alternative Categories: Perception

Additional Information: Ask those with 4, 5, or 6 F's on their sheets to raise their hands and let

those with 3 F's exchange papers so they too can "see" all 6 F's . Most will still have a difficult time

identifying all 6 of the F's.

COUNT THE F'S COUNT THE F'S

FEATURE FILMS ARE THE FEATURE FILMS ARE THE

RESULT OF YEARS OF SCIENTIFIC RESULT OF YEARS OF SCIENTIFIC

STUDY COMBINED WITH THE STUDY COMBINED WITH THE

EXPERIENCE OF YEARS. EXPERIENCE OF YEARS.

Page 70: Icebreakers, Energizers and Teambuilders

The Misplaced Dot

Description: Display the triangle found below to the participants via handout or visual aid. Ask

them to assess whether the dot is: a) closer to the top than the base of the triangle, b) closer to the

base than the top of the triangle, or c) midway between the top and the base (the correct answer)

Key: To avoid being visually influenced by the converging lines at the apex of the triangle. Have

group members raise their hands to indicate their perception.

Time: 5 minutes

Group Size: Unlimited

Safety Considerations: None

Debriefing: Why were you relatively accurate (inaccurate) in this task? What are some illustrations

of real-life constraints that affect your perception of events? How can we overcome (prevent) such

forces?

Equipment: Handout or transparency with the figure found below

Alternative Categories: Perception

Additional Information: Provide a blank triangle; direct the participants to place a dot midway

between the top and bottom. Then either display a correctly placed dot and measure the participants'

accuracy by the overlay of a triangle with a vertical scale marked in deviations of 10% from the

correct dot, or ask the participants to physically measure (with a ruler) the actual distance from the

dot to the top and bottom.

Page 71: Icebreakers, Energizers and Teambuilders

TEAMBUILDERS

Page 72: Icebreakers, Energizers and Teambuilders

Positive Feedback

Description: This team building activity is designed to provide group members with an opportunity

to exchange positive feedback. This is a great motivation builder as well and is most appropriate for

established groups.

Time: 20 minutes or longer (depending upon group size)

Group Size: Unlimited

Procedure: Tape a blank piece of paper on the back of each participant. Have group members

mingle around the room and write a positive comment on the back of each team member. Individuals

do not have to sign their names. After participants have had a chance to exchange compliments,

provide the group members with time to read their comment sheets privately.

Safety Considerations: This is a low-risk activity. In order to avoid hurt feelings, it is important that

each group member share a positive comment with all other members of the team.

Debriefing: Point out that all too frequently we provide both positive and negative feedback behind

a person’s back. It is important to share your feelings directly with the recipient. Make sure you are

not taking your team members for granted.

Equipment: Paper, markers/crayons, tape

Page 73: Icebreakers, Energizers and Teambuilders

Balloon Towers

Description: This activity is designed to provide participants with a hands-on exercise in group

dynamics and creative action planning. To set up, push any furniture to the edges of the room to

create a large open. Divide participants into equal teams of no more than 6 or 7 members. Each

group is given a bag of 7”-9” balloons and one roll of Scotch tape. Instruct each team that their goal

will be to build the tallest, free-standing, self-supporting balloon structure possible in ten minutes.

Give the groups ten minutes to devise a plan as to how they will build their towers. After the ten

minutes are over, there should be no talking. Place one or two rolls of spare tape in the middle of the

room, and tell the groups to use some of the spare tape if they need it (usually, one group will come

and take a whole roll for themselves to prevent other groups from succeeding). After time has

expired, have groups step away from their towers to make sure they are free-standing and to see

which tower is the tallest.

Time: 30-45 minutes

Group size: Dependent on available space. Must have room for teams of 6-7 members to work on

the floor without interfering with the work of other teams.

Safety Considerations: Be sure to buy quality balloons that are easily inflated. It may be necessary

to keep an eye on the techniques the groups are using in building their towers. Participants should be

discouraged from getting on one another’s shoulders, for example.

Debriefing: What was your group’s plan? Did you stick to it? What lessons did you re-learn or

learn about teams? What lessons did you learn about action planning? What distinct roles were

present in your team? Describe your team’s building process? What were your team’s strengths?

What were some team limitations? How did groups react to the spare tape in the middle of the room?

How can this type of competition help us succeed and also impede our success at times? How can

that be avoided?

Equipment: One roll of Scotch tape and 1 bag of 7”-9” balloons for each team, 1 or 2 extra rolls of

Scotch tape

Alternative Categories: Communication, Problem solving

Additional Information: For an additional challenge, you can choose to have 2-3 members of each

group be the ones that actually assemble to balloon tower after all the balloons have been inflated.

Blindfold these 2-3 members and have the rest of the group tell them what to do and where to put the

balloons, etc.

Page 74: Icebreakers, Energizers and Teambuilders

Living Ladder

Description: Living Ladder is an excellent technique for showing how a group can support a single

person in their efforts without overburdening any single member of the group. It also shows that the

most important component of a successful project is the people involved. The Challenge is for one

member of the group to climb along the horizontal ladder which is being supported by the rest of the

group.

Storyline/Metaphor: Your exploration team has fallen into a giant pit. Try as you might you are not

able to find a way out. There are however, a series of tree roots leading towards the top of the pit.

Your group must choose their best climber and help them reach the top safely.

Safety Considerations: The technique for holding the hardwood dowels is important. Participants

should hold the dowel firmly in one hand, and use the other hand to support this hand. Allow the

shoulders and elbows drop, so that the dowel is comfortably held with arms in an extended and

relaxed position. Feet should be shoulder width apart, and participants should be standing vertically

or leaning slightly backward. The next two partners should stand as close as possible to these first

two partners. Partners should not attempt to move at any time when a climber is present. Once the

climber has past the last partners in line, they may carry the dowel rod to the front of the line and

again form another rung of the living ladder. Participants should not feel obligated to climb the

ladder.

Debriefing: Did you feel supported by the other members of the group? What was the most difficult

task during the climb? As a partner holding the dowel, did you work well with your partner? Do you

feel that they held up their end of the work? Do you think you could probably support an even

heavier person?

Equipment: Six to eight hardwood dowels, 11/2 to 2 inches (38 to 51 mm) in diameter and 36

inches (about 1 meter) long. Oak or ash hardwood dowels are recommended. These materials are

typically used for traditional wooden ladder rungs. Other equipment, such as broom handles, smaller

dowels or even 2 inch (51 mm) PVC tubing is not recommended.

Alternative Categories: Teamwork, Resource management

Additional Information: The technique for climbing is very much a matter of individual taste and

preference. One simple technique is to crawl on hands and knees over the ladder rungs. For some

participants, this may be a little difficult. Another technique involves using the hands to pull the

lower body over the ladder rungs. A different technique is to sit on the first set of rungs, and then pull

yourself backwards over the remaining rungs in a seated position. Encourage the climber to distribute

their own weight over several dowels at a time.

For their first exposure to this activity, it is best to allow a single participant to "climb" the

ladder. As this person climbs past the last ladder rung, the two persons holding this rung can move to

the front of the ladder, creating an infinitely long ladder. This version also allows the group to select

the best candidate for climbing, based on body weight, strength and personal choice.

Page 75: Icebreakers, Energizers and Teambuilders

Magic Carpet

Description: The Challenge is for the group to turn the Magic Carpet over, without touching the

ground surrounding the Magic Carpet. Magic Carpet requires a minimal amount of equipment and

provides a challenging initiative to solve. Several of the variations presented make this activity

adaptable to many audiences.

Safety Considerations: In order to limit the risk in this activity, request that all participants must

maintain contact with the Magic Carpet at all times. This eliminates the option of carrying

participants on shoulders and other balance related concerns. Minimize risk by requiring all

participants to be in contact with the carpet at all times. There will also be proximity considerations

with this activity.

Storyline/Metaphor: Your group is on a Magic Carpet ride, high above the fields of the surrounding

countryside. You suddenly realize that you are going the wrong direction, because the carpet you are

riding on is in fact, upside-down! Since you are no longer touching the ground, you must turn the

carpet over, without stepping off the carpet.

Debriefing: An interesting question to ask participants during this initiative is what their role is with

regard to the solution. Were they active or passive in their contribution to the final solution? Who did

the most work?

One therapeutic technique for Magic Carpet, known as Turning Over a New Leaf, uses this

metaphor for audiences with dependencies. The struggle to overcome adversity and turn over a new

leaf can be assisted by other group members, and occasionally some outside supportóall of which can

be processed during the activity.

Equipment: The Magic Carpet consists of a single piece of tarp or plastic cloth. Other options

include a plastic shower curtain, plastic tablecloth, or blanket. For groups of 8-12 participants, the

Magic Carpet should be approximately 4 feet by 5 feet (1.2 meters by 1.5 meters).

Alternative Categories: Problem solving,

Additional Information: One variation which greatly increases the difficulty, and time required to

accomplish the activity, is to only allow participants to touch the Magic Carpet with their feet. For

large groups, provide three Magic Carpet sizes, and place these near each other before participants

climb on board. Consider using a series of decreasing size Magic Carpets to increase the difficulty

level. Another variation involves using different shapes for the Magic Carpet. In general, rectangles

are easier to flip than squares. Triangles are easier to flip than circles. Perhaps alphabet shaped Magic

Carpets could be used.

Typical solutions for this activity involve crowding a majority of the group towards one edge

or corner and having a few group members attempt to twist or fold the Magic Carpet over. For a

rectangle, twisting a corner of the Magic Carpet, somewhat like a bow-tie, provides the greatest

amount of area of movement.

Page 76: Icebreakers, Energizers and Teambuilders

Trollies

Description: The object of this initiative problem is to move your entire group (usually 10-12) from

a safe area over a designated poisoned-peanut butter plot to the other safe side using only the

provided props (two trollies - they must not step off of the trollies). Have the group gather in one of

the safe areas and explain the objective to them. Each participant places their right foot on the trolley

on the right and their left foot on the other trolley. The group must now all move together to achieve

the objective. A grassy area works best for safety and aesthetics, but a gym floor or parking lot are

also usable. If anyone touches the taboo area while trying to cross over, assign a time penalty of 15

seconds per touch. Such a minor penalty keeps the participants honest, but also allows continued

movement and momentum. Returning to the starting line because of each flub might result in an

overnight camping situation.

Safety Considerations: Participants on the trolleys may easily fall over, resulting in a fall or a

twisted ankle. Use caution and encourage them to support one another if someone does begin to fall.

Debriefing: Was it easy to get the entire group to move in synch with one another? What were some

of your frustrations? Would one participant not moving with the group have hindered or slowed the

group’s progress? How does this principle apply to organizations?

Equipment: Two 4x4 trolleys (they may have rope handles in them), approximately 8 feet long

Alternative Categories: Teambuilding, Communication

Additional Information: None

Page 77: Icebreakers, Energizers and Teambuilders

Plenty of Room at the Top

Description: The Challenge is for the group to place as many nails as possible on the head of a

single nail that has been hammered into a piece of wood. Sometimes the most difficult problems can

have the simplest and most elegant solutions. Try to encourage each member of the group to become

involved with both the creative problem solving of this problem, and the handling of the nails.

Sometimes a solution becomes evident just by manipulating the elements of the puzzle.

Storyline/Metaphor: Two urban radio enthusiasts decide to put a new antenna on the roof of their

urban apartment building. Even though there really isn't much room up there, they figure out a way to

balance all the various components to the antenna on top of a single pole. Can your group do the

same?

Safety Considerations: There are no physical or emotional risks involved.

Debriefing: Did you think that this challenge was impossible? What is the difference between an

impossibility and a possibility? What methods helped you find your solution? Were you surprised

with the solution you created? When you see solutions involving rings and balancing acts, do you

consider these a) cheating, b) creative cheating or c) just another version of a correct answer?

Equipment: 20 large nails and a piece of wood. You'll probably want the equipment for this

activity to be portable, so we suggest drilling a hole that is the same diameter as the shaft of the nails

you have chosen into the block of wood. Do not drill completely through the block. Now gently slide

one nail into this hole, and you are ready to begin.

Alternative Categories: Creativity, Problem solving, Planning

Additional Information: Varying the size and quantity of nails does little to change the basic

solution to this unique problem, but having several sizes of nails present at the same time can

certainly add a degree of confusion. Consider using knitting needles rather than nails. Also, rather

than completing this activity with the entire group at once, consider allowing groups of two or three

participants to work together at a time, and then each presenting their technique to the entire group

for evaluation. If you really want to boggle the minds of your group, give them about 70 decking

nails (the really long variety), and challenge them to place all of these on the head of the single nail.

In addition to the classic roof truss solution to this problem, rings can be formed from the nails to

create a chain that can be hung off the solitary straight nail. Technically speaking, this solution

works. It doesn't involve any external adhesives. A single ring can also be used to bundle the

remaining straight nails. Finally, even without attempting this solution on the day of the equinox, one

group was able to balance two large nails on the head of another, and then pile most of the remaining

nails upon these two. Well done.

So if you are thinking that there is only one solution to this problem, think again. And we

haven't even considered some really fun ideas like magnetizing the nails, or melting them down, or

splitting the head of the single nail to form a cradle. What else can you do?

Page 78: Icebreakers, Energizers and Teambuilders

A Balanced Life (Teeter Totter)

Description: The challenge is for the entire group to mount the balance, one at a time, without

tipping the balance, or causing the planks to ever touch the ground. The second part of this challenge

is for participants to dismount the balance, again without tipping the planks, or causing the planks to

touch the ground. This activity should be conducted on a smooth, horizontal surface. This equipment

can support the weight of 10 average sized adults.

Storyline/Metaphor: Well, it rained, and rained, and rained, and now your office is flooding.

You've managed to get the computers and other essential office equipment to higher ground, but now

your brand new shoes are getting soaked. Phil, the Vice-President in charge of risk management,

brings in a long plank and a single block to set the plank on (the other block was let go during a

recent down-sizing event that most of the group would rather not discuss right now). Can your group

find a way to stay dry by keeping the plank from tipping on the block?

Safety Considerations: There is a minimal requirement of physical activity, but one must consider

the threat of someone loosing balance on such an imbalanced teeter-totter. It is possible for the ends

of the planks to touch the ground, forming a pinch point. Be cautious when spotting in this region not

to place your foot below the planks at any time. This activity is likely to involve some physical

contact between participants.

Debriefing: Was the group able to create a plan and then carry this plan out for the entire activity,

or were modifications made to the plan along the way? Was there a definite order in which the

participants boarded the planks? Was the loading or unloading of the planks more stable? Was the

balance easier to achieve with many participants on the planks, or only a few?

Equipment: You'll need two rough cut oak planks that are 2 inches (51mm) thick, 12 inches (305

mm) wide and 10 to 12 feet (3.0 to 3.7 meters) long, joined together at the ends with carriage bolts.

You will also need a fulcrum constructed of a hardwood block, 12 inches (305 mm) square and 8

inches (203 mm) tall. The equipment for A Balanced Life looks roughly like a children's playground

teetertotter, except that a block of wood has replaced the pivot at the center. The balance on this

board is only stable if exactly equal weights are placed on both sides of the central block.

Alternative Categories: Balance, Problem-Solving

Additional Information: One variation that greatly increases the anxiety of the group is to place an

egg beneath each end of the plank. Any downward movement would be likely to crush the egg. If

however one egg is broken, the group may decide to leave that end down, and complete the activity

with the board tilted, to protect the remaining egg.

Page 79: Icebreakers, Energizers and Teambuilders

A Collection of Knots

Description: Challenge I: Participants are asked to pick up a long rope and without letting go of the rope,

to tie a knot between each of the group members.

Challenge II: After tying a series of different styles of knots in a long length of rope,

participants are asked to pick up the rope, and then to untie each of the various knots without letting

go of the rope.

Safety Considerations: Make sure that participants do not attempt to tighten a knot that still has a

person inside of it!

Debriefing: Was this activity easier or more difficult than you imagined? What was the most

challenging about this activity? Even though the entire group was connected to the challenge, how

many participants were actually involved with any particular knot?

Equipment: A single length of rope, 3/8 inch (9mm) in diameter or greater, at least 30 feet (9

meters) long for a group of 6-12 participants. If you happen to have twenty or more participants, try

making multiple ropes rather than placing more than twenty people on a single rope. The energy level

of the group will be higher for two smaller groups than for one large group.

Alternative Categories: Problem solving

Additional Information: Allowing participants to use one hand for working the rope while the other

hand stays in one position on the rope is usually helpful for both challenges. If you happen to use the

phrase, "your right hand must stay in whatever location it touches the rope," creates an opportunity

for some folks that immediately realize that never touching the rope with their right hand allows them

complete freedom during the activity. This is obviously a case of creative cheating at its best.

Page 80: Icebreakers, Energizers and Teambuilders

Hot Stuff (Nuclear Waste)

Description: The Challenge is for the group to retrieve the Pot of Gold from the center of the

boundary circle, without touching the interior of the circle, and without spilling the contents of the

Pot of Gold. Like several other object retrieval initiatives, Pot of Gold involves the use of available

props or objects to retrieve the Pot of Gold which is located within a region that cannot be walked

upon. Many variations are possible to modify the difficulty level of this activity.

Storyline/Metaphor: While on a hiking trip, your group encounters not only a rain shower, but also

a rainbow, and the Pot of Gold at the end of the rainbow. Although this mythical object is nearby, it

floats on a thin mist, which cannot support the weight of any human. Using only the objects you have

available, you must retrieve the Pot of Gold, without spilling any of the contents.

Safety Considerations: One of the most potentially risky techniques for retrieving the Pot of Gold is

to use several ropes to support a person, and then carry this person over the boundary circle to

retrieve the Pot of Gold. In general, this situation can be avoided by using the stories above. Both the

magical mist and the heat from the ashes makes it impossible for anyone to break the plane of the

boundary circle. It is suggested that this activity be incorporated after the group has performed

several low risk activities. Effective communication is essential to this activity.

Debriefing: Were there several techniques presented to solve this activity? How did the group

decide which method to use? Were there any props which you chose not to use? Why? Do you think

that there are similar props in your own life which really don't provide any service? Was there a

single person that assumed the leadership of this activity, or were several leaders involved? If there

was a single leader, was this person activity involved (i.e. holding a rope, helping to move

participants into place), or was their role as a communicator? In the end, did your solution depend on

hard work, good planning, or just luck?

Equipment: Create a large circle with the long rope. Place the Pot of Gold with gold nuggets at the

center of this large circle. Place all remaining props outside the circle for the participants to use. A

plastic pot or bucket to use as the Pot of Gold. Some tennis balls or brightly painted rocks for the gold

in the Pot of Gold. One 100 foot (30 meter) rope for a boundary circle. Six or more ropes roughly 6 to

20 feet (2 to 6 meters) long, that can either reach across the diameter of the boundary circle, or be tied

together to reach this same distance. A variety of additional props can be used, such as plastic hoops,

dowel rods, rubber deck rings, short boards, etc., although these props are typically of little value to

the solution.

Alternative Categories: Problem solving, Communication, Planning

Additional Information: Given that the group has several pieces of equipment which are probably

of little value to the solution of this problem, consider mentioning to the group that anything touching

the ground inside the circle is lost, this includes the ropes. However, items that are lost can be traded

for other items still in the group's possession.

A variation which brings about considerably more effort and communication by the group, is

to blindfold a third of the group. These are the only participants that can touch any of the equipment.

Another third of the group are unable to communicate through verbal speech. These are the only

participants that can make physical contact with the blindfolded participants. The final third of the

group can see, and talk, and move about, but cannot touch anyone or anything. This particular

variation typically lengthens the time required for this activity.

Another variation is to include a bicycle inner tube and rather than using gold, use water. The

bicycle inner can be stretched around the bucket by being tied with rope at four corners. All of the

Page 81: Icebreakers, Energizers and Teambuilders

water must then be poured into another container of without spilling a drop. This particular variation

has often been called Nuclear Waste.

Page 82: Icebreakers, Energizers and Teambuilders

Bull Ring

Description: This is a great activity for early in the challenge program. Bull Ring has to be one of

the simplest portable challenge activities ever invented. It also has many variations that allows the

same equipment to be used for a variety of activities. The challenge is to carry a small ball using a

metal ring and twine Bull Ring through a series of obstacles and place the ball into a goal, such as a

tin can, plastic bucket or onto a segment of PVC tubing.

Storyline/Metaphor: The newest Mars probe returns to Earth with several new rocks from our

closest neighboring planet. The re-entry on Earth however, was a little bumpier than Mars, and a few

of the precious stones end up bouncing around the salt flats of the western United States. Your team

has been assembled to retrieve these stones, using a new prototype Bull Ring Retrieval SystemóMark

1. First you must elevate the stone, and then carry this to the awaiting containment cylinder.

Safety Considerations: Do not allow participants to tie the string around their fingers or wrists,

because a sudden movement may cause rope rash rather quickly. Make sure to choose an appropriate

ball for the location. Using heavy billiard balls or metal ball bearings on a gymnasium floor not only

produces a loud thump if the ball is dropped, it also produces a rather large dent!

Debriefing: Did your group have a single leader, or was everyone part of the leadership? What

techniques did you use to overcome the obstacles? What if the tennis ball was replaced with a

bowling ball? If you were blindfolded, did you trust the person assisting you? It can make for an

interesting discussion to ask the group what minimum number of strings are required to keep the ball

from falling off the Bull Ring.

Equipment: The Bull Ring is made from a 11/2 inch (40 mm) diameter metal ring, available at most

hardware stores, and several pieces of string or twine. You'll also need a tennis or golf ball, and a

single PVC Marble Tube works well as a ball holder.

Alternative Categories: Problem solving, Cooperation

Additional Information: Variations can be easily incorporated into this activity: 1) Ask the group to

go around objects such as trees, chairs... 2) use different size of balls (ie golf ball or ping pong ball).

For additional difficulty, try placing the goal under a table or near a wall. The most impossible

location for placing the goal is in the corner of a room. Try this sometime, and ask the group to

brainstorm ideas for reaching the goal. A final variation is to replace the string or twine with dental

floss. Because the floss is easily broken, participants must not be overly aggressive or they will

physically eliminate themselves from the activity.

Page 83: Icebreakers, Energizers and Teambuilders

River Crossing

Description: The Challenge is to move the entire group from one side of the wooden platforms to

the other without touching the ground, using only the 4x4's bridged between the wooden platforms.

This is one activity that has been called by a variety of names. It takes a bit longer than many other

challenge and adventure activities. It also requires a little more strength and balance.

Anything touching the water is immediately swept downstream by the fast moving river, and

can no longer be used by the group. You can offer the group the opportunity to barter for additional

equipment, or to recover a lost piece of equipment, by taking on an additional challenge.

During the journey to the other side, participants will soon discover that it is not possible to

reach from some platforms directly to others. Assembling the 4x4's in a "T" shaped path may be

required.

Storyline/Metaphor: You've managed to guide your group through the jungle to the edge of a fast

moving river. There are no bridges anywhere along the river, so your group grabs a few poles and

starts planning a method for crossing the river. One of your group members scouts a location filled

with rocks that can be used to support the poles. Can your group make it safely to the other side?

Safety Considerations: Proper spotting is required for this physically challenging activity. This

activity should only be performed if all participants are comfortable carrying and sometimes tossing

(be extremely careful here) the 4x4 planks.

Debriefing: What was the biggest problem you encountered during this event? Did you try several

different methods during the journey? What skills were required to accomplish this task? What is the

minimum number of 4x4's needed to complete this activity? What choices that you made in this first

attempt would you change if you were to repeat this activity?

Equipment: Four cedar 4x4's eight feet long, two long ropes for marking boundaries, and at least

eight wooden platforms. Cedar 4x4's are very strong and substantially lighter than pressure treated

materials. But even the cedar 4x4's can be awkward to handle, so encourage good lifting practices. As

a spotter, some groups may require your assistance with the placement of a 4x4 from time to time.

Alternative Categories: Problem solving, Strength

Additional Information: The traditional technique for leading this activity, is to place the wooden

platforms in such a way that the group moves from one bank of the river to the opposite bank by

crossing the river with boards placed on top of stepping stones and rocks. Participant typically begin

this activity with four 4x4's. An alternative is to only provide two or three 4x4's and place another

4x4 on one of the wooden platforms.

A second variation, is to place a participant on each of the platforms, and to have a rescue

team attempt to build a system of bridges to allow them to reach the far side of the river. Every

participant rescued from the river becomes a member of the rescue team, and assists with the

recovery of other group members. This second version will typically take longer than the traditional

technique. Some group members can also be in possession of a 4x4, which may allow the rescue to

proceed quickly, as participants work from both the shore and the rocks to reach the other side.

Page 84: Icebreakers, Energizers and Teambuilders

Tennis Ball Mountain

Description: The Challenge is to stack as many tennis balls as possible on a single person. Generally

this is accomplished without tucking any tennis balls inside of clothing and without supporting the

tennis balls by other participants in the activity. The only part of the participant holding the tennis

ball that can touch the ground, is their feet. Although they can choose to have no body parts touching

the ground at all. The person holding the tennis balls can take any position they like, although

reclining probably produces the most useful surface area for stacking tennis balls. While this

initiative is fairly simple, it provides the opportunity to process a variety of group interactions. If the

group happens to be lying on the ground, or supporting the person very near the ground, after placing

all the balls, try to remove the supporting participants until the person covered with balls is lying flat

on the ground, or until a great number of the balls have fallen off. Continue to spot the head and

shoulders of this participant as supporters are removed.

Storyline/Metaphor: Hard to believe that the whole ship could go down that fast. Now here you are,

floating in the ocean. Luckily it is a nice day, and the water is warm. As you float about in the water,

you gather up other floating objects, that you might need, and let them dry out by stacking them on

top of your life preserver. How much of this stuff can you keep dry? Which of these objects is the

most important to your survival? Which can you afford to lose?

Safety Considerations: This low intensity activity may be uncomfortable for some participants

which can easily be resolved through

Debriefing: Was the group able to successfully pile all the tennis balls onto one person? What

qualities or talents did this person have that made them a good choice for this activity? How many

tennis balls were dropped during the process? When you are keeping track of so many tasks at one

time, is it easy to drop a few every now and then?

Equipment: 150 or more clean, dry tennis balls. Many tennis clubs are willing to donate or sell used

tennis balls at a reasonable cost. If tennis balls are unavailable, try using a variety of other sports

balls. The more variety the better.

Alternative Categories: Creativity, Problem solving

Additional Information: Encourage the group to support the person holding the balls in the most

comfortable manner possible. While it seems logical to cradle the person with the rest of the group in

a standing position, this same support an be offered with the support group sitting on the Round,

supporting the ball receiver on their legs. This position also leaves the supporting group members

with free hands to assist in the placement of the tennis balls.

Page 85: Icebreakers, Energizers and Teambuilders

Tree of Knots

Description: The Challenge is for the entire group to pick up a rope that has been passed around a

tree and without letting go, tie a square knot in the rope against the tree. This activity provides an

answer to the question, "what can I do with 30 feet (9 meters) of rope?"

Storyline/Metaphor: If you have heard the phrase, "when you reach the end of your rope, tie a knot

in it and hang on," this is real 3-D version of that phrase. Your entire group has been exploring a

cave, seeing some beautiful rock formations and underground geology in the process. Suddenly, an

enormous wind comes sweeping through the cave. In an effort to keep your group together, you begin

to tie a strong knot around a pillar using the safety line that you are all attached to.

Safety Considerations: This low intensity activity does include proximity considerations. The only

physical concern is to make sure that no one is inside the knot when it is pulled taunght.

Debriefing: What was your contribution to the group's effort? Did you have a clear picture of what

was needed to tie a square knot? Was it helpful to have an example of the knot to look at? What

would have made this process easier?

Equipment: 30 feet (9 meters) of rope approximately 3/8 inch to 1 inch (9 to 25 mm) in diameter.

Alternative Categories: Problem solving,

Additional Information: †The solution techniques can vary considerably depending on how the

group chooses to pick up the rope. If the facilitator says the phrase, "where ever you touch the rope

with your right hand must remain there throughout the activity," it is possible that some groups will

realize that only using their left hands allows them to move anywhere they want. If half of the group

picks up each side of the rope (which is very typical), both sides will usually complete about half the

work. If a single participant chooses to hold the left side of the rope, and the rest of the group is on

the right side, it is fairly easy for the single participant to do all the work of tying the knot.

Other variations include blindfolding every other participant and tying other types of knots

and bows with the rope. A long segment of tubular nylon webbing could also be used to tie a water

knot using this technique.

Page 86: Icebreakers, Energizers and Teambuilders

Under Where

Description: The Challenge is for the entire group to get under the cloth, so that it completely covers

the group, without using their hands, arms or head in any way.

Storyline/Metaphor: During your latest climbing expedition, your group happens to be exposed

during the beginning of a solar flare up. Against the white snow, the sunlight will be blindingly

bright, so your group needs to relocate underneath the community ground cloth upon which you were

previously sleeping. Since your hands are full of your possessions and equipment, you can only use

your legs and bodies to accomplish this Under Cover attempt.

Safety Considerations: For safety reasons, plastic cloth (such as a shower curtain, plastic bags or

waterproof tarps) should not be used because these materials pose a safety risk for suffocation. Better

to use any kind of open weave or breathable cloth. If this activity is conducted outside, clothes will

inevitably become dirty.

Debriefing: Did you have a plan before attempting to go Under Cover? Were you able to

accomplish this task using that plan? Were there any difficulties that you didn't realize would occur?

Would your plan have worked if you had 3 more participants?

Equipment: A tarp, blanket, or a large square of cloth, at least 15 feet (4.5 meters) square. Lay this

material perfectly flat on the surface of the ground or floor.

Alternative Categories: Cooperation,

Additional Information: Consider including several nearby objects as part of the materials which

must be included under the cloth. Other variations can include requiring all participants to stand

beneath the cloth, or to be sitting down, or lying down.

A sometimes interesting, and frequently wet variation, is to have each participant carry a glass

of water in each hand during this activity. Other props, such as tennis balls, also keep participants

from unintentionally grasping the cloth with their hands.

Page 87: Icebreakers, Energizers and Teambuilders

Under the Doormat

Description: At one time, it was typical to leave an extra key to the house under the doormat on the

front porch. The Challenge is for two people to step on the carpet, and without stepping off, each

collect one of the keys below the carpet. This activity has more to do with personal space than with

keys, but provides an interesting dilemma for two people.

Storyline/Metaphor: It has been raining all day, with no signs of stopping. You and a friends run

from the car to the house through soggy puddles as the rain pelts you from above. You make it to the

narrow front porch with a small roof that just barely blocks the rain. Somewhere during that mad

dash to the house however, you dropped your keys. Oh well, you can find them after the rain stops,

and besides, there should be a spare collection of keys under the doormat. The only problem is that

you'll need to get them without stepping off the mat, or you'll be drenched by the downpour.

Safety Considerations: The most obvious concern is that partners spot each other effectively during

this activity. Prior to beginning the activity, some explanation of spotting techniques would be

appropriate. It is also important to understand the limitations of invading someone else's personal

space.

Debriefing: One of the first issues that can be discussed with Under the Doormat, is the necessity or

desire for "personal space." Did you feel that your personal space was compacted? Do you think your

partner was helpful during your attempt to retrieve the key? Did the size of the doormat make a

difference? Did having neighbors help? Did you have a plan for retrieving the key, or did you simply

try a variety of techniques until one worked?

Equipment: A piece of carpeting about 8 inches (200 mm) square. Two keys, coins or buttons.

Place the keys below the carpeting before participants step on.

Alternative Categories: Cooperation, Trust

Additional Information: Changing the size of the carpets can make the difference between an easy

activity and a difficult one. For starters, you can begin with a 12 inch (305 mm) square pad, and place

the keys on top of the pad. Now all you have to do is bend down carefully, and have each partner

collect one of the keys. Using smaller pads, and placing the keys initially under the edges of the

carpet makes the difficulty level increase. The most difficult level is a very small carpet with both

keys underneath and near the center.

Page 88: Icebreakers, Energizers and Teambuilders

All Aboard

Description: The Challenge is for all group members to stand aboard the platform long enough to

sing one verse of Row, Row, Row Your Boat, without touching the surrounding ground. Begin with

the largest platform and repeat the activity with increasingly smaller platforms.

Storyline/Metaphor: Global warming has melted the polar ice caps and the surviving members of

your group must take residence on an island which continues to shrink as the water level rises. You

are on a ship at sea that has suddenly begun to sink. The only safe place is the crow's nest. As

participants continue to mount part of the crow's nest breaks off, leaving smaller and smaller

available space for the members of your crew.

Safety Considerations: All Aboard is clearly a proximity activityóthat is, it brings participants very

close together, sometimes in very intimate contact.

Debriefing: What techniques worked well? Which techniques did not work? What if we had twice

as many people? What is the smallest size island we could fit on? Did you feel that other members of

the group listened to your ideas? What if part of the group had been blindfolded? Could you do this

activity without talking? What if there was no gravity? What if it was very windy?

Equipment: Directions are given for creating an All Aboard platform ....

Platform One 3/4 inch (19 mm) Plywood Top 15.75 inches (400 mm) square

Two 2x6's cut to a 4.5 inch (114 mm) width by 15.75 inches (400 mm) long

Two 2x6ws cut to a 4.5 inch (114 mm) width by 12.75 inches (324 mm) long

Twenty 2 inch (51 mm) long exterior deck screws.

As an alternative, this activity can also be performed with various size carpet squares, plywood

panels, nonskid throw rugs or tarps.

Alternative Categories: Problem solving

Additional Information: As a facilitator and spotter, instruct participants that only their feet may

touch the All Aboard platform. Participants may stand on their own foot, but not on the feet of other

participants. Do not lock elbows with other participants. All participants must be touching the

platform with at least one foot. Participants will typically find some method of connecting arms

across the platform and standing up together.

Page 89: Icebreakers, Energizers and Teambuilders

Group Web

Description: This teambuilding activity is designed to 1) provide participants with an opportunity to

share important personal information with the group and 2) provide a visual representation of the

connection and accountability inherent in teamwork. Ask participants to sit on the floor in a circle.

The facilitator holds a large ball of twine or string. Tell the group that they are now going to take

turns sharing personal information related to their work styles, interests, or group expectations. The

facilitator poses a question to the group (sample list provided below) and then shares his/her

response. Next, the facilitator tosses the ball of string to a participant seated across the circle while

continuing to hold onto the end of the string. The second person shares his/her response, holds onto a

piece of the string and then tosses the ball to another participant. This process continues until each

member of the team has had a chance to share. By tossing the twine around the group, the

participants have woven an intricate and tight web which connects all members of the team in some

manner (hint - encourage participants to hold the twine taught). The web can illustrate the support

network of the group to its members, the “safety net” the group creates for one another, and the

interconnectedness and interdependency of all the group members in relation to the group’s success

and strength.

The group facilitator then asks two or three members to “drop” their piece of string. The web will

begin to sag and appear very weak. The facilitator can then discuss how important each participant is

to the team and visually demonstrate the effect that low levels of involvement and commitment has

on the entire team.

If time allows, the group can unravel the string in reverse order and share personal stories or

information on a second team building topic. Group members can also cut a piece of string from the

web to keep as a reminder of this exercise and the thoughts the group shared.

Time: 30 minutes or longer (depending upon the group size)

Group Size: Works best with groups of 10-25

Safety Considerations: The nature of the sharing can involve personal fears and emotions which

may be difficult for some to share. Stress that the activity is not mandatory and allow for some

flexibility in how much each person shares.

Debriefing: See above

Equipment: Ball of twine or string, sheet to record answers to questions before beginning to share

and form web

Alternative Categories: Cooperation

Additional Information: The facilitator may choose to not participate since he/she may not be an

actual member of the group.

Page 90: Icebreakers, Energizers and Teambuilders

Possible Group Web Questions

What is one goal you have for next semester?

What is a motto you try to live by?

What is the greatest challenge you are facing?

What do you value most in life?

The best way to motivate me is...?

The kind of support I want from the staff is...

I become defensive when...

The most effective way to confront me is...

One thing you should know about me to work with me is...

When I am stressed I...

To reward me for a job well done, you can...

When I have free time, I...

Top 5 Things You’re Worried About/Top 5 Things You’re Excited About

Page 91: Icebreakers, Energizers and Teambuilders

The Clock

Description: It would be almost impossible to convince a sophisticated coed group of students that

playing a merry-go-round game can be fun and challenging. However, asking a group to see how

quickly they can complete the "clock" requirement accomplishes just that.

After having completed a few warm-up exercises, ask the group to form a large hand-in-hand circle.

Indicate to the circled group that you would like them to rotate clockwise 360˚ in one direction and

then rotate back 360˚ to the start. The goal is to see how quickly the group can complete the double

rotation. The attempt is timed and time is stopped if anyone breaks his/ her grip with a partner.

Group cooperation is obviously essential. A good time for 30-35 people is anything below 30

seconds. In establishing a time goal, assign about one second per player, subtracting an additional

second for every ten participants.

Place sweatshirts (or some such markers) at both "six o'clock" and "twelve o'clock" (3 and 9 o'clock

too, if you're compulsive) inside the circle, so that the group has boundaries to rotate around and

reference points for starting and finishing. If the group breaks contact three separate times, stop the

activity temporarily and suggest coming back to it at another time. It gives the group something to

look forward to and encourages concentration the next time around.

Time: 15-20 minutes

Group Size: Works best with groups less than 40 (larger groups can be broken up)

Safety Considerations: The main safety considerations are minor. They include twisted ankles,

falling participants, and winded runners.

Debriefing: Any of the following questions may be used to guide the discussion: Why did the group

have so much trouble retaining a connected grip? What could have been done to keep the group

together as you attempted the double rotation? Is it important to have fast people in the group?

Would it have been more efficient to exclude the slow runners? More satisfying?

Equipment: Markers for the inside of the circle (optional)

Alternative Categories: Cooperation

Additional Information: For an additional challenge, ask the group to begin in a seated-on-the-

ground position and also finish up in that position. The clock stops when the last person sits on the

ground.

Page 92: Icebreakers, Energizers and Teambuilders

Great Divide

Description: Have the group line up, shoulder to shoulder, in a horizontal line. Have each member

of the group touch their feet together with the person next to them on either side. The objective of the

activity is for the group to move from one place to the next without breaking their feet apart. Mark

off a finish line about 15’ from the starting line. The group may keep their feet connected in any way

they like (except by tying them together - for obvious safety reasons). Their shoes must remain on

their own feet throughout the initiative. A break of feet can result in any number of penalties

including losing the ability to speak, being blindfolded, or having to return to the beginning. It is

your call as a facilitator as to how much frustration you want to impose.

Time: Depends upon group size

Group Size: Works best with groups less than 50

Safety Considerations: No tying shoelaces (or anything else) together. Otherwise, be on the lookout

for falls.

Debriefing: Watch the group’s process of solving this problem. Astute observations will give you

more ammunition with which to debrief. Any of the following may be appropriate issues to discuss:

What ineffective strategies did you use in trying to reach your destination? Why were they

ineffective? What changes in strategy were made in the process of solving this problem? Did

everyone reach consensus on a method of movement? Did this make it easier or harder? Were there

any violations of the stated rules that went unspoken? If so, why were they unspoken? How well did

the group deal with set-backs (breaks)? Were the strategies for dealing with setbacks effective or

ineffective? Why?

Equipment: Markers or masking tape for the starting and ending points (optional)

Alternative Categories: Cooperation

Additional Information: A variation of this activity is to break the participants into two groups.

Separate the groups about thirty feet apart, and have them form their line facing the other group.The

objective is for the two groups to meet. A facilitation tip is to let the group set their own parameters.

Have them define what a break is, and how many times they can break before having to implement a

penalty.

Page 93: Icebreakers, Energizers and Teambuilders

Parade

Description: Parade is a ground level challenge activity that requires no equipment at all. It provides

a challenge of getting from here to there with various constraints on the group. The Challenge is for

the group to move the entire group from Point A to Point B, a distance of about 20 feet, with a

decreasing number of contact points with the ground each time the journey is made. All participants

must be in contact with the rest of the group. In order to reduce some of the risk to this activity,

participants should be instructed not to carry individuals on their shoulders.

Storyline/Metaphor: Part 1. Your group has been asked to participate in an annual holiday parade to be held in

New York City. Using only the participants now present in your group, you must construct a parade

float, with no more than 20 points of contact with the ground. Parade judges particularly enjoy

musical floats, so you might want to consider having live music (humming, singing, percussion, etc.)

on your float.

Part 2. The organizers of a European festival happened to see your New York City parade

float and have invited you to attend their celebration this year. However, the streets of the town where

the parade is to be held is quite a bit smaller than New York City, so for this parade only 15 points of

contact can be made with the ground.

Part 3. Well, your group obviously knows how to make the finest parade float in the world.

While you were parading in Europe, another foreign nation saw your float and have invited you to

their country. This country is known for their festivals and exceptionally narrow streets. For this

parade you can only have 10 points of contact with the ground, and will need to provide very loud

music to overcome the roar of the crowd that is expected to view the parade.

Safety Considerations: Participants may choose to carry other group members; proper spotting

should be included. When participants are limited in the number of contact points with the ground

they may choose to step on each other’s feet. Emotional risks are minimal

Debriefing: Debriefing issues include discussing if there were any group members with special

needs during the movement of the parade float. Discussing the leadership roles during the activity

(i.e. was there a music director, someone chanting a cadence, a dance choreographer, etc.)

Equipment: If participants are likely to crawl or roll for this activity, an appropriate playing surface

is necessary. A flat grassy lawn is ideal when outdoors, or a carpeted room inside. Try to avoid

driveways and other hard surfaces.

Alternative Categories: Problem solving, Resource management

Additional Information: This is an activity in which participants sometimes find themselves locked

into a single mode of thinking, and try to use several walking or hopping participants to move or

steady the rest of the group. As the number of feet touching the ground decreases, such groups will

generally think that the minimum number of feet touching the ground cannot possibly decrease below

a fairly high number. By asking participants what the minimum number of feet touching the ground is

for the parade, the facilitator can help the group move away from their locked thinking and focus on

the task of reducing the number of feet (but not necessarily contact points) touching the ground.

Page 94: Icebreakers, Energizers and Teambuilders

Traffic Jam

Description: The object of this largely cerebral problem is to have two groups of people exchange

places on a line of squares that has one place more than the number of people in both groups. The

physical set-up can be arranged almost anywhere. The boxes can be marked with chalk, masking

tape, scratched in the dirt or be paper plates, scrap paper, etc. The marks or markers should be placed

an easy step away from one another.

To begin, one group stands on the places to the left of the middle square, the other group stands to the

right. Both groups face the middle unoccupied square. Using the following moves, people on the left

side must end up in the places on the right side, and vice versa.

Legal Moves:

1. A person may move into an empty space in front of him/her.

2. A person may move around a person who is facing him/her into an empty space.

Illegal Moves:

1. Any move backwards.

2. Any move around someone facing the same way you are; i.e., you are looking at their back or

around two people facing you.

3. Any move which involves two persons moving at once.

If the group gets stuck at any point (i.e., the only possible move is an illegal move), they must return

to their starting positions and start over.

Time: 20-30 minutes

Group Size: Works best with groups of 6-10 (larger groups can be broken up into smaller groups to

do the activity simultaneously.

Safety Considerations: None

Debriefing: This is one of the few problems in which a group will eventually decide to have one

person take charge and for the others to be quiet and follow directions. This is worth talking about in

comparison to other initiative tests, and other life situations. It can lead to a useful discussion of

leadership styles, the selection process of the leader, the experience of being a follower, etc.

Equipment: Material to make a sufficient number of place markers (the number of participants, plus

one)

Alternative Categories: Problem solving, Communication

Additional Information: This is often a difficult problem. Thus, it is not recommended for younger

children. A variant for younger children is to place representations of “people” in the squares and

have the group try to solve the problem (using the same rules) while manipulating the “people” like

checkers on a checkerboard.

I forget the correct moves to this problem almost every time I present it, but I have yet to see a group

that didn't eventually come up with a solution. So don't worry about remembering the answer, just

get the rules straight and then look sagely amused by their attempts, offering an occasional

"Hmmmmmm" or "What do you think?" to solidify your all-knowing aura.

Page 95: Icebreakers, Energizers and Teambuilders

After a solution to the problem is discovered (or chanced upon) and the group discovers that one

person giving commands is the most efficient way to solve the "traffic jam," ask the group if they can

quickly solve the problem again. The leader will ordinarily stumble a bit in a repeat attempt, but the

solution will eventually be reached more efficiently.

For advanced groups: Ask the group to try it once again, indicating that you have an additional

challenge for them and that successful completion of this addition depends upon complete

understanding of the solution. When they appear confident with their solution, have them line up on

the squares in a "start" position. Indicate that completion of this next challenge involves having

everyone go through the solution moves of the original problem while holding their breath. The

group-appointed leader, who stands apart from the group, is the only one allowed to give commands,

and breathe. If anyone breathes before the last move, the whole group expires in horrible agony and

must begin again!

Example Traffic Jam Solutions

8 people in line: 1234_5678 1) 1 move to left 12345_678

2) 2 move to right 123_54678 12_354678

3) 3 move to left 1253_4678 125364_78 1253647_8

4) 4 move to right 12536_748 125_63748 1_5263748 _15263748

5) 4 move to left 51_263748 5162_3748 516273_48 51627384_

6) 4 move to right 5162738_4 51627_834 516_72834 5_6172834

7) 3 move to left 56_172834 5671_2834 567182_34

8) 2 move to right 56718_234 567_81234

9) 1 move to left 5678_1234

6 people in line: 123_456 1) 1 move to left 1234_56

2) 2 move to right 12_4356 1_24356

3) 3 move to left 142_356 14253_6 142536_

4) 3 move to right 1425_63 14_5263 _415263

5) 3 move to left 4_15263 451_263 45162_3

6) 2 move to right 4516_23 45_6123

7) 1 move to left 456_123

Page 96: Icebreakers, Energizers and Teambuilders

Mine Field

Description: Scatter a collection of tennis balls onto a floor (or field) area and arrange them so that

they are randomly but somewhat equally distributed within and about the available area of play.

About 30-50 balls are required for a typical mine field arrangement.

The object of this highly visual activity is to verbally guide a blindfolded partner through the mine

field to the far safe side. Verbal directions must come from the sidelines; i.e., the verbal leader is not

allowed to stand next to his/her partner within the mine field. The soft-footed jaunt from boundary to

boundary is timed. For each nugget touched there is a 15 sec. time penalty added to the final time.

Have each pair trade roles after an initial attempt.

Time: Depends upon group size

Group Size: Depends upon space and time available (works best with 5-15 people crossing the

minefield simultaneously)

Safety Considerations: Most of the safety issues in this activity are linked to the blindfolded

participant. Be sure that accurate instructions are communicated and that the playing area is

relatively safe for the sightless participant. Tripping over tennis balls, and associated injuries (i.e.

sprained ankles, spills to the ground, etc.) are also relevant safety considerations.

Debriefing: You may address any of the following issues: What was it like to be totally dependent

on another person’s instructions? What effect did the time constraints have on your emotions? How

did you perceive the challenge of being totally responsible for the well-being of another person?

How could communication have been improved? What communication improvements were made?

Equipment: Enough blindfolds for every participant (one per person), 30-50 tennis balls (this is

somewhat dependent on your playing area size).

Alternative Categories: Communication, Trust

Additional Information: None

Page 97: Icebreakers, Energizers and Teambuilders

Blind Polygon

Description: Have the group from a circle alongside a rope already placed on the ground or floor.

Next blindfold all the participants and have everyone take ahold of the rope with both hands. The

objective is to have the group, while blindfolded, form different shapes with the rope. The facilitator

calls out a particular shape (circle, square, triangle, rectangle, trapezoid, right triangle, octagon, etc.),

and the group must make that shape with the rope. Depending on the skill of the group you may have

different “quality tolerances” in the shape of the rope; generally a “perfect” shape is the requirement.

Time: 15-20 minutes (depends upon how many shapes the group forms)

Group Size: Works best with groups less than 50

Safety Considerations: Blindfolded individuals running into objects, one another, or falling down

can incur minor injuries.

Debriefing: Although many group dynamics issues may present themselves, you may choose to

address any of the following questions in your discussion: Did a leader for the group emerge? How

was this leadership shown? How did it feel to be without sight? What systems of communication

developed? Were they all effective? What was the most difficult task to accomplish in this activity

(aside from the activity itself)? Were you comfortable with your individual roles in this activity

(leader, follower, planner, etc.)? If not, what caused this discomfort? Did you voice it? Why not?

How is expressing discomfort done effectively?

Equipment: Blindfolds, rope, string, or piece of webbing 10’-50’ long (depending on group size).

For a group of 12, a rope of 20’ - 25’ should be adequate.

Alternative Categories: Communication, Cooperation

Additional Information: A variation to this activity is to have the group arrange themselves in a

particular shape while blindfolded (without the rope). If a group is having difficulty with the activity,

the facilitator may allow the group to check their progress by taking off their blindfolds for 3-5

seconds (no talking), and then putting their blindfolds back over their eyes and continuing the

activity. Another option is to have the group elect one person to be the “eyes” of the group. This

person may only speak in two word sentences when giving directions.

Page 98: Icebreakers, Energizers and Teambuilders

The Spiderweb

Description: The challenge is for the entire group to travel through the web to the other side,

without touching the web. Each participant must travel through a different opening in the web. In

addition to watching the web for contact, you can add a bell so that contact is more easily noted. In

the event of contact, offer an option to the group, such as, "you can either start again from the

beginning, or, you can pass two people back through." A touch while passing people back through

counts the same as any other touch, thus resulting in another penalty. This allows the group to decide

their fate, and involves a conscious choice, rather than a penalty or consequence.

Time: 20-45 minutes

Group Size: Works best with no more people than there are openings in the web (larger groups may

be allowed to use openings twice)

Safety Considerations: Be especially cautious near the roots of trees. The footing is uneven here

and not suitable for passage. Encourage participants to stick to the middle regions of the web, far

away from trees or support poles. The Spiderweb requires some preliminary exposure of the group to

spotting techniques, problem solving and a somewhat higher physical activity level than other

challenge activities. Do not allow participants to dive through the web, as that could result in serious

neck injury, rope burn, and web destruction.

Debriefing: At the beginning of the activity, did everyone know what their duties were? Were any

of the original plans altered during the course of the activity? Why? Would additional planning have

prevented these alterations? If contact occurred, what was the reaction of the group to the person that

noted the contact?

Equipment: 100 feet of 1/4 inch rope to form a framework between two trees or poles that are about

30 to 40 feet apart. 80 feet of 3/16 inch shock cord or clothesline cord to create the web pattern.

Project Adventure and Challenge Masters both provide stand-alone equipment for portable versions

of this activity, trees not included.

Alternative Categories: Problem solving, Cooperation

Additional Information: This is one challenge activity that requires the facilitator to say, "You have

5 minutes to plan your technique. At the end of that time, I would like to review your plan with you,

before you begin." This review process encourages the group to plan, but more importantly, it

provides the facilitator with every detail of movement, so that they may anticipate appropriate

spotting positions before a participant begins their passage.

Page 99: Icebreakers, Energizers and Teambuilders

Social Barometer: Gender Roles

Description: This activity is designed to create greater empathy with the opposite sex, increase

awareness of traditional sex roles and their influence on us, and to explore broader social issues

which may not be generally recognized as revolving around sexism. Post three signs around the

room entitled “AGREE,” “DISAGREE,” AND “NEUTRAL.” Explain to the group that you will be

reading various statements, one at a time. Upon completion of the reading, each person must quickly

decide if he/she agrees, disagrees, or has no opinion concerning the statement. Each person must

then go to the sign indicating their opinion. A list of gender role statements can be found below.

Feel free to create your own.

Tell the participants that once everyone has chosen a sign, the facilitator will allow people in the

“AGREE” and “DISAGREE” groups to briefly explain why they are there. All other participants

should remain quiet and listen very carefully to what others say. Remind participants that this is not a

debate but a chance to listen to opinions. Tell them to try not to get frustrated if they are not

recognized to speak. People will be able to discuss further after the exercise.

Also indicate to the participants that you will be seeking reasons for why an individual has chosen

“NEUTRAL.” People rarely have absolutely no opinion concerning a particular issue.

Time: 60 minutes (depends upon the number of items read and discussed)

Group Size: Works best with groups less than 30

Safety Considerations: The public expression of opinions and feelings concerning sexism and

gender roles in society may be a high risk activity for students who have not established trusting

relationships with group members. This activity should follow get acquainted and trust building

activities in order to ensure that group norms have been established and participants are familiar with

one another. It is also important for facilitators to monitor the emotional level of the room and

encourage participants to express their opinions using gender sensitive language.

Debriefing: After the group has processed a number of statements (between 20 and 30 depending on

time, the group’s mood, etc.), have them sit in a circle. Ask these questions to facilitate discussion:

What one thing surprised you most during this exercise? What one thing was most disturbing? What

was the most beneficial aspect of the exercise? What beliefs of your own, if any, have been

challenged by this exercise?

Equipment: Large room, continuum signs, tape, markers

Alternative Categories: Diversity awareness

Additional Information: This activity could be modified to facilitate discussion on a wide range of

topics (e.g., racism, societal values, Greek life, etc.)

Page 100: Icebreakers, Energizers and Teambuilders

Gender Roles Opinion Statements

Women gossip too much.

Men brag too much.

Women spend too much time with hair and make-up.

Men watch sports on television whenever they get a chance.

Women need to think more about their families than their careers.

Whenever the going gets tough, women cry.

All men are potential rapists.

All men think about is sex and sports.

If women want equality, they should be more like men.

Men and women are equal in our society.

Women have achieved everything they need to achieve.

The women’s movement has set women back.

If women ran the world, we wouldn’t be in this mess.

I don’t understand men.

I don’t understand women.

Men are violent.

Family comes second to men, they are more concerned with careers.

The problem with women is they care too much.

The problem with men is that they want to be active at the expense of others.

When discussing gender, it is more important to look at similarities than differences.

Page 101: Icebreakers, Energizers and Teambuilders

Fishbowl

Description: This activity is designed to allow men and women to hear each other discuss questions

and exchange information about their lives as males and females. Form two groups based on gender.

Decide which group will be in the fishbowl first (suggestion--flip a coin!). Have the participants

beginning the discussion arrange their chairs in a circle. The remaining participants will act as

observers and should place their chairs around the outside of the fishbowl

The gender group in the center is asked to complete the following statements read by the facilitator:

Some things I like best about being a male/female are...

What I find hard about being a male/female is...

As a male/female I am proud of...

As a male/female I feel limited when...

As a female/male, I feel powerful when...

After each statement, the group members in the center share their perspectives. Pace the statements

so that each question is given time. Try not to cut off discussion too early. Each group has 25

minutes in the center of the fishbowl (5 minutes/question).

Once the first group has responded to all the questions, it is time to switch groups. Once both groups

have been in the fishbowl, the entire group can process the experience using the debriefing topics

provided below.

Time: 60-75 minutes

Group Size: Approximately 20 participants with a balance between men and women

Safety Considerations: The public expression of opinions and feelings concerning gender roles in

society may be a high risk activity for students who have not established trusting relationships. This

activity should follow get acquainted and trust building activities in order to ensure that group norms

have been established and participants are familiar with one another. It is also important for

facilitators to monitor the emotional levels of participants and provide support and intervention when

necessary.

Debriefing: What did you find most surprising during this exercise? What was most disturbing?

Describe your emotions while sitting in the fishbowl. How did it feel knowing you were being

watched or observed? Did that change the way you answered any questions or alter your nonverbal

behavior in any way? Describe your emotions and reactions while observing and listening to the

other group. What beliefs of your own, if any, have been challenged by this exercise?

Equipment: None

Alternative Cagegories: Diversity awareness

Additional Information: This activity could be modified to initiate discussions on a wide variety of

topics (e.g., racism, societal values, etc.).

Page 102: Icebreakers, Energizers and Teambuilders

Crossing the Line

Description: This activity is designed to provide participants with an opportunity to explore the

diversity present in our campus organizations, our communities, and most certainly, our larger world.

This activity will involve labeling and personalizing some of this diversity. This personalization

might prove difficult at times. Eventually, however, it might empower participants to break down

some of the stereotypes and assumptions that individuals--as products of diverse cultures and

experiences--hold.

Ask all participants to gather on one side of the room and face towards the center (the facilitator

should explicitly demonstrate this action). Once everyone has gathered together, call out specific

categories/labels/descriptions, and ask that all of those to whom this applies, walk to the other side of

the room. For example, request that anyone with brown hair walk to the opposite side of the room.

Sample facilitator instructions: “If this describes you and you feel comfortable acknowledging it,

you would walk to this side of the room (demonstrate). Once there, you would turn and face the side

of the room you just left. Get in touch with your feelings and think about those people who are both

on your side of the room and on the other side of the room. Remember, there is no pressure to cross

the room if you don’t feel comfortable doing so. You will need to make that decision.

Remember, there are two very important ground rules for this activity: 1) The first involves listening.

Let’s have silence throughout the exercise--no talking, snickering, giggling, or nonverbal messages

and 2) It is imperative that we respect the dignity of each person who is here. ALL that is shared

should remain confidential--nothing that is offered should leave this room. However, if after the

workshop you really need to talk to a particular individual, be sure to ask his/her permission.”

After a few seconds, continue with another category and ask participants to cross the line if this

description applies to them. Several suggested categories are below. DO NOT ask all of the

categories. Choose several that you think would best allow residents to understand diversity in its

broadest context. Feel free to write your own categories. The number of categories used in this

experience will depend on the group’s time constraints and emotional comfort with the activity.

It is important to facilitate a discussion of the students’ experiences after completing the activity.

Debriefing questions that will help spark discussion are provided below.

Time: 30-60 minutes

Group Size: Less than 40

Safety Considerations: The level of risk experienced by participants in this activity is dependent

upon the nature of the categories and labels selected by the facilitator. It is a good idea to incorporate

this activity after the group has already participated in a series of low risk, get acquainted activities.

It is also recommended that facilitators begin the exercise with low risk categories and gradually

introduce descriptors of a more personal nature.

Debrief Topics: Use the following questions to spark discussion. As much as possible, try to get

participants to focus on their feelings. What kind of feelings did you have as you participated? How

did you feel when there were very few of you on one side of the room? What types of assumptions or

judgments did you make of others? How were you influenced by the movements of others? What

did you learn through this activity that we can use to make this a better, more welcoming community

(group)?

Page 103: Icebreakers, Energizers and Teambuilders

Alternative Categories: Icebreaker, Diversity awareness

Additional Information: None

Possible Cross the Line Categories

Anyone who... - wears glasses

- is not from Missouri

- has visited another country

- prefers basketball to football

- prefers day to night

- prefers blue to orange

- prefers left to right

- has never flown

- prefers cats to dogs

- roots for _______ over ________ (UGA over

Florida)

- prefers Mexican food to Chinese

- since his/her first year in high school

has been in love and been hurt

- feels that he/she hasn’t formed a close

friendship

- is Catholic

- is Protestant

- is Jewish

- is Atheist or Agnostic

- is a person of color

- feels that she/he knows very little about

his/her cultural heritage

- would describe his or her family as blue

collar or working class

- would describe his or her family as middle

class

- would describe his or her family as upper

class

- is the oldest in the family

- is the youngest in the family

- is an only child

- has low self-esteem

- would like to lose five or more pounds

- feels lonely

- has received straight A’s in at least one

semester

- has been severely disappointed in his or her

grades at least one semester

- has had serious thoughts about transferring to

a different school or dropping out

- considers him/herself a Democrat

- considers him/herself a Republican

- considers him/herself a Socialist

- considers him/herself a feminist

- whose natural parents have divorced

- feels estranged from one or both parents

- has a medical or learning disability

- believes it is alright for someone to have a

date of the same gender at a high school prom

- has a family member who is gay, lesbian, or

bisexual

- has experienced the effects of drug addition

in the family

- had a friend or relative who attempted to

commit suicide

- is uncomfortable with the way she/he looks

- feels unfairly treated

- has a friend who is gay, lesbian, or bisexual

- has cried at least once this year

- wants a hug right now

Page 104: Icebreakers, Energizers and Teambuilders

Cultural Identity

Description: This activity is designed to provide participants with an opportunity to explore the

meaning of “diversity” and celebrate the unique cultural experiences that have shaped their lives.

Read or paraphrase the following introduction:

“For each of us our identity is comprised of many different “cultures.” These cultures include groups

to which we belong, sometimes by choice (Democrat or Republican) and sometimes not by choice

(gender and race). “Culture” could also include experiences that we’ve had (growing up on a farm,

growing up in a single parent home or as an only child). With each of these cultures comes a set of

values or beliefs. For example...(provide a personal example).”

Ask each participant to think of two cultures or identities that are a part of who they are and shaped

their beliefs and values as a child. They are to symbolically draw these two cultures or identities on

an index card (maybe a barn or a haystack for growing up on a farm) and to think of at least one

belief or value that they learned as a result of each of the two cultures or identities. Stress the

importance of confidentiality as people reveal their identities and values. Nothing learned in this

activity will be discussed outside of the group.

After they have had the chance to think of and draw their cultures, they should tape the card to their

chest. Then have people mingle around the room and discuss their cultures and the values that come

with them. Allow them about 15 minutes to mingle.

Have them return to the large group for some discussion. Make a list of some of the cultures or

identities that are part of the people in the class. What beliefs or values come with these

cultures/identities? You will probably end up with a fairly long list. Be sure to emphasize that all of

the things listed, and much more, are a part of “diversity.” It also reinforces the notion that

participants must understand themselves before they can fully appreciate others.

Time: 30-60 minutes (depends upon the length of processing)

Group Size: Works best with groups of more than 10

Safety Considerations: This is a low to medium risk activity, depending upon the comfort level and

trust that has previously been established in the group. It is important that facilitators monitor the

emotional level of the group.

Debriefing: How do you deal with people who have opposite identities and values from yourself? Is

there some truth to “opposites attract?” Do your identities and resulting values ever change? Give

examples. Is there danger in assuming that people with certain identities will have a prescribed set of

values and beliefs?

Equipment: Markers, white paper or index cards for each participant, tape

Alternative Categories: Icebreaker, Diversity awareness

Additional Information: None

Page 105: Icebreakers, Energizers and Teambuilders

Wind in the Willows

The group forms a circle, facing towards the middle, with shoulders touching. One participant

proceeds toward the center of the circle. That person assumes the stance of arms crossed over the

chest, feet together, and body as stiff as possible. The members in the circle assume the spotting

stance. The person in the middle of the circle is going to fall towards the circle and will slowly be

passed around. The person in the middle of the circle needs to go through the commands to make sure

that the spotters are ready. The facilitator should walk around the outside of the circle to reenforce

spotting techniques.

Trust Falls

An effective and dramatic group trust exercise can be accomplished by asking a student to stand upon

a stump, platform, ladder rung, etc., and fall backward into the arms of a prepared group of spotters.

There should be at least 10-12 individuals standing on level ground to act as catchers. The platform

should be 6 feet high or less. The person falling should keep his/her arms held closely to the side of

their body and fall with the body rigid; i.e., not bending at the waist. If the falling person does bend

(pike) it concentrates the force of the fall to a small area (the posterior) and makes catching the bent

faller more difficult.

The two lines of catchers stand shoulder to shoulder facing one another. Hands are extended palms up

so that the hands are alternated and juxtaposed to form a secure landing area. Do not allow catchers,

facing one another, to grasp hands or wrists in order to provide a firm, solid landing; knocked heads

will result.

Assign one person in the group to stand on the platform with the volunteer about to fall. It's that

person's responsibility to make sure the faller is: (1) spatially aligned with the catchers, (2) holding

onto his/her pant seams tightly or with hands in pockets to prevent spontaneous flying elbows, (3)

tilting his/her head back as a means of remaining rigid.

The platform proctor also should rearrange the spotters if it appears there is an appreciable strength or

size discrepancy in opposing catchers. The proctor asks the catchers if they are ready and directs

them to look up at the person about to fall. The fall follows immediately.

As an instructor, do not succumb to the temptation of being the first person to fall. The smiling,

apparently confident group below you has probably never caught anyone before and the sight of a

falling instructor, coupled with a novice's prerogative of doing everything wrong, might be enough to

result in a very hard landing: not speculation, fact! Place yourself in the catching line so that if

everything goes wrong, you can either catch the falling volunteer by yourself or do a good job of

slowing him/her down. After the students have caught a few fallers, remove yourself from the

spotting line, keeping a close eye on what is happening. If eventually the students say, "How come

you haven't tried this yet; don't you trust us?" then it's time for your show of calculated confidence. If

you are not planning to fall because you don't trust the students, then don't use this exercise. If you

are working with a class of elementary age students and you are clearly too heavy for them to catch,

it's obvious that your choice to abstain has nothing to do with the students' lack of ability.

Try to have the participants alternate their position in the spotting line as different people take their

turns at falling, so that all can eventually experience the responsibility of being a catcher. If you have

a large group (20-40), it's clear that only a few students actually will be doing the catching at one

time. To involve the entire group, ask the falling (fallen) person to continue holding himself/herself

rigid so that he/ she can be passed from hand to hand down the entire line of catchers. To further the

commitment, ask the catchers to lift the faller to an overhead position for the trip down the line. Be

aware that trust can be diminished as easily during this "hands on" passage as during the falling

sequence. If a participant is dropped at any time, it will be awhile before the group, and particularly

Page 106: Icebreakers, Energizers and Teambuilders

the dropped person, displays much enthusiasm toward future participation. Appoint someone at the

end of the line to be responsible for holding up the participant's torso while his/her feet are being

lowered to the ground. Reversing this procedure is not met with much humor.

Make an attempt to achieve 100% participation during this activity, even if participation means

simply standing on the platform and looking down at the line of catchers. From this point, "the

position of potential," it's often easier to go ahead and fall than climb down. To quote from a former

student who had been avoiding an attempt, "That's not fair, Karl. You know if I stand up there I'll do

it." On the other hand, very little is achieved by demanding that a student stay up there until he/ she

makes an attempt. Participation in this and all activities must result from the student's own decision

and not because of the instructor's impelling personality and certainly not from any cute coercion

tricks. Also, I feel that a student should not be left standing on a platform for more than a few

minutes. The choice to perform or not should be entirely up to the participant, but a decision must be

made to either go or not go after a reasonable period of time. The consequence of deciding to wait

"until next time" is the mental anguish experienced in anticipation of that next time. The benefit of

climbing down is that the student knows the activity is indeed voluntary and that his/her decision is

being respected.

Contraindications:

There is a danger in beginning this activity from too high a platform. If the head and shoulders of the

falling participant reach the catchers' hands before the feet, the platform is too high. A standing

height of 7'-8' will produce this result. If some of the participants complain that the starting height is

too high for them (even if it is only 4'-5') don't hesitate to offer them as low a starting height as

necessary in order to include them in the activity. After some initial successes at a lower height they

may then want to try a higher level. However, in your initial presentation, start with a challenging

height; i.e., begin with a comparatively substantial challenge and then back off a bit for those who

need an incremental series of boosts.

Ask for a volunteer to be the first one to fall. There always seems to be 2-3 individuals who want to

try anything first, so as unobtrusively as possible, choose the lightest volunteer. There's little value in

choosing El Gordo to provide an immediate and meaty challenge. Give the catching line some

success before you release the 200+ pound DF (designated faller).

Ask all catchers and fallers to remove wrist watches and jewelry. Falters should also remove keys,

pencils, etc., from their pockets and large buckles from their belts.

Mention the potential dangers of using this activity "after hours." Doing a trust fall with friends after

a couple of beers can result in physical and emotional disaster. Spinal cord injuries are forever.

Trust Walk

This follow-the-leader, action-oriented walk is probably the longest duration trust activity. It is also a

fine activity for developing communication.

You will need a blindfold for each participant.

1. Cut the blindfolds long enough so that tying them around the head doesn't become an initiative

problem.

2. Offer clean blindfolds for hygienic and humanitarian reasons.

3. Use cloth that does not admit light, or else cloth that can be doubled.

4. Have more cloth on hand than you anticipate needing.

Ask the entire group to tie on blindfolds. If you have not previously mentioned the trust aspects of

participating in a blindfolded activity, those comments would be appropriate at this juncture. To wit,

Page 107: Icebreakers, Energizers and Teambuilders

the instructor will not make fun of anyone, or make anyone appear to be foolish because of being

blindfolded.

The Problem - Tell your blindfolded travelers that two group members will lead them blindfolded

through a short course or to their destination. Lightly tap two members of the group on the head (tour

guides) and tell them to come with you so that you can point out the route through the sacred ground.

Explain to the remainder of the group that you will return within five minutes and that they should

take this time to arrange themselves in some way for sightless traveling.

Take your two chosen leaders (blindfolds now off) and point out a preselected route through which

you would like them to lead the group. Spend some time, prior to the group's initial meeting, to

establish a challenging and enjoyable route. Include: bashing through some bushes, having to crawl

under and over something, walking next to water, passing over and down a 6-7 foot drop-off, etc.

Explain to the leaders that they should not tease the participants, lead them astray, etc. Explain that

they should also give verbal commands to the group members to ensure safety - reassure them that

they are on level ground, warn them of steps, roots, slopes, turns, etc. Assure the group that you and

one other proctor will be silently attending this walk to provide spotting in case of any potentially

risky moves.

As you walk along, with what becomes a very verbal group of travelers, watch for potential danger

and put yourself in a good spotting position if necessary. Most people are unhesitatingly trusting and

will walk off a cliff if pointed in that direction. Temper challenge with compassion. Point out the

route to the leaders if they seem lost. Watch and listen for situations that will be valuable to relate

during the post session discussion.

Try to end up the walk in an area that allows the group to be physically close together. After you

announce that they have arrived at their destination (blindfolds can be removed), and the initial

exclamations of "Where are we?", etc., have been made, ask the leaders to walk the group back

through the route to satisfy their curiosity and allow spontaneous sharing of reactions and sensations.

Finish up with a sit down debriefing session.

******************************