IKF Introduction to eLearning

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    eLearning

    Teaching and Learning in times of Google, Facebook, iPhone & CoProf. Dr. Andra Belliger / Prof. Dr. David Krieger

    What is

    Institute for Communication & Leadershipwww.ikf.ch

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    Concepts & Definitions

    What is eLearning good for?

    1

    2

    3

    State of the Art in Higher Education

    Web 2.0. eLearning 2.0. School 2.0 ?4

    What is eLearning?

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    1.Concepts & Definitions

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    Learning on Demand / Just in Time Training / Rapid eLearning

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    Leadership Podcast

    Learning on Demand

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    Learning on Demand

    Digital Media for Artists (500 Module)

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    1. Concepts & Definitions

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    Computer Based Training (CBT)

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    Web Based Training (WBT)

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    Page 10

    Web Based Training (WBT)

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    Concepts & Definitions

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    Teleteaching

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    Teleteaching

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    1. Concepts & Definitions

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    Open and Distance Education / Online Education

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    1. Concepts & Definitions

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    Page 17

    Blended Learning

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2.0

    Rapid eLearning

    1. Concepts & Definitions

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    Online Tutoring

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    Online Tutoring

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    Page 22

    mLearning

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    mLearning

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    mLearning

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    Page 25

    mLearning

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    eLearning

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning2

    .0

    Rapid eLearning

    1. Concepts & Definitions

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    Online Learning

    Online Education

    Just-in-Time Training

    CBT

    WBT

    Telelearning

    Online Tutoring

    Learning Network

    Open and Distance Education

    Teleteaching

    Learning on demand

    Collaborative Learning

    Blended Learning

    M(obile)-Learning

    eLearning 2.0

    Rapid eLearning

    eLearning

    eLearning

    eLearning

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    2. State of the Art of eLearning in Education

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    Initiative Schulen ans Internet (Swisscom)

    Primary & Secundary Schools

    Bild educanet

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    Primary & Secundary Schools

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    Primary & Secundary Schools

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    Highschool

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    Highschool

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    Vocational Training

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    Higher Education

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    Higher Education

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    Higher Education

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    Post Doc & Adult Education

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    Europe - EU

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    World Wide

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    Foreign Employees

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    3. What is eLearning good for?

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    eLearning can teach knowledge on everyconceivable topic

    but: there are great differences withregard to the basic skills that can begained with eLearning.

    3. What is eLearning good for?

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    What can one learn from a computer?

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    Which skills can I gain by meansof eLearning?

    Which learning goals can be attainedwith eLearning?

    What can one learn from a computer?

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    Learning Goals

    Cogniti

    rning Goal

    Aff cti

    arning Goal

    P yc o-motoric

    arning Goal

    Skills

    Knowl dge Abilities Attitudes

    Professional ills, ocial, ills, Personal ills

    Learning Goals & Skills

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    Cognitive Learning Goals / Factual Knowledge

    Goal:

    Basic factual knowledge, Learning b Memor , Relational Knowledge

    Typical Examples:

    Vocabular , Rules, Definitions,Principles, Operating Functions, etc.

    Concrete eLearning-Examples:

    Spanisch (Direktzugriff) / Business EnglishOfficeScannenBankgesprch (Login: belliger, herbstsonne)

    konomie entdeckenQuigli (Podcast zu quigli)Web eoWebDokumentation (von Zeitgeistgroup)

    ArtCampusPharmasquare (Login: ikf / ikf)

    Cognitive Learning Goals / Factual Knowledge

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    Spanish

    Cognitive Learning Goals / Factual Knowledge

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    WebGeo

    Cognitive Learning Goals / Factual Knowledge

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    Pharmasquare (Login: ikf / ikf)

    Cognitive Learning Goals / Factual Knowledge

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    Intellectual Skills

    Goal:

    Relational thinking and acting, problem solving, appl ing knowledge to practice

    Concrete eLearning-Examples:

    http://www.casus.euhttp://www.medicase.dehttp://www.swisdom.org (Login: andrea.belliger@ikf.ch / 1$ 5p8)http://www.nmc.unibas.ch/nahtkurs/

    Intellectual Skills

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    Intellectual Skills

    Casus

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    Intellectual Skills

    Medicase

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    Affective Learning Goals / Behavior

    Ziel:

    Einstellungen, Verhaltensweisen, ps chosoziale und emotionale Kompetenzen, softskills, Identifikation richtigen und falschen Verhaltens in kritischen Situationen,Rollenbernahme, Verhaltenserprobung

    Typische Beispiele:

    Verkaufsgesprch im Einzelhandel, Erfolgreich Kommunizieren im Team

    Konkrete eLearning-Beispiele:

    VerkaufsgesprchLernmodul Ethik

    Werdende VterBusiness mit StilKonfliktmanagement (Login: besucher / besucher)Telefontraining (Direktlink)

    Affective Learning Goals / Behavior

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    Affective Learning Goals / Behavior

    New Fathers

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    Psycho-motoric Learning Goals / Practical Skills

    Goals:

    Motoric activities and manual skills, coordination of ps chic and bodil fundtions

    Typical Examples:

    Ten-finger t ping, Fl ing simulator

    Concrete eLearning Examples:

    Holzbearbeitung (direkt zum Lernprogramm)Bosch MiniSignLex (Achtung: Firefox 3.5.2 und IE 8 haben teilweise Probleme)FrogSport

    kostenloser FlugsimulatoreBuT - eLearning in derBewegungs- und Trainingswissenschaft (ikf / ikf)Tennis

    Psycho-motoric Learning Goals / Practical Skills

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    Psycho-motoric Learning Goals / Practical Skills

    Working wih

    Wood

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    Psycho-motoric Learning Goals / Practical Skills

    Disecting a Frog

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    eLearning & Didactic Methods

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    Didactic Methods

    Tutorial ConceptSelf-learnConcept

    ExplorativeConcept

    eLearning & Didactic Methods

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    Tutorial Concept

    Goals:

    Step by step guiding to new knowledge , leading the learner, logicallstructured leaerning sequences, differentiated feedback, direct evaluation of

    learning progress.

    Typical Examples:

    Factual knowlledge, relations, etc.

    Concrete eLearning Examples:Leitfaden zurBrgerkarteBautop

    Tutorial Concept

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    Tutorial Concept

    Bank Conversation

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    Self-learn Concept

    Goals:

    multimedial presentation of information in an open structure, fast and easaccess to information directed to personal needs, no feedback from aninstructor, no assessment of learning progress.

    Typical Examples:

    quick searching and looking up of informationPresupposes:self-discipline and self-management

    Concrete eLearning Examples:Existenzgr ndungJdisches Leben jenseits der Metropolen

    Self-learn Concept

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    Self-learn Concept

    Jewish Lifebeyond the cities

    C

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    Explorative Concept

    Goals:

    discovering knowledge through experience, productive problem solving in complexsituations (Simulations, Learning ames)

    Typical Examples:

    practicall oriented simulations

    Concrete eLearning Examples:

    FoodForceenomic Explorer(download)

    Monopolis

    StatistiklaborEventmanager(Login erforderlich)http://www.explorelearning.comMathematik in der rundschuleBiologie/SITCOM - "Simulating IT-Careers for wOMen" (Login: IKF / 12345)

    Explorative Concept

    E l ti C t

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    Nanoreisen

    Explorative Conzcpt

    E l ti C t

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    Game Based learning Darfur is Dying

    Explorative Concept

    L i G l & Skill

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    Learning Goals

    Cognitiveoals

    Affectiveoals

    Pa cho-mot.oals

    SkillsKnowledge Skills Attitudes

    Learning Goals & Skills

    Didactic Methods

    TurorialConcept

    Self-LearnConcept

    ExplorativeConcept

    L i F k (Ni k)

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    Page

    69

    eLearning Framework (Ninck)

    Hi t f L i

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    Programmed

    Instruction (PI)

    Multimedial Learning (CBT)

    Webbased Learning (WBT)

    1960 1984 1995 1999 2001 2005 2008 2010

    Skill Management

    Blended Learning

    eLearning

    eLearning 2.0

    ???

    History of eLearning

    Hi t f L i

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    History of eLearning

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    2.0Excursion

    Web 2 0

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    Web 2.0

    Social Software

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    Social Software

    Social Software

    Web 1 0 Web 2 0

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    Web 1.0 Web 2.0

    Web 1 0 Web 2 0

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    Web 1.0 Web 2.0

    Online Networkers

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    BITKOM, 28.10.2009

    Online Networkers

    Motivation

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    Action

    Sharing

    InteractingParticipating

    Motivation

    Autonom

    Competence

    Social Embeddedness

    Motivation

    Generation 2 0

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    Generation 2.0

    Bill 2.0

    Generation 2 0

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    Grown up with and inthe internet

    Identit is constructed inboth virtual and real

    worldsNative use of convergingtechnologies

    Technolog as gatewa tocommunication

    Generation 2.0

    NetGen-Norms

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    8Netgen-Norms (Tapscott 2009)

    Freedom

    Individualization

    Justifiabilit

    Integrit

    Interaction

    1

    2

    3

    4

    5

    Networking

    Speed

    Innovation

    6

    7

    8

    NetGen-Norms

    Auswirkungen auf Lehren und Lernen

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    Seite 82

    Auswirkungen auf Lehren und Lernen

    Anspruch an eine Schule 2.0Freedom

    Individualization

    Justifiabilit

    Integrit

    Interaction

    1

    2

    3

    4

    5

    Networking

    Speed

    Innovation

    6

    7

    8

    Communication

    Transparenc

    Participation

    1

    2

    3

    Characteristics of eLearning 2 0

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    Bottom upBottom up

    Open ContentOpen Content

    Learner CenteredLearner Centered

    Multiple RolesMultiple Roles

    Social NetworkingSocial Networking

    Collective IntelligenceCollective Intelligence

    Personal Knowledge ManagementPersonal Knowledge Management

    Informal LearningInformal Learning

    Mobile LearningMobile Learning

    Virtual WorldsVirtual Worlds

    Characteristics of eLearning 2.0

    Open Questions in the Context of eLearning 2 0

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    What is objectivit and truth?

    Who is responsible for qualit ?

    How does one learn to use the new Web?

    How do I orient m self? Where are the Structures? How do I deal with information overload?

    Where do I find the time?

    What has happened to privac ?

    What is the role of experts (Teacher, Trainer ...),when ever one is an expert?

    Open Questions in the Context of eLearning 2.0

    What next?

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    What next?

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