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IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY COLLEGE

IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Page 1: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

IMMERSIVE EDUCATION

The things we have to learn before we do them, we learn by doing them Aristotle

Authors: Balan VenkatramaniMichael John SwiftBEXLEY COLLEGE

Page 2: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Definitions

Education: …. is the application of pedagogy, a body of theoretical and applied research relating to teaching and learning.

Teaching: activities that impart knowledge or skill

Learning: the cognitive process of acquiring skill or knowledge

Pedagogy: the principles and methods of instruction

Page 3: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Classrooms

VICTORIAN MODERN

Page 4: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Traditional Teaching Tools

ANCIENT MANUSCRIPT

S

BLACKBOARD, CHALK,CHARTS, MODELS,

SLATE

Page 5: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Modern Teaching Tools

CD, DVD

INTER

AC

TIV

E B

OA

RD

S

PC, TABLET, PDA

Page 6: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Spot the Difference?

Page 7: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Short Term Memory Or

Working Memory

HUMAN MEMORY

Sensory Memoriesi. Iconic – visual ii. Echoic - auraliii. Haptic - touch

Long Term Memoryi. Episodic – Events & Experiencesii. Semantic – Structured record

Attention

Rehearsal

Depends on level of interest or need

‘Scratch-pad’

i. Huge Capacityii. Slow access timeiii. Slow loss

Page 8: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Human Information Processing

Human Interaction = information input & output

Human input occurs through senses1. Sight2. Hearing3. Touch4. Taste 5. Smell Human output through motor control of the

effectors i.e. limbs, fingers, eyes, head and vocal system etc

Page 9: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Teach Others 90%

Practice by Doing 75%

Group Discussion 50%

Demonstration 30%

Audio/Visual 20%

Reading 10%

Talk 5%

Average Retention

Rate

Page 10: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Spot the Difference?

Page 11: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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MONTESSORI METHOD….. education is not what the teacher gives ….. spontaneously carried out by the human

individual….. acquired not by listening to words but

by experiences upon the environment ….. will have the clarity of vision to direct

and shape the future of human society MARIA MONTESSORI, MD(1870-1952)

Page 12: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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EXPERIENTIAL LEARNING

Experiential Learning is the process of making

meaning from direct

experience

Experiential Learning is the process of making

meaning from direct

experience

Page 13: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Welcome to the world of VIRTUAL REALITYVIRTUAL REALITY

Page 14: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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Virtual Reality: a hypothetical three-dimensional visual world created by a computer

VR encapsulates all previous media, like: books, slides, pictures, audio, video and multimedia

Typical contribution: ‘immersion effect’

DEFINITION

Page 15: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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The most profound technologies are those that ‘disappear’

Machines that fit the human environment …..

….. weave themselves into the fabric of everyday life

….. permeates our physical environment and

hence invisibility

UBIQUITOUS TECHNOLOGY

Page 16: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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VR MODEL FOR EDUCATIONREAL

ENVIRONMENT

SOURCE KNOWLEDGE

METAPHORICAL PROJECTIONS

VIRTUAL REALITYSYSTEMS

INTERFACES

USERSSTUDENTS

DESIGNERS

TEACHERS

LEARNING MODULE

Source: Design of Virtual Reality Systems for Education: A cognitive Approach; Alvaro Sanchez et al

Page 17: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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THE KIT

Page 18: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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THE TWO SIDES

GOOD SIDE Perhaps the only ICT technology

that will CREATE more

employment Works of a standard PC platform Permits continuous monitoring and

recording Enables all levels and types of

learners to work at their own speed and comprehension

Learn as You Go

FLIP SIDE Expensive Quality of Graphics Slight but perceptible time lag Kit needs refinement Long term effect on human eye –

unknown Psychological effects of time in

Cyberspace Complaints of chronic fatigue, lack

of initiative, drowsiness, irritability and nausea

Importantly Health & Safety issues

Page 19: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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THE NEED“Skills, Skills, Skills” ……..BBC on Leitch

ReportUK .. “on track to achieve undistinguished

mediocrity” , Leitch Report December 2006Technology driven customer demand – pda,

laptop,mobile computing, internet, Wi-Fi, interactive gaming…..

Provide the customer with what they want and not with what we have

Reinvent the excitement of learning

Page 20: IMMERSIVE EDUCATION The things we have to learn before we do them, we learn by doing them Aristotle Authors: Balan Venkatramani Michael John Swift BEXLEY

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THE NEED OF THE HOUR

MAKE VIRTUAL REALITY A

REALITY