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Innovate Online Webcast March 7th, 2007
Ten Core Principles for Designing Effective Learning Environments:Insights from Brain Research and
Pedagogical Theory
Judith V. Boettcher
Designing for Learning and University of Florida
March 7, 2007 © JudithBoettcher 2
Welcome
As we are gathering… Waking up our thinking cells Jot down a statement, question or comment
about principles for designing learning…
March 7, 2007 © JudithBoettcher 3
Overview Four Element Pedagogical framework
Five principles Plus other five principles
As we "meet" and get "reacquainted" with these principles Use for planning degree programs Link, integrate with brain research and traditional
educational principles Link to, suggest strategies for teaching and learning
4
Section 1 Pedagogical Framework
Getting our arms around it all…
Framework
March 7, 2007 © JudithBoettcher 5
Inspired by Lev Vygotsky…
LeMKE plus
Four Elements of Learning Experiences— LeMKE
Learner Faculty-Mentor Knowledge-Content-
Problem Environment-Context
Designing Programs with LeMKE Pedagogical Framework
Learners Mentors
Knowledge Environment
Studen
ts
(The
Who a
nd Why…
)
Infra
stru
cture
(Wher
e, when
, with
whom, a
nd how?)
Content and
Resources (With
what and how
accessed? )
Faculty (Designs,
directs, supports and
assesses )
Learners
Ma
na
ge
men
t
Pe
rfo
rma
nc
e G
oa
ls
Core Learning Principle: Every learning experience has four
elements with the learner at the center.
Learner
Core Learning Principle: Learners bring their own personalized mental models, skills and attitudes to
learning experiences.
framework
March 7, 2007 © JudithBoettcher 9Fish is Fish
Learners Learners bring to the learning experiences
Personalized and customized knowledge Existing mental models, skills, attitudes
Goals for learning are to grow personalized and customized knowledge store
Consider state of learners' brains — a jungle, a tundra, prairie, or small garden? How complex and intricate are the images and patterns of their
knowledge? What are their “zones of proximal developments?”
Faculty functions
Core Learning Principle: Faculty are the directors of the
learning experiences and mentors of the individual learners.
framework
March 7, 2007 © JudithBoettcher 11Ed as "assisted performance"
The Faculty Mentor (M)
Faculty mentors (M) are responsible for… Designing and structuring the course
experiences Directing and supporting learners through the
instructional events Assessing student learning outcomes
March 7, 2007 © JudithBoettcher 12Faculty summary
The Faculty Mentor (M)
But… it is the students who must do the learning! Theory of education as "assisted performance" Shift to a "task model" as the learner outcome?
Questions for us What tools can help faculty support and assist the
learners with this work? What tools and strategies can both save faculty time
and increase student learning? How do we segment out the tasks of teaching and
mentoring?
March 7, 2007 © JudithBoettcher 14Content
The "New" Faculty Roles (2)
Model of the “transmission of knowledge” is morphing and reconfiguring Faculty strives to learn what students know and
to create learning experiences for the learner to construct their own unique knowledge structures upon their existing knowledge
Telling and lecturing — giving sway to questioning, probing, confirming, and coaching
Core Learning Principle: All learners do not need to learn all
course content; all learners do need to learn the core concepts.
Core concept focus
Core Concepts and PrinciplesCore Concepts and Principles
Applying Core Concepts
Problem Analysis and Solving
Design/3 contentDesign/3 content
Types of Content Resources
Customized and Personalized
March 7, 2007 © JudithBoettcher 18
HolodeckHolodeck
Design for 3 Sources of Content
Prepackaged authoritative content (textbook) Traditionally about 30% to 40% of course Usually containing core concepts, principles and core
discipline perspectives Gradually moving to digital packaging and availability
Guided learning materials Materials produced specifically for a course by a faculty
member, syllabus, projects, feedback and mentoring
Performance content created by students Content generated in discussion boards, projects, study
materials (can also be "found" content")
Core Learning Principle: Every learning experience occurs
within a context or an environment in which the learner interacts with the
knowledge, content or problem.
holodeck
March 7, 2007 © JudithBoettcher 20Think life-style/context
Environment (E) Element
Every learning experience occurs within a context or an environment (E) in which the learner interacts with the knowledge (K), content or problem
Design for the when, where, with whom and with what resources…
Design to support a
person doing an activity in
context
Section 2b— Countdown
March 7, 2007 © JudithBoettcher 22
The Holodeck — Rapid Learning and Entertainment
Basic environmental question
March 7, 2007 © JudithBoettcher 23
More Principles …(1)
Every learner has a zone of proximal development that defines the space that a learner is ready to develop into useful knowledge
Concepts are not words; concepts are organized and intricate knowledge clusters
March 7, 2007 © JudithBoettcher 24
More Principles …(2)
Different instruction is required for different learning outcomes (Gagne, 1965)
Everything else being equal, more time on task equals more learning
We shape our tools and our tools shape us
25
Thanks…
Suggestions, questions, comments?
[email protected]@comcast.netwww.designingforlearning.info