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PATTERNS + MOVEMENT

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PATTERNS +MOVEMENT

Hi! My name is Calvin.

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Hi! My name is Calvin.I love things about design. And that is one reason why I study architecture. I like to make things beautiful and make things work, especially through new and creative ways.

I enjoy designing with computers.I love editing pictures with Photoshop and laying out with InDesign.

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However, I would like to know how computers can aid in generating designs for architecture rather than just being a drafting tool like AutoCAD.

I enjoy designing with computers.I love editing pictures with Photoshop and laying out with InDesign.

I first encountered

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through Virtual Environments in first year of university.

I designed a headpiece using Google SketchUp.

I first encountereddigital architecture

This concept was relevant because a headpiece acts as a mediator between the head and the environment. For example, as a shading device from the sun or an symbolic expression of the wearer to the environment.

I executed the concept by abstracting a form for the headpiece by capturing the movement of a dove landing on my head. I was interested in the graceful movements of the dove as an expression of the peaceful interaction between humans and the environment.

The design conceptbehind the headpiece was to express

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an interaction between the wearer and the environment.

behind the headpiece was to express

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The elegant curvilinear curves captured the graceful landing of the peaceful dove.

The final resultwas highly expressive!

During an accidental lighting arrangement, I captured the photograph on the left. It was highly expressive of the design intent. I wish to explore lighting effects further in this course.

I have not exploredmuch of digital architecture yet.

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I think digital architecture, in the future, will be a major discourse in architecture. And so, I think it is worth exploring further.

I have learnt Rhino and Grasshopper. However, I have very limited understanding and technique in using it for design.

much of digital architecture yet.

Case for

Innovation

Architectureas a Discourse

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“Architecture needs to bethought of less as a set of

special material products andrather more as range of socialand professional practices thatsometimes, but by no means

always, lead to buildings.”Williams, Richard (2005). ‘Architecture andVisual Culture’, in Exploring Visual Culture:

Definitions, Concepts, Contexts, ed. byMatthew Rampley (Edinburgh: Edinburgh

University Press), pp. 102-116, p. 108)

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Swiss Expo 2.0, Yverdon-les-Bains, SwitzerlandDiller + Scofidio, 2002

“No walls, no roof, no purpose...”Blur Building

I like this architecture because it challenges people's ideas of what is a building.

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The Blur Building, a building if you could call it, has no dimensions, no scale, no form and no function. And it is also a building that you can drink! And these generate a conversation about what is architecture.

I like this architecture because it challenges people's ideas of what is a building.

The building is a reaction against the overwhelming visual simulation normally in an exposition. It challenges our dependence on vision and our want of activity. Here is a building "absolutely nothing to see and nothing to do" as quoted from the architects.

I believe this architecture pushes forward what architecture can be and makes us think hard again what is architecture.

I find the building even more interesting in how it explores how we experience architecture.

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The building is a reaction against the overwhelming visual simulation normally in an exposition. It challenges our dependence on vision and our want of activity. Here is a building "absolutely nothing to see and nothing to do" as quoted from the architects.

I believe this architecture pushes forward what architecture can be and makes us think hard again what is architecture.

I find the building even more interesting in how it explores how we experience architecture.

Computingin Architecture

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“For the first timeperhaps, architectural

design might be alignedwith neither formalism

nor rationalism but withintelligent form andtraceable creativity.”

Terzidis, Kostas (2006).Algorithmic Architecture

(Boston, MA: Elsevier), p. xi

New technology has always been used to create new architecture. The advent of the computer brought about changes in the architectural design process.

Kalay suggested there are three aspects of architectural design process: problem analysis, solution synthesis and evaluation. This is then brought together through various communication media, which includes now the computer.

Idea 1: (quick and efficient)In view of these design processes, computers can bring about many benefits. In terms of problem analysis, the computer is a great tool for analysis and can work out tedious methods without getting bored like humans. Besides analysing, a variety of design solutions can be generated quicker and complex geometry that is difficult to be produced manually are much easier to be generated. Evaluation, just like problem analysis, can be done more thoroughly and quicker. Finally, computers facilitate communication as they are quick and easily transferrable in a virtual format.

However, I think

Ideas of artificial intelligenceintegrate conception + productionComputerisation vs computationnew architectonic possibilities

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ParametricModelling

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“Parametric design is such that it is the parameters of a design that are declared, not the shape... Equations are used to represent the relationships between objects. The ability to define, determine and reconfigure geometrical relationships is of particular value.”

Mark Burry, ‘Paramorph’, 1999

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Parametric ModellingAdvantages:Allows for changeallows for complexity previouslymight save cost on otherwise using conventional methods

Disadvantages:Steep learning curve to define new relationships all at the start. Overwhelming worktend to be form-making rather than form finding currentlywhat is parameters?

two parametric projects:Toyo Ito Cecil Balmond’s Serpentine Pavillion 2002Antonio Gaudi’s Sagrada Familia work

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London, United KingdomToyo Ito and Cecil Balmond, 2002

“Structural Design”

Serpentine Pavillion

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Barcelona, SpainAntonio Gaudi + RMIT SIAL, 1883-present

“Continuing the rules”

Sagrada Familia

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The Sagrada Familia was a huge project that the architect knew he could not complete in his lifetime and so he devised rules and made scaled models so that future architects can carried out his plans.

Digital parametric techniques are now used to analyse these rules and models. Most of the models were destroyed during a civil uprising. So, parametric techniques were used to create digital models that are as close as possible to the original models.

These techniques allowed for faster manipulation to find the original forms the architect intended. And also it allows better teamwork as this involved research teams from as far as Melbourne to Barcelona. Variations are able to be produced quickly and be discussed online to be checked. Finally, communication between the stonemasons were facilitated as the digital models provide more accuracy and had taken into account the real building scale.

I think parametric modelling is highly useful in dealing with complex works like the Sagrada Familia. It allows faster design manipulation and building execution which would probably take way much longer using conventional software. Finally, it allows the architect to be able to return to role of medieval master builder - design and construction

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Case Studies

Cut

Learning Experience

I find digital architecture still rather alien, as in I feel I can’t design anything in it. However, I’m interested in how more efficiently complex systems can be dealt with. I like the idea that parameters are set up earlier and the flexibility of changing small parts and the whole design updates rather than starting from scratch. However, having to set up the parameters.

Group Argument

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Expression of

Interest

that produce visual experience of

and engage the viewer with their surrounding environment.

The freeway is a uninterrupted space where the subject can only spend milli-seconds at a designated point. The art project must therefore not only catch the subject’s attention but also be thought-provoking and

engaging at the same time.

Our proposal is to use patterns in producing the visual experience of movement. Patterns, with their repetitive nature, have the ability to represent movement by creating optical illusions.

We add depth to this pattern with the use of multiple layers while also critiquing the typical freeway art signage by providing glimpses of a common sign instead of being obvious to the viewers.

PatternsWe are interested in

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that produce visual experience of

and engage the viewer with their surrounding environment.

The freeway is a uninterrupted space where the subject can only spend milli-seconds at a designated point. The art project must therefore not only catch the subject’s attention but also be thought-provoking and

engaging at the same time.

Our proposal is to use patterns in producing the visual experience of movement. Patterns, with their repetitive nature, have the ability to represent movement by creating optical illusions.

We add depth to this pattern with the use of multiple layers while also critiquing the typical freeway art signage by providing glimpses of a common sign instead of being obvious to the viewers.

MovementWe are interested in

John Lewis Department Store Facade

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Leicester, United KingdomForeign Office Architects, 2008

“layered transparency”

John Lewis Department Store Facade

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Idea of panelsDouble skin to create different transparenciesPattern sensitive to context

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Arrangement of tiles to a larger pattern basing on needed shading function in store

Galleria Centrecity Facade

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Cheonan, South KoreaUN Studio, 2008-10

“Creating an optical illusion”

Galleria Centrecity Facade

Moire effect produced by double skin and lines going at different angles. Interesting lighting effect

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Melbourne, AustraliaWood Marsh Architects, 2009

Eastlink “How to make the journey an engaging experience”

Design language getting from the palette of things normally seen on a highway, the signs, the landscape, the trees

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Technique: Double skin, moire effect, signage

Wall panel with multiple layers with varying materiality designed through a parametric model induced by a mathematical equation of the notion of movement, producing a pattern

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Grid SurfaceExtrusion

Attractor Point

Attractor Curve

Image Sampler

Maths Function

Multiple Maths Function

RotationIn

itial

Con

cept

Mat

rix

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Grid Surface Overlapping PatternExtrusionRotation Rotation

(sin(x))^y

sin(x*y) * cos(y*z)

cos(x) * cos(y)

sin(x) + y

sin(x) + sin(y)

Refin

ing

Conc

ept M

atrix

Equation

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circle blue

hexagon brown

square green

rectangle grey

triangle red

Geometry Signage

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Our group have a good concept, but we didn’t use Grasshopper to its full potential in our technique definition.. The resulting model was too simple and boring.

I think we need to look more precedents that deal with the concept of movement and patterns.

I think our current technique with sit well on the site as a wall. Site B is probably the best to continue as it is flatter. I think we need to develop the multiple screens idea further so that the effect will be stronger and will interest the drivers more as well as fulfilling the aspirations of Wyndham City Council on the gateway.

Using parametric technique has become more interesting, if I had more time, rather just producing what is needed, I would love to explore more complex methods that can generate more interesting results

FurtherExploration

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