Killer Race v 1 Thesis

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  • 8/12/2019 Killer Race v 1 Thesis

    1/23

    Killer Race v 1.5

    How to win the game? Eliminate the Bot players before the time runs out

    o Bot Players has the possibility to die on track trapso If the Bots died even if he has a higher score than the player

    The score will not be counted to generate the winner.

    Highest score after the game ins the gameo !core can be obtain by hitting your enemy with any pro"ectile you

    haveo !core can be obtain on lootable items

    #ou $oose the game when.. The Bot player has a higher score and is alive after the time ended.

    #ou died in game.

    Core scripts you need to familiarizeUsually scripts inside the folder Assets\scripts

    %ttack&ules."sBullet."s'ame'(I."s'ameTimer."s)ain'(I."s*ar."s

    Item$ootEffect."sPower%ndTraps."sPower%ndTrapsTriggers."s!ettings."s

    rongway."soutofTrack."s

  • 8/12/2019 Killer Race v 1 Thesis

    2/23

    Important Tip+

    Use the project search boxto navigate to the saidscripts easier.Some of the scripts insidethe Scripts folder doesnt doanything now and most ofthe code has been movedand organize to the newcreated scripts. I just donthave time for now to fullyclean those unused scripts.

    Just remember the scriptsabove and your good to go.

  • 8/12/2019 Killer Race v 1 Thesis

    3/23

    Some bu fi!es made since version 1."

    Health deduction when hit %ccurate !coringTimer bug, this bug occurs on pro"ectile allowable firing timer

    !cores on lootsBullets hitting even wrongway triggers, this bug causes so much lag on androiddevices&andomi-e starting position for %I and player, properly initiali-e player at startingpoint*ountdown before !tart + car r sometimes don t move after the countdown

    %dded mu--le flash on weapons when firing/i0 inconsistent collision ignored by pro"ectiles

    %dded minimap view. %ccelerometer turn control&eorgani-e controls for easy car controls,

    &educed car triangles for performance reason.&educed te0ture si-es to 1230123 for performance. #ou can tweak performanceby reducing those mentioned above.&educes draw calls from 45 cars 6 loot items 6 effects 6 gui graphics7 whichproduces a total of 89:;99 draw calls overall to 19:59 draw calls for mobile.

    Below shows the new organi-ed set of control and '(I

  • 8/12/2019 Killer Race v 1 Thesis

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    *ollision loss when collided on trapbo0 then through wall.. physics cause by thee0plosion forces the car to loose collision on road side. /i0ed by only allowingvector.up collision effect send by the trapbo0. This makes the car move about ;2feet above the ground when it hits any trapbo0 from the track.

    Update 1.1 # 1.$Some %i!es made from v1.1 &1.$Timer *heck ins : donePlayer *ontrols : donePlayer timer count down :donePlayer eapon script : donePlayer loot script : doneclips and %mmo *heck : doneswitch weapon : donerandomi-ed loot timer and respawner : donevolume settings :done

    level game preloader :donereset=car button to reset players car positionwhen flipped or when the car was unable to move :change %I color names when died> : done&andomly select named B Ts @ donehp=bars health 6 $ife bug : donecar resetter outside the track @ doneorgani-e camera layers for different views + 4minimap A maincam A gui 7converted accelerometer turn control to direction buttons which makes the careasier to control on turning left and right.

    %dded custom timer which resets every 2 secs after touch phase ended, this

    causes the car to decelerate on time after a player removes his finger touchedstatus %dded multi touch on buttons so the player can simultaneously touch 1 or morecontrol buttons at the same time. E0. The %rrow (P4acceleration7 6 $eft or &ightbutton for turning. %nd braking while turning too.

    %dded effects after looting any ob"ect. %dded machine gun trail effect. %dded crosshair for easy tracking of pro"ectiles. %dded background music loops and sound effects for loots and pro"ectiles. %dded 'ame $evel selection. n )ain menu %dded scripted )ain )enu scene that loops forever +