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Ksenia Sidorovnina Ph-51

Ksenia Sidorovnina Ph-51. What is online game Early online games Genres of online games Online games and money Danger of online games

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Ksenia Sidorovnina Ph-51

What is online game

Early online games

Genres of online games

Online games and money

Danger of online games

video game is played over

computer network, most commonly the Internet

1980s – MUDs

based on fantasy settings

Rules from Dungeons & Dragons

chess, Scrabble clones

games were set up as play-by-email games

Real-time strategy games

Browser games

Massively multiplayer online games

allow multiplayer play over a modem or local network

Popular from the 1990s because the Internet started to grow

allow players from all over the globe to play with each other

Purpose – maintaining the resources and win in the war

the World Wide Web developed browsers became more sophisticated using a web browser as a client

Flash games or Java games the 1980s-Pac-Man and Frogger Browser-based pet games

are possible with the growth of Internet access

MMORPG (Massively multiplayer online role-playing game)

MMORTS (Massively multiplayer online real-time strategy)

MMOFPS (Massively multiplayer online first-person shooter)

a large number of players - in the virtual world

traditional fantasy-themed gameplay

Hybrid themes - fantasy elements + science fiction, sword and sorcery, crime fiction

Quests, monsters and loot

Paid private servers - license fee

Virtual economy Selling an item to player for virtual currency

Bartering for items between players

The purchase of in-game items for real-world currency

Exchange of real-world currencies for virtual currencies

Real life is not interesting

Especially – danger for kids

Dependence of game

Gamers spend much time

http://en.wikipedia.org/wiki/Online_game

http://en.wikipedia.org/wiki/Real-time_strategy

http://en.wikipedia.org/wiki/Browser_game

http://en.wikipedia.org/wiki/MMORPG

Ksenia Sidorovnina Ph-51