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What is online game
Early online games
Genres of online games
Online games and money
Danger of online games
1980s – MUDs
based on fantasy settings
Rules from Dungeons & Dragons
chess, Scrabble clones
games were set up as play-by-email games
allow multiplayer play over a modem or local network
Popular from the 1990s because the Internet started to grow
allow players from all over the globe to play with each other
Purpose – maintaining the resources and win in the war
the World Wide Web developed browsers became more sophisticated using a web browser as a client
Flash games or Java games the 1980s-Pac-Man and Frogger Browser-based pet games
are possible with the growth of Internet access
MMORPG (Massively multiplayer online role-playing game)
MMORTS (Massively multiplayer online real-time strategy)
MMOFPS (Massively multiplayer online first-person shooter)
a large number of players - in the virtual world
traditional fantasy-themed gameplay
Hybrid themes - fantasy elements + science fiction, sword and sorcery, crime fiction
Quests, monsters and loot
Paid private servers - license fee
Virtual economy Selling an item to player for virtual currency
Bartering for items between players
The purchase of in-game items for real-world currency
Exchange of real-world currencies for virtual currencies
http://en.wikipedia.org/wiki/Online_game
http://en.wikipedia.org/wiki/Real-time_strategy
http://en.wikipedia.org/wiki/Browser_game
http://en.wikipedia.org/wiki/MMORPG