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    eon rdo

    Ten Key Texts on Digital Art: 1970-2000Author(s): Lev Manovich

    Source: Leonardo, Vol. 35, No. 5, Tenth Anniversary New York Digital Salon (2002), pp.567-569+571-575

    Published by: The MIT Press

    Stable URL: http://www.jstor.org/stable/1577262

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    Ten Key Texts on Digital Art:

    1970-2000

    LEV MANOVICH

    This article highlights ten major written works that

    reflect the brief history of digital art. The lack of

    public knowledge on digital art is largely due to a

    lack of standard text. While seen by most as a relative-

    ly new art form, several exhibitions are mentioned

    here dating from the late 196os to the early 1970s,

    all of which have had a major impact on the devel-

    opment of the field. Authors and editors chosen for

    the list include Gene Youngblood, jasia Reichardt,

    Cynthia Goodman, Friedrich Kittler, Michael Benedikt,

    Minna Tarkka, Peter Weibel, Espen Aarseth, and

    UlfPoschardt.

    sW ^ orking on my assignment to select written works con-

    sidered important to the history of digital art, culture,

    and technology turned out to be quite difficult. In

    contrast to other art fields, the memory of the digital art field is

    very short, while its long-term memory is practically absent. As a

    result, many artists working with computers, as well as curators

    and critics who exhibit and write about these artists, keep rein-

    venting the wheel over and over again. While other fields usually

    have certain critical and theoretical texts which are widely known

    and which usually act as starting points for new arguments and

    debates, the digital art field cannot compare. No critical text on

    digital art has achieved a familiarity status that can be compared

    with the status of classic articles by Clement Greenberg and Ros-

    alind Krauss (on modern art), or Andre Bazin and Laura Mulvey

    (on film). So what does it mean to select written works considered

    important to the history of digital art? The field did produce

    many substantial texts that were important at particular historical

    points, but since these texts are not remembered, they have no

    bearing on current developments.

    If you think that I am overstating my point, consider the fol-

    lowing example: Think of important museum shows and their

    catalogs, which act as key reference points in the field of modern

    art. How many visitors to Bitstreams (the Whitney Museum,

    2001) and 010101: Art in Technological Times (SFMOMA, 2001)

    knew that thirty years ago the major art museums in New York

    and London presented a whole stream of shows on the topics of

    art and technology? Together, these shows were more radical and

    conceptually interesting in terms of new media than current

    attempts. The following are some of these shows: Cybernetic

    Serendipity (ICA, curated by Jasia Reichardt, 1968); The Machine

    as Seen at the End of the Mechanical Age (MOMA, curated by

    K.G. Pontus Hulten, 1968); Software, Information Technology: Its

    Meaning for Art (Jewish Museum, New York, curated by Jack

    Burnham, 1970); Information (MOMA, curated by Kynaston

    McShine, 1970); and Art and Technology (LACMA, curated by

    Maurice Tuchman, 1970).

    While a number of online exhibitions were organized by Steve

    Dietz at the Walker, recent exhibitions at the Z Lounge at the

    New Museum in New York City (curated by Anne Barlow and

    Anne Ellegood), the shows and events curated by Christiane Paul

    at the Whitney, and Jon Ippolito's curatorial work at the Guggen-

    heim, are all sophisticated. They are also small-scale affairs. In

    terms of recent large-scale museum surveys, only the exhibition at

    SFMOMA (2001) can be compared to those of thirty years ago. It

    was an ambitious attempt to sample the whole landscape of con-

    temporary culture in order to present how artists and designers

    across a number of disciplines engage with computing on a variety

    of levels: as a tool, as a medium, as iconography, and as a source

    of new perceptual, cognitive and communication skills and habits.

    In comparison, the show at the Whitney was a truly reactionary

    affair. Here was a show on new media art that did not include any

    computers or interactive works. Instead, new media was reduced

    to flat images on the walls: stills presented as digital prints, or

    Lev Manovich, Associate Professor, Visual Arts Department

    University of California at San Diego

    9500 Gillman Drive, La Jolla, CA, 92093-0327, U.S.A.

    E-mail: [email protected]

    Web site: www.manovich.net

    LEONARDO, Vol. 35, No. 5, pp. 56567-575, 2002 567

    ? 2002 ISAST

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    moving images presented with projectors

    or plasma screens. The descriptions of the

    works were positioned within the familiar

    and well-rehearsed narratives and cate-

    gories of standard 20th century art text-

    books. In short, new media was

    neutralized, diluted, and rendered harm-

    less, similar to the way commercial culture

    now takes over most of the new radical

    cultural developments, from hip-hop to

    techno.

    In contrast, just reading the titles of the

    exhibitions that took place thirty years ago

    you can see that they experimented with

    new categories and dimensions of the

    emerging techno-culture. In terms of the

    works and projects presented, the muse-

    ums similarly were not afraid to invite new

    technologies and new types of artistic prac-

    tices within their spaces [1]. For example,

    The Machine as Seen at the End of the

    Mechanical Age presented works by 100

    artists, including commissioned collabora-

    tions between artists and engineers under

    the umbrella of EAT. (Compare this to the

    current practice of United States art muse-

    ums to commission "Net art," which then

    can be safely "tucked away" on museum

    Web sites instead of in the actual galleries.)

    The Software exhibition included a num-

    ber of works which used a PDP-8 comput-

    er in the museum. Meanwhile, the content

    of the exhibition reflected the information

    and communication revolution on a con-

    ceptual level by presenting a number of

    projects which asked viewers to participate

    in particular communication scenarios con-

    structed by artists Vito Acconci and Hans

    Haacke.

    Given the systematic absence of long-

    term memory in the digital art field, just

    ten texts would not be enough to recon-

    struct its rich fifty-year history. Here is the

    selection algorithm I ended up following:

    (1) Given my limit of ten texts, I decided

    to be a little subjective and give weight to

    texts that were particularly important to

    me when I first learned about digital art.

    (2) Given that the digital art field does

    not really have a set of canonical criti-

    cal texts, I instead selected a few texts

    which acted as key reviews of the field

    during different decades (The Computer in

    Art, 1971; Expanded Cinema, 1970; Digital

    Visions, 1987 .

    (3) Since the annual festivals and exhibi-

    tions such as Ars Electronica, ISEA, and

    SIGGRAPH played a key role in develop-

    ment of the field, I included a couple of

    representative catalogs from the particular-

    ly important meetings (ISEA 1994, Ars

    Electronica 1995).

    (4) I then added the first publication from

    the ZKM Center for Art and New Media's

    Artintact series (artintact 1, 1994). Early

    on, ZKM solved the two key problems of

    the digital art field, distribution and criti-

    cism, in a particularly elegant and efficient

    way. Every year since 1994 ZKM pub-

    lished a CD-ROM/book. The CD-ROM

    would contain three interactive art projects

    while the book would present critical texts

    about each of the projects (today ZKM

    continues this successful format with a

    new series which uses DVD-ROM instead

    of CD-ROM). By following the book for-

    mat and teaming up with a major German

    book publisher, ZKM assured that Artitact

    would be distributed through the standard

    book distribution channels. (It only took

    the Whitney eight years to catch up: the

    Whitney 2002 Biennial catalog similarly

    included a CD-ROM attached to the front

    cover [2] .

    (5) While digital art does not have a canon

    of critical texts about the art itself, most

    artists and curators in the field are familiar

    with at least some theoretical texts dealing

    with the larger topics of digital technology,

    culture, and society. In fact, I think that a

    number of such theoretical texts are equiv-

    alent to canonical critical texts in other art

    fields. Since I was limited to a total of ten

    texts, I could only include a small sample

    of such theoretical works. I chose Discourse

    Networks by Friedrich Kittler (1985,

    English edition 1990); Cyberspace: First

    Steps, edited by Michael Benedikt (1991),

    DJ Culture by Ulf Poschardt (1995,

    English edition 1998); and Cybertext by

    Espen Aarseth (1997). But I could have

    also selected books by Katherine Hayles,

    Sherry Turkle, W.J.T. Mitchell, Paul Vir-

    ilio, Peter Lunenfeld, Jay David Bolter,

    Pierre Levy, Geert Lovink, Norman Klein,

    Vivian Sobchack, Peter Weibel, Slavoj

    Zizek, Erkki Huhtamo, Margaret Morse,

    Alex Galloway, Matt Fuller, and many oth-

    ers (and these are just the people who

    write or are available in English transla-

    tion; internationally, the list of brilliant

    commentators on techno-culture goes on

    and on) [3].

    I think that each of the four theoretical

    books I selected has something unique

    about it. Benedikt's best-selling collection

    is exemplary in bringing together theorists,

    artists and computer designers, or early

    cyberspaces such as Habitat, and somehow

    forces the designers to write clear and the-

    oretically sophisticated descriptions of

    their projects and research programs. The

    best of the anthologies and conferences on

    digital arts and new media culture try to

    create such a mix, but few succeed in

    doing it the way Cyberspace: First Steps did.

    Kittler is probably the most important

    media theorist after McLuhan, and in his

    master opus Discourse Networks he was

    able to accomplish another difficult con-

    vergence trick: bringing together the best

    of what the United States called critical

    theory" (in his case it is Lacan and Fou-

    cault) with his own brilliant ideas about

    the effects of communication networks

    and media recording/storage/access tech-

    nologies on culture. Again, this is a kind of

    convergence that many attempt, but prob-

    ably only Kittler has succeeded so far.

    Many would agree that the two areas of

    culture where the new logic of digital com-

    puting always shows up significantly earli-

    er than in other fields are computer games

    and electronic music. While I know next

    to nothing about popular electronic music,

    I found DJ Culture to be a brilliant mix of

    broad social, cultural, and technological

    history and a provocative theoretical spec-

    ulation. Many books and anthologies on

    electronic music put you to sleep with too

    much detail about this or that piece of

    technology, but DJ Culture manages to

    stay focused on the concepts. In his writ-

    ing, Munich-based Ulf Poschardt also suc-

    cessfully integrates a "remix"-inspired style

    of exposition with a more standard histori-

    cal structure that keeps you on track

    through this "think" book.

    Finally, in his thin but dense Cybertext,

    Espen Aarseth offers a particularly elegant

    568 Lev Manovich, Ten Key Texts on Digital Art: 1970-2000

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    solution to the key question of digital arts

    and culture: how to separate new and old

    media. Although he is concerned with

    texts, his approach can be extended to oth-

    er media, providing a fresh paradigm for

    thinking about the relationships between

    the old and new media. Read this book if

    you missed it (I don't want to do his com-

    plex and clear arguments injustice by trying

    to summarize them in two sentences here.)

    In the end, it is probably for the best

    that the arguments in digital arts do not

    always return to the same few "master"

    texts over and over again, the way it often

    happens in the art world and in the

    humanities. As Norman Klein once put it,

    "to paint with a computer is to paint with

    a machine gun," meaning that a digital

    computer is unprecedented in being the

    key engine of modern economy, the key

    control and communication technology of

    modern societies, and also the key repre-

    sentational machine. Given this unprece-

    dented convergence, any serious reflection

    on the social and cultural dynamics of our

    time has to engage with digital computing.

    The fact that the theoretical texts which

    address the general issues in techno-culture

    -a new functioning of space and time,

    info-subjectivity, new dynamics of cultural

    production and consumption, and so

    on-are more important to digital artists and

    designers than digital art criticism per se is

    ultimately very healthy. It means that the

    people in our field have a keen interest in

    how computerization affects society and

    culture at large rather than just being con-

    cerned about the narrow history of their

    own field. So while we should all be more

    familiar with this history than we currently

    are, we should not turn it into a fetish.

    any works by my Southern California colleagues:

    Hayles, Lunenfeld, Klein, and Sobchack. Why am I

    being so naive? New Yorkers curate and publish them-

    selves all the time.

    Lev Manovich (www.manovich.net) is an

    Associate Professor in the Visual Arts

    Department at the University of Califor-

    nia, San Diego, where he teaches courses

    in new media art and theory. He is the

    author of The Language of New Media

    (The MIT Press, 2001), and Tekstura: Rus-

    sian Essays on Visual Culture (Chicago Uni-

    versity Press, 1993), as well as fifty-plus

    articles, which have been published in

    twenty-plus countries. Currently he is

    working on a new book, Info-aesthetics,

    and a digital film project, Soft Cinema.

    REFERENCES

    1. For more information on these shows and other

    important milestones in the fifty-year history of com-

    puter and telecommunication art, see the excellent

    Telematic Timeline produced as a part of the show

    curated by Steve Dietz (http://telematic.walkerart.org/

    timeline/ .

    2. In 2002, Hatje Cantz Publishers published The

    Complete Artintact 1994-99 CD-ROMagazine on

    DVD-ROM.

    3. I decided not to include in my final "Top 10" list

    Lev Manovich, Ten Key Texts on Digital Art: 1970-2000 569

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    7: p. I '. ' Gene Youngblood

    _ 1j' ' ,5j jJjj ' . Expanded Cinema

    -. Introduction by Buckminster Fuller

    (New York: E.P. Dutton, 1970)

    The Computer

    in r A rt Jasia ReiclUt

    in rt

    '. ....... II...11 IXo@

    Jasia Reichardt

    The Computer in Art

    (London: Studio Vista, 1971)

    Lev Manovich, Selections 571

    ::: ............... e--bw ....... .....................................................

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    Cynthia Goodman

    Digital Visions: Computers and Art

    (New York: Harry N. Abrams, 1987)

    Friedrich A. Kittler

    Discourse Networks

    (Stanford: Stanford University Press, 1990)

    Original German edition, 1985

    572 Lev Manovich, Selections

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    Mchae Benedickt

    Michael Benedikt, ed.

    Cyberspace: First Steps

    (Cambridge: MIT Press, 1991)

    ZKM Center for Art and Media Karlsruhe

    Artintact i: Artists' Interactive CD-ROMagazine

    (Stuttgart: Cantz, 1994)

    Lev Manovich, Selections 573

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    WE1C11 E T1 THE WIRED MWOHl

    WIELCOME TO THIE WIIRED WIORLD

    @rs electronica 95

    SPRINGER-VI OA WIEN NEW YOEK

    mP*-:i Minna Tarkka et al., eds.

    The 5th International Symposium on Electronic Art Catalogue

    (Helsinki: ISEA, 1994)

    Peter Weibel et al., eds.

    Mythos Information: Welcome to the Wired World

    Ars Electronica 1995 Festival Catalog

    (Vienna and New York: Springer-Verlag, 1995)

    574 Lev Manovich, Selections

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    Espen Aarseth

    Cybertext: Perspectives on Ergodic Literature

    (Baltimore: Johns Hopkins University Press, 1997)

    Ulf Poschardt

    DI Culture

    (London: Quartet Books, 1998)

    Original German edition, 1995

    IU CILTUIn

    ULF PISCNAI

    Lev Manovich, Selections 575

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