Marisa Silver on Short Fiction

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    Marisa Silver on the Short Story

    Synecdoche in Short Fiction

    Havent you heard the short story collection is dead? And yet

    you keep turning them out (with distinction, I might add).

    What keeps bringing you back for more?

    Yeah, the short story and its multiple deaths. All those

    pronouncements about things being over - the hula hoop, say,

    or having non-mediated conversations with actual human

    beings - they're usually wrong. Every time I read a great short

    story - a William Trevor, a Deborah Eisenberg - I'm brought

    back to why I wanted to write in the first place. The short

    story, to me, carries the essence of what is magical about

    writing: that a full human being can be conjured in a sentence,

    that an emotional state can be suggested with two or three

    behavioral gestures, that something ineffable but essential

    about life can be conveyed in a mere twenty. Sometimes you

    stand in front of a painting at a museum and the image just

    hits you. It transports you. With one gaze, an entire narrative

    opens up and you are enlarged. That's what a great short story

    can do.

    The Negative Space in Fiction

    If you have to write a lot more is the most obvious

    difference, what would you say is the least obvious and most

    interesting difference between writing a short story and

    writing a novel?

    http://form-of-fiction.blogspot.com/2010/04/marisa-silver-on-short-story.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/three-minute-interview-3mi-marisa-silver.htmlhttp://form-of-fiction.blogspot.com/2010/04/marisa-silver-on-short-story.htmlhttp://form-of-fiction.blogspot.com/2010/04/marisa-silver-on-short-story.html
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    The least obvious difference between writing short stories and

    writing novels is that what you decide not to say is as

    important as what you decide to say. A story should suggest

    all that you decided not to tell within its pages. It shouldsuggest relationships and history that you don't go into, rooms

    that you don't describe. The negative space of a story is half

    the story you're writing.

    The Antagonist's Truth

    This weekend I basked, once again, in Jean Renoir's

    sensational film, "The Rules of the Game." If you've seen it, I

    won't bore you with a re-cap. If you haven't seen it, rent it

    immediately. It is one of the all time great films - an elegant,

    subtly subversive film that is both hilarious and utterly

    affecting. Renoir himself plays a major role, a sort of

    Falstaffian character named Octave, and he utters what isprobably the films most famous line:

    "The most awful thing about life is this: everybody has their

    reasons."

    I heard that and, after suppressing my schoolmarm desire to

    correct the grammar, thought about a question I am often

    asked: how do I feel about my characters when they do

    terrible things or make awful decision? And the truth is,

    although I know that many characters I've written have made

    bad decisions, I have never thought of any of them as being

    "bad" people. As a matter of fact, except for a sociopath, who

    one could argue is not fully in control of his moral compass,

    I'm not even sure I really know what a "bad person" is in any

    http://marksarvas.blogs.com/elegvar/2010/04/the-rules-of-the-game.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/the-rules-of-the-game.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/the-rules-of-the-game.html
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    objective sense. I think the key to writing real, credible, and

    palpable characters is to understand exactly what Renoir

    means with this line of dialogue - that everyone, even those

    who do awful things to others, acts on a set of needs anddesires that are subjectively authentic. We want what we want

    because we are driven by some genuine emotion, and even if

    we act cruelly, that compelling emotion does not become any

    less genuine.

    So, what ends up being true, all the time, (and I think this is

    one of the reasons Renoir gives himself, the film's director,that very authorial piece of dialogue,) is that, in terms of

    character, a writer's job is twofold: first, he or she has to do

    the very hard work of feeling a character deeply, of

    understanding what happiness or hurt drives that character, so

    that it becomes impossible to lay superficial judgment on any

    behavior. A writer has to get to a point where it never occurs

    to him or her that what the character is doing is "bad" or"good" only that it is necessary and inevitable and it is the

    only thing the character can do. And then the second part of

    the writer's job is to figure out how to convey that character to

    a reader.

    Character: Part Two

    How is it that fictional characters made of words typed on

    paper become real in a reader's mind? How does that alchemy

    happen? I'm always surprised each time it happens for me -

    when I realize that I have fully accepted a character I'm

    reading, that I've made that little leap of faith that allows me

    not to question the artifice that is fiction but to surrender to

    http://marksarvas.blogs.com/elegvar/2010/04/character---part-two-1.htmlhttp://marksarvas.blogs.com/elegvar/2010/04/character---part-two-1.html
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    the invention. I know that fiction is not "real", that the

    characters I'm reading don't exist. But they have become real

    for me, and so are as real as my dreams are, as real as my

    thoughts.

    It's hard for me to put into words how I work to convey

    character because, as I'm sure is true for many writers, the

    process of working is such a subconscious and associative

    one. Things just sort of "happen." Characters feel like they

    arrive on the page. But they don't simply arrive, they are

    arrived at, even if the journey towards them happensunconsciously, while you're asleep or driving in your car or

    thinking about a grocery list. I think about creating character

    much the same way I think about getting to know a person. At

    first, I might seize on some superficial information to try to

    get a grasp on who a person is - the way he wears his hair, the

    way she smokes her cigarette. I listen to speech, I listen for

    accents, I look a the lines on someone's face and try to guessat his age. There's a scar? I think, what's that about? I'm just

    grasping for things to hold on to as I begin to formulate an

    idea of who this new person is. Then, if I get to know the

    person better, I also get more information - personal history,

    emotional responses to given situations. I experience how that

    person behaves, how they respond in certain situations. And

    the more information I get, the more I reformulate my

    understanding of who this person might be.

    It's the same with a character in a story. I start off with a tiny

    shred of a thing about a character - the texture of her hair, the

    way she walks across a street, a sense in my mind of how her

    voice might sound. Then I start writing scenes and I give her

    words to say. Sometimes the words feel wrong to me and I

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    know that this is not what she would say and so I'm beginning

    to eliminate possible ways she might be. And when I give her

    words that feel right, I get a sense of her attitude, of what she

    wants to reveal about herself, what she's hiding, what sheknows and doesn't know about the world.

    It's an old trope that action is character. In some ways I agree

    with this, in that one of the sharpest ways to convey who a

    person is is to see how they respond to a situation. So, I throw

    action in the way of my character. I create problems for her

    that she has to work her way out of. What's maybe not trueabout the trope is that there is always the possibility that a

    person is acting uncharacteristically, that something has

    provoked her to behave in a way that is unnatural to her. And

    then when this is explored, character is revealed in yet another

    way.

    The thing I always try to remind myself of is that people don'treally know themselves perfectly, and that much of how we

    perceive of our own characters has to do with a certain

    mythology that we have created about ourselves and where

    we stand in the world. So I think about this as I construct a

    character, that there is no perfect "truth", no absolute

    definition of a person. And I remember that a person is only

    as she is perceived by another, and so, once again, there is a

    level of ambiguity.

    Once I'm besetting my character with all sorts of problems

    and situations she has to behave in, I begin to focus on the

    tiny things. The way she moves her hands around a cup, the

    way she might feel about the rain, the way her skin might feel

    when she's standing next to another person. All these tiny

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    details, the real existential experiences of her every moment,

    are, I think what finally drives a character home for a reader.

    The idea is to be as specific as possible, to realize that one

    person's taste of salt differs from another, that it mightengender specific associations that tell us about who she is.

    Every single detail I use gives me a chance to create

    resonance, to engage with a character's history, with her

    emotional state, with her expectations. So I choose the

    particular details to focus on that will convey the most, that

    will round her out and make her flesh.

    How is it that fictional characters made of words typed on paper become real in a reader's mind? How

    does that alchemy happen? I'm always surprised each time it happens for me - when I realize that I y

    accepted a character I'm reading, that I've made that little leap of faith that allows me not to question

    the artifice that is fiction but to surrender to the invention. I know that fiction is not "real", that the cters

    I'm reading don't exist. But they have become real for me, and so are as real as my dreams are, as

    real as my thoughts.

    How is it that fictional characters made of words typed on paper become real in a reader's mind? How

    does that alchemy happen? I'm always surprised each time it happens for me - when I realize that I

    have fully accepted a character I'm reading, that I've made that little leap of faith that allows me not to

    question the artifice that is fiction but to surrender to the invention. I know that fiction is not "real", that

    the characters I'm reading don't exist. But they have become real for me, and so are as real as my

    dreams are, as real as my thoughts.

    It's hard for me to put into words how I work to convey character because, as I'm sure is true for many

    writers, the process of working is such a subconscious and associative one. Things just sort of

    "happen." Characters feel like they arrive on the page. But they don't simply arrive, they are arrived at,

    even if the journey towards them happens unconsciously, while you're asleep or driving in your car or

    thinking about a grocery list. I think about creating character much the same way I think about getting

    to know a person. At first, I might seize on some superficial information to try to get a grasp on who a

    person is - the way he wears his hair, the way she smokes her cigarette. I listen to speech, I listen for

    accents, I look a the lines on someone's face and try to guess at his age. There's a scar? I think,

    what's that about? I'm just grasping for things to hold on to as I begin to formulate an idea of who this

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    new person is. Then, if I get to know the person better, I also get more information - personal history,

    emotional responses to given situations. I experience how that person behaves, how they respond in

    certain situations. And the more information I get, the more I reformulate my understanding of who

    this person might be.

    It's the same with a character in a story. I start off with a tiny shred of a thing about a character - the

    texture of her hair, the way she walks across a street, a sense in my mind of how her voice might

    sound. Then I start writing scenes and I give her words to say. Sometimes the words feel wrong to me

    and I know that this is not what she would say and so I'm beginning to eliminate possible ways she

    might be. And when I give her words that feel right, I get a sense of her attitude, of what she wants to

    reveal about herself, what she's hiding, what she knows and doesn't know about the world.

    It's an old trope that action is character. In some ways I agree with this, in that one of the sharpest

    ways to convey who a person is is to see how they respond to a situation. So, I throw action in the

    way of my character. I create problems for her that she has to work her way out of. What's maybe not

    true about the trope is that there is always the possibility that a person is acting uncharacteristically,

    that something has provoked her to behave in a way that is unnatural to her. And then when this is

    explored, character is revealed in yet another way.

    The thing I always try to remind myself of is that people don't really know themselves perfectly, and

    that much of how we perceive of our own characters has to do with a certain mythology that we have

    created about ourselves and where we stand in the world. So I think about this as I construct a

    character, that there is no perfect "truth", no absolute definition of a person. And I remember that a

    person is only as she is perceived by another, and so, once again, there is a level of ambiguity.

    Once I'm besetting my character with all sorts of problems and situations she has to behave in, I

    begin to focus on the tiny things. The way she moves her hands around a cup, the way she might feel

    about the rain, the way her skin might feel when she's standing next to another person. All these tiny

    details, the real existential experiences of her every moment, are, I think what finally drives a

    character home for a reader. The idea is to be as specific as possible, to realize that one person's

    taste of salt differs from another, that it might engender specific associations that tell us about who

    she is. Every single detail I use gives me a chance to create resonance, to engage with a character's

    history, with her emotional state, with her expectations. So I choose the particular details to focus on

    that will convey the most, that will round her out and make her flesh.

    It's hard for me to put into words how I work to convey character because, as I'm sure is true for many

    writers, the process of working is such a subconscious and associative one. Things just sort of

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    "happen." Characters feel like they arrive on the page. But they don't simply arrive, they are arrived at,

    even if the journey towards them happens unconsciously, while you're asleep or driving in your car or

    thinking about a grocery list. I think about creating character much the same way I think about getting

    to know a person. At first, I might seize on some superficial information to try to get a grasp on who a

    person is - the way he wears his ha

    ir, the way she smokes her cigarette. I listen to speech, I listen for accents, I look a the lines on

    someone's face and try to guess at his age. There's a scar? I think, what's that about? I'm just

    grasping for things to hold on to as I begin to formulate an idea of who this new person is. Then, if I

    get to know the person better, I also get more information - personal history, emotional responses to

    given situations. I experience how that person behaves, how they respond in certain situations. And

    the more information I get, the more I reformulate my understanding of who this person might be.

    It's the same with a character in a story. I start off with a tiny shred of a thing about a character - the

    texture of her hair, the way she walks across a street, a sense in my mind of how her voice might

    sound. Then I start writing scenes and I give her words to say. Sometimes the words feel wrong to me

    and I know that this is not what she would say and so I'm beginning to eliminate possible ways she

    might be. And when I give her words that feel right, I get a sense of her attitude, of what she wants to

    reveal about herself, what she's hiding, what she knows and doesn't know about the world.

    It's an old trope that action is character. In some ways I agree with this, in that one of the sharpest

    ways to convey who a person is is to see how they respond to a situation. So, I throw action in the

    way of my character. I create problems for her that she has to work her way out of. What's maybe not

    true about the trope is that there is always the possibility that a person is acting uncharacteristically,

    that something has provoked her to behave in a way that is unnatural to her. And then when this is

    explored, character is revealed in yet another way.

    The thing I always try to remind myself of is that people don't really know themselves perfectly, and

    that much of how we perceive of our own characters has to do with a certain mythology that we have

    created about ourselves and where we stand in the world. So I think about this as I construct a

    character, that there is no perfect "truth", no absolute definition of a person. And I remember that a

    person is only as she is perceived by another, and so, once again, there is a level of ambiguity.

    Once I'm besetting my character with all sorts of problems and situations she has to behave in, I

    begin to focus on the tiny things. The way she moves her hands around a cup, the way she might feel

    about the rain, the way her skin might feel when she's standing next to another person. All these tiny

    details, the real existential experiences of her every moment, are, I think what finally drives a

  • 8/9/2019 Marisa Silver on Short Fiction

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    character home for a reader. The idea is to be as specific as possible, to realize that one person's

    taste of salt differs from another, that it might engender specific associations that tell us about who

    she is. Every single detail I use gives me a chance to create resonance, to engage with a character's

    history, with her emotional state, with her expectations. So I choose the particular details to focus on

    that will convey the most, that will round her out and make her flesh.