Mark Cahill MBA Thesis

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    To what extent have Online Social Networks Changed

    Business to Consumer Marketing

    Mark Cahill

    ID Number: 0014206

    University of Limerick

    Masters of Business Administration 2008

    Dr. Lisa OMalley

    Word Count: 12,437

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    To what extent have Online Social Networks Changed

    Business to Consumer Marketing

    Abstract

    The purpose of this Thesis is to investigate and better understand Online Social Networks from

    the perspective of Marketing in a business to consumer context. The proposition guiding this

    thesis is that online social networks have changed, or evolved the rules of traditional marketing.

    Some of the questions that will be asked and hopefully answered: What has caused this social

    networking trend and what effect this has on Marketing? What companies have already

    participated in this trend and how successful they have been, are there any learnings from their

    experiences. Has this phenomenon changed how customers communicate with each other and in

    turn how business and ultimately marketing communicates with customers? Has the power

    shifted from the Marketers to Consumers? Who owns the Brand?

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    Acknowledgements

    I would like to thank, my wife, Risn, my son Dylan, and my daughter Abigail for their Support,

    Patience and Love, especially throughout the past 2 years.

    I would also like to thank Dr. Lisa OMalley for her support, advice and guidance with this

    Thesis.

    Finally, I would like to thank those who took the time out to be interviewed for this Thesis.

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    Table of Contents

    Abstract................................................................................................................................................... 1

    Acknowledgements................................................................................................................................. 2

    Table of Figures ...................................................................................................................................... 5

    Chapter 1 - Introduction.......................................................................................................................... 7

    Chapter 2 - Summary .............................................................................................................................. 8

    Chapter 3 - Literature review ................................................................................................................ 10

    1. Mass and Direct Marketing ....................................................................................................... 10

    2. Brand ........................................................................................................................................ 14

    3. Technology and Marketing Customer Relationship Marketing (CRM).................................. 18

    4. Social networks and Brand communities .................................................................................. 21

    4.1 Brand communities/Tribes ...................................................................................................... 25

    4.2 Online social networks the link between you and your customers through Web 2.0 ...... 29

    4.3 What is Web 2.0? and what is its relevance to marketing? .............................................. 32

    4.4 Viral marketing ................................................................................................................. 36

    Chapter 5 - Methodology ...................................................................................................................... 42

    Chapter 6 - Results................................................................................................................................ 45

    6.1 Twitter................................................................................................................................... 46

    6.2 MySpace ............................................................................................................................... 46

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    6.3 Blogs ..................................................................................................................................... 47

    6.4 Dell Case............................................................................................................................... 51

    6.5 P&G beinggirl.com Case ...................................................................................................... 56

    6.6 Adobe Communities Case ..................................................................................................... 57

    6.7 Twitter and brands ................................................................................................................ 58

    6.7 Interviews.............................................................................................................................. 61

    Chapter 6 - Conclusion and Discussion ................................................................................................ 68

    Bibliography ......................................................................................................................................... 72

    Appendix A Interview questions........................................................................................................ 78

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    Table of Figures

    Figure 1 - Marketing and Technology ................................................................................................... 18

    Figure 2- Basic Social Network Diagram ................................................................................................ 23

    Figure 3 Marketing and Social Networks ............................................................................................ 29

    Figure 4 - Tweetup ................................................................................................................................ 34

    Figure 5 Conversation Prism by Brian Solis ........................................................................................ 35

    Figure 6 Social Technographics ladder source Forrester ..................................................................... 38

    Figure 7 Online Social Networking Marketing Strategy ...................................................................... 40

    Figure 8

    Blogger participation in Web 2.0 activities

    Source Technorati ........................................... 49

    Figure 9 Dell Second Island Life .......................................................................................................... 53

    Figure 10 RichardatDell connecting with customers using Twitter .................................................... 61

    Figure 11 Online Social Networking Marketing Strategy .................................................................... 69

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    Chapter 1 - Introduction

    In recent times there has been an explosion of online social networks, the list includes but is not

    confined to Facebook, Myspace, Bebo, Second life, linkedin, YouTube, Orkut, Twitter. Social

    networks are seen as serious business, one such recent example is Facebook, founded by Mark

    Zuckerberg, the 23-year-old who has been compared to of Bill Gates as both dropped out of

    Harvard to build a highly successful company. Facebook was founded on the 1st

    of February

    2004; by October 24th

    2007 Microsoft beat Google and Yahoo to take a 1.6 percent stake in

    Facebook, costing Microsoft $340million. This investment has the three and a half year company

    valued at $15 Billion, making Facebook the 5th Most Valuable U.S. Internet Company.

    Facebook has more than 40 million members (News.com 2007) (Nytimes.com 2007)

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    To understand how marketing has gotten to this point, we shall look back briefly how marketing

    has evolved through various stages. The stages are as following,

    1. Mass and Direct Marketing.2. Brands.3. Technology and Marketing Customer Relationship Marketing (CRM)4. Marketing and Social networks.

    a. Online Social networks and Brand Communities5. Finally, the convergence of Marketing, Technology (in particular Web 2.0) and Social

    networks.

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    Chapter 3 - Literature review

    1. Mass and Direct Marketing

    Early marketing media was mostly in the form of advertising and direct mail; these were the

    tools of the trade used by companies to generate visibility and customer demand. These were

    very much broadcast in nature, with a very low response rate. Webster (2004) states that

    Typical response rate to their direct mail campaigns is 1%. Part of the reason to such a low

    response rate is that these types of campaigns are often quite easy to ignore, and ignore because

    the message may not have any relevance to the end recipient. It is still more difficult to link and

    quantify the true impact of advertising to increases in brand value. For services firm marketing

    efforts to be effective using tangible media, they had to exhibit three characteristics: repetition,

    volume, and creativity (Webster 2004), these efforts have an effect on increasing cost in a

    nonlinear fashion.

    Traditional media is used by marketing to bombard the publicnewspapers, direct mail,

    television, radio, magazines, billboards, bus backs, subway cars, as is evident in any major town

    or city in the world. Van Den Bulte and Wuyts (2007 page 4) suggest that there is a decline in

    effectiveness of mass media and this may be the primary interest for Marketers renewed interest

    in social networks. The effectiveness of traditional marketing is been eroded due the consumers

    been able to ignore marketing messages, especially of the broadcast type. (Van Den Bulte and

    Wuyts 2007 ). Due to the ever increasing number of radio-stations, TV channels, magazines and

    websites there has been a decline in effectiveness of mass media and traditional marketing

    (Clemons, et al. 2007 ; Leskovec, J.et al 2007), especially as this effects those companies whose

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    products are best suited towards the mass market (Turrow 1997). Forester research completed a

    study which investigated consumer rejection of advertising. It discovered that consumers are

    using technology and other means to block ads. Most Americans watching broadcast television

    have access to a remote, TiVo and 30-second-skip function on their VCRs. (Van Den Bulte and

    Wuyts 2007 page 20). Furthermore they are avoiding internet popup and banner ads through

    software, and print ads the old fashioned way by simply turning the page. Another worrying

    trend for marketing is an increase in consumers distrust and cynicism in marketing and

    advertising (Clemons, Barnett, Appadurai 2007), Friedstad and Wright (1994, 1995; cited by

    Van Den Bulte and Wuyts 2007) say that there is an increase in the number of consumers, in

    particular teenagers, whom view marketing efforts as schemes. Court (2007) has also noticed

    that consumers sceptical of push ads, are flocking to a medium they trust more, such as User-

    generated media account which accounts for almost one-third of all the time individuals spend on

    the 100 most visited US Web sites, up from roughly 3 percent just two years ago.(Court 2007)

    Thus, traditional Marketing communication is overall becoming less effective and it is in

    marketings interest to discover new means of capitalising on consumers networks in order to

    convey their message.

    It also appears that consumers have control where once it was the marketer who was in control.

    The increasing importance of third parties will force businesses to enhance their

    awareness of blogs, chat rooms, and other social-networking media and to develop

    new strategies both to capitalise on marketing opportunities revealed by consumers

    and to defend themselves from attacks. (Court 2007).

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    One such very famous attack is that on Dell from a Blogger, Jeff Jarvis of the

    BuzzMachine.com. This all unfolded in the Summer of 2005, after Dell refused to replace or fix

    Jeffs computer, Jeff proceeded to post Dell Hell posts on his blog. After several days he still

    had received no response from Dell, so he posted an open letter on his blog to Michael Dell, the

    chairman and Michael George the then Chief Marketing Officer. This post summarised his

    resistance and struggle with Dells customer service. At the time Jeffs blog would have 5,000

    visits per day, but when this open letter was posted, the post became the third most linked in the

    blogosphere, and received 10,000 visited per day as people commented on their bad Customer

    experiences with Dell. (mediapost.com 2005)

    A review of the literature conversely suggests that the biggest shift in todays marketing world

    isnt the much-discussed declining effectiveness of television advertising but the changes in how

    consumers research and buy products. The Internet is a major contributor to this shift. (Court

    2007) (Porter 2001), many new media that seem to be promising ways of gaining access to

    consumers as they conduct their research are not yet at scale. The result is fragmented media

    spending and, sometimes, rising costs to generate the desired consumer impact.

    Webster 2004 highlights the marketing crisis in relation to advertising and direct mail where they

    still play a part in a significant foundation of firms marketing plansat whereby they typically

    account for about one third of all marketing firm expenditures. She says that this is not because

    firm management is convinced that advertising is effective, but because they are uncertain about

    what to do instead. Webster 2004, also draws attention to the fact that Marketing activities are

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    rarely linked to tangible metrics or even tied to strategic business goals. Furthermore, Webster

    highlights that a survey by Forrester on marketing success, reports that less than half of

    marketers measure the effectiveness of individual marketing program elements and less than a

    third measure the impact of integrated marketing activities. This suggests that not only is

    marketing in crisis, but businesses that practise this type of waste may be also in crisis. An

    important and core element of any business is to measure return on investment.

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    2. BrandAccording to the American Marketing Association, a brand is a:

    name, term, sign, symbol, or design, or a combination of them intended to identify

    the goods and services of one seller or group of sellers and to differentiate them from

    those of competition.

    The word brand is derived from the old Norse word brandr, which mean to burn as brands

    were originally and still are used as a method that owners could mark their animals in order to

    identify ownership (Keller, 2003 strategic brand management book). Similarly today, companies

    add their brand is order to identify ownership and differentiate from competitors. Patterson and

    OMalley (2006) highlight that the majority of brand building activities taking place in mass

    media environments rather than through direct consumer communications.

    A well-recognised brand could help a company withstand the impact of increased competition. It

    also adds value to both the firm and to the customer. It increases loyalty, as discussed in the

    brand equity literature and creates a strong identity (Doyle, 1990; Keller 1993; Simon and

    Sullivan 1993; Aaker 1996). It it is more expensive (6 times) to win new customers than to keep

    existing ones (Peters, 1986) and brand loyalty plays a vital role in retaining existing valuable

    customers. Strong and establish brands can be used as a platform for growth via brand extensions

    as well as been able to command a premium price over weaker competitors 20% more than

    discount brands. Another function of a brand is used to make the decision processes simpler and

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    more efficient. In a typical situation a consumer is faced with been bombarded with many forms

    of information, purchasing brands that have proved satisfactory in the past are usually selected,

    this is more probable for low involvement products (Doyle, 1990). A strong brand also acts as a

    source of differentiation thorough its name, symbol or personality which are very difficult to

    emulate (Doyle, 1990; Aaker, 1996; Aaker, 1997).

    David Penn (2006) has recently written a good summary of the current state of advertising

    research, in which he shows how the earlier conscious rational models of advertising have been

    challenged, in the last two decades, by neuroscience. He summarises the neuroscience learning

    as follows: the most important brand response is emotional, Most of our decisions are

    unconscious and ultimately, brand response is moreimportant than ad response. Also, David

    Smith (2006) says, in astraight choice between emotion and reason, emotion wins. This shows

    the importance of associating your brand with strong positive emotions.

    Thus, the symbolic value of brands may be used by consumers to establish membership of social

    groups, to signal aspirations of group membership, or to point toward differentiation from other

    consumers. Many contemporary brands have achieved iconic status (Holt, 2004), such as

    Redbull, Guiness, Ferrari, Lego. A study by WPP, found that brands considered iconic enjoyed

    far higher top-of-mind awareness: 58 percent versus 36 percent. Critically, however, recent

    findings in neuroscience suggest that the strongest mental representations of brands are those that

    are well balanced across physical cues, functional benefits and emotions evoked.

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    In his bookHow Brands Become Icons, Oxford University Professor Douglas Holt proposes

    these three principles.

    Iconic brands address acute contradictions in society. By tapping into a collective desireor anxiety, iconic brands develop a status that transcends functional benefits. They

    challenge people, either directly or subtly, to reconsider accepted thinking and behaviour.

    The famous Coca-Cola ad from 1971, "I'd Like to Teach the World to Sing," voiced a

    desire to overcome the deep divisions in American society created by the Vietnam War.

    Iconic brands develop identity myths that address these desires and anxieties. By creatingimaginary worlds, they offer escape from everyday reality. The Marlboro man represents

    the values of the Western frontier: strong, independent and capable.

    Over time, the brand comes to embody the myth. It becomes a shorthand symbol thatrepresents far more than just a brand of soft drink, cigarette, or car. While there are now

    many expensive watches to choose from, Rolex still symbolizes success and status

    around the world.

    As brands, such as those just mentioned come to possess such meaning for consumers it is quite

    obvious to see how we might depict the connection between consumers and brands as

    relationships. And relationships is quite an accurate description however is, are they the same as

    interpersonal relationships?

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    Patterson (1999, p. 419) defines brand personality as 'the consumer's emotional response to a

    brand through which brand attributes are personified and used to differentiate between

    competing offerings'. Given the fact that consumers infuse brands with personalities, it is largely

    held that as a result consumer personalities; and brand personalities should reflect one another.

    This is not necessarily the case, but there may be some degree of fit between the two if, as

    Lannon (1992, p. 12) states 'brand choice is the direct manifestation of a set of personal values'.

    Brand personalities, therefore, are emotional projections used to simplify brand choice decisions

    across a range of product categories. (Patterson and OMalley 2006)

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    3. Technology and Marketing Customer Relationship Marketing (CRM)

    With the advent of the internet, marketing saw an opportunity with Customer Relationship

    Marketing (CRM). This powerful new medium was viewed as the mechanism for building

    brands, reaching new markets, and finding new customers.

    Figure 1 - Marketing and Technology

    Gummesson (1994:12) defines relationship marketing as marketing seen as relationship,

    networks and interactions. The internet was powered by huge databases and marketing also

    created an opportunity use database technologies to store knowledge gained about customers.

    The goal of relationship marketing is to build customer loyalty for the firm. Therefore, any CRM

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    strategy (including technology investments) must build a strategic competitive advantage that

    distinguishes a product/brand/company in a competitive environment. This helps create

    immunity from competition as well as stronger customer loyalty. Information on customers is

    critical to developing and maintaining customer relationships.

    For small organizations with very few customers, where the ratio of customers to employees was

    low, it relatively easy to collect and use relevant information in building customer relationships,

    however for larger organizations with a larger customer to employee ratio this becomes

    practically impossible to do as it does not scale very well. Thus, information technology, initially

    in the form of the database, was regarded as an agent of surrogac y to be enlisted to help

    marketers to re-create the operating styles of yesterdays merchants (Sisodia and Wolfe, 2000,

    p. 526).

    OMalley and Mitussis (2002) highlight that relationships are core, but, for large organisations

    that these relationships now rely on a technology foundation to support and maintain these

    relationships.

    Whilst there is a suggestion that relationships between consumers and organisations

    (see Sheth and Parvatiyar 1995) and consumers and their brands (see Fournier 1998)

    have always been important, it is also recognised that, today, such relationships must

    be facilitated or at least supported by technology (Dwyer et al., 1987; Blattberg and

    Deighton 1991).

    A downside of CRM is rather than treating each customer with the consistency and respect one

    might expect in a relationship (Sheaves and Barnes, 1996), in reality customers often get

    competing relational offers from different parts of the organization. This can lead to an

    exacerbation of privacy issues with customers becoming increasingly concerned with

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    organizational intrusion (Patterson et al., 1997), a perception that might actually translate into a

    reduction in consumer trust (OMalley et al., 1997; Fournier et al., 1998).

    Unfortunately, academic research has shown that it is often hard to demonstrate the link between

    the implementation of information technology and returns that show on the bottom line

    (Brynjolfsson, 1993; Willcocks and Lester, 1997). The move from transaction to relationship

    marketing (Dwyer et al., 1987) in consumer markets was driven by changes in the business

    environment and enabled by technology (Sisodia and Wolfe, 2000).

    Salesforce.com specialises in selling CRM solutions through software as a service model. The

    fact that this company has become so large shows he demand and success of CRM solutions.

    There are also many others providing CRM solutions, a simple search on google for CRM

    software yields 2.75 million results. OMalley and Mitussis (2002) sum up CRM as based

    upon sound marketing principles through identifying customer needs, segmentation, offering

    superior customer value, and customer retention all of which processes are enabled by the

    application of sophisticated technology.

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    4. Social networks and Brand communities

    Before we delve into the depths of Brand communities it is important to understand social

    networks. The first step in determining the usefulness of online social networks to marketers is to

    have a basic understanding of a social network. Social networks are everywhere in a Marketers

    world, consumers share information about products and services. And in some cases consumers

    go as far as gravitating towards each other to form brand communities.

    Social network analysis, which is related to Network Theory has emerged as a tool to understand

    how social networks work. Social networks have been studied for quite a while, in fields

    ranging from modern sociology, anthropology, social psychology, communication studies,

    information science, organizational studies as well as Biology. (Van Den Bulte and Wuyts 2007)

    A social network is a social structure made of nodes (which are generally individuals or

    organizations) that are tied by one or more specific types of interdependency, such as values,

    visions, ideas, financial exchange, friendship, kinship, dislike, conflict or trade. The resulting

    structures are often very complex, after all human nature is inherently complex.

    The question of how the pattern of interconnection among social entities consumers,

    colleagues, business units, competitors and complementors - affect behaviours and the

    outcomes of those entities in now receiving more attention than ever. (Van Den Bulte and Wuyts

    2007).

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    Social network analysis views social relationships in terms of nodes and ties, as basic building

    blocks. Nodes are the individual actors within the networks, and ties are the relationships

    between the actors. There can be many kinds of ties between the nodes. Research in a number of

    academic fields has shown that social networks operate on many levels, from families up to the

    level of nations, and play a critical role in determining the way problems are solved,

    organizations are run, and the degree to which individuals succeed in achieving their goals.

    Social networking has created powerful new ways to communicate and share information. Social

    networking websites are being used regularly by millions of people, and it now seems that social

    networking will be an enduring part of everyday life. Wikipedia is an incredible example of how

    information is shared, where there are more than 75,000 active contributors working on more

    than 10,000,000 articles in more than 250 languages, and these are all voluntary contributions. IT

    has grown rapidly into one of the largest reference Web sites, attracting at least 684 million

    visitors yearly by 2008. (Wikepdia.org 2008)

    In its simplest form, a social network is a map of all of the relevant ties between the nodes being

    studied. The network can also be used to determine the social capital of individual actors. These

    concepts are often displayed in a social network diagram, where nodes are the points and ties are

    the lines.

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    Figure 2- Basic Social Network Diagram

    Tie Strength is an important property of social network, and of particular importance to

    marketers. Tie strength simply refers to the intensity and tightness of a tie between nodes, such

    examples are the depth of a friendship, or frequency of interaction. It should be noted that tie

    strength, therefore, is not a binary on or off state, but, is a variable measurement. Van Den Bulte

    and Wuyts (page 10, 2007) conceptualise a tie strength as having two dimensions, (1) tie

    intensity or activity (the frequency of contact) and (2) tie valence (the affective, supportive, or

    cooperative character of the tie) and they state that this conceptualisation of tie strength agrees

    with best empirical evidence to date. Mark Granovetter (1973) first introduced the Strength of

    weak ties where acquaintances are weak ties and our friends are strong ties. He concludes that

    Strong ties share the same limited information while weak ties are a source of new information

    and thus are more valuable.

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    In Malcom galdwells book The tipping point he suggests the law of the few, this law describes

    the basic structure of social networks and how messages are passed through word of mouth. It

    attempts to classify three important types of people who affect the rapid spread of messages

    through the network. These three types of people are connectors, mavens, and salesmen.

    The first type are Connectors, these are the socialites. They are people with many friends and

    acquaintances who spend time maintaining these connections. If you were to draw connectors on

    a network diagram, they would be the most central nodes with a higher number of connections

    than most others. According to Gladwell connectors are rare in society, but they maintain many

    more times the number of relationships than the average person does. Because of their ability to

    spread a message to a huge number of people quickly, connectors are central to understanding

    how tipping points are reached.

    The second group are Mavens, who gather and harvest information from the social network.

    They listen and evaluate the messages that come through the network and they pass their

    evaluations on to others, along with the adding their own messages to these evaluations. Mavens

    regulate network because they have the power to control what flows through the network.

    Mavens are seen as trusted nodes.

    Finally there are Salesmen, and they are what the name implies. They are persuaders who are

    capable of propagating messages through the force of their character. Thus, regardless of the

    message content or their expertise in the area, they have a certain ability to sell which helps them

    move messages which may be of importance to them.

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    It is only in recent times, due to emerging information technologies such as Web 2.0, which

    facilitates and accelerate the velocity of communication among consumers, and within firms

    through online social networks. Web 2.0 shall be dealt with in more detail in the next chapter.

    4.1 Brand communities/Tribes

    Next, we shall introduce the concept of a brand community. A brand community is defined as

    a specialised, non geographically-bound based community, based on a structured set of social

    set of social relations among admirers of a brand (Muniz and OGuinn, 2001, p 142) . In recent

    years academic treatments of consumption activities have begun to move away from a focus on

    the individual to considerations of the communal. There is a move from dyad to network

    signalled a maturing of the emerging relationship literature (Ford, 1990). Enduring communities

    have been variously labelled as 'consumption communities' (Boorstin, 1973), 'subcultures of

    consumption' (Schouten and McAlexander, 1995), 'cultures of consumption' (Kozinets, 2001),

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    'brand communities' (Muiiiz and O'Guinn, 2001; McAlexander et al., 2002), and 'brand cults'

    (Belk and Tumbat, 2005). More temporary communities have been referred to as 'social

    collectives' (Greenwood, 1994), 'neo-tribes' (Cova, 1997), and 'life-mode communities' (Firat and

    Dholakia, 1998). What is particularly interesting from the perspective of branding is the linking

    value that brands provide to individuals seeking to become part of these new communities.

    Cova's (1997, p. 307) agrues that, in contemporary consumer society, brands should be

    considered as objects used to facilitate social interaction: 'The system of consumption is not

    always perceived as first and using the social link, but often as second, and in service of the

    social link: the link is more important than the thing'. At the core of this argument is the

    acceptance that 'relationships with objects are abut always two-way (person-thing) but always

    three-way thing (person-thing-person)' (Bengtsson, 2003, p. 157,citing Belk, 1988). Muniz and

    O'Guinn (2001, p. 427) point out: 'developing a brand community could be a critical step in truly

    actualising the concept of RM'.

    These communities neatly capture the notion that people have relationships with other people

    and that brands may become a fulcrum around which such relationships are constructed

    (Patterson and OMalley 2006). The brands meanings are seen as less significant than the social

    links that people form as a result of using the brand. 'Sustained interpersonal interactions can

    lead to relationships that transcend mere common interest in a brand and its applications'

    (McAlexander et al., 2002, p. 43). These meanings are likely to be derived from the key elements

    of communal interaction (Muniz and O'Guinn, 2001, p. 413):; consciousness of kind, 'the

    intrinsic connection that members feel toward one another, and the collective sense of difference

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    from others not in the community'; shared rituals, which 'contain the drift of meanings ... set up

    visible public definitions ... and social solidarity'; and moral responsibility, 'a felt sense of duty or

    obligation to the community as a whole'. This concept is backed up by of the fact that we are

    social animals is that we live in a state of tension between the values associated with the

    individuality and values associated with conformity. (Aronson 1972 Page 13) Conformity can

    be defined as a change in a persons behaviour or opinions as a result of real or imagined

    pressure from a person or group of people. (Aronson 1972, Page 13). From a trust perspective

    "Social networks are trusted because of shared experiences and the perception of shared values

    or shared needs" (Clemons et al. 2007)

    There are an increasing number of descriptive studies detailing the nature of such communities:

    Adobe Communities (Martin, 2007, page 51) Sun's Java Center community (Williams and

    Gothrel, 2000); in-line skating (Cova and Cova, 2001); Macintosh user groups (Belk and

    Tumbat, 2005); Star Wan fans (Brown et al., 2003); and Nutella (Cova and Pace, 2005); These

    communities are expected to provide a bundle of benefits for the organisation: they positively

    affect brand equity; they create a solid base of loyal, enthusiastic and forgiving consumers; and

    they provide many opportunities for up-selling and cross-selling (Muniz and O'Guinn, 2001;

    McAlexander et al., 2002).

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    In the past, it was seen as marketings role to define the brand meaning however it should be

    noted by (Patterson and OMalley 2006) that consumers are the ultimate arbiters of brand

    meaning. Patterson and OMalley (2006) also recommend that:

    managers need to pay close attention to how customers themselves define their

    various connections with the brand. Managers must adequately analyse the nature,

    characteristics and boundaries of those relationships and act accordingly. If, on the

    other hand, consumers view these connections in terms of communal interaction with

    other consumers, then managers need to identify how best to facilitate that

    interaction without overtly intruding upon it.

    The key here is around facilitating the interaction and not attempting to control it. In an interview

    with Knowledge at Wharton, Forrester's Jeremiah Owyang , a senior analyst for Social

    Computing backs up Patterson and OMalley (2006) by saying "Brands are not in control any

    longer, and those that let go and put the power in the hands of the user will do well" .

    (knowledge.wharton.upenn.edu 2007)

    To further enforce this, Charlene Li and Josh Bernoff in their book Groundswell (page 78) state

    Your brand is whatever your customers say it is. The real control of the brand has moved into

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    the customer's hands, and technology has enabled that," says Lane Becker, president of Get

    Satisfaction, a Web site that draws together customers and companies to answer each other's

    questions and give feedback on products and services (crm-daily.com 2008)

    Figure 3 Marketing and Social Networks

    4.2 Online social networks the link between you and your customers

    through Web 2.0

    Cooke and Butler (2008) identify six trends that have contributed to a change in environment for

    Marketers, in particular marketing researchers.

    1. Open source movement.2. Emergence of Web 2.0.

    http://www.crm-daily.com/http://www.crm-daily.com/
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    3. Emerging social landscape.4. Rapid growth of online social networks.

    5. Social computing tools.6. Tools to examine new forms of user-generated content.

    The first trend is the continued growth of the open source movement; this is caused by the

    focused online collaboration of many on a scale that had not been previously possible. The

    second is the emergence of Web 2.0, which offers us an array of collaborative tools with which

    to develop new research approaches, most of these tools were created by the open source

    movement. The social software tools that define Web 2.0 will continue to grow rapidly and shall

    provide us with new and innovative ways to explore the rapidly changing social and media

    environment. This emerging social media landscape is the third trend, and is most easily

    recognisable by the phenomenon of user-generated content, again some of the software used to

    create user generated content is open source. Fourth, we observe the rapid growth of online

    social networks. These are radically changing our media landscape and these have rich research

    literature on the importance of studying humankind in these tribes, groups or social

    networks. The opportunity to observe these social interactions will greatly benefit us in our

    understanding of the role of advertising and marketing in the dissemination of ideas. Fifth, the

    combination of social computing tools with an understanding of social networks will allow us to

    build new types of community in which respondents interact not only with the firm but, with

    each other. Sixth, it will become increasingly easier to handle multiple sources of data, and be as

    comfortable with these new forms of user-generated content.

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    opportunities, and the world of Web 2.0 provides us with the tools to exploit these

    opportunities.

    4.3 What is Web 2.0? and what is its relevance to marketing?

    The key characteristic of Web 2.0 is that it lets people collaborate and share information online.

    It has been described as an architecture of participation by OReilly (OReilly n.d.). The term

    Web 2.0 became notable after the first O'Reilly Media Web 2.0 conference in 2004. Tim

    OReilly states that Web 2.0 is ultimately about harnessing network effects and the collective

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    intelligence of users to build applications that literally get better the more people use them.

    (oreillynet.com 2005).

    You might recognise elements of this architecture in the form of blogs, wikis, podcasts, P2P file

    sharing, video sharing, photo sharing, virtual worlds and social networks.

    Basically, Web 2.0 is about making computing and media social. It is built around social

    software that enables people to connect or collaborate through computer-mediated

    communication and, enabling consumers to easily form, join and participate in online

    communities. It is not one single type of software, but rather to the use of multiple modes of

    computer-mediated communication that can result in community formation. Within online

    communities real-life meetings are a valued, and these online and offline meetings complement

    each other. This is highlighted out by Cooke and Butler (2008) real-life meetings are a valued

    part of the communication repertoire, and this is one of the reasons that they have helped to

    transform the distribution of music through social network sites such as MySpace.Going to the

    actual gig can become an integral part of the Web 2.0 experience as it might be recorded, shared

    and then relived via various Web 2.0 services. This is also evident with Tweetups, where

    people connected through the micro-blogging social network Twitter, will arrange a physical

    meet up of likeminded individuals in order to exchange knowledge and build social capital.

    http://www.oreillynet.com/http://www.oreillynet.com/
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    Figure 4 - Tweetup

    The key to understanding the importance of Web 2.0 is this ease of sharing, cooperating and co-

    creating, including mash-ups. There is a broad spectrum of Web 2.0 software applications

    which blur into one another. An initial glance at the social media landscape is overwhelming

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    however, the Conversation Prism by Brian Solis is an excellent reference tool for Social Media

    professionals to start listening to the voices that define and steer your markets. It features the

    networks where conversations occur.

    Figure 5 Conversation Prism by Brian Solis

    The Conversation Prism is a living, breathing representation of Social Media and will

    evolve as services and conversation channels emerge, fuse, and dissipate. As a

    communications or service professional, you'll find yourself at the centre of the

    Prism - whether you're observing, listening, trafficking, or participating. Get your ear

    to the ground and start listening and learning. (Brian Solis, Brian Solis.com 2008)

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    4.4 Viral marketing

    Viral marketing refers a marketing techniques that exploits already existing social networks, by

    encouraging customers to share product information with their friends to generate an increase in

    brand awareness, or to achieve other marketing objectives, this is achieved through voluntarily

    self-replicating viral processes, analogous to the spread of pathological and computer viruses.

    Viral promotions may take the form of video clips, interactive Flash games, eBooks, images, or

    even mobile phone text messages. Previously, a few in-depth studies have shown that social

    networks affect the adoption of individual innovations and products (Rogers, 1995) (Strang and

    Soule, 1998). Microsoft hotmail is quite a famous example of viral marketing. (Shuen, 2008 page

    161) The Hotmail user base grew faster than any media company in historyfaster than CNN,

    faster than AOL, even faster than Seinfelds audience. (Leskovec, J., Adamic, L. A., and

    Huberman, B. A., 2007). By mid-2000, Hotmail had over 66 million users with 270,000 new

    accounts established each day (Bronson 1998).

    Most products cannot be advertised in such a direct way. Through The Long Tail as described

    by Chris Anderson in the same named book and blog, the choice of products available to

    consumers has increased manyfold thanks to online retailers such as Amazon.com who can

    supply sell a large number of unique items, each in relatively small quantities than traditional

    brick-and-mortar stores. Effectively advertising these niche products using traditional advertising

    approaches is impractical. (Leskovec, et al 2007)

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    A Lucid Marketing survey found that 68% of individuals consulted friends and relatives before

    purchasing home electronics, more than the half who used search engines to find product

    information (Burke 2003).

    In order to have some insight into how to manage and understand participants in social media

    Social Technographics is a very useful tool. This tool is introduced in the book Groundswell,

    authored by Charlene Li and Josh Bernoff, both of whom at the time of publishing were vice

    presidents and principle analyst for Social computing Social with Forrester. The Social

    Technographics classifies a population of consumers into six overlapping levels of

    participation within Social media. The six levels are:

    1. Creators2. Critics3. Collectors

    4. Joiners5. Spectators6. Inactives

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    Figure 6 Social Technographics ladder source Forrester

    The group at the top of the ladder are the Creators, these are consumers who have, within the

    previous month, posted to a blog, updated or maintain a web page, uploaded a videos or audio

    that they themselves may have created. The second group are Critics, they participate and react

    by commenting on blogs or posting ratings and reviews, or updating wikis. They are on average

    several years older than Creators. Since it is easier to react than create there are more critics than

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    creators, four out of ten are Creators. The third group are Collectors they save URLs on a social-

    bookmarking services such as deli.cio.us, Ma.gnolia, StumbleUpon , Windows Live Favorites,

    vote for sites like Digg or Mixx , they also use RSS (Really simple syndication) feeds, or create

    metadata that they share with a community. The fourth group is Joiners they maintain their

    profiles on social-networking sites, such as Bebo, Facebook, MySpace and are the youngest of

    the Social Technographics groups. The second last group are Spectators, they consume what the

    first 3 groups produce. They are made up of mostly of blog readers and also video viewers and

    podcast listeners, essentially constituting the audience for user-generated social content.

    Spectators are the largest group of all, Spectators represent 48 percent of online adults

    Americans. The final group are Inactives are the remaining online adults and do not participate at

    all in social computing activities.

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    Together Social networks, Marketing and Technology (mainly in the form of Web 2.0) have

    converged into 3 circles, the focus is on the centre, where online social network strategy resides.

    Figure 7 Online Social Networking Marketing Strategy

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    Some of the questions raised by the literature review are:

    Are there companies using marketing within online social networks? Are there any numbers on

    the use of online social networks and what profile of people uses them? Of the people using

    social networks, what do they use them for? Can marketing use online social networks for

    Branding and relationships? Is there evidence of the fragmentation of social media, and has

    marketing lost power because of this? Do people trust others and/or brands on online social

    networks? Do bloggers or those who participate in online social network more power and

    influence than marketers. Are Social Marketing efforts measure or monitored your?

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    Chapter 5 - Methodology

    There are three parts to the methodology, existing cases studies, observations in the form of

    perspective of an anthropologist doing ethnographic field research and observation, and from the

    perspective of a strategist marketing resources and finally semi-structured interviews. All three

    methods shall be integrated in such a way to complement each other giving a bigger picture than

    is possible it they was to be presented individually.

    The first part is that existing case studies shall be used, this case studies with be based around the

    Online Social Marketing, and the information extracted shale be whether the campaigns were

    successful or not, lessons learned and if possible some sort of figures around return on

    investment.

    The second part, is from the view of an anthropologist doing ethnographic field research and

    observation. Kozinetz (1998) created netnography which is base on the traditions and techniques

    of cultural anthropology, netnography investigates the specific instance in which community is

    formed through computer-mediated communications (CNC). Kozinets (1998) points out that

    netnography is useful for three types of studies and in three general ways. Firstly, as a

    methodology to study pure cybercultures and virtual communities that do not exist off-line in

    real life, but are manifest exclusively through CMC. Secondly, as a methodological tool to study

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    derived cybercultures and virtual communities, and thirdly, as an exploratory tool to study

    general topics. As such it is a written account that results from fieldwork studying on-line,

    computer-mediated or Internet-based communications. (CMC).

    As Kozinets points out, the Internet offers increased opportunities for social group participation,

    where consumers form virtual communities of consumption in order to assert social power, to

    unite, and to claim symbols and ways of life that are meaningful to them and the communities

    they build. Hence, netnographic studies seem to be able to offer those thick descriptions of the

    life worlds of consumers, researchers look for. Moreover, netnography makes particularly sense

    for attempts to analyse communities where access based on conventional methods is difficult

    (e.g., Langer, 2003; Pires et al., 2003).

    Referring to common ethnographic procedures, Kozinets (2002, p. 63) recommends the

    following methodological stages and procedures for netnographic studies:

    1. Entre: formulation of research questions and identification of appropriate online fora

    for study

    2. Data collection: direct copy from the computer-mediated communications of online

    community members and observations of the community and its members, interactions

    and meanings

    3. Analysis and interpretation: classification, coding analysis and contextualization of

    communicative acts

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    4. Research ethics: (1) The researcher should fully disclose his or her presence,

    affiliations, and intentions to online community members during any research; (2) the

    researchers should ensure confidentiality and anonymity of informants; and (3) the

    researchers should seek and incorporate feedback from members of the online

    community being researched (4) The researcher should take a cautious position on the

    private-versus-public medium issue. This procedure requires the researcher to contact

    community members and to obtain their permission (inform consent) to use any specific

    postings that are to be directly quoted in the research (Kozinets, 2002, p. 65; cf.

    Kozinets & Handelman, 1998).

    5. Member checks: presentations of some or all final research reports findings to the

    people who have been studied in order to solicit their comments.

    Kozinets (1999, p. 254) recommends distinguishing between tourists, minglers, devotees and

    insiders when analysing messages from online community members: Tourists as those who lack

    strong social ties to the group, and maintain a superficial or passing interest in the consumption

    activity. Minglers maintain strong social ties, but are only perfunctorily interested in the central

    consumption activity. Devotees maintain a strong interest in the consumption activity, but have

    few social attachments to the group. Finally, insiders have strong social ties to the group and

    maintain a strong interest in the central consumption activity. Kozinets (2002, p. 64) highlights

    devotees and insiders i.e. the most enthusiastic, actively involved and sophisticated users - as

    the most important data sources.

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    Finally, the semi-structured interviews of businesss using social networks for marketing as well

    as interviews of customers who connect to other customer using social networks. The basic

    questions are in Appendix A, they shall be used as a guide, however should relevant a

    conversation present itself it shall be perused. As part of the interview some of the questions

    asked will use the Social Technographics to understand the interviewees level of maturity in

    with social media.

    Chapter 6 - Results

    We shall initially go through data and statistics on some of the major online social networks.

    Blogs shall be also included in this as Blogs themselves are a type of social network.

    The second part of this chapter will look at Dell, P&G, and Adobe as case studies, on what they

    have done in the marketing space with online social networks. Data from interview and

    ethnography shall be integrated into this section to complement and give more depth to the case

    studies.

    As there is a large range and number of online social networks, some of the statistics are here for

    just Twitter, Facebook and MySpace as these are considered among the largest and most

    influential.

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    6.1 Twitter

    Twitter is a free social networking and micro-blogging service that allows its users to send and

    read other users' updates (otherwise known as tweets), which are text-based posts of up to 140

    characters in length. As of March 2008, the total users as estimated to be over 1 million, with

    200,000 active users per week the total 3 million Twitter Messages per day (TechCrunch.com

    2008)

    More than 110 million active users Facebook is the 4th most-trafficked website in the world

    (comScore). Facebook is the most-trafficked social media site in the world (comScore)

    As far as user Demographics are concerned there are over 55,000 regional, work-related,

    collegiate, and high school networks where more than 50% of Facebook users are outside of

    college. The fastest growing demographic is those 25 years old and older. It is the No. 1 photo

    sharing application on the Web (comScore) where more than 30 million photos uploaded daily

    In a little over five months, Facebook have released the site in more than 20 languages, including

    Spanish, French, German, Russian and Korean. (facebook.com 2008)

    6.2 MySpace

    MySpace the largest Social Network in North America and maintains a dominant position as

    media site. It was once the biggest in the worldwide but in April 2008 it was surpassed by

    Facebook (TechCrunch.com 2008).

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    MySpace has more than 110 million monthly active users around the globe. 85% of MySpace

    users are of voting age (18 or older). 1 in 4 Americans is on MySpace, in the UK its as commo n

    to have a MySpace as it is to own a dog. On average 300,000 new people sign up to MySpace

    every day. Myspace is localized and translated in more than 20 international territories: U.S.,

    UK, Japan, Australia, France, Germany, Ireland, Italy, Spain, Mexico, Canada, Netherlands,

    New Zealand, MySpace en Espanol, Latin America, Austria, Sweden, Norway, Denmark and

    Finland. There are 60,000 new videos being upload to MySpaceTV each day. There are More

    than 8 million artists and bands on MySpace. (web-strategist.com/blog/ 2008;

    techradar1.wordpress.com 2008)

    6.3 Blogs

    Brands make up a major part of bloggers' online conversations. More than four in five bloggers

    post product or brand reviews, and blog about brands they love or hate. Companies are already

    reaching out to bloggers: one-third of bloggers have been approached to be brand advocates.

    (technorati.com 2008)

    One in five bloggers don't think that newspapers will survive the next ten years. Two of

    interviewees said they would only buy a newspaper if they had written an article in it. And one

    of them DM thinks that in the near future, buying a physical news paper will become a novelty.

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    It should be noted that both of these were creators on the Social technographics ladder and their

    main source of reading material is on Blogs.

    Bloggers are early adopters, they spend twice as much time online as U.S. adults 18-49, and

    spend only one-third as much time watching television. While they are online, bloggers are

    participating in an average of five Web 2.0 activities such as RSS and Twitter. Bloggers are

    important to watch, as they are generally the first ones to use new web applications, and are

    highly influential in speeding adoption. (technorati.com 2008)

    Table 1

    Source (Technorati : State of the Blogosphere 2008)

    Bloggers are active Web 2.0 participants, while they are online, bloggers are participating in a

    variety of Web 2.0 activities.

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    Figure 8 Blogger participation in Web 2.0 activities Source Technorati

    Bloggers are generally the first to learn about new web technologies and applications, such as

    RSS and Twitter. Bloggers could be seen as Mavens as defined in Gladwell Tipping point, they

    are information specialist and like to share this information. On average, bloggers participate in

    five of the ten Web 2.0 activities listed, with one-third regularly conducting more than seven

    Web 2.0 activities.

    On page 112 and 113 of Groundswell (Li and Bernoff 2008), there is a return on investment

    (ROI) exercise of a large companies executives blog, GMs [General Motors] fastlane blog is

    used to get real number estimations. It is also noted that many of the costs would be lower for

    smaller companies. Including setup costs, and ongoing costs, year 1 costs $283,000 and the

    benefits add up to $393,000. From these figures the financial benefits are clear.

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    Here is a non-exhaustive list of large companies that use Online Social networks as part of their

    connection to their customers.

    Facebook Twitter MySpace 2nd Life Blog Flickr

    You

    Tube Created their own

    Adobe

    Apple

    Dell General

    Motors Google

    Jetblue

    Kodak Lego

    SalesForce

    Southwest

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    Airlines

    Starbucks

    Toyota

    Zappos

    Table 2

    A selection of Companies that user Online Social Networks for Marketing

    6.4 Dell Case

    As can be noted from this table Dell has a very large presence across a range of online social

    networks. They also have their set up their own communities to encourage customer

    engagement and conversations. Among their initiatives, are Ideastorm, Direct2Dell blogs, Studio

    and Studio Dell Videos. Ideastorm, which leverages the wisdom of crowds, is an online

    suggestion box for Dells customers, where a customer you can add, read and vote on what you

    and others have in mind. Popular ideas bubble to the top and thus create an automatic priority

    list to act upon. Dell have implemented some of the popular suggestions, one such example of a

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    suggested implementation is Dont eliminate XP just yet which received 27,230 votes.

    (ideastorm.com 2008; salesforce.com 2008)

    Direct2Dell is Dells blog it encourages customers to read what's driving thoughts around

    technology and Dell. Customers can also comment on the blogs and if they post a comment or

    questions they will receive an answer. Studio Dell is a Dell created community with hosts

    Videos, podcasts from Dell and members of the community about technology. It contains

    divided into sections for Home, Small Business and IT professionals.

    Of the existing online social networks, Dell is present on Facebook, where it has several groups,

    including Social Media for Small Business group, a DELL PartnerDirect group and groups

    for Dell Employee & Locations. They also used Facebook to run their Dell Re-generation

    Graffiti Facebook Campaign

    On Flickr Dell has photos shared within groups such as Dell Photos Group, Digital Nomads The

    official Flickr group of DigitalNomads.com, The ReGeneration group of people who

    committed to sustaining the world's natural environment and Dell Student Union group for

    students and readers of the Dell Student Union blog. Dell is also very present on Twitter, a

    mirco-blogging service that is known for conversations. Dell have over 50 official

    representatives on Twitter. Dell is using Second Life 3D virtual world to allow people to build

    their own computer, and even to buy the finished product if they wish.

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    Figure 9 Dell Second Island Life

    Another Dell created community is the Dell regeneration community, Dell launched a Re-

    generation Graffiti Campaign through Facebook. The Goal of the campaign was to help improve

    Dell products to be more eco-friendly, and of course, spur affinity towards the brand from green

    leaning consumers, the Re-Generation site has more details. In this contest, Dell encouraged

    existing Graffiti artists task is to interpret 'what green means to them with graffiti. One of the

    goals was to foster meaningful dialogue on the environment.dialogue that will lead to action

    and results. This was launched with Federated Media (A social media marketing agency), and

    Graffiti Wall (A popular self-expression Facebook application). This interactive marketing

    campaign spurred members of the group to create campaign resulting in affinity towards Dell.

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    Jeremiah Owyang senior Social Computing analyst of Forrester Research: was briefed by James

    Gross, a Director at Federated Media, as well as CEO John Battelle, about the contest as follows:

    1) Existing application with thriving community

    Graffiti is a self-expression application in Facebook. It has popular (rated 4 out of 5 stars)

    Based on 242 reviews, and has 177,506 daily active users. Rather than creating a new

    application, this campaign took advantage of an application and communitythat already

    existed.

    2) An art contest: What does Green mean to you?

    Facebook members who used Graffiti were encouraged to join in a contest to win a 22

    environmentally friendly Dell monitor (appropriate for artists) to create art around the theme

    of What does Green mean to you? The contest lasted for one week

    3) Engaged contributors spur theme

    Over 7000 pieces of artwork were created and submitted to the contest. If you watch the

    replay of the art being created, youll see hidden messages (like easter eggs) from the artists

    as they discuss what green means to them. Many of the drawings had the Dell logo or the

    regeneration logo embedded in it.

    4) Self Regulation

    There were few negative pictures that would detract from the campaign, as the community of

    existing artists will self-regulate and vote off pictures that were not appropriate.

    5) Community Voting and Winners Announced

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    Voting began on the second week by the members and over one million votes were cast. The

    winners were from United States, Canada, Sweden and Maldives. You can see the actual

    winners here, or click image.

    From a cost perspective it was quite low in comparison to running a similar campaign using

    tradition media, most of the Dell dollars would have been spent on the mirco-site, and the rest in

    the prizes, 22 Dell monitors, which were $399 each for six winners, which is little over two

    thousand dollars. In turn Dell got over 7300 Graffitis created from Jan. 16th-Jan 23rd around the

    theme of What Does Green Mean to You

    There were 1,515 fans of the contest, more than 1,000,000 votes were logged from Jan. 26th-

    Jan.31st for the artwork. In excess of 1,000 ideas have now been submitted over at

    ReGeneration.org.

    Jeremiah Owyang (web-strategist.com/blog 2008) deemed this a successful campaign with the

    following points:

    As they turned the action over to the community, decide on the winners, all under the

    context of the regeneration campaign. The campaign moved the active community

    from Facebook closer to the branded Microsite, closer to the corporate website,

    migrating users in an opt-in manner that lead to hundreds of comments.

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    We are present on most online social networks, we go where our customers are. from Martin

    (Dell) interview. 2 million conversations per day with our customers from Martin (Dell)

    interview . there have been improvements in positive conversations since we started monitoring

    and acting. from Martin (Dell)

    6.5 P&G beinggirl.com Case

    In July 200 Procter & Gamble's launched BeingGirl.com in order to create a new way to talk to

    consumers, the consumers in question were those of feminine care products. Bob Arnold,

    Interactive Marketing Manager - Beinggirl.com Global Leader at Procter and Gamble, and his

    team set out on this big challenge to create the right environment to make this a success. The site

    is about everything that young girls deal with as part of their everyday life. Using the

    technographics tool, Li and Bernoff (2008, Page 119) gives the breakdown of girls ages twelve

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    to fifteen are community joiners and three out of ten are Critics. Critics are those who not only

    read but, react to discussion forums. Because of the type of consumer, trust is a huge part and

    also a measure of success. The approach that Bob took was to create a site that had categories

    that would be most interesting to the community: your body, your mind, beauty, sex &

    relationships, Ask Anna, games, Music, Advise for life (source: beinggirl.com, 2008). This was

    the perfered option over a site that would just sell products. Advice and articles are delivered

    with information trust and some subtle branding. It is a real social space, and the audience is

    immersed, and not bombarded by branding.

    Beinggirl.com attracts more than 2 million visitor per month worldwide, and traffic has increased

    by 150 percent up on 2006 (Li and Bernoff, 2008 page 121). An important part of the success

    was the creation of a dialogue, created though a social network, this also facilitated sharing of

    knowledge. According to P&G, say that beinggirl.com is four times as effective as advertising in

    reaching its target customer (Li and Bernoff, 2008, page 121). More hard numbers that back up

    the initiave are the cost of running the site is put at $3 million a year, the site has to persuade

    only 6,250 girls to use its products in order to break even, a number that it easily exceed. (Li and

    Bernoff, 2008, page 122).

    6.6 Adobe Communities Case

    The adobe communities are segregated into four distinct areas Developers, Educators, Designers

    and Partners. The developers area contains knowledge with articles, tutorials, code samples,

    downloads, and sample applications relevant to developers. Stay on top of trends and new

    techniques with blogs, forums, Exchanges, and events (adobe.com/communities 2008). It also

    http://www.adobe.com/communities/http://www.adobe.com/communities/
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    has the option to connect with other developers though blogs (ADC- adobe developer

    connection) and message boards/forums, this has the effect of creating a community connection.

    The educators area contains case studies, explore resources, find pricing, and learn how Adobe

    software can help faculty, teachers, and staff deliver engaging instructional experiences. The

    designers area facilitates Exploration, learning, and connection with the latest in digital design

    and motion graphics. It also allows the browsing of work by leading artists, so that designers can

    discover new design trends, and hone your skills with tutorials, key workflows, and advanced

    techniques. Within the adobe communities because the main reason for connection is to create

    and share knowledge and not primarily to make friends, there are many weak ties. Martin (2007)

    points out that these types of ties, and the fact that you are immersed in the adobe brand through

    and messages discussion, this may be more powerful than traditional advertising. This same

    effect is evident in the beinggirl.com case also. Marketing is about discovering the needs and

    want of a customer and Adobe, to great success also uses blogs to communicate with customers

    for the development of new products.

    6.7 Twitter and brands

    On Twitter the following companies are using Twitter to support and strengthen their brands are

    10 downing street , Apple, Amazon, Dell, Comcast, General motors, Jetblue, Kodak, Starbucks,

    Stephen Fry Toyota and Zappos (twitter.com 2008). The total numbers of Twitter users are

    estimated to be over 1 million, with 200,000 active users per week and a total 3 million Twitter

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    Messages per day (techcrunch.com 2008). The main reason for the presence it isnt solely the

    audience size that draws brands to it, it is that some of the users have considerable influence and

    are likely to sway their followers. A single Twitter messageknown informally as a tweetsent

    in frustration over a product or a service's performance can be read by hundreds or thousands of

    people. Similarly, positive interaction with a representative of the manufacturer or service

    provider can help change an influencer's perspective for the better.

    Through Twitters search functionality (http://search.twitter.com/), it is possible to seek out what

    is been said about a companys name by users on twitter, you can also create an RSS feed of the

    search to monitor on an ongoing basis. This search can reveal comments, either negative or

    positive about a brand, it is very wise for a company to monitor and respond to these comments

    in a timely manner.

    One such example,

    GM took notice the day a prospective buyer was at a Saturn dealership, ready to

    make a purchase, but couldn't find anyone to help him. "He was starting to get upset

    about it," says Adam Denison, who helps coordinate social media communications at

    GM. "When we saw it, we immediately let our Saturn colleagues know about itand

    they could get the ball rolling a little bit better." The person bought a Saturn in the

    endthough at a different dealership, Denison says. (Businessweek.com 2008).

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    Below is an extract from RichardatDell on Twitter, note the human element of the conversations

    especially highlighted by the green box. In the orange highlighted boxes we have Dell related

    activities, including listening to a highlighted issue with a customer and passing it on to the

    relevant part of the organisation. Finally, in the purple box there is a link about tips to save

    energy and computer use. As can be seen from this page, there is an element of listening,

    conversation and action with a real person, in these few tweets.

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    Figure 10 RichardatDell connecting with customers using Twitter

    6.7 Interviews

    In the interviews carried out, when asked do People use online social networks to research

    Brands, products, services? Yes, in some cases they will ask? And in others, they will hear buzz

    around a new product. One such example as given by Billy: At the Cork Open Coffee Club

    meeting one of participants brought in a Nokia Tablet PC and showed it to everyone as he was

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    very impressed with it. When the meeting was over one of the other participants of the meeting

    went out and bought one also, he then tweeted to his Twitter community the fact that he had

    bought it and really thought that it was a great product. From this single tweet, a conversation

    was started around the product, this had the knock on effect of 17 of these Nokia Tablet PCs

    been bought in the space of two weeks. This shows great trust in from peer within social

    networks, as some of the followers that purchased the product had not physically met those who

    were praising the product.

    When asked do they trust others on these online social networks, one of the replies was Joe:

    Yes, when they establish a relationship. Once trust is established then you will buy based on

    recommendations from your online social network. This was the general consensus, Brands are

    been followed and been interacted with on these Social networks, some example of Brands been

    followed are: Whole Foods, the Dell people, JetBlue, Comcast, Tyson Foods, Molson's

    employees, Apple, Starbucks, and Zappos.

    Among the top uses for online social networks, are Business leads, socialising, communication,

    knowledge and information. Twitter, Linkedin, Facebook and blogging are the main social

    networks used by those interviewed. Twitter is used for conversations, for trends and

    information, Facebook seems to be used more for Friending, keeping in touch and general

    communication.

    From trust perspective, brands on social networks are trusted but, Johhny: Only when the

    brands act like humans and interact like humans, Social networks give Brands the opportunity

    to act and interact like humans, try doing that with a newspaper ad. Billy No one every trusts a

    company, they trust personality this again emphasises the human element, this is why blogs

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    work so well, you would trust Kieran Murphy of Murphys ice cream, you dont trust Murphys

    ice cream.

    All those interviewed agreed that traditional media/advertising is not trusted, Billy there is a

    huge degree of cynicism for tradition advertising. It appears as well that when traditional or

    mass media is not getting the response they want the just push more, and shout louder.

    There is a definite fragmentation of tradition media and it is losing control.

    Johnny: Conversation is enabled by social media tool (web 2.0). Media has become fragmented

    for example in Ireland in the 1960s there was only one TV station and one radio station, now

    there is a large choice of TV stations and more than 40 radio stations. These now serve niche

    marketing, long tail effect.

    Johhny: listener becomes the programmer using feeds [RSS] and podcasts from push to pull.

    Most of what I read [all online] comes recommended by other people on online social networks,

    they think how I think

    Those who watched TV, which was a minority of their time usually, used Sky+ used to pull TV

    programs and watch them in their own time, similar to subscribing to a podcasting. There

    appears to be a frustration with working to someone elses schedule and not their own.

    Blogging is around business or personal interests, Brian uses blogs to share insights, this

    positions him as a thought leader, through this leads are generated both internationally as well as

    nationally.

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    When asked have they ever Blogged or commented (negative or positive) about a brand, or on an

    online social network? One of the responses was Joe: Yes, all the time. This had the effect of

    most people agreed with this perspective as they had similar experiences. On several occasions,

    the business reached out this blogger, either directly or on the blog. This shows the influence this

    blogger has that he is listened to, and action was taken by the companies in question.

    Those interviewed feel more empowered than before online social networks existed.

    Joe: Yes, because we now have a voice that is equal (in opportunity) via this web as a medium.

    I can blurt my feelings without any gatekeepers. There are also quite a number of companies

    present on social networks that are actually listening and acting. The fact that there are

    companies out there listening and acting based on conversations from customers shows the

    power shift towards the consumer.

    Most of those interviewed all promoted themselves on using online social networks, and of those

    who this was their primary method of promotion. Johnny: I have most of my business contacts

    and sales leads through social networks, I spend no money on advertising, negligible amount

    on marketing, my marketing budget is cost to attend an event that I sponsor, my main

    marketing activity is to be visible and active on social networks. The way they promote

    themselves is in a helpful transparent way, they share their knowledge and experience in order to

    build up a credible reputation. According to those interviewed they have found these methods,

    very profitable as the cost is low and the return is high. Through this social medium, they feel

    closer to their customer, Joe: My customers know exactly what I think long before they choose

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    to become my customers. Joe: I believe the web plus the social networks give my customers

    lots of visibility into what I do.

    Brian: Slow adoption in Ireland, but there are businesses showing interest in using social

    media/online social networks. This is especially prominent in smaller businesses where

    marketing budgets are smaller and there is less bureaucracy. Big companies (Ireland) appear to

    be waiting for other big companies to make the move and they may follow depending on their

    result. There seems to be little understanding and experimentation, engagement and listening are

    required. A big mistake is that some companies see social networks as the end all solution.

    Some of those interviewed, had developed metrics for their marketing efforts, but it was the

    smaller operations that did not use direct measurements, the reason for this appears to be that the

    return was so obvious there was no need to measure. From a monitoring perspective, there was a

    good use made of free web 2.0 tools, while some of the very large organisations would outsource

    to companies such as Factiva, Umbria , Buzzlogic, Nielsen BuzzMetrics , MotiveQuest, Radian6

    who specialise in measurement and monitoring within Social media.

    Alan : Salesforce.com are using yahoo pipes, which is a free composition tool to aggregate,

    manipulate, and mash-up content from around the web, to monitor customers and their own

    reputation. Awareness is the first step, this is reactive and is based on monitoring customers

    through a tool called the Social media firehose, created by Kingsley Joseph of Salesforce.com.

    This enables each product manager to monitor by brand name, the product manager in turn can

    take action based on the result. Yahoo pipes are also used by Salesforce.com in a highly

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    innovative way as a proactive prospecting. Approximately 50 to 60 conversations per day occur

    whereby customers are discussing Which CRM solution to buy? on Twitter, boards, and other

    part of the Social Web, this tool finds these conversations and enables salesforce to pursue the

    lead. These customers are those with a high intent to buy. The alternative to this free method is to

    pay appoximatley $10 per click on Google adwords. Finally, this tool can be used to seek out a

    customer that may be asking a support type question and send the right support person to the

    customer. This is a powerful use to Web 2.0 to connect with customers.

    Zappos started out as is an online shoe company, and now supplies and handbags, clothing,

    eyewear, watches, and accessories with gross sales of $840 million. Zappos have over 400

    employees that are using Twitter, including the CEO. They also use a software tool that they

    built themselves:http://twitter.zappos.comthis tool enables zappos to track their brand name and

    manage their reputation.

    Social Technographics results

    Creators, They tend to be younger and evenly split between men and women. Based on a 2007

    Forrester survey, creator represent 18 percent of the online adult population and are quite a small

    group. The second group are Critics, they participate and react by commenting on blogs or

    posting ratings and reviews, or updating wikis. They are on average several years older than

    Creators. Since it is easier to react than create there are more critics than creators, four out of ten

    are Creators.

    The third group are Collectors they save URLs on a social-bookmarking services. They are the

    mainly male-dominated among the Social Technographics groups.

    http://twitter.zappos.com/http://twitter.zappos.com/http://twitter.zappos.com/http://twitter.zappos.com/
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    The fourth group is Joiners they maintain their profiles on social-networking sites, More than

    half also read blogs and nearly a third themselves publish blogs. Joiners make up a quarter of the

    online population.

    Spectators, they consume what the first 3 groups produce. They are made up of mostly of blog

    readers and also video viewers and podcast listeners, essentially constituting the audience for

    user-generated social content. Spectators are the largest group of all, Spectators represent 48

    percent of online adults Americans, 37 percent of online Europeans and two thirds of online

    adults of Japan. They are slightly more likely to be women and have the lowest household

    income among Social Technographics groups. The final group are Inactives are the remaining

    online adults and do not participate at all in social computing activities. Their average age is 50,

    and they are more likely to be women. (Li and Bernoff , 2008, page 43-45).

    Overall the interviewees were all on the creator step of the Social Technographics, the most

    likely reason for this is that they all work with social media.

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    Chapter 6 - Conclusion and Discussion

    Online Social networks are still in an early experimental stage, the majority of the users on social

    networks are early adopters or generation Y. This experimental stage, as with all experiments, is

    a necessary step which shall produce patterns, results, and behaviour that will serve as genuine

    benchmarks for measuring metrics and Return on investment. There is already evidence of many

    big companies involved online social marketing, engaging with their customer and participating

    in conversations.

    Online social marketing and social media marketing should not be seen as a silver bullet for

    marketing, and must be integrated with traditional marketing. The basic rules of Branding and

    relationship marketing still apply, but the approach to marketing within online social networks is

    different. This is summed up by

    In order to survive many skills, such as expertise in the business use of social

    networking, in digital marketing, or in emerging markets, require a degree of

    specialization that complements the generalist capabilities of traditional marketing

    managers. (David Court, 2007)

    There are some subtle changes to be made such as one-way communications typically employed

    by marketers with their customers such as mass advertising, promotional offers, manuals,

    price lists, and product literature, must be replaced with two-way communications to involve the

    customer. Monologue needs to become dialogue between Marketing and Consumer. Online

    social networks are a great way to connect and communicate with your customer and although

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    there are many Web 2.0 software tools, focus should be kept firmly on the people and human

    elements. To ensure focus on your online networking marketing strategy, there must be a balance

    between Marketing, Technology (Web 2.0) and social networks.

    Figure 11 Online Social Networking Marketing Strategy

    As online social network marketing mature there may be an emergence towards CRM-style

    dashboards and hubs to streamline internal and outbound communications. For now, there are

    many aggregation and tracking companies such as BuzzLogic, Radian6, BuzzGain, BrandsEye,

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    Brandwatch who will also monitor conversations across the networks and communities that you

    know and don't know to effectively map, engage, and manage participation efforts. A first step is

    for a marketer to experiment with free tools such as google alerts, yahoo pipes, and so one.

    The social technographics ladder from Forrester can be used a guide to social media maturity,

    Marketing should move from Inactives to Spectator by reading blogs and consuming to

    podcasts/video that their customers would read. The next step is to become a joine