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josina burgess 1 front CoVEr You’ll need to export your finished document in PDf/X-3 format with the document bleed settings turned on. further directions have been included with your template package though assistance can be found at blurb.com/pdf_to_book You’ll need to upload a PDf for the pages and at least one cover type. If you would like your artwork to extend to the very edge of your finished book then pull your artwork edge to the red bleed line. Keep all critical content, such as text, within the safe text boundary (magenta) or it may be unevenly trimmed. these instructions will not appear in printed book. the layer is suppressed for printing. You may hide or delete this layer if you prefer not to see the instructions. metaverse artists josina burgess edited by velazquez bonetto artspace diabolus cybernetic art research project 2010 06 experiments

Metaverse Artists Josina Burgess

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A special edition of the artspace diabolus, edited by Velazquez Bonetto 2010 06 30 copyrights: Artspace Diabolus Cybernetic Art Research Project (CARP) 2010

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Page 1: Metaverse Artists Josina Burgess

josina burgess 1

front CoVEr

You’ll need to export your finished document in PDf/X-3 format with the document bleed settings turned on. further directions have been included with your template package though assistance can be found at blurb.com/pdf_to_book You’ll need to upload a PDf for the pages and at least one cover type.

If you would like your artwork to extend to the very edge of your finished book then pull your artwork edge to the red bleed line. Keep all critical content, such as text, within the safe text boundary (magenta) or it may be unevenly trimmed.

these instructions will not appear in printed book. the layer is suppressed for printing. You may hide or delete this layer if you prefer not to see the instructions.

metaverse artists

josina burgess

edited by velazquez bonetto

artspace diabolus cybernetic art research project

2010 06

experiments

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metaverse artists

josina burgessedited by velazquez bonetto

artspace diabolus cybernetic art research project

2010 06

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Working for a while in SL now (3 years) together with Velazquez Bonetto, I can say that I learned a lot.the absolute need of Science and Art working togeth-er in the metaverse is proved loud and clear. A sculp-ture thats just standing there is not really interesting anymore, a work made in SL needs to “do” something. At least thats my humble opinion.

With all the different scripts Velazquez wrote and that I played with by using and changing them in many ways I thought I would experiment a little more and add inland sounds as well to Installations or Sculp-tures. Here are some results in pictures ( I know pic-tures are static, but use your imagination)

EXPERIMENTS

scripts by Velazquez Bonetto, particle scripts by Josina Burgess

avatars: Medora Chevalier

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FIND YOUR THOUGHTS

On a platform high in the sky of Benvolio (our sim we use for exhibitions and experiments ) I started building a installa-tion with many cubes in bright transparant colours. I added a breathing script that allowed them to grow bigger and smaller in every side. Then I added a script to each cube to dissapear and appear again when you walk through. I created transpar-ant “Ghostlike” figures that start to follow you when you come near and wrap themselves around you when you stand still.Inland sounds gaved all a etheric atmosphere, some cubes had the same sound, some different. Little silent bells or a deep “hmmm” sound (Junivers Stockholm created some of these sounds for another installation I made in the past) I called the Installation; “Find your Thoughts”, or “You never can

run away from your thoughts” .

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Picture 3: photography is a way of life by Artistide Despres (2010. 05 artspace diabolus benvolio)

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OBSTACLES

In a 10x10 meter Cube I did build several cones and half spheres that by approach dissapear and when past them ap-pear again. Also some bigger spheres hanging and rotating in the air. On each corner a pillar that was “breathing” Different sounds added inside cones and spheres gaved the emotion of fear or quietness.I named it “Obstacles”referring on the obstacles everybody

finds in their life in RL or in SL and have to face or overcome.

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MOTHER OF THUNDERS

Velazquez wrote a recorder program, that allows to move prims, change their shape, and record those movements and changes. When done the movements are written on a notecard and when added to the recorder script it can be played in a loop or just played back. The prims I moved around in some kind of choregraphy together with texture change scripts or rotating scripts showed then a certain “per-formence”.I did build a huge sphere and inside I added a recorded “per-formence” with textures of lightning.Then I added thunder,rain and blizzard sounds.It looked great and the experience with the sound was good. So I thought to place another record performence next to it and then a “happy accident” appeared. Both “performences” started to stream towards and away again from each other. That was really spectaculair and I placed both performances not next to each other but facing each other. So the stream-ing was going from one side to the other. When you stood in the middle of the streaming the prims gaved thunder sounds when passing you and also gaved you a “push”so you fell down or moved from your feet. A experience!

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BECOME YOUR OWN IDOL!

This was fun to make, ment as a mirror to the audience..a little “tongue in cheek” humor, just like “what many do in SL” (the dancing puppets). Click on the sculpture and find your-self in a nice elegant pose slowly turning, with a “star” particle behind you and all around the sound of a big applause from a crowd not to be seen. Deep inside everybody is the want-ing to be special and the need for compliments, well here you can get some?))))

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NOTHING CAN HARM YOU

I made a big 10 x 10 sphere and added a animation script that makes you fly. Around and through the sphere I did let many smaller and different sized spheres rotate and fly at random.When you clicked on the sphere you found yourself flying in-side a swarm of many smaller spheres but they did not touch you. Together with the added sound it made again a nice im-pression of feeling free. I named it; “Nothing can harm you”.

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INTO THE CLOUDS

From different sized spheres I made a istallation with tex-tures of clouds. Transparant and not transparant, rotating, changing textures and with a particular “atmospheric”sound. Inside 3 smaller spheres animations for flying.The experience gaved a happy and free feeling.

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INSIDE THE DARK

Inside a black tower, build from linked tubes, transparant black. I added a particle script I wrote myself with up and downgoing white lights. Also 5 rings with a different texture rotating differently. Inside a animation script that let you fly up towards the lights. Deep rumbling but soft sounds added.Named it ;” Inside the dark you can always find light”

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WIRBLE WHITE

A bunch of highly flexified and streched out cubes all mov-ing in different directions. Linked together, a slow rotation script in the root prim. Inside a animation that allows you to fly up.

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JUST ABSTRACT AND 3-D

2 huge flattened cube prims, on them several halve and whole spheres in different bright, slightly transparant colors, a slow rotating script on the root-prim (one of the huge flat cubes) texture color-change scripts in different speeds in the spheres and a poseball that makes you fly inside.You find yourself inside a abstract painting and can enjoy the changing colours around you together with a soft sound.

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CENTRE OF A UNIVERSE

Several rotating rings all rotating differently around a sphere in the middle. The texture here is very important then it cre-ates the impression of some sort of planet. Changing texture scripts and a flying inaimation inside the sphere. The sound inside makes the feeling of being alone somewhere in “a” uni-verse complete.

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WHAT MANY DO IN SL

In Sl many avatars just love to party and dance, in fact thats all what they do… so with that in mind (and also a little sar-castic) I made big puppets and dressed them in flexi skirts. Everey puppet got a script to let them jump or move in col-lision with each other and on command. By saying: #dance, the puppets started to dance and hop around on the sound each puppet had in their content. All sounds together formed a kind of “music” at #stop all movements and sound stopped.

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MOVING SCULPTURE 129

This was a simple sculpture I wanted to upgrade a bit, by us-ing the puppeteer script, a simple form of recording move-ments and play back again I did let flexi cubes move in a certain way. The texture here was more importent then the sculpure itsself. I added some “Rainlike” sounds and when standing inside you stand inside art.

I

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I am sure I will continue experimenting with using scripts in all their ways and this is just a start. Velazquez and me will continue working on bigger projects also like we did so many times before already. These experiments were solo works where I had a lot of fun by building them and also looking at other people experiencing what I created made it all very worth.

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