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www.metavr.com | [email protected] | US 617-739-2667 CONUS++ 3D Terrain

MetaVR CONUS++ 3D Terrain

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Page 1: MetaVR CONUS++ 3D Terrain

www.metavr.com | [email protected] | US 617-739-2667

CONUS++ 3D Terrain

Page 2: MetaVR CONUS++ 3D Terrain

MetaVR’s seamless 3D terrain of Continental USA (CONUS) plus Alaska and Hawaii (CONUS++) is constructed with DTED level 1 elevation data and with natural color imagery ranging from 0.025 to 1 meter-per-pixel (mpp) resolution for the CONUS area itself, and DTED 0 to DTED 2 elevation data for Alaska and Hawaii with natural color imagery ranging from 0.25 to 2 mpp resolution.

Overview Covering an area over 1,900 geocells, the terrain includes high-resolution insets of several areas of interest including military installations and urban areas. Each high-resolution inset contains image data ranging in resolution from 0.025 mpp to 0.75 mpp.

Built with MetaVR’s Terrain Tools for Esri® ArcGIS®, the round-earth Metadesic™-formatted terrain tiles reside in a geocentric coordinate system. These tiles are suitable for real-time visualization and simulation applications that use MetaVR Virtual Reality Scene Generator™ (VRSG™), including synthetic vision, glass-cockpit displays, intelligence surveillance, reconnaissance applications, close-air-support exercises, and fixed-wing cockpit simulation.

The CONUS++ terrain can also serve as a baseline to which you can add higher-fidelity information to refine the database in a given area of interest (AOI). For example, you can add high-resolution aerial imagery or LIDAR elevation data, GPS point surveys, or 3D point features such as buildings, trees, targets, and runway models.

To an AOI you can add culture assets from MetaVR’s extensive model libraries, your own models, or models extruded and textured with Esri CityEngine®. You can construct pattern-of-life scenarios using MetaVR’s VRSG Scenario Editor.

The CONUS++ 3D terrain contains several high-resolution AOIs, which were created with geospecific cultural features. Many of these areas, such as airfields and MOUT sites, are modeled from photographs taken at the actual site. MetaVR updates its CONUS++ 3D terrain on an ongoing basis as new higher-resolution source data becomes available.

The terrain contains two AOIs that were built with 2 cm per-pixel resolution imagery collected by MetaVR’s small UAV: Prospect Square area of the Yuma Proving Ground, AZ, and two target ranges at the Fallon Range Training Complex, Naval Aviation Warfighting Development Center (NAWDC) at Naval Air Station (NAS) Fallon, Nevada.

Geographic coverage map of terrain resolution The following symbolic representation shows the geographic coverage of this 3D dataset’s terrain tiles. This tile coverage map was generated with MetaVR’s Model Viewer. The areas in green indicate 15 mpp imagery, the orange-brown areas indicate 1 mpp resolution imagery, and the bright red areas indicate imagery resolution of less than 1 mpp.

See the brochure MetaVR World 3D Terrain for information about the 3D terrain of North America (excluding CONUS++).

Real-time VRSG rendering of the modeled SOTACC MOUT site on Yuma Proving Ground terrain built with 2 cm per-pixel imagery.

Geographic coverage map of MetaVR’s CONUS++ 3D terrain tiles, generated by MetaVR’s Model Viewer.

Real-time VRSG rendering of an A-10C entity in flight over Aurora, CO, vir-tual terrain with Buckley Air Force Base in the background. Building models were extruded and textured in Esri CityEngine, from OpenStreetMap data.

Image on the cover: Real-time VRSG scene of an A-10 entity approach-ing the modeled Kilo 2 and CTS 25 MOUT sites on MetaVR’s Camp Pendleton virtual terrain.

Real-time VRSG rendering of a section of the modeled Leschi Town MOUT site on the virtual terrain of Joint Base Lewis–McChord.

Page 3: MetaVR CONUS++ 3D Terrain

Modeled airport/airfields Among the culture AOIs MetaVR has built on CONUS++ are nearly 30 virtual airports and airfields. All the CONUS++ virtual airports and airfields have the CONUS++ base imagery of 1 mpp or better resolution. Most airfields have higher resolution insets, with imagery ranging from 0.15 mpp to 0.60 mpp, blended with the underlying 1 mpp imagery. Elevation sources for most airfields range from 30 meters-per-post to NED 10 meters-per-post blended for seamless transition to custom elevation that matches FAA airfield elevations with at least 95% accuracy.

In addition to models of runways with runway lights, taxiways, markings and signage, culture models on the airfields include control towers, terminals, hangars and other buildings, jetbridges, fuel tanks, windsocks, antennas, vegetation, and lightpoints. All cultural features on the airports/airfields, geospecific and geotypical, are geolocated on the terrain.

As with the rest of CONUS++ culture AOIs, all airports/airfields were built with MetaVR Terrain Tools for Esri ArcGIS in round-earth Metadesic terrain format, and cultural features were placed in VRSG Scenario Editor. Runway models were placed using MetaVR’s Curve Runway tool.

Many virtual airfields were built at the request of customers. In most cases, a combination of geotypical airfield models from MetaVR’s extensive culture model libraries were used and a site-specific control tower was built (based on publicly available photos). All contain accurate runways and runway lights, markings, and signage. Cultural features on some airfields are geospecific, that is, based on photos of the buildings and other structures on the airfield.

To date, MetaVR has built 27 CONUS++ airports and airfields. As of October 2017 they are:

Adams Field / Clinton National Airport (KLIT)Albuquerque International Sunport / Kirtland AFB (KABQ)Austin-Bergstrom International Airport (KAUS)Baltimore Washington Int’l Thurgood Marshall Airport (KBWI)Bismarck Municipal Airport (KBIS) Buckley Air Force Base (KBKF)Burlington International Airport / Vermont ANG Base (KBTV)Cairns Army Airfield at Fort Rucker (KOZR)Carswell Field at Ft. Worth NAS Joint Reserve Base (KNFW)Charleston Air Force Base / International Airport (KCHS)Homestead Air Reserve Base (KHST)Lackland Air Force Base (KSKF)Laguna Army Airfield at Yuma Proving Ground (KLGF)Lancaster Airport (KLNS)Laredo International Airport (KLRD)Lincoln Airport (KLNK)Los Alamitos Army Airfield (KSLI) Luke Air Force Base (KLUF)McEntire Joint National Guard Base (KMMT)Martin State Airport (KMTN)Muir Army Airfield (KMUI)Nellis Air Force Base (KLSV)Pinal Airpark (KMZJ)Redstone Army Airfield (KHUA)Ryan Airfield (KRYN)Stockton Metropolitan Airport (KSCK) Tucson International Airport (KTUS)

Virtual Albuquerque International Sunport / Kirtland Air Force Base.

Virtual Buckley Air Force Base, with Aurora and Denver, CO, and the Rocky Mountains in the background.

Virtual Muir Army Airfield, featuring a scene with UH-72A MEP entities.

Virtual Carswell Field at Ft. Worth Naval Air Station Joint Reserve Base.

Page 4: MetaVR CONUS++ 3D Terrain

For more information, contact [email protected] or scan the QR code to your mobile device.

Delivery of CONUS++ terrainMetaVR’s CONUS++ 3D terrain is delivered on a set of six external hard drives. The entire terrain covers 1,900 geocells, and the terrain tiles amount to approximately 12.2 TB on disk. The hard drives are organized by region as shown in the following table:

Drive name / region Culture areasSouthwest Buckley AFB (KBKF), Camp Pendleton MOUT sites, Kirtland AFB / Albuquerque Int’l Sunport

(KABQ), Los Alamitos Army Airfield (KSLI), Luke AFB (KLUF), Nellis AFB (KLSV), NTC with Tiefort City, Pinal Airpark (KMZJ), Ryan Airfield (KRYN), Stockton Metropolitan Airport (KSCK), Tucson International Airport (KTUS),White Sands Missile Range (with MOUT site), Yuma Prov-ing Ground with SOTACC MOUT site and Laguna Army Airfield (KLGF).

South Central Adams Field/Clinton National Airport (KLIT), Austin Bergstrom International Airport (KAUS), Ft. Worth-Naval Air Station JRB/Carswell Field (KNFW) and downtown Ft. Worth, Lackland AFB (KSKF), Laredo International Airport (KLRD).

Southeast Charleston AFB/International Airport (KCHS), Ft. Benning McKenna MOUT site, Ft. Rucker Cairns Airfield (KOZR), Homestead AFB (KHST), McEntire JNJB (KMMT), Redstone Arsenal (KHUA).

Northeast Abderdeen Proving Ground with MOUT site, Burlington International Airport (KBTV) VT ANG Air Base, Baltimore Washington Int’l Thurgood Marshall Airport (KBWI), Lancaster Airport (KLNS), Martin State Airport (KMTN), and Muir Army Airfield (KMUI).

North Central Bismarck Municipal Airport (KBIS), Lincoln Airport (KLNK).Northwest Leschi Town MOUT site at Joint Base Lewis-McChord.

Note: MetaVR’s 3D terrain is “Additional Materials” and is provided “as is” as described in our license agreement. Although MetaVR might modify or enhance the original source imagery, some visual artifacts from the source imagery might remain in the terrain tiles.

MetaVR’s CONUS++ 3D terrain in Metadesic format is available for purchase to all MetaVR customers who are on active VRSG software maintenance and are US Government or NATO agencies or contractors (for official use only). The CONUS++ 3D terrain set is available in its entirety or in sections of interest (as described in the table above).The terrain will only run only with a valid VRSG version 6 software license with valid software maintenance. For US-domestic use only, not available for export. A fee covers processing large quantities of data into Metadesic format and hard drive distribution media. Regions are distributed on portable, external 4 TB drives. The entirety of CONUS++ is provided on a direct-attached, large-volume storage device compatible with laptop/notebook and desktop computer configurations requiring USB 3.1.

MetaVR, Virtual Reality Scene Generator, VRSG, Metadesic, the phrase “geospecific simulation with game quality graphics,” and the MetaVR logo are trademarks of MetaVR, Inc. Metadesic is protected by US Patent 7,425,952. Esri and ArcGIS are registered trademarks of Esri. CityEngine is a registered trademark of Procedural AG and is distributed under license by Esri. OpenStreetMap © OpenStreetMap contributors. All other brand or product names are trademarks of their respective companies. Copyright © 2017 MetaVR, Inc.

Ordering new 3D terrain of an area of interestIf your site is interested in having MetaVR build 3D terrain of an AOI, such as an airfield or a MOUT site, in our round-earth Metadesic terrain tile format, provide us with a specification. You can supply your own AOI source data for a custom terrain build. Using this data, we can provide a quote for your terrain product. Pricing considerations include:

• Overall size of the AOI (region, airfield, MOUT site, and so on).• Whether you are supplying source imagery. If you do not have source imagery data for the AOI, we can obtain it, and will factor the resolution of the required imagery into the quote. For ultra-high resolution imagery, MetaVR’s small imagery collection UAV can capture sub-inch imagery. • Whether placement of culture on the terrain is required, and whether the culture would be from our 3D model libraries or from a set of your own models in FBX or FLT format. (We can convert FBX and FLT models to our model format.)• Whether the creation of custom models is required for your AOI terrain project.

The quote for the AOI terrain project contains no labor-based costs. Upon your acceptance of the quote, we will proceed to build the AOI 3D terrain. Payment is required upon acceptance of the terrain product.

Upon a customer’s acceptance of the AOI 3D terrain product, MetaVR retains right to redistribute the terrain it has built, free of charge to all US Government agencies and contractors (for official use only). The compiled Metadesic terrain tiles will be distrib-uted with MetaVR VRSG software, as agreed by both parties and provided by the quotation terms and conditions.

To request a quote for a 3D terrain product, contact MetaVR.