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MISADVENTURES IN RAPID PROTOTYPING

MISADVENTURES IN RAPID PROTOTYPING

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MISADVENTURES IN RAPID PROTOTYPING. hello, my name is. SARA. and I am a. Junior Designer. Boomzap is known for its virtual office environment -Malaysia -Indonesia -Philippines -Russia & Georgia -Singapore -Japan. Our games:. t. GAME RECEPTION. t. - PowerPoint PPT Presentation

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Page 1: MISADVENTURES IN RAPID PROTOTYPING

MISADVENTURES IN RAPID PROTOTYPING

Page 2: MISADVENTURES IN RAPID PROTOTYPING

hello, my name is

SARA

Page 3: MISADVENTURES IN RAPID PROTOTYPING

and I am a

Junior Designer

Page 4: MISADVENTURES IN RAPID PROTOTYPING

Boomzap is known for its virtual office environment

-Malaysia

-Indonesia

-Philippines

-Russia & Georgia

-Singapore

-Japan

Page 5: MISADVENTURES IN RAPID PROTOTYPING

Our games:

Page 6: MISADVENTURES IN RAPID PROTOTYPING

tGAME RECEPTION

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tOur adventure / hidden object franchises

• Dana Knightstone Series

Page 8: MISADVENTURES IN RAPID PROTOTYPING

tOur adventure / hidden object franchises

• Awakening Series

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Page 10: MISADVENTURES IN RAPID PROTOTYPING

how’d we do those?

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THINGS WE DO

• DAILY BUILDS

• SELF-MANAGED TEAMS

• SOME DOCUMENTATION

• PROTOTYPING

• KNOWING WHEN TO SAY:

All of this leads to rapid development.

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a self-managed organization

TEAM XDESIGNER

LEAD ARTISTARTISTS

ANIMATORS

PRODUCERS

This pattern is applied to any other team, though size and roles vary depending on need.

SOUNDPROGRAMMER

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How we manage ourselves (and not each other)

• MONDAY: Tasking• FRIDAY: Deadline• Small, manageable chunks of progress• If you plan...

– Too far ahead – too many unknowns– Too near - micromanagement

- We’re rewarded for working SMART, not working HARD

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Daily Builds

DESIGNER

LEAD ARTIST

ARTISTS

ANIMATORSSOUND

PROGRAMMERFEEDBACKEveryone is welcome

Page 15: MISADVENTURES IN RAPID PROTOTYPING

Daily Builds

• Daily builds are daily without exception

• Good for discipline

• Artists can test their own concepts

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Documentation: bare gdd

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Prototyping

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prototype

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We move stuff around while prototyping.

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power of ft

P^FT

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power of ft

• Basically means NO.

• Anyone can refuse a task if he or she has a valid reason not to. (eg. It contradicts the gameplay, doesn’t sound reasonable, is not worth it.)

• Requires trust that both parties are committed to the game.

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Problems?Of course.

BREAKING THE BUILD:The designer’s most common problem.

BORING GAMEPLAY:If you can’t escape it...

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No.

A closing note:

No. 2 -ism.

(Even if you’re No. 1)

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Thanks for listening!