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MISADVENTURES IN RAPID PROTOTYPING. hello, my name is. SARA. and I am a. Junior Designer. Boomzap is known for its virtual office environment -Malaysia -Indonesia -Philippines -Russia & Georgia -Singapore -Japan. Our games:. t. GAME RECEPTION. t. - PowerPoint PPT Presentation
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MISADVENTURES IN RAPID PROTOTYPING
hello, my name is
SARA
and I am a
Junior Designer
Boomzap is known for its virtual office environment
-Malaysia
-Indonesia
-Philippines
-Russia & Georgia
-Singapore
-Japan
Our games:
tGAME RECEPTION
tOur adventure / hidden object franchises
• Dana Knightstone Series
tOur adventure / hidden object franchises
• Awakening Series
how’d we do those?
THINGS WE DO
• DAILY BUILDS
• SELF-MANAGED TEAMS
• SOME DOCUMENTATION
• PROTOTYPING
• KNOWING WHEN TO SAY:
All of this leads to rapid development.
a self-managed organization
TEAM XDESIGNER
LEAD ARTISTARTISTS
ANIMATORS
PRODUCERS
This pattern is applied to any other team, though size and roles vary depending on need.
SOUNDPROGRAMMER
How we manage ourselves (and not each other)
• MONDAY: Tasking• FRIDAY: Deadline• Small, manageable chunks of progress• If you plan...
– Too far ahead – too many unknowns– Too near - micromanagement
- We’re rewarded for working SMART, not working HARD
Daily Builds
DESIGNER
LEAD ARTIST
ARTISTS
ANIMATORSSOUND
PROGRAMMERFEEDBACKEveryone is welcome
Daily Builds
• Daily builds are daily without exception
• Good for discipline
• Artists can test their own concepts
Documentation: bare gdd
Prototyping
prototype
We move stuff around while prototyping.
power of ft
P^FT
power of ft
• Basically means NO.
• Anyone can refuse a task if he or she has a valid reason not to. (eg. It contradicts the gameplay, doesn’t sound reasonable, is not worth it.)
• Requires trust that both parties are committed to the game.
Problems?Of course.
BREAKING THE BUILD:The designer’s most common problem.
BORING GAMEPLAY:If you can’t escape it...
No.
A closing note:
No. 2 -ism.
(Even if you’re No. 1)
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Thanks for listening!