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Mission Design and Scripting
New Objects in VBS2
Vehicles LAV-AT, LAV-C2, LAV-R, LAV-L
RG-31 w/M151, (remote operated machine gun)
Husky mine detection
Underground Structures Bunker and sewers
Objects Glint
Light beacon
Invisible cameras
Editor Improvements
Group selected
Loiter waypoint improvements
Word filter for most drop down menus
Tow any vehicle
Difficulty changed to Simulation Options
• Ability to force settings to client computers
Editor icons to rotate or move along an axis
New Animations
Prone positions with launchers
Fireman’s Carry
Other Features
Window damage
Adjust throwing force
Scripting
Create actions not available in the editor Move units without waypoints
Display custom titles
Design graphical user interfaces (buttons and menus)
Play custom sounds
Create special camera views
Wiki Page
http://resources.bisimulations.com Current list of all scripting commands
Wiki Page Demo Missions
Example missions of complex scripts
VBS2 Forums
https://forums.bisimulations.com User community full of answers and trouble shooting
Scripting Examples
Practical application: Populate a town with civilians
Custom formations
Add vehicle weapons to people
Demo the following: Pick up cargo (sling loads)
Use binoculars from a UH-60 aircraft
AC-130 turret
Zombie Apocalypse!