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Multimedia Presentation to The Board of Directors
MMORPGs in the Educational ArenaBy Patrick LaPollo Jr.
Industrial Problem: Need.
Industrial Problem
Researching the Problem
Research Findings
Research Difficulties
Proposed innovation built from research
Innovation: production
Innovation: manufacturing and packaging.
Innovation: Marketing and Distribution
Timeline: Knowledge Stage
Timeline: Persuasion Stage
Timeline: Decision Stage
Timeline: ImplementationStage
Timeline: Confirmation Stage
Communication Channels
S-Curve: Adoption
This is an estimation of how adoption of this this innovation might look over five years. This innovation is not a mainstream model and there is no adoption data for comparison. The graph is based on the distillation of the study, I propose that the number of adopters in the field of education will resemble an S-curve over time.
Few adopters during the first two years. Gradually, the rate will rise and then speed up until it reaches its max (55%), then it will stabilize.
S-Curve: MMORPG MarketThe leader of the MMORPG market is World of Warcraft. Looking at how many people are active subscribers reveals the growing popularity of this this genre.
This data resembles an S-Curve (worldwide subscribers) . Examining this information helps to establish the popularity of MMORPGs and contributes to the proposed S-Curve Adoption of MMORPGs as a educational model.
http://www.mmogchart.com/Chart11.html
Workspace Adoption Rationale:Key Innovators & Adopters
Stratagems: Why adopt?
Naysayers: What to do?
Critical Mass
Image From Microsoft Clip Art
Decentralization Approach
Change Agents
“Champion”: What do weneed?
“Champion”: Role
FINAL SLIDE!: Move ahead orrisk being left behind.
References
Campello de Souza, B., de Lima e Silva, L., & Roazzi, A. (2010). MMORPGS and cognitive performance: A study with 1280 Brazilian high school students. Computers in Human Behavior, 26(6), 1564-1573. doi:10.1016/j.chb.2010.06.001
Images- All images, sans charts, from Microsoft clip via PowerPoint
Rogers, E. M. (1995). Diffusion of innovations (5th ed.). New York, NY: Free Press.