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Blue Ocean Strategy
Mohamed Fouda
Growth/Innovation
New Brand Development
Managing Costs
Assets utilizationFuture
Strategy
Operational Efficiency
Corporate Brand
Cycle times
Logistics
Global Reach
Creativity Methods
Quality Control
Growth/Innovation
New Brand Development
Managing Costs
Assets utilization
Future Strategy
Operational Efficiency
Corporate Brand
Cycle times
Logistics
Global Reach
Creativity Methods
Quality Control
InnovationRandom Systematic
Entrepreneur Pattern
Trial & error – learning from failure Theory & methodologies
Opportunities & risks come together Risk minimization with opportunity maximization
DNA/Culture Analytical Frameworks
Units of experimentation subsystem approach
Systems Strategic Alignment
Schumpeterian Innovation Blue Ocean Strategy
History of Blue Ocean Creation
• 150 blue ocean creations• More than 30 industries
• Over 100 years (1880-2000)
86% 14%
62% 38%
39% 61%
Business Launch
Revenue Impact
Profit Impact
Video Gaming Industry
Price
High gr
aphics
Non gaming f
unctionali
ties
HDTV Compatabilit
y
Proce
ssing P
ower
Online Gam
ing
Desing &
Archite
cts
Availa
ble Game Title
s
Strategy Canvas Model – Video Gaming
Series 1
Nintendo WiiProfitable Growth with new demand creation
We’re not competing against sony or microsoft. We are battling the indifference of people who have no interest in videogames. We want to appeal mothers who don’t want
consoles in their living rooms, and to the elderly and to young women
Satoru Iwata....Nintendo President
Nintendo Wii - Results
• Has been selling at rate of one unit per second since its launch on 19th of November 2006 till December 2010.
• Zipped past sony in market value in June 2007 and became one of japan’s top ten companies for the first time.
• While sony loses 240$-300$ on each PS3 sold, nintendo makes 50$ on every unit.
• Profits reached almost $1.5B or $442,000 per employee in 2007, compared to microsoft’s $177,000 & google’s $288,000.
Price
High gr
aphics
Non gaming f
unctionali
ties
HDTV Compatabilit
y
Proce
ssing P
ower
Online Gam
ing
Desing &
Archite
cts
Availa
ble Game Title
s
Motion
Family
Friendly
Strategy Canvas Model – Video Gaming
Blue Ocean Strategy Propositions
• Value Proposition• Profit Proposition• People Proposition
Red Ocean Strategy Blue Ocean Strategy
Compete in existing market space Create uncontested marketspace
Exploit existing demand Create & capture new demand
Either differentiation OR low cost Differentiation & low cost
Segment the Market De-segment the market
Strategy execution follows formulation Strategic Alignment
The Six PrinciplesFormulation Principles Formulation Risks
Reconstruct Market Boundaries Reduce Search Risk
Focus on big picture, not the numbers Reduce Planning Risk
Reach beyond existing demand Reduce Scale Risk
Get the strategic sequence right Reduce Business model risk
Execution Principles Execution RisksOvercome key organizational hurdles Reduce Organizational risk
Build execution into strategy Reduce Management Risk
What factors should be eliminated that the industry has taken for granted?
Eliminate
What factors should be reduced well below the industry standard?
Reduce
What factors should be created that the industry has never offered?
Create
What factors should be raised well beyond the industry standard?
Raise
How Blue is your strategy?• Exceptionally high value at drastically low cost?• Creating new demand instead of striving to do better than competitors?• Looking for noncustomers instead of getting bigger share of customers?• Challenging assumptions & reconstructing industry & market boundaries?• Pursuing desegmentation instead of finer segment?• Focused on widely shared needs instead of differntiating needs?• Executing strategy while conserving time & resources?