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Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact 1

Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

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Page 1: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Museum Entrance

Drake BoddieDrake Boddie

Welcome to the Game Systems Lobby

Play Station XboxNintendo DS

Nintendo Systems

Game Systems Museum

Visit the CuratorVisit the Curator

Artifact1

Page 2: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Curator Information

Add Picture

Here

Drake Boddie, I am 14 years old and born on Nov. 21, 1996. I have

loved video games for a long time and I got my first one at the age of 4. Ever since then I've wanted the newest system available at the time. Even now I

still want the newest game system out.

Back to Lobby

Page 3: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Play station

Artifact 2 Artifact 3 Artifact 4

Page 4: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Xbox

Artifact 5 Artifact 6 Artifact 7

Page 5: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Nintendo systems

Artifact 8 Artifact 9 Artifact 10

Page 6: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Nintendo DS

Artifact 11 Artifact 12 Artifact 13

Page 7: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

This system was released in North America on November 19, 1998.

The Game Boy Color was a response to pressure from game developers for a new and much more sophisticated system of playing, as they felt that the Game Boy, even in its latest incarnation, the Game Boy Pocket, was insufficient. The resultant product was backward compatible, a first for a handheld system, and leveraged the large library of games and great installed base of the predecessor system. This became a major feature of the Game Boy line, since it allowed each new launch to begin with a significantly larger library than any of its competitors.

Game Boy Color Insert Artifact Picture Here

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Page 8: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Only a few million people had obtained consoles by the end of 2000 due to manufacturing delays. Directly after its release, it was difficult to find PS2 units on retailer shelves. Another option was purchasing the console online through auction websites such as eBay where people paid over one thousand dollars for a PS2. The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling over 980,000 units in Japan by March 5, 2000, one day after launch. This allowed the PS2 to tap the large install base established by the PlayStation — another major selling point over the competition. Later, Sony added new development kits for game developers and more PS2 units for consumers.

Play Station 2 Insert Artifact Picture Here

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Page 9: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Sony officially unveiled the PlayStation 3 then marketed as PLAYSTATION 3 to the public along with its original boomerang style controller on May 16, 2005, during the E3 2005 conference. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations (such as Metal Gear Solid 4: Guns of the Patriots) were held at both events on software development kits and comparable personal computer hardware.

Play Station 3 Insert Artifact Picture Here

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Page 10: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Sony first announced development of the PlayStation Portable at a press conference before E3 2003. Although mock-ups of the system were not present at the press conference or E3, Sony did release extensive technical details regarding the new system. Then-CEO of Sony Computer Entertainment Ken Kutaragi called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities. Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.

Play Station Portable Insert Artifact Picture Here

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Page 11: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

The console was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. The Xbox first edition was initially developed by a small Microsoft team that included game developer Seamus Blackley. Microsoft repeatedly delayed the console, which was first mentioned in late 1999 during interviews with then-Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times, confirmed by Microsoft with a press release. When Bill Gates unveiled the Xbox at the Game Developers Conference in 2000, audiences were impressed by the console's technology.

Xbox Insert Artifact Picture Here

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Page 12: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. Some major features of the Xbox 360 are its integrated Xbox Live service that allows players to compete online, download arcade games, game demos, trailers, TV shows, music and movies and its Windows Media Center multimedia capabilities. The Xbox 360 also offers region specific access to third-party media streaming services such as Netflix and ESPN in the USA or Sky Player in the UK.

Xbox 360 Insert Artifact Picture Here

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Page 13: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Kinect was first announced on June 1, 2009 at E3 2009 under the code name "Project Natal". Following in Microsoft's tradition of using cities as code names, "Project Natal" was named after the Brazilian city of Natal as a tribute to the country by Microsoft director Alex Kipman, who incubated the project, and who is from Brazil. The name Natal was also chosen because the word natal means "of or relating to birth", reflecting Microsoft's view of the project as "the birth of the next generation of home entertainment".

Xbox 360 Kinect Insert Artifact Picture Here

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Page 14: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

The Nintendo 64 owes its existence to Silicon Graphics (SGI) and MIPS Technologies, who were responsible for the R4300i microprocessor and the 3D graphics hardware used in the N64. SGI had recently acquired MIPS Computer Systems, and the two worked together to create a low-cost real-time 3D graphics system. The SGI project was originally offered to Thomas Kalinske, then CEO of Sega of America, by James H. Clark, founder of Silicon Graphics. Sega of Japan's evaluation of the early prototype uncovered several unresolved hardware-issues and deficiencies. They were subsequently resolved; but not before Sega had already decided against SGI's design. In August 1993, Nintendo expressed interest in SGI's work, and "Project Reality" was born. An official announcement regarding their collaboration was made in October 1993.

Nintendo 64 Insert Artifact Picture Here

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Page 15: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction. "Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was withdrawn. Miyamoto stated that, "We had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.

Nintendo Wii Insert Artifact Picture Here

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Page 16: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

The Nintendo GameCube was the first Nintendo console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. [citation needed] In contrast with the GameCube's contemporary competitors, the PlayStation 2 and Xbox, the GameCube uses miniDVD -based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of these systems, nor the audio CD playback ability of other consoles that use full-size optical discs.

In addition, the GameCube introduced a variety of connectivity options to Nintendo consoles, and was the third Nintendo console, after the Nintendo 64DD, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player.

Nintendo GameCube Insert Artifact Picture Here

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Page 17: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

On November 13, 2003, Nintendo announced that the company would be creating a new console for release in 2004. Nintendo stated that it would not be the successor to the Nintendo GameCube, but rather it would be considered a "new game boy". On January 20, 2004, the console was announced under the codename "Nintendo DS" (which stands for Developer's System). Nintendo released a few details at that time, only saying that the console would have two separate 3-inch TFT LCD display panels, separate processors, and up to 1 gigabit of semiconductor memory. Nintendo president Satoru Iwata said, "We have developed Nintendo DS based upon a completely different concept from existing game devices in order to provide players with a unique entertainment experience for the 21st century." In March, the codename was changed to "Nitro" and a document containing most of the console's technical specifications was leaked. In May, the codename was changed back to "Nintendo DS" and the console was shown in prototype form at Electronic Entertainment Expo (E3). All of the features of the console were revealed by Nintendo at E3. On July 28, 2004, Nintendo revealed a new design, one that was described as "sleeker and more elegant"

Nintendo Duel Screen Light Insert Artifact Picture Here

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Page 18: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Was announced on October 29, 2009: it features larger screens, and a greater overall size, than the original DSi. It is the fourth model of Nintendo DS, and the first to be available as a size variation of the same model. Satoru Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer". He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the game play". While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.

Nintendo Duel Screen i XL Insert Artifact Picture Here

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Page 19: Museum Entrance Drake Boddie Welcome to the Game Systems Lobby Play Station Xbox Nintendo DS Nintendo Systems Game Systems Museum Visit the Curator Artifact

Name of Museum

Conception of the Nintendo DSi began at the end of 2006, around the time of the Wii's release. Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department started development of the project. Kuwahara reported that his team had difficulty marketing the handheld during production; he said of their goal, "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market".

Nintendo Duel Screen i Insert Artifact Picture Here

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